What makes most of these new pages coming out as low quality as they are is mainly their lack of liminality (I don't know if I'm using that word right), so I've thought up multiple writing methods that could fix that.
One of the main problems with these new pages that have been coming out lately is that they're mostly unoriginal or just a bad idea in general. Some of the most overused level ideas are: cities, malls, mansions, and neighborhoods. They need to be more unique.
Another one of the main problems is that too much information is being given. The backrooms are supposed to be a mysterious place that has a large variety of levels, so all of the level's information shouldn't be handed out as if the explorers made it themselves. We need to keep it more mysterious.
Feasibility. This one kind of has to do with the last one because it's not feasible for people to explore and learn about (some) very dangerous levels and still live to tell the tale. Another problem with feasibility is that in very high up levels (even getting to the point of the 10,000s sometimes) say things about having "multiple reports", which is very unlikely since the backrooms is supposed to get harder per level explore along with how hard it is to get through a level.
Difficulty. A lot of newer levels over-exaggerate how dangerous they are, it's fine for some levels to be very dangerous, but we can't have every level be like "you walk in and you go insane and there are 10000000 partgoers chasing you", it's kinda cringe :/ It's all just levels trying to be more special and dangerous than the others.