56 Votes in Poll
Here's a quick description of each levels:
City of Eternal Night: A place reminiscent of London and such gothic cities, forever shrouded in cloud and permanently in night. The place is mainly run by Facelings, but there are also many monsters or even eldritch abominations here. This is one of the biggest rendezvous zone for entities to meetup and hangout in the Crimsonverse, so yes, you can totally imagine them having poker night or even doing shady business here. This is a level that I mentioned to @Bluewolftigercheetah recently.
A Ship to Nowhere: A very unique level, because the level might be considered an entity in itself. The level set in an aged, weathered cruise ship, seems heading to nowhere. There are no landmass in sight, trapping wanderers in endless ocean here. The ship itself is seems to be alive and theorized to be interdimensional traveler, as it often goes around any sea-based levels, sometimes docking for a moment before going again. For those who willing to stay, then there are rations and cabins to sleep on, as long as you can handle living in a ship and never touch the land again.
Winter Wonderland: A very simple level, and currently, one of my safest level, other than all environment hazard, such as snowstorm and extreme cold temperature. This place introduce yet another entity in the Crimsonverse, the Pale Lady, who is like a less powerful but more nice version of the Gardener. She only enforce one rule, and that is peace above all else. Because of this, hundreds of creatures are sealed on this level, frozen still, unable to ever escape or die. Other than that, the place is indeed a wonderland, if you ignore that many of the icy structures here are actually prison where many entities and wanderers sleeps.
Kingdom Without A King: A level that I've planned since long ago, ever since the creation of the Crimson Wanderer. This idea spawned from the notion that every single one of my (important) powerful entities deserve their own level, but the problem is that, Crimson Wanderer is a nomadic, wandering entity. However, his tales does hinted that he might belong to a certain kingdom long ago, before some sort of tragedy. This level might be that place, or at least a corrupted, stained ruins of the old glory. The dead inhabit this place, but even the damned might be holy, as the spirits of knights and even beastly entities are still here, watching and guarding the realm.
All of them are great choices, but the 4th one stands out.
What do you think?