This is where you and any other entity cannot smell, feel you or see you. This includes friends and you. However, you can hear entities. Facelings and humans will have a boosted ability to hear everything within a 50 km radius since I plan on making the level hard. It's riddled with entities, However, they are blinded to you and there are some rare inventions(you let you see a faint vision of the other entities like echolocation) you can get with working with a faceling. Forcing you can the faceling to trust each other. Party goers and other intelligent creatures will not be able to communicate with others.
This level has max supplies and a break room. Max on the entities list. Semi-safe since it's an open world. Buildings feel like a plan(modern, so it's not ugly), which feels like you can't get out, but there is open empty wilderness.
It may seem like an easy level, however, it's known that it's known to cause psychological damage. You can't see any entity. However, you can hear them. Your hearing is a lot better, however, it makes it feel like the entity seems like it's next to you. The sense of it being so hard to navigate has caused party-goers and other entities to have behaviours like suicidal tendencies since they are no longer able to communicate. Also, it has been recorded that on this level you'll start to have mild hallucinations if you don't eat or sleep. However, you see allusions merely created by your bored mind that may scare you. I repeat don't move and pause and calm down. They are real only if you believe them to be, if one is friendly then manifest it. They can kill you or help you, you decide when you see them.
Since you feel so lonely you'll start to have mental breakdowns. This is a type of level where it requires a very strong mental state. Light will be flickering a lot, there are a lot of broken, dark, smelly areas that do signify that an entity may be there, and they are just being silent. If you slow down and listen you could hear everything to the point it's scary.
When you die in another level there is a 30% to no clip and be revived on this level,
Or to no clip is also to fallow a friendly entity to any wall they lead you on any level.
To leave, however, you must have to go back to the same area you spawned in and die in a corner in the room, an 89% chance you may revive and respawn in the same level or a non-hostile level. This level is made to mentally harm all entities. Link to potential page: https://backrooms.fandom.com/wiki/Level_430,000,000