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Difficoltà di Sopravvivenza: Classe 1
》Sicuro
》Protetto
》Conteggio Minimo di Entità

Level 1 è il 2° livello delle Backroom.

The first known image of Level 1.

Descrizione

Il Livello 1 è un enorme magazzino con pavimenti e pareti in cemento, armature, luci fluorescenti fioche poste sulle pareti e una nebbia a bassa sospensione senza fonte distinguibile. La nebbia spesso si fonde e si condensa, formando pozzanghere sul pavimento in aree incoerenti. A differenza del Livello 0, questo livello possiede una fornitura costante di acqua ed elettricità, che consente l'abitazione indefinita da parte dei vagabondi, a condizione che vengano prese precauzioni appropriate. È anche molto più espansiva, possedendo scale, ascensori, stanze isolate e corridoi.

Le luci fluorescenti in qualsiasi momento possono sfarfallare e spegnersi per minuti o addirittura ore. Quando questo accade, possono apparire entità ostili. Queste entità raramente attaccano in gruppo e tendono ad evitare la luce. Se le luci si spengono, Si consiglia vivamente di provare e navigare sui vostri passi, Cercare di evitare rumori strani e poi trovare una stanza, Assicurarsi di portare una fonte di luce con voi.

A hallway of Level 1.

Casse di provviste appaiono e scompaiono casualmente all'interno del Livello, spesso contenenti una miscela di elementi vitali (cibo, acqua di mandorle, batterie, teloni, armi, abbigliamento, forniture mediche) e oggetti assurdi (pezzi di auto assortiti, scatole di pastelli, siringhe usate, carta parzialmente bruciata, topi vivi, topi in stato catatonico che sono stati iniettati con sostanze sconosciute, lacci delle scarpe, spiccioli, fasci di capelli umani). Le casse dovrebbero essere avvicinate con cautela a causa del loro contenuto, ma sono una risorsa preziosa.

Inoltre, dipinti e disegni grezzi senza origine apparente o significato appaiono sulle pareti e sui pavimenti. Essi sono noti per cambiare aspetto e scomparire quando non in linea diretta di vista o quando non illuminato. Gli apparecchi di illuminazione all'interno del Livello 1 sono soggetti a sfarfallio e falliscono a intervalli incoerenti; quando ciò accade, le forniture rischiano di svanire inspiegabilmente e le entità ostili possono apparire inaspettatamente. Queste entità raramente attaccano in gruppi, e tendono ad evitare la luce e grandi raduni di persone. Si consiglia di portare con sé una fonte di luce affidabile e dormire tenendo qualsiasi elemento che non si desidera perdere.

Il livello 1 fa anche da ingresso all'Hub.

Entità

Beings typically lurk in Level 1, especially when the lights are off. Known beings on Level 1 include Dullers, adult Facelings, Hounds, Skin-Stealers, and Scratchers.

Colonies and Outposts

There are currently eight known colonies and outposts in Level 1. It should be noted that attempting to meet up with these colonies will prove extremely difficult, as the Backrooms stretch out for millions of miles. Some of them may not exist now; some might have not existed at all.

The Raiders

  • Recently discovered group, with a expected number of 68 members;
  • They are mostly friendly with regular travelers and are willing to trade, but will shoot down members of certain groups;
  • Currently, they're not very strong; (so they got knocked out after being suspected of making an alliance with the Partygoers during Operation Endparty)
  • Apparently, their main objective is to eradicate every big group in the backrooms, claiming that adding corruption or politics into the backrooms would make it a even worse place. They plan to get bigger and bigger by stealing and taking over colonies and outposts. This however failed when they tried to steal Outpost Funtime. Although recounts don't show this, a camera footage has been found. 60 Raiders were killed in this incident. This led to M.E.G to believe that they were making an alliance with the Partygoers so they were recently destroyed in the Battle of Midtown.

Base Flickers of the Backroom Colonists

  • Relatively a small base.
  • Owned by the main group.
  • Friendly and open to trade.
  • Population ranging from 25 to 200, depending on the number of people stationed there.
  • Usually used for fandom or reddit posts by people there.
  • Has public Wi-FI and allows people to go here for any internet catch up
  • Often interacts with other outposts or bases in the level (mainly The Republic of Level 153 and The Orderly Republic).

Republic of Level 153

  • Outpost of the Republic of Level 153. Has around 40 members.
  • Takes in survivors.
  • Existed since the creation of the Republic of Level 153.
  • Has bounties on certain entities.
  • Has around 60 guns and 3 machine guns.

The Biologists

  • Large outpost;
  • Friendly and open to trade;
  • Study the population of entities;
  • Analyze and collect DNA samples;

The Orderly Republic

  • The largest outpost in Level 1.
  • Consists of mainly young adults.
  • Quite friendly, always open to trading.

Guide Outpost 03

  • 2nd outpost of The Tourism Guide and the 2nd largest group in Level 1.
  • Heavily armed at all times due to entities.
  • Normally open for trading except for during search and rescues.
  • Open for staying with them (for safety) for a week or so in exchange for small amounts of supplies.

Sanction

  • Previously hidden behind a false wall roughly 98m/~321.522 feet southeast from the "exit".
  • Devastated by unknown entity/entities.
  • No members found but noises are common when near the false wall.
  • Some still claim to see the residents and even talking to them, only people who didn't know the fate of the Sanction report seeing them.
  • Strange markings on the walls.
  • Claimed to have to be a cult with being reborn as their objective, considered alive by most, since people still talk to them and prove that they aren't lying, by revealing things only they would know.
  • Easily recognizable as all of the documented members have a scar on their left cheek.

Oasis Lyra of The OFSEB

  • Accommodates, supplies, and recruits wanderers;
  • Population is ~130;
  • Supplies are dependent on supply chains;
  • Not open to trade, but willing to supply travelers passing through.

Entrances and Exits

Entrances

  • Level 1 has many entrances; opening ordinary doors in many levels has a small chance of leading to the level.
  • One is able to enter this level by noclipping in Level 0.
  • Noclip in Level 1.5 to enter this level.
  • One can enter this level by switching a lever given by The Younging in Level 995.
  • One can also enter this level by entering the correct number on the number pad in Level 1051.

Exits

One can exit Level 1 by simply continuing to explore the Backrooms. Level 1 usually leads to Level 2 or back to Level 0. Other methods of exiting the level are as follows:

  • An unlocked door may lead to Level 2.
  • The Hub can be accessed from this level. From the entrance of Level 1, head straight down the corridor, and stop at the door. Go through the door, then continue until the end of that corridor. Then, double back to the entrance of the level. There should now be a diverging path that goes left or right. Take the left. There will be another divergence. Take the right. Then, at the next one, take a left, and at the next one, take a right. As soon as the right path is taken, the path will lead to two doors, labelled A and B. Take the B door. Upon going through that door, the new room will look identical to the last one. Now, take the A door. This is the door that leads to The Hub. If any of these steps are completed incorrectly, like taking the wrong turn or not doubling back, one may end up somewhere completely random.
  • If you somehow encountered Entity 126 and got caught, there will be a small chance for you to not be killed and be dragged by it to Level 6
  • Noclipping through walls that have outlets may lead to either Level 229 or Level 188.
  • Rarely, falling asleep in this level may lead one to one of the bedrooms in Level 1950.
  • Finding and interacting with a black doll may lead one to Level 7453.
  • Noclipping through the other side of the walls without falling to the void will lead to Level ½.


Template:Levels

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