Abandoned Rooms, the place where you do not matter. Everyone is equal, everyone is stuck with you, everyone is lonely. Nobody is safe from the isolation, and the liminal space. This place does not feel right, maybe it is a dream after all.
There are no chances of escaping, There is nobody to save you, God and Death itself cannot save you, God does not care nor pay attention to the ones in the Abandoned Rooms. You are doomed to wander its horrifying compounds forever.
Contents
- 1 Description
- 2 Levels
- 3 The Abandoned Lobby
- 4 Level 1A: "Loneliness"
- 5 Level 2: "Nuclear Reactors"
- 6 Level 3A: "A Nice Town with Nice People"
- 7 Level 3A: "False Safety"
- 8 Level 4: "Luxurious Danger"
- 9 Level 5: "Desolated Pools"
- 10 Level 6A: "Vast Library"
- 11 Level 7A: "North American Desert"
- 12 Level 8A: "Isolated Caves"
- 13 Level 9A: "Nobody Came to the Party"
- 14 Level 10A: "Japanese Home"
- 15 Level 11A: "Hilly Field of Dreams"
- 16 Level 12A: "Home?"
- 17 Level 13A: "Worse than Math Class"
- 18 Level 14A: "Die Thru"
Description
The Abandoned Rooms is a place located inside of the Abandoned Universe. To enter this place, one has to unknowingly enter wrong areas of the Backrooms. One will fall through the floor, and they'll end up in the Abandoned Lobby. There are no escapes from this place, you are doomed to wander the liminal spaces of the Abandoned Rooms forever. Claims of Wanderers escaping the Abandoned Rooms is false, as any evidence of them ever escaping is still misisng.
A unique quirk of the Abandoned Rooms is that the air has a toxic gas fatal to creatures and common entities from the Backrooms (Partygoers, Hounds, Clumps, Facelings, Skin-Stealers, Smilers, and etc.). However, the gas doesn't affect powerful entities, mainly Class 7 entities of the Backrooms. Due to this, the Abandoned Rooms acts for a trap for every common entity of the Backrooms as they can stumble upon the wrong areas of the Backrooms and noclip through the floor, and instantly die due to the gas found in the Abandoned Rooms.
Another weird properties of the Abandoned Rooms is its isolation. Unlike the Backrooms, it is impossible to meet other Wanderers, and it is impossible to establish communities in the Abandoned Rooms.
Almond Water found in the Abandoned Rooms have the effects but in reverse. Instead of restoring sanity, one will lose sanity when drinking them in the Abandoned Rooms. Instead, there are only fresh water found in plastic bottles scattered everywhere in the Abandoned Rooms.
Levels
The Main 14 Levels
There are 14 confirmed levels of the Abandoned Rooms. Each level's entrance are in the Abandoned Lobby. Ask the Receptionist in the Abandoned Lobby to the level you want to go to.
The Abandoned Lobby
Description
The Abandoned Lobby consists of a single square room, resembling a hotel lobby made of black marble that is 50 kilometers by 50 kilometers wide (31 miles by 31 miles). The roof outlooks a clear sky, and the floor is covered in debris and metal pieces, presumably from the destruction of the roof. The furniture, decorations, and statues are unscathed, unlike the roof. The doors of the Abandoned Lobby are locked, and they do not lead to anywhere
You have been here for 30 days, why are you still waiting for that train?
The Abandoned Lobby acts like as an entrance to every level of the Abandoned Rooms, similar to the Hub in the Backrooms. Ask the receptionist to check in a level, and it will lead you to a door that leads you to the level asked to enter.
Entities
The Receptionist sits on a chair in the damaged receptionist table. It takes a form of a shadowy figure, and it is impossible to touch it. The Receptionist is harmless, and it takes you to the levels when you ask them.
Entrances & Exits
Entrances
Any entrances to the Abandoned Rooms will lead to the Abandoned Lobby's Waiting Room. It sits on a train station, and you have to wait a train ranging from a 1900's steam train to a magnetic modern train in a given amount of time. There are other entrances that are present in levels of the Abandoned Rooms.
Exits
Doors that the Receptionist lead you will bring you to the level you asked them to bring you to. There are no exits that lead you outside the Abandoned Rooms, you are doomed to stay here forever.
Level 1A: "Loneliness"
Description
A photo of a staircase in the mental hospital located in the middle of Level 1A
The buildings of the town follow the positions of the Stonehenge, as if it was to designed to align perfectly with the movement of the sun, as Level 1A follows a 24-hour day and night cycle. The middle of the level is a massive mental hospital. It has an area of 3,000 square meter, or 32,200 square foot, the size of an immense mansion.
Mental Hazard
Level 1A traps you forever inside the level for eternity when you spend a set amount of time inside the level. A digital 7 segment timer appears above the sky, and it is random for anyone. The timer ranges from 5 minutes to 9,223,372,036,854,775,807 years. After the timer runs out, your sanity level will drop significantly. Level 1A has a unique property where it makes Almond Water reverses its effects, instead of it restoring your sanity, it makes you lose more. Due to this, you will turn into a Wretch, as the Abandoned Rooms shares the Wretch process with the Backrooms. One will die instantaneously as the Abandoned Rooms' air are filled with a toxic gas fatal to entities from the Backrooms.
Entities
There are no entities that are alive, but remains and corpses of Wretches can be found inside and outside of buildings in Level 1A.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 1A. Another entrance is in Level 4A. A door leading to an abandoned town will appear behind one of the bookshelves of Level 4A.
Exits
Close your eyes in the mental hospital for a few minutes and you will end up in Level 3A. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 2: "Nuclear Reactors"
Description
Enter the bunker, Gary. It is your home for now. It is nice in here, why would you leave?
Radioactivity
Level 2A has a radioactivity of 5,000mSv per hour. The radiation's source are rooms filled to the brim with barrels filled with nuclear wastes. The radiation of Level 2A is enough to kill you within a month. Due to this, it is not recommended to stay here for a long period of time. There are some areas that have a 10,000mSv per hour as the concentration of nuclear waste are higher. It is suggested to wear a hazmat suit and a Geiger counter when entering Level 2A.
Entities
There are no entities in this level.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 2A. Another entrance to Level 2A is a door with a radioactive warning sign in the Infinite Stairway in Level 4A. Another alternative entrance is from an abandoned nuclear power plant can rarely be spotted in Level 7A. Enter one of the buildings of the abandoned nuclear power plant and you will instantly be brought to Level 2A.
Exits
An exit door found in the bunkers of Level 2A will lead you to Level 9A. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 3A: "A Nice Town with Nice People"
Description
The new owners renovated Ye Olde Bar. Do you think it's better than the old one?
Places
The town has 3 amazing spots that the locals recommend travelers to go to! There's Ye Olde Bar, the Salon, and Halal Brothers.
Ye Olde Bar
Ye Olde Bar, what a nice place. The old owner moved to Oklahoma a months ago. By the way, you look exhausted, here, drink this water. The new owner is a sweet married Dutch couple, they changed the recipes and now the food and drinks there are better than ever. Hey, let's go there, they have great Hagelslag and noodles with tangy sauce, pretty sure it is called "mie goreng". The beer there is decent, but to be honest, the old owner's beers are better than the new owners' one.
The Salon
The Salon is as old as the town itself, the owners are still here. It's owned by a family, now the 3rd generation owns it now. It might not be the most stylish salon, but the barbers there are skilled and also nice! Look, you can see the owner, Frediano, cutting that guy's hair like a race. The inside looks very stylish, it's very 80's like, and the prices aren't that expensive too compared to the salons in the cities.
Halal Brothers
Even with only 2 options in the menu, it's still a banger to this day. Muhammad and Tahmid still racking up sharwamas and falafels without breaking a sweat. It has been 20 years, and they still don't get tired. One unique quirk they have is the spicy sauce for the shawarma. Everyone that visits our town hasn't cracked the recipe yet, that's how good it is.
Entities
Be careful! There are ticks everywhere around here. Here, I brought some picaridin with you. It will protect you from them.
Entrances & Exits
Entrances
You know that hotel not far away from here? Ask the receptionist where to go to this nice town and it'll bring you here. Also you can enter by that abandoned town thingy also no that far from here, I don't know how but pretty sure you have to like, go through a wall or something.
Exits
Why do you need that? This place is nice, the people are nice, the places are nice. This could be your home, Gary.M.E.G. Notice: Information about Abandoned Rooms present in this page is false information and it is advised to not trust the information in this page. An unknown entity, presumably the creator of this level had breached and edited the page. The page has no point of saving anymore.
Warning:This page is restricted; please enter valid credentials.
Reason: You are not permitted to view this file as it requires a higher clearance level to access.
Welcome, Gary!
Level 3A: "False Safety"
Description
Level 3A is a town in the middle of a forest with houses and buildings from the 1900's. The roads are made of rocks, and in some more developed areas it is made of asphalt. Bushes filled to the brim with berries sometimes appear on gardens in the houses of Level 3A. Cars, motorcycles, bikes, and other vehicles are spotted in this level, and the vehicles that typically has license plates do not have it. The vehicles had been tested to not work and they would not move at all.
Hallucinations
Hallucinations of people and animals going on their day immediately appear upon entering the level. An entity named "The Tour Guide" guides you around the town and makes you believe it is a perfectly safe town. However, this is a trap for Wanderers from thinking there are no entities. To even make you believe you are safe, the Tour Guide creates hallucinations of one's friends and family members.
Aftermath
Once you spend the night in one of the homes of Level A3's town. The Tour Guide will leave, and the sky will turn blood red. A massive earthquake, having a magnitude of 12 rocks the town. One will be understandably confused, and begin to evacuate. Unfortunately at this point, there is no point of escaping. Cracks will start to form on the ground leaving a black void below. Eventually, every building, every vehicle, everything will fall to the Void. One is doomed to fall in the Void for eternity, and Death itself cannot help you.
Exits
Immediately go to a door behind the staff only door in Ye Olde Bar, and it will take you to the Abandoned Lobby.
Level 4: "Luxurious Danger"
Description
A random room on Level A4 that takes a form of a modern mansion
A photo of the Infinite Stairway room, taken by a missing M.E.G. Personnel.
Rooms
There are multiple types of rooms in Level 4A ranging from kitchens to pools. the Attic, the Kitchen, the Infinite Stairway, and the Cinema are the ones that have unique properties unlike the others.
Attic
The Attic is the most dangerous room in the mansion of Level 4A. The temperature in the attic can drop to -273.14 °C, or -459.65 °F. The cold temperature's source is unknown, but it is speculated it is due to the AC power. This theory is unlikely though, as AC's cannot be as cold as absolute zero.
Kitchen
The Kitchen is the most useful room of Level 4A. It has refrigerators packed to the brim with bottled water, and the grand dining tables have foods with fancy ingredients. It is recommended to stock up supplies with the resources in this room. The supplies in this level are replaced every 1 hour if one is taken.
Infinite Stairway
The Infinite Stairway is a never-ending stairway with infinite steps as the name suggests. Doors leading to other parts of Level 4A appear every 20 meters. A rumor suggests if you go far enough you will be sent to Level 9223372036854775807 in the Backrooms. The rumor started when a drone sent my the M.E.G. flew far enough into the stairway, and in a single frame, the stairway of Level 9223372036854775807 in the Backrooms can be seen.
Cinema
The Cinema ranges in appearance, from an opera to a modern theatre. The Cinema plays your favorite movies, plays, operas, and others. immediately after you take a seat. The Cinema restores your sanity level, and the play goes on until how long the ones watching it desires.
Entities
There are no entities in Level 4A. However, it is unknown if the hallucinations of plays in the Cinema are entities.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 4A. Another alternative entrance is from noclipping through the floor in the school in the town of Level 1A.
Exits
A door with a nuclear warning sign rarely appear in the Infinite Stairway that will lead one to Level 2A. A dangerous exit is to enter the glitchy areas of Level 4A, and you will fall through it and enter the Void. Do not attempt this. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 5: "Desolated Pools"
Description
Level 5A consists of non-linear rooms with at least one pool. It ranges from a waterpark to a small jacuzzi. Decorations on the wall, the floor, and furniture are random, they can be a lava lamp or a barrel of nuclear waste. Due to this, some rooms are deadly for Wanderers, and some can be used to stock up supplies. However, the rooms that have such deadly objects are blocked with a locked metal door, so the deadly rooms are hard or even impossible to get to.
Amazing pool huh? Let's swim in it!
The Ocean
The Ocean is a freshwater ocean that is located in the bottom Level 5A. One will fall from the sky when noclipping through the pool. Unlike the waters in the Frontrooms, the water will absorb one's energy when hitting the Ocean.
Nobody thus far has fully explored Level 5A, but, the M.E.G. had made a makeshift drone with a device strapped under it to measure the depth of the Ocean by sonar. The M.E.G. measured the Ocean of Level 5A to have a depth of 500 meters. Islands with abandoned waterparks and rollercoasters are sometimes spotted. The islands are filled with expired supplies, and hazardous materials such as nuclear waste and CFCs. Due to this, it is not recommended to swim to the shore of the islands.
Hey! This pool also looks fun! Let's jump in it!
Entities
There are no entities in this level.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 5A. An alternative entrance is from an area of the level inside Level 4A. Noclipping through the bottom of the pool will bring you to the same room, but in Level 5A instead of Level 4A. Another entrance is from Level 8A where noclipping through the bottom of the water in the Glacier cave will bring you to a random room in Level 5A.
Exits
A tall pool ladder in one of the indoor waterparks of Level 5A rarely appear. Climbing the ladder for long enough will bring you to Level 7A. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 6A: "Vast Library"
Level 6A is the 6th level of the Abandoned Rooms
Description
The first and only photo of the compounds of Level 6A was shot by a drone sent by the M.E.G in 2013 to document Level 6A
Fresh bottled water sometimes appear on the bookshelves, and it is the only supply of fresh water in Level 6A. The hallways that sits between the bookshelves lead to either a dead end, or a toilet. When sitting on the lounges, chairs, and sofas, ones sanity will be restored as they have similar properties to that of Almond Water. If one falls through the fences and staircases, they will be teleported to the Void, and doomed to fall in it forever.
Elevator music sometimes play in the background of the library, and the source is presumably on the roof of Level 6A. Do not try to chase the source though, as it is just a waste of time.
Entities
There are no entities in this level.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 6A. A second entrance is in The End in the Backrooms. If going into the wrong areas of it, a door labeled with an exclamation mark will lead you to Level 6A.
Exits
Noclipping through the bookshelves will lead one to another bookshelf in Level 1A or Level 13A. Be aware, as bookshelves can sometimes crush or push one to get them teleported to the Void. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 7A: "North American Desert"
Description
A photo of Level 7A found in a camera still strapped in the owner's corpse neck.
Level 7A follows a 48-hour day and night cycle. The daytime lasts for 40 hours and the night time lasts for 8 hours. In the daytime Level 7A has a temperature of 42 °C or 107.6 °F, and the night time it has a temperature of -50 °C or -58 °F.
Sandstorms
Sandstorms frequently happen when one enters Level 7A. Sandstorms in Level 7A picks up poisonous materials and toxic substances presumably from the nuclear powerplant of Level 2A. The winds have the speed of 80 km/h, or 43.1 knots.
Entities
There are no entities in this level.
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 7A. An alternative entrance is from the wrong areas of Level 46 in the Backrooms. One will noclip through the floor and end up in Level 7A. Another entrance is through a tall ladder in the pools of Level 5A will rarely appear and it will lead one to Level 7A.
Exits
A rare abandoned nuclear power plant. Going through the doors of it will lead one to Level 2A. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 8A: "Isolated Caves"
Description
A photo of the Rocky cave of Level 8A was shot by a night vision camera. The photographer was reported missing.
Due to the loneliness of the compounds of Level 8A, one will go insane very quickly. The only method to slow this down is to count the icicles, stalagmites, and stalactites that are present in this level. If one turns into a Wretch, they will instantly die due to the toxic gas fatal to entities in the Backrooms found in the air.
Types of Caves
Level 8A's caves ranges in 5 types, the Blue, the Crystal, the Glacier and the Rocky.
The Blue
The Blue cave is a flooded cave with a strange rock that glows a light blue color. The Blue cave does not have any stalactites or stalagmites, and sometimes lapis lazuli and sapphire can be found on the surface of the Blue cave.
The Crystal
The Crystal cave is indistinguishable from the Giant Crystal Cave in Mexico located in the Frontrooms. The difference between them is the Crystal cave in Level 8A is much sharper, and it is made of diamonds instead of quartz. Due to this, the Crystal is the most dangerous cave type in Level 8A to traverse.
The Glacier
The Glacier cave is a cave made of icy rocks and glacier ice. Icicles from the ceiling sometimes drip fresh edible water, but they do pose a danger. The icicles are incredibly sharp, and sometimes they would fall impaling unlucky Wanderers. The temperature of the Glacier is always constantly -20 °C or -4 °F. The Glacier cave is the only cave type that does not have any ores or minerals that can be mined.
The Rocky
The Rocky cave is a normal cave with stalagmites and stalactites. The stalagmites and stalactites look sharp, but it is blunt, and the only danger they pose is them crushing an unfortunate one. Gold, iron, nickel, and other metals can be found on the surface of the Rocky cave. The Rocky cave does not have any gemstones though.
Entities
Similar to Level 1A, Level 8A does not have any entities, but remains and corpses of Wretches are sometimes seen.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 8A. Another entrance is from Level 11A through an entrance to a cave that rarely appear.
Exits
In the Glacier cave, noclipping through the bottom of the water will lead one to Level 5A. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 9A: "Nobody Came to the Party"
Description
Nobody came to my party :(
Some areas of Level 9A looks similar to Level Fun apart from the arcades and the restaurant seats. Due to this, Level 9A acts like a trap for the Partygoers to fall for since it is impossible to escape the Abandoned Rooms. Partygoers sometimes noclip through the wrong areas in the Backrooms, and ending up in this level instead of Level Fun. Upon entering the level, Partygoers would die instantaneously due to the toxic gas found in the air of the levels in the Abandoned Rooms that are fatal to entities from the Backrooms.
Entities
There are no entities in this level, nevertheless there are reports of Wanderers spotting Partygoers suddenly noclipping through this level. Therefore it is recommended to be careful when traversing the compounds of Level 9A as one can still turn into a Partygoer.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 9A. Another entrance is from Level 2A, inside of the bunkers rarely have doors that lead to Level 9A.
Exits
Sometimes an out of placed chair or table will appear on the roof or the walls. Noclipping through it will bring you to the Abandoned Lobby.
Level 10A: "Japanese Home"
Description
A photo of an empty room on Level 10A. The photographer resides in Level 10A and is documenting and traveling Level 10A.
Level 10A follows a 24-hour day and night cycle. Due to the absent of windows in the level, the lights turn off when night falls. The level becomes completely dark, and flashlights and lamps would not make a single dim.
Rooms of Level 10A is constantly shifting in shape and size. It is a common occurrence to walk in a straight line and arrive back at where one came from. Due to this, it is impossible to map nor navigate through Level 10A as GPS and other mapping devices would not work. Wanderers never stumble upon each other given the rooms constantly getting altered drastically.
Entities
There are no known entities in this level.
Entrances & Exits
Entrances
The only known entrance to Level 10A is in the Abandoned Lobby. Ask the Receptionist in the Abandoned Lobby to take you to Level 10A.
Exits
Noclipping through walls, and the floor will lead one to the Abandoned Lobby. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 11A: "Hilly Field of Dreams"
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Reason: You are not permitted to view this file as it requires a higher clearance level to access.
Welcome, Gary!
Description
The field looks beautiful today! Let's play!
Where am I?
Entities
The shadowy figures, nicknamed "The Abandoned Stalker", is an entity that inhabits levels above Level 11A in the Abandoned Rooms. The shadowy figures do not pose any direct hostility, and it is impossible to touch nor damage them as they do not have a physical form, and it made of a black fog. However, the shadowy figures can still interact with objects without any inconveniences. It is unknown how this anomaly works.
Despite its passive nature, the shadowy figures still possesses a mischievous behavior. This behavior are proven to be deadly, as they pose an indirect danger. An example of the danger they pose is during the acid rain event in Level 11A. They lock most doors leading into the safe room for the ones trying to evacuate from the event.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 11A.
Exits
Noclipping through the walls of the concrete room will rarely lead you to Level 13A. An alternative exit is through a cave entrance that will lead you to Level 8A. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 12A: "Home?"
Description
What are you doing there? Oh I see you grabbing that Domino's? Take it, I know you're hungry. Go get some slices of that pie
Your home isn't that big nor that small, it's the perfect childhood home to say the least. Your home is safe, apart from the spiders, they might give you a heart attack. What's that you say? Oh, the lights are too orange? Well, old Johnny fixed the old lights because it was leaking water yesterday. You remember him? He's our next door neighbor. He keeps playing that old 1900's silent films on his jagged TV and his radio plays soft jazz music. Ah, the memories. I remember when you hit the wall so hard the shockwave made the radio fell and it broke. Well, at least it was still fixable. I can remember your priceless reaction when old Johnny stared you down the door. Good times.
Well, he picked the wrong kind of lights. He said he went to the antique store to find a cheap lightbulb. I guess we have to deal with the orange light for now.
Entities Neighbors
There are 3 neighbors that I want to talk you about, in case you forgot about them. We got a new neighbor when the lady 2 doors next to us died of a heart attack last month. I came to the funeral, and I'm surprised her ex-husband came since they divorced 10 years ago.
Old Johnny
Old Johnny is in his 90's, and he still doesn't need a cane to walk. His wife died a year ago, and now he lives alone. He likes to give extra candy to kids during Halloween. He's basically your typical nice uncle. Also, he owned a wood company. His son now owns it, and the nearest shop is a mile away. Johnny Jr. is still not getting tired of cutting wood. Been doing it for 40 years, he has been holding that chainsaw for 17 days. It's going to fall apart. Cutting wood and making furniture runs in their family's blood.
George & Clara
They're the new neighbors, so I don't really know about them for now. I heard they moved from Indiana after that tornado that happened a few weeks ago. They're married couples, and they were waiting for a baby. I couldn't sleep for days because of them renovating a room for their baby. Clara got pregnant a few weeks ago, and the gender party they held was really fun. Clara was afraid to drink booze obviously. She looks like she missed out on drinking during the party, but she did had fun though.
Craig
Craig is a former prison inmate, dont worry though, he wouldn't hurt a fly. He got charged of drug possession though, the police found out he was a drug dealer and he got 15 years in prison. His ex-girlfriend ratted him out when she left him. Craig is kinda of a weirdo, I saw him holding a salmon in his backyard last night. He usually screams at kids playing on the streets to get out of his lawn, but I wouldn't blame him though.
Entrances & Exits
What? What do you mean? Do you not know where your house is?
Level 13A: "Worse than Math Class"
Description
A photo of one of the classrooms of Level 13A. Photographer status unknown.
Library
The Library is located in the bottom area of Level 13A. The Library consists of non-linear rooms with a diameter of 650 million kilometers(403 million miles). Receptionist tables have computers that are filled with information about all levels and entities of the Backrooms, including the ones that are still undiscovered. Books and DVD's present in the level are filled with sacred texts that will make one's sanity drop.
The Library has rooms filled with gaps and holes that lead to the Void. Some rooms have physical glitches, and some holes outlook The End library located in the Backrooms. It is unknown if these visuals are real, or merely hallucinations due to the hazards of the Library.
To enter the library one must noclip through the floor or find a ladder down to the floor.
A picture of the Library in Level 13A taken by a drone sent by the M.E.G.
Entities
There are no known entities in this level.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 13A. An alternative entrance is from Level 11A where noclipping through the walls of the concrete room will rarely lead one to the classrooms of Level 13A.
Exits
Noclipping through the bookshelves in the Library will bring one to Level 6A. There are no exits that lead outside the Abandoned Rooms, you are doomed to wander in this place forever.
Level 14A: "Die Thru"
Description
A photo of the infamous "Die Thru" sign in Level 14A.
Upon entering the level, Wanderers spawn inside of a car that is presumed to be a Honda Civic LX. It is impossible to damage nor scratch anything in the car as the interior of the car are made of unknown materials. There are only seats, and speakers inside the car, and tools that are used to drive a car are absent.
A Trip to Hell
After 10 minutes, the car will start to anomalously drive itself. The entire journey will take 2 hours, and there are 7 main events that happen in this one hell of a journey.
0 - 15 Minutes of Driving
During this point, nothing will happen other than the car driving itself. This is the first chance of a Wanderer escaping this level.
15 - 20 Minutes of Driving
The ground behind the car will start to crack and crumble at the same time, revealing an empty black void that is the Void. At this stage, Wanderers will panic, resulting in the sudden drop of sanity.
20 - 50 Minutes of Driving
At this stage, the infamous "BEER & WINE Die Thru" sign will be visible. At this point, there are no chances of escaping, and the only way to escape is through death.
50 Minutes - 1 Hour of Driving
The car will stop during this stage beside a fast food restaurant. The window will open itself, and the car will start to open the window in the supposed driver's seat. The restaurant and the seat's position depends on the Wanderer's country of origin's driving side. During this point, this is the final chance of a Wanderer to escape this level, but this does not guarantee a 100% chance of escaping.
This is a warning, noclip through the wall behind you. It will lead you to [REDACTED]
1 Hour - 2 Hours of Driving
At this point, a door will appear that leads the car to a parking garage. Attempting to photograph the parking garage will result in a glitchy photo. The car will park itself inside it and it will open up its doors. The parking garage will start to glitch, and physical glitches will start to appear.
Sharp pieces of these glitches sometimes penetrate the wall, and the ground will start to crumble. Reality itself is falling apart, and pieces of the fabric of reality start to float and fly around the air. You, yourself will start to crumble, everything will crumble. There is no escape, you should've listened to me, idiot.
Entities
None. Maybe?. No.
Colonies & Outposts
Memories.
Families & Friends.
Homes.
Entrances & Exits
Entrances
Ask the Receptionist in the Abandoned Lobby to take you to Level 6A. Why would you not? It is nice in here, Gary.
Exits
Yeah. There's none, buddy.

