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Description
The Absolute Infinity of the Unknown resembles a Frontrooms-style skyscraper, consisting of millions and millions of floors. The tower appears to defy all structural and physical metrics, with it not needing to follow actual Frontrooms architectural plans or designs.
The windows on the tower offer a view into an outside skyscape, with it being known as 'The Outside World' by the residents of the tower. Some of these windows can be opened; others are locked, sometimes without a visible locking mechanism. If one opens these windows, due to the high pressure difference from the outside of the tower to the inside, it creates a vacuum force similar to that of the depressurization of an airplane, causing the window to slam shut. During this time, however, items may get sucked out of the building, and they are gone forever, as no one has been able to exit the tower and survive.
Upon entering, wanderers will find themselves inside one of the many luxury elevators made out of gold, silver, hard laminated glass, high-quality wood, marble, shiny pure iron, titanium, and other high-quality materials in the tower. The elevator material varies, as it is unique to each wanderer, down to the engraving or materials.
Though every elevator on the level is different for each wanderer, all of them share one feature: the buttons. The buttons on the elevators are all keypads, despite how some look like they are from the early 1920s or 1930s, since it's impossible to fit a button on every floor of the building. Near it, a sign can be seen that instructs one on how to operate the elevator:
““As there are much more floors than buttons that can fit in the panel, a keypad is more convenient. Press ☑ to confirm the floor, and press ☒ to delete a number. You can type numbers ranging from 1 to 77,192,837,452. The elevators are fast, so make sure to hold onto the handrails! Enjoy your stay!”
Beyond the elevator doors, one will see one of the many luxury hallways and rooms of the tower. Along the back wall of the elevator, an electronic display of a map of the floor can be seen on the wall, with the title labeling the function of the floor. There are 11 different types of floors, as listed below:
Spawn Reception
This is the first floor a wanderer will come across, as each elevator's doors will open after a few minutes to reveal the 1st Floor, which is a spawn reception. It is the first floor of a repeating pattern that goes up every 1000 floors. At the front desk, one can find either a M.E.G. or N.A.X.O.S. operative working there, who will be happy to usually help you out. Since there are a lot of copies of this floor, not every Spawn Reception has a receptionist working.
The Offices
The Offices are places of work, most usually abandoned and some staffed by a M.E.G. or N.A.X.O.S. presence. Most offices have different wall colors; some even have wallpaper. Some look modern; others look 90s; others are older still. Entities on spawn occasionally, but are mostly Smilers; though entities here are uncommon.
Entertainment
The Entertainment Floors consist of movie theaters, golf courses, indoor amusement parks, arcades, raceways, laser tags, paintball arenas, play places, airsoft stores, etc. Each one of these is unique, with even similar activities having slight differences, like the color of the store's name. All of the'store'-type areas are abandoned, with no employee presence to be seen. Some M.E.G. and L.U.C.A. staff run places like amusement parks or laser tags, as they need staff to operate, but others are free and open.
The Hotels
The Hotels act and look similar to Frontrooms hotels; however, each room is unlocked and accessible. These floors consist of many hallways with rooms on each side and a large pit in the middle, acting like an atrium. Looking down or up makes it possible to see all of the hotel floors in the current pattern. To cross the pit, one can find a mirror and truss structure that has bridges inside of it and connections to other floors.
Some rooms in the Hotel Floors can be empty; others have basic amenities like a bed or a bathroom; others are decorated similar to 5-star hotels; others look like jail cells. Rooms, like elevators, can be anywhere from 1920s to Modern styling. In empty or jail-looking rooms, entities like hounds or smilers can occasionally be found.
The Apartments
Similar to the Hotels, but varying less, with some being low quality and others being high-end, but all looking around modern apartments. The rooms are larger and can have a functional kitchen, multiple bathrooms, or even living rooms in the larger ones. Luxury apartments can be found rarely, with there usually being one unit per pattern.
The Pools
The Pools floors have many indoor pools, twisting tiled hallways, natural baths or pools with plants, and Italian, Greek, or Turkish architecture, and in most of them, giant fluorescent lights mimicking sunlight can be found lining the ceilings. Exact replicas of Frontrooms waterparks can occasionally be found; however, large parks usually take up multiple floors and can be scaled down to fit within the tower.
The Penthouses
The Penthouses are the largest and least common floor type, and are the place with the best Wi-Fi in the tower. These can take up to two floors and can have private pools, bars, or even slides. Each penthouse is different from one another, like Hotel rooms and Apartment rooms, but they have a consistently modern and curvy-style architecture with a mix of soft, cold, and hot lighting.
The Food Courts
The Foor Courts contain many restaurants, pizzerias, cafes, ice cream parlors, bars, small-scale shops, and fast-food places in Frontrooms, but here the products are free and there is little to no staff or M.E.G. or N.A.X.O.S. presence. The architecture is modified to look more liminal, having more client capacity and more play places, but restaurants can usually be recognized by wanderers. It is unknown how the food replenishes, as it has never been caught on camera. Anyone who has tried has blacked out and woken up with food there, or cameras have glitched out and food has also "Spawned from thin air.", as described by one L.U.C.A. Operative.
The Stores
Similar to the Food Courts, the Stores consist of many Frontrooms stores but also non-Frontrooms stores that can sell furniture, electronics, toys, and clothing. The architecture of these places varies from floor to floor, ranging from the early 1970s to modern. Again, the products are free to take. Just like with the Food Courts, the products are unable to be filmed or seen restocking, causing blackouts or camera glitches when they restock. This effect, which encompasses what happens in the Food Courts, is one of the two anomalous effects of this level.
Maintenance
The Maintenance floors are large, sprawling, and empty, with occasional emergency and janitorial supplies next to closets. Big rooms can be found, and most of the time they are just full of pipes, wires, and generators; however, these usually lead to nothing, as they appear to be for display only.
Crates can occasionally be found, usually containing Almond Water, Greek Fire, Moth Jelly, or food or water. It is again unknown where these come from, as, like the food in the Food Courts and items in the Stores, these are unable to be seen appearing.
The Hospitals
The Hospitals are the most uncommon floor, offering any wanderers in need a place to heal. The architecture and layout of the hospitals look similar to those of the Frontrooms, which include exterior doors that are jammed shut and act like windows and occasional garages and ambulances. M.E.G. and N.A.X.O.S. personnel can be found here, who are available to help any wanderer.
All the floor types are placed in this repeating pattern:
- Floor 1: Spawn Reception
- Floor 2: Maintenance
- Floor 3-24: Offices
- Floor 25-49: Stores
- Floor 50-74: Food Courts
- Floor 75-149: Hotels
- Floor 150-199: Entertainment
- Floor 200: Maintenance
- Floor 201-299: Pools
- Floor 300-399: Hotels
- Floor 400: Hospital
- Floor 401-449: Apartments
- Floor 450-452: Penthouses
- Floor 453-499: Apartments
- Floor 500-599: Food Courts
- Floor 600-699: Stores
- Floor 700-799: Pools
- Floor 800: Maintenance
- Floor 801-899: Entertainment
- Floor 900-999: Hotels
- Floor 1000: Pools
This pattern repeats itself until the top of the tower. After Floor 65,185,100,200, all floors become Observation Decks.
Basements
While the Absolute Infinity of the Unknown is known for its height, it also has a multitude of basement levels, extending almost as far down as it expands up. The basement floors are not accessible by the keypad, as it does not have a negative button, meaning one will have to use the stairs, which are available from Floor 1 downwards. The basement starts off with a pattern similar to that of the 'Above Ground' levels, which is:
- Floor -1: Maintenance
- Floor -2 to -99: Offices
- Floor -100 to -199: Hotels
- Floor -200 to -299: Entertainment
- Floor -200 to -249: Pools
- Floor -250 to -300: Food Courts
This pattern repeats itself until Floor -3000. The Basement floors are below cloud level, meaning they are always less likely to have sunlight get through, but they are still lit by sunlight, at least for the first -3000 levels. After that, a second cloud covering makes all outside light unusable. After Floor -3000, the basement levels become unstable and glitchy and only comprise of Maintenance type floors. The light becomes dimmer, and more entities begin to spawn and appear. These levels abide by a different set of rules; the further one get down, the more entities and deadly objects they may find.
Level ∞ Effect
In the Absolute Infinity of the Unknown, the celestial body that serves as its sun is not the same as any other sun on any other level. Its enigmatic property is that, at noon, sunrise and sunset, when sunlight touches entities that inhabit the level, the intense UV rays render these entities paralyzed, and within seconds, these frozen entities dissolve into dust. This is the only trace of said entities. This effect is nicknamed the Bad Sun effect. Notably, the celestial body that serves as the moon does not conduct this effect, with it being solely the sun that does this.
It is unknown why this special effect does not affect wanderers and why it is only effective during specific times, it is theorized that the elevators change the human body in some way that render them immune to the sun's deadly UV rays.
Wi-Fi
Wi-Fi connection is quite anomalous in this level, as it can be highly inconsistent throughout the tower, the Penthouses have the best Wi-Fi connection in the level while the Maintenance has no connection at all. The Hotels and Apartments has has average connections but a little inconsistent on some floors.
Every other floor pattern the Wi-Fi seems to upgrade or downgrade while the basements has extreme inconsistencies which include a high Wi-Fi connection spike every once in a while that can cause damage to certain electrical devices.
Entities
Regular entities such as Smilers, Hounds, Skin-Stealers, and Deathmoths can be found here, as these entities have been here since the start of this level's existence. No more entities spawn here, which means that when all entities on a floor are killed, the floor is free from entities for good, and with the Level ∞ Effect, killing them without human force makes this level quite safe for human inhabitation.
Facelings can also be found here, but they're hostile to any wanderer and they seem to have a higher level of intelligence than normal, which causes them to attempt to avoid sunlight unless forced to.
Communities & Outposts
M.E.G. Outpost Infinity
- Help lost wanderers leave or settle in.
- Open to trade.
- 1,000+ full members.
- Housing/Helping over 5,000+ Wanderers.
- Many members work and maintain the skyscraper of Absolute Infinity Of Unknown.
N.A.X.O.S. Outpost Nixha
- Helps wanderers leave or settle in.
- Open to trade.
- 1,200+ full members.
- Housing/Helping over 10,000+ Wanderers.
- Collaberates with M.E.G. Outpost Infinity to man and maintain the skyscraper.
Entrances & Exits
Entrances
- Many elevators can be found in the backrooms, some of which have unusual properties, but most of them have the same button panels. Unscrewing the panel and rewiring it to a keypad instead, the code: 26032009 can be typed, causing the elevator to close its doors and transport the wanderers inside to the first Spawn Reception.
- Alternatively, one can enter this level by getting over 100 karma in Level 999.
Exits
- Going to floor 65,185,100,209 and entering an observation deck, two water-tight doors can be found, the blue one leading to Level 0, and the red one leading to Beyond The Absolute Limit.
- There have been rumors that getting to floor -77,192,837,465 may lead one to the real reception and the front doors of the tower; opening them causes one to be transported to the Frontrooms in a building in New York, though it is impossible to confirm that as a normal human being cannot walk down 77,192,837,465 floors alive due to the basement's instability.
Original Author: Morgorlos
Rewrite Author: Mark The Countrydoge
Rewrite (Part 2:Electric Boogaloo) Author: Ypsilon93
Rewrite (Part 3:Convulsing Boogaloo) Author: Mark The Countrydoge
Images: By Pinterest, licensed under CC BY 2.0.