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surrounded by its patrons |
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Across both observable and unobservable reality the first Acolyte has painted millions of bodies in its own likeness. What mankind known to be "mannequins" are only known to be so because of the universe and its duty to keep up their veils. Acolyte 1, does not understand this. Too overwhelmed with arrogance, it creates its own in every pattern and practice of human history. These dummies, as some are called, move and breathe like the common folk, and are a stark anomaly to the natural order. Their robust movements could only mean chaos and disarray for everyone else. Humanity has already fallen in one timeline to their psychopathy, and now each strain of society after theirs is forced to live with the knowledge of their possible death and the tools to detect it again. These are not intentional to sapient minds, but are forced upon them by the mannequins.
But let's review even further what we've seen in the first:
- When it encourages the mannequins to dance, we tell them to be still.
- When it tells it to run, we tell it to rest.
- When Acolyte 1 poses them, we lock them in place.
- When it swings their arms, we are the ones to lob them off.
The first Acolyte has shown intolerance to subversion and the discrete. It has made the stars aware of its presence, and spoke to them haughtily. The pride we've watched manifest and grow within Acolyte one as it continued to create versions of itself. Drawing and statues all lived to bow for it. The responsibility of killing the idols. Those stone and plastic corpses felt pain, tortured by the inability to sob and scream. In silence they breathed in misery, till their flesh became inactive, and their bones turned cold.
Then and only then were the second and myself able to remove their mass and mess. The process was only faster than the time it took for other lives to be cruelly made because we created a system to do it quickly. But no matter the tribulations unjustly forced upon the human-like bodies, their torment entails apathy. And while some may excuse the torment of human mannequins, the misery has been implanted to the minds of stuffed animals and taxidermy. For a time, every animal could feel joy, sadness, and most notably, pain. We are lucky humankind and all those that are sentient are now unaware. It was a laborious trial, however, and they will always remain afraid and uncertain of those that look too close to them. The animal and floral kingdoms will not need to work against their alternates. But for those above, for the eyes that look deep into the universe and see beyond the ticks of time, they witnessed the horror. It is clear there is no greater hell one can enact but the still sense of pain. Agony which is noiseless and unendurable. An agony that was willingly and freely orchestrated by Acolyte 1.
There is no other question to this, Acolyte 1 must be held responsible.
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Acolyte 1 knew its fate was coming. The frozen sense of a bodyless mind as it could feel each strain of air pass by. It could feel the stern movements of the third as it closed in. Lost on time and energy, it brought in the living mannequins around it. With their jerky and volatile movements, the remaining four moved closer to their creator. A toxic bond between a life of muted characters and one of momentary misery before nothingness, Acolyte 1 knew they could not speak or retort. It made each mannequin greatly complacent, perfect for its plans. Sadly, the other two Acolytes were against it, so the life of dictatorship did not last long.
But through the atmosphere, it observed other sins though. Ones it couldn't speak of to a crowd of peers because of the isolation. In no doubt caused by the one who told the judges its choices. The Acolyte did not regret its actions, but to know the horrors the third kept hidden, especially with Acolyte 2. But now was not the time to think on it, as the encompassing shadow stepped into the room. The Acolyte's silence to its mannequins was their direction, as their jolts forward were directed at the third, jerking and violent. It was a rapid offense, as Acolyte 3 was surrounded by the first's servants. 4 keeping it out of the room, and 4 more behind, bursting out of the nearby closet, functionally trapped. But as the two on either side came swinging, the third moved quickly.
THWACK
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Instead of hitting Acolyte 3, the mannequins hit each other, causing both to fall back in the same robotic motion. Through light it traveled through standing on the other side of the bedding. That very bedding Acolyte 1 was crippled upon and left to rot. The air pulsed with electricity of a battle not even started, yet already over. With the rush of light at its side, Acolyte plunged its fist into the first mannequin, both burning and cauterizing the gory insides so soon there was only a whole in the mannequin's chest. Another, quick to jump, clocked the cloaked Acolyte square in the jaw, and two others race forward to beat the third while they were down. Stern movement made each strike explode with energy, brutalizing most afflicted by the injuries. Acolyte 3 took the strikes, before slipping behind them through a strain of light. Quickly arising, it grabbed a mannequin's head, searing it with a fist of flames, the other had the now corpse flung at them, its weight trapping them there as the third threw on the other dead mannequin for good measure. With three more racing towards the Acolyte, they stagnated in movement. One flung a fist, and the Acolyte caught it, pulling a knife to rip the fist off its plastic-y parts. With the blade, it doubled on the same dummy, a clean and lengthy cut down its center, from head to center it was torn. The other opposing mannequins were brutalized all the same.
When the remaining servants just freeing themselves, Acolyte three threw its blade into the skull of one, pinning it ans killing it the other charged forward, only to be broken between the siblings knee.
SNAP
The fight ended as quickly as it started, a dead, echoing silence between the two remaining acolytes.
"Your time has come." the third moved to look down at Acolyte 1, letting its consuming shadow shroud the artificial sun. With little opposition, Acolyte 3 grabbed the others neck, pulling them closer. The air seemed to thin, catching a breath in their mouths as the mood grew tense. Seconds dragged on for hours, before Acolyte one finally spoke.
"I know what's going to become of me," Acolyte 1 started, a voice dreadfully robotic and vaguely feminine, "so, before you kill me, you're going to listen. And you'll listen fucking well."
"When me and the second watched you grow to be your own, we knew you would be hungry. I watched you with every moment I had, to the strength of my movement or to its detriment. It never mattered, because I needed to keep tabs on you. I watched you, starved and angry, as Acolyte 2 forced you to wait for a space of your own. It was going to exist, but your greed could not wait for it. Across all the universes that I've sense, through the micro-adjustments in the air, none have gone this shit."
"I am saving this universe." Acolyte 3 retorted with a huff, before the first struck his back hard with a leg strike. As the third hissed, Acolyte 1 narrowed its still eyes.
"Quiet. I'm not done." Acolyte 1 restated, its lip still but voice still played.
"Your deal to the universe, to make them alive, is a death sentence for the billions of years going onward. When the last starts die, they will curse your name with their final breaths. You are no savior, you laid the path of destruction and all were forced to do is follow it. Your Kuryente is a curse as well, trying to create this other world, one like Earth. You've cursed it to be unstable, and forced it to both house your servants and man. And you knew this would crumble too, so you made a deal with the stars, one they are doomed to loose. You put their life in the hands of those who will never know them, turning it into a game of the extreme." Acolyte 1 paused, sighing as it allowed the third to speak up. But it didn't letting go of the first, and retrieving its blade from the mannequin.
"I know you killed the second." Acolyte 3 froze as its sibling stated coldly. "You tricked it into an endless torment, just like how you tricked the stars into making mine. I know Acolyte 2 is stuck in Kuryente, unable to see its beauty. Now left to wander as a tiny, useless, husk." With a deadly silence, Acolyte 3 grabbed its blade, walking back over and pressing it against its neck.
"Is that all?" The third asked, death in its eyes and sin on its lips. It spoke knowingly of the evils it created, and it did not care.
"Kill me you sick son of a bitch."
And so, Acolyte 3 did.
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Entity 102 is the first of 3 humanoid entities referred to as Acolytes. The first of them, Acolyte 1 is a 192cm tall figure designed similarly to headless mannequins found within shopping centres. The entity is made fully out of plastic, with the stand it rests on being made of cedar wood. The "skin" of Entity 102 is painted black and the dress being completely white. The fabric content of the dress appears to be completely cloth, though it does not share any similar properties outside of its texture. The dress stretches down past the shins and, moving upward, completely covers where Acolyte 1's head would be, then connecting to the wooden pole at the top. The dress, despite showing minor signs of wear and tear on the lower sections and sleeves, cannot be damaged further. The same is true for the rest of the entity, with the only known damage done to it being bumps on the entity's torso by taking a full slug of a shotgun.
When Entity 102 enters a defensive state, it will take the form of various other times of storefront mannequins, even turning into plush animals and taxidermy if necessary. This form will be unidentifiable from its original state and it'll only revert when it senses no danger nor observers[1].
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Upon sensing danger, Acolyte 1 will enter a defensive state. This state involves the dramatic transformation of their body and mass cloning of similar variants of itself. These, labeled as Entity 102-B, are unassuming mannequins in regards to chemical composition and body features. While rare cases exist of abnormally produced instances, they look mostly similar to the original with some variation. Acolyte 1 has shown the ability to freely transfer its conscious to one of these many mannequins, in which they will suddenly adapt this indestructible property.
As a group, Entity 102-B will stay close together, with body parts often overlapping and colliding regularly. These parties can be found in any level, though mostly appear in those coinciding with the alone phenomenon. Once found by a wanderer, Entity 102-B will completely stagnate, not moving even if scientifically impossible. This will stay the same until all instances of Acolyte 1 are no longer in the wanderer's line of sight. Once this happen, they will rapidly move closer to them, presumably with the intention to maim or kill. Their movement is also identifiable by noise. no matter the surface, the same sound can be heard.
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Upon looking at any of the instances, all of them will freeze again. Because of their movement being consistently higher than the average run speed of a human, it is encouraged to maintain eye contact with the entity as frequently as possible. With available tools, it is possible to harm some of the mannequins. Opened mannequins have been seen with accurate and biologically functional human organs and internal systems. The bleeding and otherwise expulsion of gore lasts for roughly 30 seconds, and will also stop when being observed. After that time is up, the mannequin will "die", ceasing movement altogether. This comes with danger, however, as attacking the original Acolyte 1 will cause it to enter its active state.
Upon entering its active state, all signs of human or animal-like figures within the level will gain the ability to move freely without not needing to look. The goal for this is often the same as above, though some have reported just "existing" and moving about the level freely. Acolyte 1 will leave out of assumed risk, often screeching loudly as a sign to the others within the level. In this state, the only way to deactivate Entity 102-B is to leave the level or die. All instances assume jerky movements often paired with large, swigging, motions with their arms and other limbs. This movement also appears to be the same the other mannequins perform while in their defensive state, though due to how the entity moves, this is unconfirmed. Attacks upon the wanderer are almost exclusively done through blunt force trauma, throws, and various martial arts takedowns.
Because of the inconsistency of where Acolyte 1 is while in the defensive state, entering the active state is rather common for those who choose to engage with the entity violently. While Entity 102-B instances will not return from the dead upon activation, other brutalized specimens will last take significantly longer time to die and are far more resistant in comparison. These entities will also collaborate to reach wanders if the situation calls for it, quickly able to assemble towers and even human ladders to move closer to the offending individual. Attempts to make peace with the entity have failed in all cases of Acolyte 1.
““...grfu hroryznrghvmr hfrv ilwmvokH”
““Left upon their high horses and languish in their sin.”
Original Page: Tusyok
Rewrite: Portul
Apart of the Our Home, Kuryente canon.
- ↑ this counts camera footage and photos




