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The Aegis Article
A Research by Dr. Abraham Anderson

Introduction

Abraham here, speaking in behalf of the 7th Detachment of the Major Explorer Group. If you're here, then you're either a new agent assigned for field missions, a part of the research team, manager of our division, or unauthorized user. Keep in mind that this is a confidential paper, which means, and an unauthorized access is considered a security breach. If you're still reading, then I assume you're an authorized user. If not, then I applaud you for being able to dodge our security drones. If that's the case, then you should consider joining our task force.

Regardless, it is my responsibility to welcome you here.

The Aegis Article is my personal research project to study the entities of the Backrooms, their nature, origin, capabilities, and many more. After years of research, we've collected samples of entities to understand them to their deepest details. However, not everything is under our control, as some entities are far beyond our reach, to the point that we could only observe them much like how we study the stars far beyond our world. Indeed, the Backrooms is home to countless of entities we've yet to understand, but we gathered enough data, from concrete evidences to theories, in order to compile all the valuable information into a single document.

The purpose of the Aegis Article is not only to understand the entities, but also to protect mankind from them. By understanding their threats, we could prevent potential disasters. This document serve as database for protocols regarding manners of managing and neutralizing every possible threats, while acknowledging the fact that we might be powerless, and forced to rely on prevention measures.

The research focus not on generic, common entities, but rare, enigmatic and powerful entities. The study is not only about the threat they possess, but the nature of their power. Right now, I've separated all the documented entities into three classification, based on their overall capabilities.

  • Class Formidable: Entities that are stronger than common entities, but not powerful enough to be a threat at large. Usually manageable, requiring only standard soldiers sufficiently-armed with ordinary armaments, such as firearms and explosives.
  • Class Dominator: Entities that much stronger than common entities, enough to be considered as a boss entity. They tend to dominate other entities, capable of slaughtering a whole group of armed wanderers, and tend to cause extensive destruction. Do not engage with them without sufficient preparation, as even tools such as the Poolstones are barely even effective against these terrifying monstrosities.
  • Class Sovereign: Entities that are vastly stronger than common entities, enough to be considered as godly for many. They're among the most powerful entities of the Backrooms, and are capable of insanely devastating feats, that could pose threats even to superhuman figures. They're the top priority for us to handle, but if possible, avoid or appease them, in order to prevent unwanted conflict that may cost countless of lives. In case they ever let loose and becoming hostile, then mobilize any necessary force to subdue them.

Due to the fact that some entities shown different level of threats depending on situation and conditions, then we'll categorize the same entities to multiple entries based on their forms. Different theories are also accounted, according to what known of them so far.

Class Formidable

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Overgrown

A group of Overgrowns (unknown artist)

The Overgrown is a wide varieties of entities in the Land of Predators, resulting from various of mutations. They could be wanderers or any common entities infected by the mutagens, resulting mutations of their former selves. These mindless mutants are like zombies, as they have little to no semblance of their former selves, and even if their consciousness remained, they're nothing but host for the parasites now. So be kind, and end their suffering swiftly by exterminating every single one of them, before the infection could spread. Mow them down with firearms, and when it comes to melee, use sharp weapons.

  • Strength: Somewhat weaker or stronger than average wanderers.
  • Durability: Somewhat weaker or stronger than average wanderers.
  • Mobility: Typically slow and slugging, but some are aggressively fast.
  • Capabilities: Has venoms, parasites, and many nasty diseases that you don't want to know.
  • Weaknesses: Firearm, and especially, fire itself. There are also quite many biochemical weapons that works on them, and apparently, regular pesticide also could damage or weaken them to some degree.


Deadwood

Confronting the Deadwood (Credit to Velinov)

The Deadwood is a native inhabitant in the Land of Predators, and most likely the primary producer of the Overgrowns. The Deadwoods are carnivorous, monstrous plants in many shape and size, consisting of over thousands of species. Not every sentient plants are Deadwood, but most of them are hostile or hazardous anyway, so you should always be cautious with the floras here, and make sure to arm yourself before entering this level. Heavy or automatic firearm recommended, but flamethrower or explosives could also do the job.

  • Strength: Most of them pack enough strength to crush cars.
  • Durability: Most of them are not so different than common trees.
  • Mobility: Nonexistent, although they can use their limbs as deadly weapons in great speed.
  • Capabilities: Corruptive, invasive, predatory parasitic species of the forest. They tend to mimic their environment, luring their prey in charming beauty, then reveal their monstrous nature when target on their range.
  • Weaknesses: Again, firearm, but most especially fire itself. Although they're more resilient than the Overgrown, they're mostly immobile. So stay afar and dispose them with ranged weapons, and you'll likely survive unharmed.


Carpet Stingray

The Carpet Stingray (Artist Unknown)

The Carpet Stingray is mostly docile, passive, large sea creature often seen following the Saint Mary. They exist in various shape and size, but most importantly to note is their capability to mimic their surrounding, changing their color and texture to adapt to their environment. They pose no threat to us, but we still study them to determine their physical statistic. Apparently, their mimicry alter not only their appearance, but the structure of their body to a degree, especially on their skin. This prevent most of predators to harm them, unless those that could breach their skins. Most of conventional weapons would be ineffective, as their adaptability makes them quite durable. Consider them bulletproof, but still vulnerable to heavier calibers or explosives. Basically, if something can break a concrete wall, it should be strong enough to hurt them.

  • Habitat: Sea-based levels, but mostly wherever Saint Mary go.
  • Strength: Varying, depending on their size. At best, they could sink a fishing boat.
  • Durability: Varying, depending on their size. At best, they're like a living boulder.
  • Mobility: The bigger they are, the faster they are. At best, they're comparable to ordinary fishes.
  • Capabilities: Excellent adaptation to the environment, down to their color and texture. This is considered as pseudo-shapeshifting, as they could morph their body to a small degree, making them nearly indistinguishable to the surrounding landscape.
  • Weaknesses: They possess little to no combat capabilities, so it's very unlikely for them to ever attack anyone.


Crimson Wanderer (Basic Form)

Default form of the Crimson Wanderer

The Crimson Wanderer is an enigmatic humanoid entity, and is infamous for not only his power, but also personality. As a person of interest, the Crimson Wanderer is neither an enemy nor ally, but we appreciate his cooperation. In general, he's a helpful entity with his own moral code, which mean, he's an intellectual individual that could determine right and wrong in his own way. Due to this, then he's not a threat to the innocent and the righteous- Matter of fact, he helped and protected them. Nevertheless, we seek to study his nature and origin. Whatever lies beyond his armor is likely his body, proven by how he suffered damage, even bleed when his defense was breached. However, he and his equipment seems able to regenerate rapidly. Though we can't determine whether he's mortal or not, we could at least confirm that a sufficiently powerful force, most ideally anti-tank firearms, should be able to severely wound him.

  • Habitat: Nomadic, may appear in any levels.
  • Strength: Able to punch through walls and many other objects rather easily.
  • Durability: His armor seems to be as strong as a modern main battle tank.
  • Mobility: Tend to walk slowly, but can actually move faster than a cheetah.
  • Capabilities: The Crimson Wanderer seems able to regenerate his body and his tools if they ever get damaged. However, the Crimson Wanderer does not seems to be immortal, as he shows a sign of survival instinct, suggesting that he could still die, or perhaps, he was once a mortal. Apparently, he regenerate by using the same life-force manipulation, which he used to sustain his body.
  • Weaknesses: Despite everything, he's not much different than any ordinary wanderer, taking aside his superhuman feats. Anything that could mortally wound someone, such as blood loss or organ failure, might be fatal to him.

Class Dominator

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Groundkeeper

Depiction of the Groundkeeper (Credit to Morten Solgaard Pedersen)

These giants primarily live in the Great Cavern of Altera as some sort of its guards, patrolling for threats, all the while looking for snacks. Though it's difficult to tell whether they consume other entities for sustenance, or whether they simply do it to eliminate them, they're still the most dangerous predators on the level. As expected from creatures of their size, they pack much of strength and durability, but most surprisingly, they're also dexterous and perceptive, with uncanny senses that allows them to track their prey while navigating not only the floor, but walls and ceilings of the level. Do not engage unless sufficiently armed, as they're proven to be smarter than their look. Bring heavy weapons against them, especially explosives, such as rocket launchers.

  • Strength: Enough to demolish common houses, or parts of buildings.
  • Durability: Highly resilient, so pack in firearm of heavy caliber.
  • Mobility: Exceptionally agile for their size, but not too fast either.
  • Capabilities: Despite their monstrous behavior and inability to communicate, they seems to be quite intellectual, as they seems to be aware of traps set around them, and able to take advantage of their environment, similar to apes.
  • Weaknesses: Their intellect is both their strength and weakness. Their sharp sensory means that they're much more vulnerable to what could overwhelm their senses, and perhaps, reason why entities such as Always Screaming could easily overpower them.


Colossal Leviathan

The Colossal Leviathans (Artist Unknown)

The largest known entity to follow the Saint Mary and also the most dangerous, albeit not the most powerful. These humongous serpentine, ell-like creatures are as big as their name suggest. They're downright terrifying, as they tend to chase their prey to the point where their motivation is questionable. It is theorized that they could sense the fear of their target, even when they're out of the water. This makes them not only a dangerous predator, but also a living nightmare that stalk and terrorize others. Although these monsters couldn't touch Mary due to her guardian, it's best to stay on watch, in case we ever need to eliminate them. Due to the fact that they mostly stay underwater, then most weapons are ineffective against them. Use submarines and deploy torpedoes from the distance, and in case you're using non-submersible ship, then get depth charges.

  • Habitat: Sea-based levels, but mostly wherever Saint Mary go.
  • Strength: Enough to drag down a large fishing vessel.
  • Durability: Unless if they're hit on the right spot, even torpedoes will barely hurt them.
  • Mobility: Due to their enormous scale, their mobility is highly limited,
  • Capabilities: Due to their enormous scale, their mobility is highly limited. They move faster than larger, heavier ships such as battleship, but are you sure that you want to use smaller ships when dealing with something so huge?
  • Weaknesses: Their poor sensory makes them nearly blind, so it's very likely that their primary sense is their capability to sense the fear of their prey. Remove that psychological advantage by strengthening your mind, thus regaining control of the battlefield. By keeping your emotion in check, then you're practically invisible, undetectable to them.


The Seafarer

The Seafarer (Artist Unknown)

Known as "caeruleum megalodon" despite its draconic proportion, this is a powerful entity dedicating itself to protect Saint Mary from any and all harm. Unlike any entities in the region, the Seafarer is arguably the most passive, even peaceful and benevolent, or at the very least, reasonable. The entity possess humanlike intellect, which translate to various theories, from a sea deity, or the legend that the entity was once a wanderer. Personally, I find it quite romantic that some believed that there was once a father, who loved his family so much, that he will protect them with his very own life. That even after the death of her daughter, with her spirit now haunted his ship, he still continue to protect her, even if he himself is not even human anymore. Regardless, the Seafarer is a dangerously powerful entity, even though he's certainly far from malevolent. We've collected data from his battles, concluding that his physical stats exceed any standard battleship. With his strength, durability and mobility, then it's no surprise that even the Leviathans feared the sea dragon.

  • Habitat: Sea-based levels, but mostly wherever Saint Mary go.
  • Strength: Difficult to accurately measure, but above standard battleship.
  • Durability: Difficult to accurately measure, but above standard battleship.
  • Mobility: Somewhat faster than most of destroyer-class ships.
  • Capabilities: Other than for its impressive physical stats and humanlike intellect, there are also theories that the Seafarer is the one behind the anomalies of the ocean, rather than the ship herself. This is only a theory, and not yet proven, until further research.
  • Weaknesses: Despite its terrifying capability, it possess no threat to anyone and anything, unless when they threaten Saint Mary first.


The Gardener (Wicked Beauty Theory)

The Gardener according to the Wicked Beauty Theory (Credit to Seryeon Jung)

The Gardener is a great mystery even among enigmatic entity, as her existence is undeniable fact, and yet scientifically impossible to be analyzed due to her spiritual nature. Some believed that she's a goddess, while some said that she's multiple spirits under the same identity, and some consider her nothing but manifestation of the level itself. Due to her possible connection with the Verdant King and his children, then she's been in our interest for long, and yet our studies remained fruitless. For now, there are multiple theories regarding her identity and capabilities, and the Wicked Beauty theory is the most humble, despite its blatant egocentric depiction. In here, the Gardener is viewed as a narcissistic, selfish and vain entity with little to no empathy to the suffering of the living. This theory depict her as an organism rather than a deity, although deified to the status of a tyrannical queen, who prioritize beauty above compassion. Although there are no concrete evidence of her existence, we could gather data from myth surrounding her. This is the weakest depiction of the Gardener, but is also the most malevolent.

  • Strength: It said that she's strongest than any animals known to mankind. Several texts depicted her as a creature strong enough to rip through gigantic entities, such as the Groundkeepers, pretty easily.
  • Durability: It said that she's strongest than any animals known to mankind. There's one depiction, mentioning that apparently, she wiped a large group of wanderers armed with heavy armaments, as if they're nothing.
  • Mobility: Some passages said that she's as fast as the wind.
  • Capabilities: Apparently, according to this portrayal, the Gardener is a ferocious, deadly, hostile entity comparable to alien superorganism that could adapt, mutate and infect others in such rapid state, that she's considered a living biological weapon.
  • Weaknesses: However, it means that she could not affect inorganic matters. For now, we'll just assume that a long-ranged missile bombardment should be able to eliminate her. That is of course, if the Wicked Beauty theory is real.


Crimson Wanderer (Combat Form)

Combat form of the Crimson Wanderer

The Crimson Wanderer has shown extensive combat capability, but most notably is his transformation. Considering that his transformation change not only his appearance, but also capabilities and nature, to the point that he jump from Class Formidable to Dominator in matter of minutes. Unlike his default state when he's calm and collected, his combat form is much more menacing and intimidating, where his armor and weapons darkens and twists into a more demonic, monstrous design. It's advised not to communicate and stay at a safe distance from the Crimson Wanderer during this phase, as he becomes much more violent, aggressive, brutal and barbaric. We recommend to either stay neutral, as it would be a foolish decision to pick a fight with him. Confronting him in this state would be a losing battle, as he would likely outmatched even our best fighters, with our best tools, both in strength, durability, mobility and capabilities.

  • Habitat: Nomadic, may appear in any levels.
  • Strength: Smashing through vehicles and buildings with little to no effort.
  • Durability: Surviving heavy explosives and barely taking any damage.
  • Mobility: Much faster than in default form, with highest observable speed around supersonic level.
  • Capabilities: The Crimson Wanderer generates a fiery aura during this form, with increasing heat and brightness depend on its energy level. His aura is apparently a projection of his power, that he can fire off as a blast or beam to destroy his targets. Overall power varies between average explosives, to something that can destroy a whole town. His aura may grow and reshape to various forms, and most commonly, a spiritual avatar of himself wielding various of weapons. Multiple eyewitnesses insist that "he's using Susanoo from Naruto" due to their similar visual and capabilities.
  • Weaknesses: The aura itself is apparently the same life-force that he used to sustain his body, which mean, overusing his aura would lead to him running out of energy to sustain his life.


The Gardener (Monkhood / World Core Theory)

A shining yet wicked beauty of the Gardener (Credit to Kadricemiloglu)

A more commonly-accepted view of the Gardener, mainly followed by the Monkhood of Mountains. In here, the Gardener is depicted as a benevolent, gentle, caring and loving entity. Although there are parallel between this depiction and the Verdant Church's portrayal, the striking difference is that she's not seen as a deity, but as a force of nature, as part of the cycle of life. Regardless, both agreed that she's the one who maintained the level, thus her namesake. However, with life comes death, as nature is not always kind, considering that natural disaster has caused countless of destruction through the world. For some, such as the Monkhood of Mountains, this is a necessary part of nature and the cycle of life to maintain balance of the world. If the theory is true, then there's nothing that we, mortals, could do against her, as it means that she's the symbolization of life itself, and thus, all lives are connected to her. However, her own sacred texts explained that there's nothing that's truly immortal, as everything that lives, will end one day. Apparently, due to her own existence classified as a form of life, then there's a way to extinguish her life. This is however, not an ideal option, because if the theory is true, then she's something that we must protect instead.

  • Strength: Inapplicable, as she's an immaterial, spiritual concept in this depiction.
  • Durability: Unknown, but for sure, she's immune to physical attacks.
  • Mobility: Practically omnipresent, as long as there's life around?
  • Capabilities: An embodiment of life itself, means that, she's the source and manager of all lives. However, there are conflicting accounts invalidating the faith, hinted that, the Gardener doesn't have complete control of the living. For now, we'll settle with the assumption that she's a spiritual entity connected to the living, with power to manipulate lives that reside in her domain.
  • Weaknesses: If the theory is true, then she's connected to every form of lives, and thus, a mass extinction will damage her. Additionally, this might prove the legend that Mortis Abelson could defeat or at least severely weaken her.


Crimson Wanderer (True Form)

True form of the Crimson Wanderer

Although the true nature of the Crimson Wanderer is still a mystery at best, we documented what might be his true form, On an extremely rare circumstance, the Crimson Wanderer would abandon his physical body and become and entity of chaos without a defined physical shape, described as a "living shadow" by those who witnessed his cruelty. Contrary to his previous forms, he's the most calm during this form, with little to no aggression. This eerie, serene demeanor only add to the intimidation factor, as he tends to float toward his target, taking his time to terrorize, tormenting them as they either helplessly fight back or try to escape. Due to this, It's theorized that the true nature of the Crimson Wanderer is an entity of nightmare, symbolizing the devil judging the wicked. However, it seems that he only use this against an especially evil individual, or whoever he deems deserved the worst of suffering. Due to this, then many believed that he's an agent of justice, similarly to the concept of hellish angels tasked to judge and punish the sinners.

  • Habitat: Nomadic, may appear in any levels.
  • Strength: Incomprehensible due to his chaotic, nightmarish existence. However, if we translate his spiritual state to physical stats, then his strength is actually less than his combat mode, but still above his basic form.
  • Durability: It is uncertain on what could damage him on this state, and we're still trying to study his nature. However, he's certainly not invincible nor unbeatable, as certain nonphysical attacks might still affect him.
  • Mobility: Very slow, but often seen appearing and disappearing from one place to another, suggesting he can moves through teleportation.
  • Capabilities: The Crimson Wanderer is considered an entity of nightmare on this phase. His nature is a mystery that not many dare to observe, but he doesn't seems to be omnipresent nor omniscience, let alone omnipotent. Currently, our understanding to his capabilities on this form is close to nothing, but his existence seems to corrupt or disturb anything around him, such as causing lamps and other electronics to flickers or even dies. Living beings expressed discomfort, intense fear, dread and despair around him. Many entities of the Backrooms would avoid or even becoming terrified when he entered this form, even though most are already afraid from his previous forms.
  • Weaknesses: He rarely ever uses this form, and it seems that there are many limitations, requirements, or consequences of unleashing this form. The most commonly accepted theory is that, using this form for too long would slowly erode his humanity, turning him to mindless, heartless monster.

Class Sovereign

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The Gardener (Verdant / Primordial Beast Theory)

The Gardener according to the Primordial Beast Theory (Credit to Kaiju Samurai)

The most powerful portrayal of the Gardener were done by the Verdant Church, or by those who believed in the Primordial Beast theory. The Verdant Church consider her as a goddess that created and owned every lives here, thus has the right to decide who shall lives and die. The Primordial Beast theory, however, depict the Gardener not as a deity, but an ancient creature that exist ever since the dawn of life. This theory mostly believed by those who had a neutral view of the Gardener, that does not consider her good or evil, neither benevolent or caring, but not narcissistic, as they instead seen her just like any mythical being out there. This theory often portrays her like a dragons, titans, behemoths and leviathans alike. This theory portrayed her as a supremely powerful being, and physically speaking, she's the strongest in this portrayal. Regardless, both theories painted the Gardener as one of the most powerful lifeform ever known to the Backrooms. However, her power is very likely not absolutely, as her capabilities has proven to be severely limited, even though many of her followers persist to believe that she's close to omnipotent, considering that she has an astounding amount of control to not only the living, but also to the world. In summary, treat her as an embodiment of mother nature herself.

  • Strength: The Primordial Beast theory told that she's an enormous titan, who could lift the largest mountains, even the bigger islands. The Verdant Church meanwhile, has no physical data of her, as they simply believed that her body is perfect. Regardless which theories to believe, the Gardener should be able to completely eradicate the whole land, physically or not.
  • Durability: The Verdant Church simply consider her as an absolute, unstoppable force, and only rivaled by death itself. However, the Primordial Beast theory detailed that the Gardener is apparently, somewhat comparable to the earth itself. Though the description is vague, we could safely assume that some certain methods of world-ending scenario might be able to end her.
  • Mobility: The Verdant Church believed that she's omnipresent, while the Primordial Beast theory provide no information of her mobility. However, if she's truly an enormous giant, then her mobility should be close to nothing.
  • Capabilities: According to the Verdant Church, she's basically omnipotent, as she can control the whole world and every lives there. The Primordial Beast theory, however, depict her without an absolute control of the world nor the living, but as an origin of life, and the most powerful lifeform to every exist. She could still manipulate the earth, sea and sky to great degree in this depiction, but it's not absolute. For now, we'll settle with the assumption that she's a creature representing nature itself, so she might be capable of causing various natural disasters.
  • Weaknesses: The Primordial Beast theory offers many limitations and weaknesses, suggesting that world-ending scenario such as planetary destruction should be able to obliterate her. The Verdant Church believed her as a perfect being with no weakness, however, she did represent life and nature, thus, death is her nemesis, and she cannot control unnatural subjects, such as modern technologies. Regardless on which theories to follow, the legend that that Mortis Abelson may proved that in the end, the Gardener is not an absolutely being, and that she could be harmed, weakened, perhaps even ended.


The Storyteller

Illustration of the Storyteller (Artwork by Elisabeth Nagurnaya)

The Storyteller, also known as the Bookmaster, Poet, Muse, Author, Head Librarian, and Magus Maximus, among other titles, is the entity that rules the Infinite Library and all its space within. It is implied that the Storyteller is the one behind the chaotic state of the library, but it remains uncertain as to how or why it happens. The Storyteller is a psychic entity that is able to manipulate memory and knowledge; it is a master of illusion, possessing countless anomalous capabilities. Its primary power is its ability to rewrite or manipulate reality to a limited degree; this is mainly done through the media of the Library and its books. The Librarians have mentioned the abilities of the Storyteller in multiple accounts, describing them as the power to bring fiction to reality, and manipulate knowledge, memory, and perception. Initially, it was believed that it has the power to brainwash its victims, but it appears that the creature is able to bend information itself. Due to the possibility of the entity manipulating every information that we ever gathered, then there's almost no credible source regarding the Storyteller, as everything that we knew could be wrong, and everything that we believed might be fiction. However, if everything that we learned was true, then the Storyteller is one of the most powerful entities in the Backrooms. There's even a theory that the Storyteller has control over some other levels, albeit much limited than in his own dimension. Due to this, then we should start reconsidering everything that we ever know about the Backrooms.

  • Strength: For the time being, it is deemed impossible to comprehend his physical form.
  • Durability: For the time being, it is deemed impossible to comprehend his physical form.
  • Mobility: For the time being, it is deemed impossible to comprehend his physical form.
  • Capabilities: The Storyteller is known with countless of abilities, and it's difficult to tell whether he could truly perform them or not. There are hints that he might be able to manipulate reality, especially considering the chaotic space of the library, which imply that he can bend space, albeit to limited extent. Some say that he could manipulate mind, senses, even memories or information itself. Psychological manipulation is its forte, but his psychic abilities also includes telekinesis and teleportation. There are many more unconfirmed theories of its abilities, including shapeshifting, clairvoyance, matter manipulation, elemental bending, spiritual power, among many others. Keep in mind that we cannot trust any of the eyewitnesses due to the nature of the entity, so all of these might as well be lies.
  • Weaknesses: We understand very little of the Storyteller, we could hardly tell what is real or not. However, there's one that we could confirm, and that the Storyteller is an entity that fascinate itself with fiction. Lies is his weapon, and thus, truth is his weakness. He might be able to convince us, but facts remain unchanged, and waiting to be discovered. As long as you could tell what is real and not, then you could see through his illusion. Because lies means nothing, when no one believes them. Without his lies, then he's nothing but an old poet mumbling nonsense. Expose the truth, and you render him harmless.

Addendum

The Aegis Article is a continuously-growing list as we learn more of the Backrooms, which mean, every single information provided on this page are not set in stone. What we might believe as fact, could as well be wrong. Everything here are theories, assumptions and speculations. Even the confirmed data are not to be wholly trusted, considering that, there are many things out there that we have yet to understand. The Backrooms is an eldritch space, and is mostly beyond our comprehension. This article is just one among many attempt of us to understand the mystery of the universe; just like what we always try to do, back then, in our own home world.

For now, anything that we have yet to understand, are either kept as theories, or yet to be added to the page. Here are entities that we consider to study, and what we might include on the page, in the future:

More research of them will be done soon. Until then, take everything that you read here on this page with a grain of salt.

That concludes the current session of the Aegis Article.


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