Add your endings to this page, under a heading with your name.
Contents
- 1 TotallyNotAMeme00
- 1.1 Good Ending:
- 1.2 Bad Ending:
- 1.3 Neutral Ending:
- 1.4 Negative Levels Ending:
- 1.5 Partygoer Ending:
- 1.6 Acceptance Ending:
- 1.7 Ultimate Fate Ending:
- 1.8 Best Ending:
- 1.9 Insanity Ending:
- 1.10 Level ! Ending:
- 1.11 Level -18 Ending:
- 1.12 Level -512 Ending:
- 1.13 Transformation Ending:
- 1.14 Collapsing Level Ending:
- 1.15 Eternal Punishment Ending:
- 1.16 EverMart Ending:
- 1.17 Level 265 Ending:
- 1.18 The True Final Ending:
- 1.19 Godhood Ending:
- 1.20 Friendly Entity Ending:
- 1.21 Stuck Ending:
- 2 Doowee54
- 3 Old fanstronaut
TotallyNotAMeme00
Good Ending:
You made it to Level 11, the endless city. You decide to settle down here for the rest of your time in the Backrooms.
Bad Ending:
While wandering the halls of Level 3, a tall white figure rushed at you, and began tearing off your skin. You're dead.
Neutral Ending:
You're stuck in Level 0, seeking an exit. You eventually give up hope.
Negative Levels Ending:
You stumbled upon the Negative Levels, a secret and more sinister area of the Backrooms. Intrigued, you decide to explore the first negative level, Level -1.
Partygoer Ending:
You walk towards a balloon out of curiosity. Then, a yellow humanoid jumps out at you, latching on to you. An hour passes, you're one of them.
Acceptance Ending:
You know you won't escape the Backrooms, most likely. So you decide to spend your time in the numerous safe levels of The Backrooms.
Ultimate Fate Ending:
In Level -81, you were wandering the streets, when the ground split beneath you. You fell down a deep chasm, hitting the ground, and dying.
Best Ending:
Level 3999. The infinite arcade. You've found the Backrooms' best level. You decide to stay here for a while, before doing your tasks and returning to the Frontrooms.
Insanity Ending:
You found yourself in Level 6. Failing to find an exit, you shortly went mad.
Level ! Ending:
What just happened? You were in Level 2 just a second ago, and now you're in what looks to be an abandoned hospital lit by red lights. Then, you look behind you to see a horde of entities, ready to strike. Run!
Level -18 Ending:
You realised that the Backrooms aren't always horrible. You found your way into a level that's better than reality.
Level -512 Ending:
Why did I do that? This place is torturous. I WANT TO GET OUT! SOMEONE HELP ME!
Transformation Ending:
You are wandering Level 1 when a Hound bit you. You feel your body twisting into an inhuman form, your mind vanishing, and a surge of aggression at the same time. This is your end.
Collapsing Level Ending:
Unluckily for you, you could not escape Level 5.555 during its final hours. You watch as the room of eyes crumbles around you, leaving you to fall into the Void for eternity.
Eternal Punishment Ending:
You found yourself in Level [REDACTED] after deciding to end it all in The Void. You are doomed to stay here forever, with no way of escaping.
EverMart Ending:
You were at this shop in the middle of a field, next thing you know, you're in a lab being tested on. You let out a deafening scream as your soul fades out of your body, into nothingness...
Level 265 Ending:
Finally, you have found it. The Greatest City. The Puppeteer greets you with enthusiasm as you step forward into paradise. Just don't go into Area 5, The Puppeteer doesn't like that.
The True Final Ending:
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Godhood Ending:
You have reached enlightenment. You are an ever-present being, destined to reign over The Backrooms itself.
Friendly Entity Ending:
A Duller comes round the corner, ready to strike. But it doesn't. It taps you on the shoulder and gestures for you to follow it. After a while, you make it to where they were taking you. A small outpost. You rest up here, feeling happy.
Stuck Ending:
You no-clipped through a wall in Level 0, but you only half no-clipped. You are now stuck in a wall, with no one there to save you.
Doowee54
Communism Ending:
After getting hungry, you started a communist utopia in the backrooms and you promised almond water, food, etc to wanderers. Eventually taking over the backrooms.
Luckiest Ending
You were falling at the void, but you manage to enter the Frontrooms, you escaped the void and lived to tell the tale, nobody feared the void anymore.
Wake up ending
You were wandering in level 0 an then you woke up, it was just a dream. Quick your parents are telling you to eat breakfast!
SCP ending
after escaping the backrooms, you were captured by the SCP foundation because you were the first person to escape. you are a class-D test subject, inside SCP-096's containment cell, you cant take the long wait anymore and you looked at its face, this ending is not that good.
Nuke ending
After escaping the backrooms, you run for president 30 years later and decided to nuke the backrooms, killing every wanderers, entities, and colonies, you were impeached. (this ending isn't pretty good i must say.)
Bri'ish ending
you are bri'ish and have a stabbing loicense innit bruv, the backrooms doesn't have tea bruv so you shank every entity, won'er'rer, en'i'y, and colonies with your knife. You return the backrooms innit and got all the tea.
Old fanstronaut
Brazil ending
End up in brazil in level 11
Flip ending
You made the owner of the backrooms flip the backrooms as soon the ceiling is hot and avoiding tempratures using shoe
God ending
You are god and you are like godhood ending
Owner ending
You make backrooms levels colonies and more.
Among us ending
You were the impostor entity because you have been ejected out of the skeld
Fake escape ending
You escaped but the escape leads to a funny level
Sans ending
You have bad luck until you become insane
Noclip mode ending
You are in the backrooms but you can noclip to anything