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Limconstruction
Void

Architectlogo

GROUP OF INTEREST

PRIMARY GROUP TYPE
Development

Influence: 8/10

Hostility: 3/10

Organization: 7/10

✸ Overview ✸[]

A photograph of an Architect Industries construction site, located within Level 1.

Limconstruction

Architect Industries, oftentimes simply called the Architects, are a maintenance and development organization dedicated to maintaining industrial production and terraforming the Backrooms. Responsible for the renovation of numerous locales within the Backrooms, as well as managing the vast majority of industrial production within the dimension, they hold great significance to human civilization within the Wake[1].

Originating as a splinter group of the Major Explorer Group and numbering in around 12,000 personnel, they are well acclaimed for their activities, famous for their renovation of Level 154 and completing hundreds of industrial and construction projects per year.

✸ Resources ✸[]

Due to the nature of their work, Architect Industries have access to copious amounts of resources, including (but not limited to) steel gained from the factories of Level 92, Moonstone from Level 700, Paperstone from Level 385, Aqua Crystals from Portable Purifiers, Skirodemium from Level 948, BACK-NET terminals, and many more miscellaneous objects gathered from across the Backrooms.

✸ Ideology ✸[]

The architecturalist flag.

Architecturalism

Architect Industries as a whole believe in an ideology known as Architecturalism, an economic, political, and social ideology influenced by mutualism, the futurist art movement, economic sylvainism, transhumanism, and autocracy. Created by Impresario K. Sarah Bray, this movement is positioned near the center-left on a traditional political compass.

Although this ideology is most commonly found in Architect Industries due to the group being its originator, many small groups across the Backrooms hold this ideology due to the wide influence the Architects hold in the economic and geopolitical landscape of the Backrooms.

Beliefs[]

  • - Although the people should have as much freedom as possible, a strong authority should exist so that wrongdoers can be swiftly punished.
  • - Technological advancement should be prioritized at all costs.
  • - There should be a mix between a free market and a centrally planned market; only goods which are not necessary for human survival should be controlled by the free market.
  • - War should be avoided unless absolutely necessary; humanity must work together to survive this dimension.
  • - Criminals can and should be rehabilitated at all costs, even using methods that would normally be considered unethical.
  • - It is humanity's destiny to shape the Backrooms.

✸ Group Leadership ✸[]

A recovered image of the Artificer's current mechanical body. Photographer is currently missing.

Artificer

The Artificer[]

Formerly Impresario K. Sarah Bray, the Artificer is an artificial intelligence scattered across the digital expanse of BACK-NET, serving as the founder and current leader of Architect Industries. Born in 1934, she served as Impresario K of the M.E.G at the age of 35, eventually leaving the group to form Architect Industries.

However, soon complications would soon arise regarding personal matters; an unlucky infection by the Hydrolitis Plague while traversing Level 37 would leave Sarah on the verge of death. In an act of desperation to avoid the end of the Architects as a group, she would utilize various anomalous machinery to transfer her consciousness into a crude mechanical body to extend her life. This would provide her with highly elevated cognitive capacity via her connection to BACK-NET, allowing her to readily coordinate and monitor the operations of Architect Industries with minimal assistance.

Senior Constructor[]

Senior Constructors are leaders assigned to lead a subsidiary of Architect Industries, charged with coordinating its activities to assist in areas where the Artificer cannot effectively monitor the group's operations. Second only in power to the Artificer, they hold authority over all matter related to the subsidiary they lead, managing it in tandem with the leader of Architect Industries.

Constructor[]

Constructors are a low-level management role, assigned to lead individual outposts of the Architects. Subordinate to Senior Constructors and the Artificer, they manage the day to day operation of the group's sites, ensuring their continued function.

✸ Subsidiaries ✸[]

Paratech Inc.[]

Paratech Inc. is a subsidiary of Architect Industries created in order to lead technological research within the backrooms, particularly research on technology involving anomalous components or processes. Serving as the oldest subsidiary of Architect Industries, this organization has created the vast majority of the Architects' innovations.

Liminal Construction[]

Liminal Construction is a company started by Architect Industries, specializing in the construction of buildings and renovation of levels throughout the Backrooms. Famous for their terraforming efforts in Level 154 and Level 399, they stand as one of the most well known divisions of the Architects, with many supporting the group due to this subsidiary's efforts.

Backrooms Manufacturing Enterprises[]

Backrooms Manufacturing Enterprises is a subgroup of the Architects, assigned specifically to produce mass quantities of non-anomalous items for sale to wanderers and groups across the Backrooms. Functioning as the group's primary source of resources and income, the subsidiary produces of number of items, including clothes, electronics, raw materials, and much more.

✸ Innovations ✸[]

Hermes Drive[]

A photograph of an active Hermes Drive.

Energy Sphere

The Hermes Drive was one of the first inventions of the Architects, utilizing various spatial anomalies along with unstable portions of matter to no-clip to and navigate within The Void, and by extent being able to facilitate travel to any level or location within the Backrooms.

Although the original design for these devices were to be used in plane-like vehicles, these were eventually scrapped in favor of using a modified version of the Hermes Drives for the famous trains within Level 154 to facilitate inter-level transportation, as prior to the renovation of Level 154, all trains within the level were both non-anomalous and non-functional.

Macroformers[]

A recovered image of a Macroformer.

Latest-467601017

Macroformers, also known as Reality Machines, are man-made machines which use anomalous material from The Broken and Level Keys in order to manipulate the physical laws of the local area surrounding them. Although they are prohibitively expensive to make and maintain, they offer an array of uses to those who are able to obtain one, including being able to generate matter (and by extension, any object), neutralizing entities, and nullifying the effects of reality-bending entities and phenomena.

All Macroformers are composed of a central "core" composed of unstable material gathered from the Broken, contained within an outer shell composed of melted Level Keys in order to stabilize the material within the core. This is connected to an array of computers, all of which run a highly advanced coding language specifically designed for the machine.

Once a set of alterations to the local area of reality around the Macroformer is specified suing the coding language, the machine can be activated, which will allow it to make the specified alterations to reality. However, Macroformers are prone to failure as well. Even a slight error within the programming of one of its functions can result in disaster, with the Macroformer severely destabilizing reality around it.

Luvidium-Modified Kalthoff Rifle[]

The Luvidium-Modified Kalthoff Rifle, better known as the Luvidium Rifle, is a firearm which utilizes powerful streams of gamma radiation provided by Luvidium Crystals along with complex anomalous circuits built to channel energy, producing a rapid fire blast which causes near instant death to almost any target caught in its path.

Unfortunately, due to the necessary components for the gun being extremely hard to gather, and the non-prioritization of the Architects on military development, only 84 of these guns have been made so far.

✸ History ✸[]

One of the first facilities of Architect Industries.

Facility2

The history of Architect Industries can be traced back to 1970, when the group's founder Sarah Bray became disillusioned with the state of the M.E.G at the time. In the wake of increasing tensions between the groups of the Backrooms and the incoming threat of the Bloodbath of Cluster I, she would quit her job as an Impresario and start a new organization dedicated to improving conditions in the Backrooms rather than simply exploring or colonizing it.

Although the budding group's efforts initially faced some opposition by the Major Explorer Group, with them even threatening to send military units to Architect Industries' first bases, these threats would not come to fruition; due to the ongoing Bloodbath of Cluster I, opposing this new splinter group was deemed a low priority.

The early days of the group were challenging; despite their already impressive accomplishments, morale within personnel remained low due to a variety of circumstances, including the ongoing Bloodbath of Cluster I. However, soon a breakthrough would be made; a deal with The Kauer Research Organization and the United Glowfolk Alliance would bring a period of resurgence to the group, allowing them access to increased resources for their projects.

✸ Relations ✸[]

Major Explorer Group[]

Due to the circumstances of the Architects' formation, relations between the M.E.G and Architect Industries remain somewhat tenuous and strained. Regardless, the two groups still engage in trade with one another, and any conflict between the two is unlikely to occur in the near futures.

Republic of Aurielle[]

The Republic of Aurielle is the most common trade partner of Architect Industries, with the two often exchanging supplies with one another. However, aside from that, no other official partnership occurs between the two groups; in fact, key Architect leadership figures have stated that they do not condone the military development of Aurielle.

Almond Water Inc[]

Almond Water Inc. and Architect Industries are known to be fierce rivals with one another, with multiple conflicts having occurred between the two in the past. The most notorious of these conflicts, known as the Battle of Level 1, occurred for 20 days, resulting in the loss of one of the Architects' facilities.

United Glowfolk Alliance[]

The United Glowfolk Alliance[2] is one of the oldest allies of Architect Industries, routinely giving funding to the organization's efforts and often assisting the Architects in confrontations with other groups.

The Kauer Research Organization[]

The Architects are openly allied with the Kauer Research Organization, with many of the group's workers also working for Kauer, and vice versa. Additionally, trade and collaboration between the two happens frequently, with scientific discoveries made by Kauer often being used by the Architects to build new technologies.

✸ Facilities ✸[]

Although the group has numerous bases, for general convenience, the most important one will be listed here.

Site Aleph[]

Located in an undisclosed area within Level 399, Site Aleph is said to be where the leadership of the Architects live and work, with utmost secrecy about its location being kept in order to protect the group as a whole.

Site Theta[]

Situated within Level 154, Site Theta is a trade port for the Architects, where they buy resources for various projects from other people and sell the various items they make, with around ~900 personnel operating within the base.

Site Beta[]

Located within Level 92, Site Beta is the group's biggest manufacturing facility, numbering in around ~1500 people and being one of the Group's most crucial bases.

Written and designed by Stormy.
Music is Akane's Regret by REPULSIVE.


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  1. An antiquated name used for the Backrooms, primarily popular among those who entered the space prior to the late 2000s.
  2. A governmental group in Level -151 consisting mainly of Glowfolk