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Description

The Backroom Colonists, also known as The New Colonist Republic are a faction group, and their goal is to set up bases, research about levels, help new people, and grow as large as they can. They have been known for being extremely powerful, with a system that takes both the good parts of capitalism and socialism together.

Communication Websites

Official Backroom Colonists Discord

Official Backroom Colonists Youtube

General Info

Please select any category to view it.

They have around 25 million citizens in all the Backroom Colonists Network. It is to be noted that a minor part of the population actually control the group, and most are in free association citizens that live inside or outside the outposts and bases.

They have around 1,500 members at different outposts or bases, and usually control operations of the base or outpost or assist in controlling a certain department at bases or outposts. They are usually stationed in a rotor cycle between their stationed base/outpost and Base Almond/Cali in a two-week cycle. Veteran members can also try to become the leader of the group too or governors.

The Backroom Colonists have a few regiments. Covered below will be the details of each major regiment.

Military Regiments

These military regiments all are used for protecting outposts and serving the country. From the most elite regiments to the new conscripts, all soldiers participate in wars, help and carry out civil service, among other things. All the names are auto assigned by the men of each regiment.

Elite Branch

The most elite of troops, these infantry provide help in specialist operations and can be a turning point of any war.

1st Elite Infantry - Synapse Corps. - 75,000 Men - Supplied with Artillery and Vehicles - Main Elite Infantry - Corps

2nd Elite Infantry - Barrage Division - 25,000 Men - Supplied with Artillery and Vehicles - Main Elite Support - Corps

3rd Elite Infantry - Kamza Attackers - 19,000 Men - Supplied with Artillery and Vehicles - Secondary Elite Infantry - Division

4th Elite Infantry - Ghost Grenadiers - 17,000 Men - Supplied with Heavy Artillery, Machine Guns and Tanks - Heavy Elite Infantry - Division

5th Elite Infantry - Winter Coast - 5,000 Men - Supplied with Heavy Weaponry - Winter Specialist Infantry - Brigade

6th Elite Infantry - Key Kara - 4,500 Men - Supplied with Specialist Snipers - Snipers and Guerrilla Warfare Infantry - Brigade

9th Elite Infantry - The Colonial Powers - 3,750 Men - Supplied with Heavy Weaponry and Light Artillery - Main Colonial Elite Infantry - Brigade

12th Elite Infantry - The Specialist Unit 0 - 3,500 Men - Supplied with Incredibly Heavy Weaponry and Artillery - Overall Support - Brigade

16th Elite Infantry - The Future Ones - 1,000 Men - Supplied with Laser Weapons - Overall Support - Battalion

19th Elite Infantry - The Engineers - 500 Men - Supplied with Testing Equipment - Test Weapons - Small Battalion

Infantry Branch

The core of any army, these are all the infantry main branches and what they are supplied with.

0th Infantry/1st P.E.A Donated Infantry - Drugged Men - 694,206,942,069,420 Men - Supplied with Drugs - P.E.A and B.C Force.- Region

1st Infantry - The Core - 1,250,000 Men - Supplied with Heavy Equipment, Heavy Artillery, Anti-Aircraft, Vehicles and Tanks - Main BC Infantry - Region

2nd Infantry - Faro Forces - 350,000 Men - Supplied with Heavy Equipment, Basic Artillery and Vehicles - Flanking Force - Field Army

3rd Infantry - Southern Sickles - 225,000 Men - Supplied with Heavy Weaponry, Heavy Artillery - Main Mountainside Force - Field Army

5th Infantry - Mounted Mens - 225,000 Men - Supplied with Heavy Weaponry and Heavy Machine Guns - Main Trench Force - Field Army

7th Infantry - City Warfares - 150,000 Men - Supplied with Regular Infantry Weapons and Machine Guns - Main Urban Warfare Force - Field Army

9th Infantry - The Rushers - 100,000 Men - Supplied with Regular Vehicles and Regular Weaponry - Main Rushing Force - Field Army

11th Infantry - Deathly Hollow - 90,000 Men - Supplied with Sabotage Equipment - Main Anti-Sabotagers and Sabotaging Force - Field Army

14th Infantry - Phobia Inducers - 90,000 Men - Supplied with Specialist Snipers - Main Anti-Sniper and Guerrilla Warfare Infantry - Field Army

16th Infantry - Foxtrot Armament - 75,000 Men - Supplied with Artillery - Main Focused Artillery Force - Corps

17th Infantry - The Colonial Powers - 65,000 Men - Supplied with Basic Weaponry and Artillery - Main Colonial Army - Corps

19th Infantry - Doomsday Dealers - 50,000 Men - Supplied with Sabotage Equipment - Secondary Anti-Sabotagers and Sabotaging Force - Corps

25th Infantry - Average Joes - 30,000 Men - Supplied with Regular Infantry Equipment - Secondary Supporting Infantry and Main Distraction Force - Corps

34th Infantry - State Pharmacy - 30,000 Men - Supplied with Medical Supplies - Main Medical Force - Corps

36th Infantry - The Spacemen - 30,000 Men - Supplied with Space-Faring Weapons - Main Space Force - Corps

38th Infantry - Forgotten Rangers.- 29,000 Men - Supplied with Regular Infantry Equipment - Secondary Distraction Force, Primary Trench Diggers - Corps

52nd Infantry - New Grenadiers - 25,000 Men - Supplied with Grenade Launchers and Artillery - Main Grenadier Force - Corps

96th Infantry - Anime Attackers - 10,000 Men - Supplied with Regular Equipment - Morale Booster to Increase Enlistment - Division

109th Infantry - Graveyarders - 5,000 Men - Supplied with Light Weaponry - Main Clear Out Infantry - Brigade

122nd Infantry - Azure Brigade - 5,000 Men - Supplied with Light Weaponry - Secondary Clear Out Infantry - Brigade

144th Infantry - Partygoer Branch - 5,000 Friendly Partygoers - Supplied with Light Weaponry - Partygoer Branch - Brigade

Entity Hunters

From partygoers to robotic animatronics, these trained entity hunters will kill any hostile entities to ensure the safety of everyone.

1st Entity Infantry - Feam Fedoras - 250,000 Men - Supplied with Specialist Equipment - Main Entity Killer Infantry and Stationed at Outposts/Bases - Field Army

2nd Entity Infantry - Dirt and Grease - 25,000 Men - Supplied with Specialist Equipment - Secondary Entity Killer Infantry - Corps

Navy

Our finest navy, for protecting all our cities and towns in sea fairing levels. All boats have been equipped with modern radar, and all needed facilities.

Aircraft Carriers

TBCN Almond - Aircraft Carrier with 1,250 Men - Heavy Calibre Turrets, Heat Seeking Missiles and Rockets, Jets and Planes - Main Aircraft Carrier

TBCN Mahogany - Aircraft Carrier with 1,000 Men - Turrets, Heat Seeking Missiles, Planes - Secondary Aircraft Carrier

TBCN Infinity - Aircraft Carrier with 1,000 Men - Turrets, Heat Seeking Missiles, Planes - Secondary Aircraft Carrier

TBCN Faro - Aircraft Carrier with 1,000 Men - Turrets, Heat Seeking Missiles, Planes - Secondary Aircraft Carrier

TBCN Stupen - Aircraft Carrier with 750 Men - Turrets, Heat Seeking Missiles, Planes - Secondary Aircraft Carrier

TBCN Fisham - Aircraft Carrier with 750 Men - Turrets, Heat Seeking Missiles, Planes - Secondary Aircraft Carrier

TBCN Exclusive - Aircraft Carrier with 250 Men - Small Planes - Secondary Aircraft Carrier

TBCN Nightlong - Aircraft Carrier with 250 Men - Turrets, Small Planes - Secondary Aircraft Carrier

Torpedo Boats

TBCN Emergence - Torpedo Boat with 250 Men - Torpedos - Main Torpedo Boat

TBCN Ubiq - Torpedo Boat with 250 Men - Torpedos - Secondary Torpedo Boat

TBCN Lighting - Torpedo Boat with 250 Men - Torpedos - Secondary Torpedo Boat

Missile Boats

TBCN Heating - Missile Boat with 250 Men - Missiles - Main Missile Boat

TBCN Aroma - Missile Boat with 250 Men - Missiles - Secondary Missile Boat

TBCN Overlord - Missile Boat with 250 Men - Missiles - Secondary Missile Boat

TBCN Iowa - Missile Boat with 250 Men - Missiles - Secondary Missile Boat

Submarines

TBCN Faults - Submarine with 750 Men - Nuclear Weapons, Heavy Torpedos - Main Submarine

TBCN Luxur - Submarine with 500 Men - Light Torpedos - Secondary Submarine

TBCN Blammed - Submarine with 350 Men - Light Torpedos - Secondary Submarine

Corvettes

TBCN Bismark - Corvette with 1,000 Men - Heavy Turrets - Primary Corvette

TBCN Pincer - Corvette with 500 Men - Heavy Turrets - Secondary Corvette

TBCN Mulberry - Corvette with 500 Men - Heavy Turrets - Secondary Corvette

TBCN Pluggers - Corvette with 500 Men - Heavy Turrets - Secondary Corvette

TBCN Toaster - Corvette with 500 Men - Heavy Turrets - Secondary Corvette

TBCN Faceling - Corvette with 500 Men - Heavy Turrets - Secondary Corvette

TBCN Partygoer - Corvette with 350 Partygoer - Turrets - Secondary Corvette

TBCN Deathmoth - Chevrolet Corvette with 2 Men - Light Turrets - Secondary Corvette - Fastest Corvette

Airforce

Consisting of hundreds of aircraft, the airforce are highly trained in bombing or fighting operations.

Planes used by Navy - 65 - Fighters, Paratrooper Planes - Used for paratroopers or fighting other planes.

Planes used by Infantry - 271 - Bombers, Fighters - Used for bombing or fighting other planes and landscapes.

Planes used by Airforce - 986 - Bombers, Fighters, Attackers, Survey, Jets - Used for general fighting.

Artillery

Shared between many divisions, the group has loads of artillery for supporting any operation.

Artillery used by Core Troops - 12,761 - Scouting, Heavy, Heavy Ordinance - Used for general support and for sieges.

Artillery used by Elite Troops - 5,422 - Heavy, Heavy Ordinance, Fast Fire - Used for general support and for sieges.

Artillery used by Engineers - 762 - Scouting - Used for cover fire and support.

Artillery used by Paratroopers - 401 - Heavy - Used for cover fire.

Anti-Aircraft

Also shared between divisions and stationed at outposts, anti-aircraft missiles are extremely important for the group.

Anti-Aircraft Stationed at Main Group - 8,444 - Heavy, Rapid Fire, Missiles - Used for defending bases and outposts.

Anti-Aircraft Stationed at Colonies - 261 - Missiles - Used for defending bases and outposts.

Anti-Aircraft used by Core Troops - 12,461 - Heavy, Rapid Fire, Missiles, Noise Activating - Used for assistance and general defence.

Anti-Aircraft used by Elite Troops - 1,268 - Heavy, Missiles - Used for support and holding sieges.

Tanks

Tanks are shared between mostly the forces and navy in help for operations. They are really heavy hitters to wars.

Tanks used by Core Troops - 86,501 - Heavy, Rocket Launcher, Multi-Explosive - Used for assistance and major conflicts.

Tanks used by Elite Troops - 52,001 - Heavy, Rocket Launcher, Multi-Explosive - Used for assistance and major conflicts.

Tanks used by Navy - 17,006 - Heavy - Used for maritime operations.

Tanks used by Colonies - 1,261 - Light and Tankettes - Used for assistance.

Paratroopers

Paratroopers that are capable of sabotage and supplying. These consist of our finest paratrooper forces.

1st Paratrooper - Jumping Squad - 15,000 Men - Supplied with Paratrooper Equipment - Main Paratrooper Force - Division

4th Paratrooper - The 10th Man - 5,000 Men - Supplied with Paratrooper Equipment and Basic Sabotage Equipment - Main Paratrooper Sabotagers - Brigade

7th Paratrooper - Hawk Eye - 5,000 Men - Supplied with Light Paratrooper Equipment - Secondary Paratrooper Force - Brigade

Engineers

Engineers need to fix tanks, so we employed some for the frontlines. They can fix tanks or refuel vehicles in no time.

1st Engineer Battalion - Southern Repairmen - 65,000 Men - Supplied with Repair Equipment - Main Engineer Force - Corps

4th Engineer Battalion - The Shining Stars - 45,000 Men - Supplied with Repair Equipment and Light Infantry Weapons - Secondary Engineer Force - Corps

Sappers

Sappers are needed to deactivate mines, which can generally be an issue for tanks and more. The sappers has got that covered.

1st Sapper Battalion - Home Run - 50,000 Men - Supplied with Sapping Equipment - Main Sapping Force - Corps

3rd Sapper Battalion - Hex Hitters - 35,000 Men - Supplied with Sapping Equipment - Secondary Sapping Force - Corps

4th Sapper Battalion - Casa Nueva - 25,000 Men - Supplied with Sapping Equipment - Backup Sapping Force - Corps

Nuclear Weapons

Nuclear Weapons, the ultimate weapon that causes doomsday.

1st Nuclear Brigade - Armageddon - 101,562 Nuclear Weapons - Main Nuclear Weapons

2nd Nuclear Brigade - Future Doom - 7,942 Prototype Nuclear Weapons - Main Different Types of Nuclear Weapons

Patrollers

Working separately from the police force, and acting more as an early warning system and guide, these patrollers do a valiant job of helping new wanderers in The Main Nine survive and help if martial law is ever put in place.

1st Patroller Brigade - AIO Patrol - 50,000 Men - Basic Supplies, Police Equipment - Main Patroller Force - Corps

Special Characters

In case another Final Level war breaks out, The Backroom Colonists will be supplied with some Special Characters to help support them.

The Special Characters that would support them would include a portion of the Roblox Users and Minecraft Users, (around 1%), along with some Undertale, Among Us, Cuphead and Angry Birds characters

There are numerous companies inside the group, that specialise in production and providing those things. Mostly, this can range from food to technologies. Here are some of the better known ones.

Some Major Companies

While there are way more then below, here are some examples of different companies present inside of the group. Each one specialises in a certain kind of thing, and from small to big, the group supports all companies.

Armidees

"Providing for the community of the Backrooms"

Armidees is a supermarket chain present in the group, that also provides infrastructure projects, to certain outposts and donating to wanderers in many levels, they are a giant part of the Backroom Colonists, and are one of the most known supermarkets for that reason.

Cardinals

"Fire for Fitness"

Cardinals is a company based around fitness, with pools, saunas and steam rooms, and general fitness and training equipment. You can even do other sports, from football to archery. They provide specialist equipment and are known to give gym membership for free.

Pasters Inc

"Technology at the finest."

Pasters Inc provides technology, wires and more through online services, and also helps people code by tutorial lessons. They also make apps too which help for Backrooms survival. Overall, this company contributes a fair bit to the group, and even has a major presence in some outposts.

Sys Games

"Play like never before."

Sys Games provides video games and a watching site for The Backroom Colonists. They have made a few titles that are extremely popular, and they also help with app publishing and servers for games and stuff. Overall, this company contributes a fair bit to the group, and has even sponsored some events held.

Abeq

"Drink Happy."

Abeq is kind of like Starbucks, and provides hot drinks and cakes through different towns, making it appear extremely often throughout the world of The Backroom Colonists. They also release event and seasonal drinks, making them extremely popular at certain times of the year. Overall, this company contributes a lot and can be seen in tons of places.

Kinnleys

"Providing luxury."

Kinnleys, kind of like Abeq, has numerous locations around the towns and cities of the group. They, however, run luxurious restaurants, and also help manage museums, aquariums and more. Overall, this company contributes a fair bit to the group, and has definitely upgraded the fine dining experience by a long way.

Calire

"Fashion for Backrooms Life."

Carile is a fashion company that provides unique female and male clothing, and is usually worn by richer people of the group. They make themed outfits of any kind, from Japanese style to Plant themed. While they are quite small, they are known due to advertisements and sponsors.

Smudga

"The Trapped Artists."

Smudga is an art company that makes modern art. Whether simplistic or extremely detailed, they are open to doing anything for a relatively cheap price. With more openings of their stores and a reddit post, they have gotten popular among the community.

Glocom

"A helping hand to many."

Glocom provides many furniture related stuff, from kitchen and pantry stuff, to bed quilts and drawers. They've known to be good quality, with many of their products with hints of gold, lighting or others that make anything look extremely appeasing to the eyes. They've recently switched to more sustainable materials, but their products are a famous among many.

Bayside Company

"Seaside Resorts for Everyone"

Bayside Company runs a collection of hotels, spas and more near beaches or seas in a multitude of levels. The hotels, which are the most notable thing the Bayside Company runs, are split up into multiple hotel names, those being Premier Resort, Beachside Hotels and Snoozes Inn. The hotels include numerous things, like pools, restaurants, even saunas and steam rooms, making them a must go to if you're staying in a residential level. They also do projects for people living near the beaches, and also hand out free stuff for people on the beach sometimes.

Other Noteworthy Mentions

Contains other noteworthy mentions that are in the Backroom Colonists groups, but don't fit into the company status.

Rochdale Prison

"Securing the Bad and Improving the Good"

Rochdale Prison is a prison system for the group. They have captured many bad bois such as Jimmy. They ensure the safety of the group and lock the bad away from the general public and are known as the finest prison of the Backrooms, and are known to also rehabilitate people. Mostly, these jails are present on residential levels, but far away from the citizens. This prison was made by Diamond Strive, after wanting to try and make the group safer. It is located in some bases and outposts, and varies size and names between them.

They also have some pages set up, for example, how long your sentence will be if you are arrested for a crime, here.

Tart Entity Research Facility

"Researching the Mysteries of Entities"

Tart Entity Research Facility is a research facility that specialises in containing, researching and curing entities. So far, they contain and specialise in Partygoers, Oramiles, Skin Stealers, Jester Cats and Maids. So far, they can only effectively cure mass amounts of partygoers, but with more research, it is believed more can be made. This facility was founded and made by a person called George Tart as he worried his children could die by hostile entities. How wholesome. It is a space station inside of Level 2627. It had got destroyed in Incident 11, but since has been repaired and there's a small research facility now in Level 11.

Leavia Parks

"Holidays for The Family"

Leavia Parks is a company who run multiple forest areas, where there are tons of activities to do. People who visit usually book for holidays, and stay in log cabins, and travel through forested regions to different areas. There's many things to do, from archery and tree parkour, to more relaxing activities for children. In Leavia Parks, there is also a shopping district, where you can buy certain themed stuff, and restaurants, which usually come with giant sports areas to play around in or mini childrens play areas. They also allow pets but do not allow smoking, as it is mostly for children and teenagers to enjoy.

Misa Forx

"Developers of the Console"

Misa Forx are the developer company of the Gaming Platform systems, and even multiple PCs, powering the group along the technology branch. They usually are used by people who want to game, or for system management or for writing documents, as their systems come with exclusive apps and all the necessary plugins, and they are continuing with making their new systems to this day. They mostly have outreach offices and headquarters in different bases, so you can take a tour any time of the latest new stuff.

Memorial Park

"For all our fallen heroes"

Memorial Park is a place based in Level 11 that is dedicated to all the people who died in all the wars from both the colonies and the main group. It lists as many names as it can, but some have to be put in other smaller parks due to the fact many have died in wars throughout their history. It is decorated with fountains, and is surrounded by trees and enclosed by a fence. Even certain birds and soundspeakers provide a dimmer ambience to this monument.

The Great Library

"The Hidden Archives"

The Great Library, located in both Level 11 and Level 311 contains books that are normally thought to be lost from time. It also contains certain features and archives from the early days of The Backrooms, such as posters and artefacts from younger groups, to more. There's also a known hidden archive section containing both copies and original books to try and preserve them. Recently, some books are becoming available online through the addition of Wi-Fi in both the libraries.

The Under Bank

"Ready for Doomsday"

The Under Bank is a known storage system underground that sustains and stores thousands, millios and even in rare cases, billions of tons of different stuff, from almond water to maple syrup, it is meant so that if any items become in deficit, this kind of storage system can temporarily supply the entire group for that item until it is back in supply. It also is meant to grow around 5% the groups supply to aid the colonies and meant to serve as a science area too.

Cruise Casia

"Luxury on the Seas"

Cruise Casia is a cruise ship line that has the biggest cruise ships in the group, and is meant for vacational purposes and also transportation of some supplies. It's biggest, Cruise Ship Finil, can supply 10,000 people, and has a water park, multiple casinos, saunas, spas, steam rooms, and many, many more. They also have a small line of navy related cruisers and carriers for military transportation, and they even have a few aircraft, as some specially-made cruise ships have air strips.

The Amo and Open Air Theatre

"Encore!"

The Amo Theatre is a giant theatre chain with different locations doing pantomimes and special performances, from magic to guest appearances. It's also famous for certain performances being ran constantly, making thousands flock to to one of their locations. The Open Air Theatre is normally when music artists or famous people put up acts or sing. It's usually attracts a giant crowd to wherever it's being held too.

The Eva Convention

"All the conventions ever."

The Eva Convention is usually where conventions are held, and where you can see Youtubers, among other things. It's garnered quite a giant attention as of recently as the leader had opened some new convention facilities owned by Eva.

Vault Tec

"Providing safety for the future"

Vault Tec provides Vaults that act like bunkers fitted out with luxury. It started off as a joke when SlopeTime, Free Burgers and Diamond Strive opened up a bunker facility for them to live in, and then an official company got started up about it. Their bunkers are known to have Wi-Fi, Pools, Restaurants, Markets, Cinema Rooms and more.

For most citizens that live in residential areas, they usually care for their families and live in mostly suburbs or cities. These citizens usually take on a variety of jobs, that run these cities, with governors and leaders over seeing them. The citizens get to take part in elections, local and group wide, serve in the militia, and use amenities, like pools, gyms and more. Citizens are also able to run these amenities, from restaurants. The main residential areas are situated around the main bases and outposts, due to the fact they have higher comforts and the amenities mentioned, among other things being added or missing from these high residential areas.

For children and teenagers, there is schooling, either through public or private domains, that can teach children occupations, specialist stuff and more in interactive ways, while keeping to core education value.

Life is similar for citizens in colonies or in territories owned by The Backroom Colonists, although, they might not usually have full services due to the coverage of The Backrooms.

While many people take holidays, citizens in The Backroom Colonists usually move through different levels, and even have different homes due to the constant movement, and how everyone wants to suit their likings. Due to the fact the group controls so much different stuff that can entertain anyone, and it being extremely secure and easy to get back to whatever level you desire, it is common to see children even going into levels by themselves.

While there is specific cultures, beliefs and more in The Backroom Colonists, almost anywhere in the group, will someone be happy, and someone unhappy on how much we charge for pineapple juice, because it's expensive as hell here.

Transportation between different areas usually include advanced metro systems, planes, ferries, cars or bikes. While there are new technologies being tested to make transportation between levels and far distanced areas easily, the transportation systems set in place are quite advanced, similar to metros in The Frontrooms.

The languages present in this group mostly include English, French, Spanish, Portuguese, Russian, Japanese, Backrooms Latin and Korean. But the primary languages are English.

The group is extremely powerful and known. Below are some different categories compared to other groups showing their ranking, and some neighbouring groups.

Army Capabilities

By recruitable population and total army.

1st - P.E.A

2nd - Order-66

3rd - Backroom Colonists

4th - Chinese Hòutuì Authority

5th - Kriegsassociation

6th - Commercium Foundation

7th - Colonies of The Backroom Colonists

Economy

By amount of Backroom Dollars.

Most groups are unknown in this regard.

Level Control

By amount of levels under influence or control.

1st - Order-66

2nd - Backroom Colonists

3rd - P.E.A

4th - M.E.G

5th - Legion of Levels

6th - Colonies of The Backroom Colonists

7th - The Road Republic

Popularity

By ratings left from other groups or people.

Most groups are unknown in this regard.

Factions

The group used to be part of The Big Three, a faction for the three most powerful groups at the time, The Backroom Colonists, O7 and P.E.A.

Elections happen when the leader resigns, dies, gets impeached or replaced for a new leader. The elections usually take place at November the 1st. These elections directly vote for the leader, and in a first past the post system. Mostly, there is a few candidates for the major parties and a few for independent parties.

There is no term limits, but every year, there is a re-vote for the leader. Also, the leader can resign any time except for war time.

The different colonies have their own elections, and the capital of Base Almond doesn't have elections for governors, as the leader fully controls it.

Backroom Colonist Parties

Actual Backroom Colonists parties, they were started by people in the very early stages of the group's history.

The Liberation Party

This party is known to be a common party people vote for and usually improve economical aspects, foreign relations with other groups, among other things. While there has been unstable periods with them under ruling, they are a common party to vote for.

The Tenograph Party

This party is known to mostly improve military logistics, and have also been in office while the two major conflicts have been going on. While they are military base, they still are mostly fine for the average citizen.

The Arterick Party

This party is known for giant leaps in technology, investing in getting new resources, and building safe bases and outposts for an extreme amount of resources. Although, there hasn't been much voting for this party as of recently.

The Sysa Party

The party is not very much known, and is running for next elections, with many claiming to support it. It has been made very recently, and seems to have similar goals as the Liberation and Arterick Party.

The Count Party

The Count Party is usually known to do non-drastic changes to government, and while they have had some successful leaders, they are mostly unknown.

The Partygoer Party

This party was mostly a joke party, but it actually ran in some of the elections, having a few people becoming governors under this party. This party then became decently serious and actually started the Partygoer Safety Project.

Other Parties

These parties have not actually won an election, but have been present or have ran for the election.

The Republican Party

This party was made in the recent years but actually never got a leader that followed in this party as of lately. It was based of the Republican Party in the USA.

The Caretaker Party

This party was made in late 2016, this party has a leader but they have never been elected. The highest votes they ever had was 12.5% to elect Leyland Kirby. They had signs during the 2018 and 2019 election to elect the leader of the party.

The Mintoa Party

This party was made in the recent years, and seems similar to the other parties. It hasn't had a leader and the closest it became was in 2019, when one electee in the running won a tiny bit of support.

The Fashers Party

This party was made in the recent years, and seems similar to other parties. It hasn't had a leader and the closest it became was in 2016, when one elected in the running won a tiny bit of support.

The Meme Party

This party was entirely a meme, with posters of anime characters saying for you to vote for them in the 2018 and 2019 elections. They lost severely, and the party barely gets more then a percent in the total votes. The highest they ever had was 1.9% in votes during the 2016 election.

The Workers Party

This party was entirely a communist party, and while it did back the support of many, the other parties had similar values and were usually picked more, so this party eventually faded into obscurity.

The Death Party

As the name, this party, like the Backroomian Party, only has 2 leaders, and 4 members. The Death Party advocates for "everyone in the Backrooms to just die"(said by one of two anonymous leaders of the Death Party) and have made this their only policy. When asked on why The Death Party was running on this one and only ideal by an Explorer, the leader had been filmed answering "Because everybody dies. So why can't we die faster?" Despite its outlandish ideals, the Death Party has only ever had 0.25% of people vote for them in the elections, meaning they won't be in power anytime soon.

Normally you would expect a political party like this to speak out quite a lot, right? To be the loud minority? Well, not really. The Death Party has only held 1 external meeting, and relies on posters to advertise itself out to the world. The Death Party also has acted incredibly hostile to other political parties that have tried to make contact with it, but has never actually done anything to the parties themselves, and mostly just ignores any attempts on contact. Whilst the Death Parties policy is "everyone in the Backrooms will die faster if we are voted", it's leaders have not officially endorsed human rights abuses or any other type of abuse expect for well, murder.

Added Parties

Parties that came around from external means, like election events or other things.

Free's Party

This party is made by FreeBurgers100, and promotes the use of trading and for this group to team up with others, although, barely anything is known about this party.

The P.E.A. Party

A recently emerging party from their allies, the P.E.A, they stand for the group becoming a task force under them, and for developing the group into the best it could be. It is currently running for election for the next leader. They had helped this group in the past such as blowing up the cult of jimmy and church of tiana. And also revived the group from death. Also they earned some new mini task forces for this group.

The Manifest Destiny Party (MDP)

One of the most militaristic parties. The MDP believes that the Backroom Colonists has a duty to protect smaller groups and destroy evil groups that commit human rights abuse. They were created as a reaction to the growing threat of the United Backrooms Authority (UBA), a tyrannical group that is currently trying to destroy various smaller groups such as The Society. The MDP's main proposal is to declare war against the UBA. Opponents of the war have pointed out that a war with the UBA could potentially destroy both groups, and that the Backrooms Colonists must stay out of the UBA conflict. The MDP responds that if the Backroom Colonists allow the UBA to get away with its atrocities, it might eventually get strong enough that it decides to go to war the the Backroom Colonists on its own. Other policies of the MDP include providing foreign aid to almost all groups and quite a few infrastructure improvements. The Society has promised to share all of their secret technology with the Backroom Colonists if they join their side in the war against the UBA. Many people support the MDP because they want The Society's technology.

The Players

One of the most fantastic parties. The [garbled] had just [garbled] this party and people are [garbled] fun with the [garbled], we keep having [garbled] with [garbled]! Why I’ll show you where the [garbled] is, because we [garbled] there! Oh you want to know me? I’m [garbled] [garbled] [garbled]. Thank you for coming, [garbled].

The Robloxian Party

This Party Was Created By RobloxFanMan For A Nationalist-Democracy Type Of Government For The Backroom Colonists Making It More Popular And Wanting To Make The New Type Of Government.

Dissolved Parties

The Backroomian Party

An old party that only had two leaders, only each serving one term, as shown below. It is now a colony, so it doesn't actually have a party now.

Results for Leader

1900 [4 Terms] - Ivan Sysa - The Sysa Party - Resigned

1904 [5 Terms] - Laesk Count - The Count Party - Resigned

1909 [5 Terms] - Kate Liberata - The Liberation Party - Resigned

1914 [1 Term] - Lamer Arterick - The Arterick Party - Resigned

1915 [5 Terms] - Maiten Gouis - The Count Party - Assassinated

1920 [2 Terms] - Louis Tenograph - The Tenograph Party - Killed by Entity

1922 [5 Terms] - Aenuis Faintus - The Count Party - Died from Heart Attack

1927 [3 Terms] - Evergreen Katnip - The Sysa Party - Killed by Entity

1930 [2 Terms] - Dennis Bent - The Sysa Party - Killed by Entity

1932 [5 Terms] - Harp Monis - The Liberation Party - Resigned

1937 [3 Terms] - Yaskef Poard - The Count Party - Resigned

1940 [1 Terms] - Lisa Montana - The Sysa Party - Died from Sepsis

1941 [1 Terms] - Harold Beard - The Backroomians Party - Killed by Entity

1941 [1 Terms] - Larry North - The Liberation Party - Resigned

1942 [5 Terms] - Holand Boyard - The Arterick Party - Resigned

1947 [2 Terms] - Pierce Frace - The Liberation Party - Assassinated

1949 [5 Terms] - Joesph the Partygoer - The Partygoer Party - Resigned

1954 [4 Terms] - Maiens Kranch - The Tenograph Party - Died from Kidney Failure

1958 [4 Terms] - Mike the Partygoer - The Partygoer Party - Resigned - Had 3 assassination attempts

1962 [2 Terms] - John Fikes - The Arterick Party - Resigned

1964 [6 Terms] - Amen Harold - The Liberation Party - Resigned

1970 [9 Terms] - Afran Meen - The Liberation Party - Resigned

1979 [9 Terms] - George Amo - The Arterick Party - Killed by Entity

1988 [4 Terms] - Alex Ofran - The Arterick Party - Resigned

1992 [3 Terms] - Renia Christian - The Tenograph Party - Resigned

1995 [2 Terms] - Longjohn Jimmy - The Tenograph Party - Died, but from unknown causes. Likely eye related infections and cancer.

1997 [1 Term] - Tony Faderick - The Count Party - Resigned

1998 [3 Terms] - Tabe Mutchins - The Liberation Party - Assassinated

2001 [3 Terms] - Tito Smith - The Liberation Party - Resigned

2004 [3 Terms] - Josinda Afra - The Arterick Party - Resigned

2007 [3 Terms] - Isabell Meen - The Tenograph Party - Resigned

2010 [1 Term] - Justin Jenkins - The Count Party - Died from Natural Causes

2011 [1 Term] - Backrack Laco - The Count Party - Resigned

2012 [4 Terms] - Ben Dover and Yuri Sussy - The Liberation Party - Resigned

2016 [2 Terms] - Kenny Kawa - The Liberation Party - Resigned

2018 [1 Term] - Seeroy Malto - The Backroomians Party - Resigned

2019 [1 Term] - Candice Gus - The Liberation Party - Resigned

2020 [Currently 1 Term] - Free Burgers and Diamond Strive - The Free Party and P.E.A Party - Serving Their Term

CANDIDATES FOR 2021 ELECTION

Oh Gee - The Players - [Garble]

Manil Mina - The Tenograph Party

Stupid Haed - Independent Party

Leader - The top of their colony, winning an election makes you into a leader, and you can run the entire Backrroom Colonists group with it. It is mostly held to SlopeTime and the leaders.

Co-Leader - Co-Leaders are the same as leaders, except they only happen if there are two leaders at the same time, which can come around peacefully, by both people getting similar, or hostile, where someone threatens to take over if they don't get a share of power.

Base Holders - Governors - Usually veteran members that govern bases. - Being a veteran member.

Outpost Holders - Governors - Usually normal ranking members that govern outposts. - Being a regular member.

Companies and Important Secretaries - Just regular company CEOs and Secretaries for Outposts or Departments. - Many different ways.

Ethics Committee - Governors - Approved people who serve on a committee, more information below - Being approved.

Members - Just regular members, who help with outposts. - Joining the group and become leader in a department, help out with an outpost and become part of the council for the outpost, or just be a year or two in the group.

Major Residents - Usually have got major roles and are the main residents of an outpost or base. - Joining the group.

Residents - Just normal people that joined the group. - Join the group and live in a base/outpost. - Joining the group or being integrated into it.

Visitors - Everyone outside the Backroom Colonists system, and are tourists. - No requirements.

Ethics Committee

The Ethics Committee get to vote on certain levels, entities and other decisions that don't require the Leader or other governors, and it consists of 400 people. They use this to determine their preference to certain decisions, and this helps decide whether things get added. This ethics committee was added after the Backrooms Limited Development Act was added.

The Ethics Committee has a total of 1,000 people waiting, but only 400 people at a time are the people inside, due to the Ethics Committee consists of around 200 people for each major party and a few extra hundreds for the other parties.

All of these are owned by the entire group of The Backroom Colonists, but only the colonies use these ones as of right now, due to the distance away. Also, as of right now, these colonial and main group outpost and bases aren't linked by communications.

Colonies

By Colonies in this term, its groups that still are part of the group, but have made a thriving community in some levels, that have started to make outposts themselves.

The Glitched Settlers

This colony plans to make and live in the Glitched Backrooms. There are 9 levels in the glitched backrooms, all of them being extremely tough to settle in, due to increased amounts of entities. They also plan to expand to glitched areas of normal levels to help people and to kill entities. They are also planning to go into glitched levels.

The Guidances Corp

This colony plans to live in many different levels, especially harder levels, and to guide people in those levels. They also are planning to get some bases in the Main 9 soon.

The Canazone Colony

This colony, from the remnants from the Canazone Trade Operations, have been approved as a colony after a transfer, and they mostly remain similar to their previous group.

Deadzone Division

This colony plans to live in deadzone exclusive levels, and to publish more information about them. They also are setting up a few bases currently in levels of Survival Difficulty 5.

The Backroomians

Consisting of remnants from the official group, the Backroom Colonists have approved the Backroomians to become a colony after Incident 9. They are now also known as The Roomian Survivors.

The Outlandish Outlasters

Consisting of remnants from the deceased group, the Backroom Colonists have approved them to be a colony of the Backroom Colonists after Incident 10. They are now also known as The Outlandish Survivors. After the P.E.A donated repairmen and people to rebuild everything, and once the Backroom Colonists got back to it's current status, they got given control of all. the Backposts.

The FHUAP

Consisting of the actual FHUAP, the Backroom Colonists made them a colony, and it is shared between the P.E.A and The Backroom Colonists group. They are the biggest colonial group, and have came around due to a war with them.

The Amber Colony

Consisting of the actual group, the Backroom Colonists made them a colony, and their outposts are shared also between the P.E.A and the group. They are also one of the groups that have been made a colony, making it significant in terms of development.

Independent Colonies

Evergreen Colony

After a vote had passed as of recently, the group got independence and their land partitioned between some other groups and themselves.

Bases

These bases are often used by the colonies, being big and easy to access, or important in terms of logistics or politics. Also, since there is multiple colonies, the colony it is often used by is in the description.

Base ١

Base ١, is a relatively small base, but has around 5 people usually stationed there. It has stocks of almond water, cashew water, almond spray and regular water. This base is owned by The Glitched Settlers.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Non-Existent

Base ٢

Base ٢, is also a relatively small base, but has around 10 people usually being stationed there. This base has medkits, almond water, cashew water, some types of guns and almond spray. This base is owned by The Glitched Settlers.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Non-Existent

Base ٤

Base ٤, is a larger base then the last two, has around 20 people stationed there, and has medkits, guns, cashew and almond water, heat vision goggles and canned food. This base is owned by The Glitched Settlers.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Very Weak and Not Reliable

Base ٧

Base ٧, is also a relatively small base, usually not being manned, except for the occasional couple people. This base has medkits, almond water bottles, food and flashlights. This base is owned by The Glitched Settlers.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Non-Existent

Base Junglia

Base Junglia, is a relatively small base, manned by around 25 people. It is situated in one of the smaller skyscrapers in Level 2015, and the base will be willing to trade services or certain items for almond water, and vice-versa. They also have sleeping areas for wanderers. This base is owned by The Guidance Corps.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Very Weak and Not Reliable

Base Skyland

Base Skyland, is a relatively small base, manned by around 20 people. It is situated in the safe zone in Level 998, and the base also trades and helps people. This base is also used for a linking point between this base and some other of the outposts and bases of the main group. This base is owned by The Guidance Corps.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Relatively Weak and Not Reliable

Base Dangercity

Base Dangercity, is also a small base, being manned by around 30 people. It is situated in one of the towns in Level 441, and the base is to help people and to be a residential area for some people. This base is owned by The Guidance Corps.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Relatively Weak and Relatively Reliable

Base New Dahl

Base New Dahl, is also a small base, but it is manned by the whole colony group of The Deadzone Division currently, and it is situated on Level Insecure. It is temporarily used to gather resources and also to cure partygoers.

[Friendliness] - Neutral

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Relatively Weak and Not Reliable

Base Malt

Base Malt, also a small base, is the capital base of the entire of The Backroomians Colony Group, and it is situated on Level 4. It is used for supplying and stocking, and communication.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Reliable

Base Empara

Base Empara, also a significant base in the Backroomians Colony Group, is situated on Level 0. It is used for communication and some residential.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Reliable

Base Aat

Base Empara, also a significant base in the Backroomians Colony Group, is situated on Level 1. It is used for residential and is where most of the Backroomian Forces are stationed during their off period.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outposts

These are often used by the colonies, but in lesser extent. This can because you can't stay on the level permanently, or that they aren't important as much. Also, since there is multiple colonies, the colony it is often used by is in the description.

Outpost ٠

This outpost is a relatively small outpost, that is never a permanent settlement due to the fact that you can't stay on this level for, (usually) more then 4 days, . It is a small area that is relatively fortified with stocks of almond water and regular water as of currently. This outpost is owned by The Glitched Settlers.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Non-Existent

Outpost ٣

This outpost is a relatively small outpost, that is not either permanently manned due to the fact that it is extremely dangerous, and the fact that no light sources work. It is relatively fortified with stocks of almond water, and flashlights, even though they do not work on this level. This outpost is owned by The Glitched Settlers.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Non-Existent

Outpost Amber

This outpost is a relatively small outpost, that is manned by the people of the previous group, Camp Amber. It remains a giant trading point, and is located in one of the many exit ways to Level 1, and is on Level 0. It is owned by The Amber Colony

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Reliable

Outpost Amberty

This outpost is relatively small and unmanned, and it is used for general safety and storage. It is owned by The Amber Colony and is on Level 4.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Classic Hotel

This outpost is a relatively small and unmanned, and is on Level 5. it used for transportation and small amounts of trading. It is owned by The Amber Colony.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Amber Town

This outpost is relatively small, and is usually to just access Level 11 and Level 6 from Level 6.1 and is used for helping cleaning. It is owned by the Amber Colony.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Office Space

This outpost is a relatively small outpost, and is nearby Base Dalt of The Backroomians. It is meant for storing supplies and being a nice place to go to for safety. It also trades often with The Backroomians. Mostly though, it's for communication and emergency reasons. This outpost is owned by The Guidance Corps.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost City of 11s

This outpost is a relatively small outpost, and is nearby Base Skyline of The Main Group. It is meant for emergencies and easy communication and joining between the two. This outpost is owned by The Guidance Corps.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Darkways

This outpost is a relatively small outpost, situated on Level 166, and is used to gather supplies related to building, and to stock on Cashew Water. This outpost is owned by The Backroomians.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Quite Strong but Not Reliable

Outpost Bunkerways

This outpost is a relatively small outpost, situated on Level 1398, and is used to gather supplies, and this outpost contains the biggest stock of Almond Water in the entire colonial possession, so it is used for that reason a lot. This outpost is owned by The Backroomians.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong but Not Reliable

Outpost B2-X4

This outpost is a relatively small outpost, situated on Level 3495, and is used for training of The Backroomian Forces. This outpost is owned by The Backroomians.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong but Not Reliable

Outpost Regular Homing

This outpost is a relatively small outpost, situated on Level 827, and is to gather general supplies. This outpost is owned by The Backroomians.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong but Not Reliable

Outpost Fallout

This outpost is one of the most powerful in the entire colony collection, and it controls thousands of nukes, and nearly the entire supply of colonial weapons. It also has a train system and some cafeterias and meeting areas. This outpost is owned by The FHUAP.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Very Strong and Reliable

Outpost Dragon-Masters

This outpost is one of the biggest in the FHUAP, and is to control dragons, tame them, and for other purposes, like transportation. This outpost is owned by The FHUAP.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Very Strong and Reliable

Outpost Sawa

Located outside the safe zone in Level 270123..., it is used for research, expedition and maintenance purposes, and is often guarded by both the colony of the FHUAP and Backroom Colonists. It is relatively self sufficient. This outpost is owned by The FHUAP.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost FHUAP City

Located in one of the neighbouring cities to The Backroom Colonists on Level 1045, it is for residential purposes, and is often guarded by The Backroom Colonists, although, due to the residents living there, it is extremely self sufficient. This outpost is owned by The FHUAP.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Very Strong and Reliable

Outpost Iron Passage

Located in some of the open storage areas, they use this as an access point for possible further expeditions and for safe travelling back to the Main Nine levels. They also supply food throughout Level 605.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Quite Reliable

Outpost Elmoria

Located near the entrance to the Void on Level 363, it is to secure it, making sure no one goes through. It also interacts with the other groups, and also is supplied by The Backroom Colonists. This outpost is owned by The FHUAP.

[Friendliness] - Friendly

[Supplies] - Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Reliable

Bases and Outposts - Main Group

All of these are owned by the entire group of The Backroom Colonists, but only the main group actually uses it, as the colonies usually stay inside their own built bases.

Bases

The Backroom Colonists have set up a few bases, this list is usually reserved for the biggest or most notable places in the group, in terms of construction feats, logistics or other things.

Some bases also have multiple towns and city bases, are can be extremely big, so some are also referred to as cities and towns.

Base Almond

Formerly Base Dalt

Base Almond is situated in Level 4 and is the biggest of their bases and outposts. The population can range from 1250 to 2000 main residents depending on the number of wanderers nearby the base, although, the peak was 4250. Here they have a variety of equipment, whether from construction or luxury types of stuff, food stocks, and supplies in general that can self-suffice the inhabitants and members for a few months at a time, which all comes from different levels of The Backrooms. They also have constant communication with a few other main bases and outposts through a communication center with up to 25 people there, which a bit away from their actual base. This base is more than willing to help you out and even has services that are like real life. They are open to trade with any of their supplies too. Base Almond has also recently got an upgrade, with a smeltery area, advanced armouries, and more being added with the surplus of supplies the base has. This base used to be named after the establishers' town after being moved to The Backrooms but currently is named after the surplus of Almond Water they can receive. This is also the group's capital base. Due to Incident 9, there has also been extensions to the base, with it being extremely armed and secured, and for the remainder of the Backroomians to reside there temporarily, although, they recently are trying to find a new place to make an outpost.

[Friendliness] - Very Friendly

[Supplies] - Very High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base Mahogany

Base Mahogany is situated in Level 0 and is similar in size to Almond. The population can range from 50 to 600 depending on the number of people stationed there, but their peak was around 3460. This base was mostly used to trade but got switched over to the stocking of items. Base Mahogany is known for the stocking of types of water, and currently has Almond Water, Cashew Water, Sugarata Water, Water, and Cloud Water. In lesser amounts, it possesses also Neon Water, Super Almond Water, and Hyper Almond Water. They also have recently started stocking up on medical and construction supplies for possible outpost construction. This base was named after an argument in the group of how "Mahogany", was spelled. They later decided the spelling used was correct and used it as their base name.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base Cali

Base Cali is situated in Level 4 and is similar to Base Almond, and also is used often by the group. The population can range from 100 to 300 people depending on wanderers staying over, but also had a peak of around 6250. In this base, they stock water and building materials, but also they have luxury products, like cushions being stored there too. This base is used mostly for communication between the other bases and to also help build bases and spread out their members in Level 4. They also have a communication centre off their main base and has around 10 people at there at one time. The base is often secured and more neutral then the other bases, but are mostly willing to trade and let wanderers live and use their facilities there. Recently, it also became a meeting place and is where some governors and some of the leaders have lived, making it really touristy at some times of the year. The origin of the name isn't known, although many people have rumoured it to be a town name or a shortened down state/county name. It recently got upgraded, with more surveillance, and security, making it extremely armed in case of invasion. Also, it is one of the places in the group where you can easily get crates or phones of the group.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base FaroEarth

Base FaroEarth is situated on Level 4009, and consists of multiple towns around the North and South Pole, including some islands, and has a population of around 36,000 all together. This is mostly run by the M.E.G, and often does trades and deals with the other territories. They also have an extremely high amount of supplies, and also an extreme amount of technology at the base. Despite this, only a few members are actually overseeing the towns, and most of these towns are small settlements, except the ones below.

Capital City - Frozo -

This has all modern services, and is mostly research and military based, having around 12,500 people living in it, around a half being scientists or M.E.G/Backroom Forces Military Personnel.

City - Northia -

This has all modern services, and is mostly for residential and housing M.E.G members, having around 5,000 people living in it.

Town - Martm -

This has most modern services, and is for residential means, having around 2,350 people living in it.

Town - Depps -

This has most modern services, and is used for research and semi-residential. It has around 400 people stationed at it.

Other Settlements - 17 Other Settlements -

Mostly, the other settlements are really tiny, with barely reliable basic services across the main path. The only ones that aren't are just smaller versions of the towns and cities. The total populations of these settlements are 4,600, with the biggest one, Nuka, having 610, and only 4 are connected to the main cities and towns by main road systems.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base Last Lives

Base Last Lives is situated on Level ²³, and is for residential, military, storage and interacting means. It currently has one main capital city area, with many futuristic aspects and services. Currently, the population can range a lot, from 2,000 to 7,000, and it is the first with a fully completed travel system, featuring bullet trains, tube systems and way, way more. It also has stocks of many backroom supplies, and also interacts with the other groups on this level.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base Flickers

Base Flickers is situated in Level 1 and is a small base. The population can range from 25 to 350 depending on the number of people stationed there, but it had a peak of around 450. This base was mostly used to interact with The Orderly Republic and The Biologists, but it later got changed into a place to do most trading. This base is usually stationed by people who had humour, so most social media, like Reddit and Fandom, is used at Base Flickers for the average member, as the public wifi was pretty reliable. The base was named after how everyone got so annoyed by the flickering lights. Cause what the heck. It recently got upgraded with more means of staying in this level for longer, better connection for everyone to use, and tons of storage. Which raised the population by a lot. There is also sleeping quarters here too, so it technically has a somewhat permanent population. It is currently the biggest fandom base of the group, with around 77% people in this base using the fandom.

[Friendliness] - Friendly

[Supplies] - Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Base Skyline

Base Skyline, (formerly Outpost Skyline), is situated in Level 11. It was small, but due to recent expansions, currently is nearly the size of a city, and is one of the most populated bases, consisting of 170,000 people. With road systems being set up to connect all the parts, and expansions still happening there are known to be towns and cities in Base Skyline. This base also is a major supplier in terms of certain stuff, most notably, swimming equipment, night vision goggles, hunting rifles and more from their factories. They also have tons of stuff, like Memorial Park, and multiple army headquarters.

Capital City - Prusa

Consisting of 90,000 people, Prusa is the heartland of Base Skyline. This is where Memorial Park is located, and some factories. They also have similar services to Darwin City.

City - Factoria

Consisting of 65,000 people, Factoria is the factorised district, and produces many stuff for the level as a whole. It also has some company headquarters, and similar services to Prusa.

Town - Infograph

Consisting of around 10,000 people, Infograph is mostly a place with tons of parks and suburbian areas. It has services and stuff, but not many transport systems in place.

Other Settlements - 11 Other Settlements

Consisting of around 5,000 all together, these other settlements are alongside the road or villages attached and surrounding major cities in the level. They usually provide electricity, water and basic communication, but they don't provide much significance.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base City Haven

Base City Heaven, is situated on Level 382 and is similar to Base Skyline, and is used as a major residential, business and diplomatic hub for the rest of the groups and colonies on the level. Although, the base mostly specialises in curing and taming entities, with even some entities becoming pets due to the fact most entities are extremely friendly on this level.

Capital City - Canality

Consisting of around 170,000 people, the capital city is extremely lively and has many things. Recently, it mostly became a place for company headquarters and embassies, with the super-rich usually living in this city. It is named this way due to the fact many canals are in the city areas and used for travel.

Town - Victoria

Consisting of around 25,000 people, the town is mostly suburban-feeling, and is more calmer then the capital city life. It has become a place for new technologies too, as many things are implemented, tested and rolled out in this town first.

Other Settlements - 5 Other Settlements

Consisting of around 20,000 people, these settlements are more rural and have split off from the Backroom Colonists. Mostly they just want peace and quiet and no worries in life, making them a friendly and relaxed bunch.

Base Empirical

Base Empirical, is situated on Level 949 and is similar to Base Futuro below. They are currently establishing multiple empires to take over some of the level. Consisting of a few hundred thousand residents that are constructing these empires up, they are the most known group present on this level. The empires here mostly use this for mining, army training and more. While the base is similar to others, it doesn't house as many people, and while they are officially in the Backroom Colonists, they don't allow many Backroom Colonists companies or logistics into their base.

Empire Barrow

They control a few star systems, and has entirely devoted their area for mining resources and military training and armouries. They are the most advanced of the empires currently.

Empire Sockets

They control over a few star systems, and are mostly devoted to residential means. They have partnered up with the other empires to help accomplish having the star systems be mostly residential and for commerce too.

Empire Baldi

They control a star system, and this empire is dedicated for residential space. They also make space stations and satellites.

[Friendliness] - Friendly

[Supplies] - High Surplus of Specific Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base Latin City

Base Latin City, also called Base Bogota is situated in Level 1045 and is one of the bigger bases of the Backroom Colonists. Consisting of 25,000 residents, (but only a few hundred major residents), who try to attempt to live as much of a normal life as possible. Although they do share experiences and talk with entities at this level. They are open to new residents and enjoy one of the best living conditions in the whole Backroom Colonists group. Any member seeking residence must be a member or be on a mission, as there is a limited amount of rooms they can occupy. This base has constant communication to all other bases and is pretty relaxed in general. This base was named after the theme of the level being a Latin American City. As of recently, due to The Church of Tiana attacks, the base has moved to the city of Bogota, and has been upgraded, now having a few armouries, better equipment and storage off it, and more homes.

Capital City - Bogota -

Contains multiple city square areas, that are secure and heavily guarded. There are giant areas in the middle for markets, and even a small shopping district and more has been made. It has a total population of around 7,000, (537 being major).

Other Settlements - 2 Other Settlements -

The other two settlements are mostly small colonies inside of other city areas, featuring barely any citizens. Both of them have a few major residents, but they aren't really significant.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Communication and Internet] - Extremely Strong and Always Reliable

Base Backroom Developers

Base Backroom Developers is situated in The Dev Room, and its single purpose is to make more levels and entities, with approval by other groups. It is also used as a transportation area, and meeting area, but apart from that, it is not really used for much. With the Backrooms Limited Development Act, development from the bases on this level is only limited to creating levels, creating entities, and summoning only a selection of items or teleporting if you do have a rank.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base Futuro

Base Futuro is situated on Level 2627 and compromises of many cities on planets, through 7 star systems. The total population is around a few million, and due to all the supplies and the easiness, they have got similar structures and luxuries to The Frontrooms, but with more futurism. They also are willing to trade and accept people, run nearly every service possible, do tons of developments and more. While this base is extremely futuristic, it still can't shuttle most supplies as of right now, and still needs to expand further.

System Juno

Currently the biggest, and most futuristic. It was also the first one actually colonised, and is mostly used for production. This system compromises of 8 planets.

System Afran

Named after the first leader, it is used for residential needs, and is extremely futuristic too. This system compromises of 6 planets.

System Almond

The smallest star system. All the planets on this one are known to contain one of the biggest stocks of almond water. This system compromises of 2 planets.

System Sica

Used for resource gathering from the different planets, mostly rare types of ores among other things. This system compromises of 4 planets.

System Igmatic

Due to the amount of volcanoes on the planets, it is also used for resource gathering, and transporting. This system also compromises of 4 planets.

System Staria

Used for residential needs, to research new technologies and also to test them, and is the main producer of consumer related goods in the system. The system compromises of 5 planets.

System Militar

Used for military needs exclusively, in the means of training or gathering equipment. The system compromises of 3 planets.

[Friendliness] - Very Friendly

[Supplies] - Extremely High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base Cebu

Base Cebu is situated on Level 2540, and compromises of a few towns that have been built up. The towns here house around 7,200 people, and they live in very great conditions due to this levels circumstances. While they are independent from the actual group, this base has one of the highest concentration of members, as it is extremely nice.

Capital City - Cebu

Controls most of the supplies, storage and military for the whole presence on the level. They have around 4,600 people living in this city. This city is also built up more like a market town, with tons of markets and stores in a central area. This city also even has one of the most popular schools in the actual group.

City - Mara

Controls a decent share of the. supplies, and controls most of the almond water supply for the whole presence on the level. They have around 1,900 people living in this city. This city is built more like a village.

Settlement - Honolu

Made by a few people from the capital city, and it's just a small settlement, around 25 miles north from Cebu. They have around 200 people living in this settlement.

Other Settlements - 6 Other Settlements

Around 6 other settlements has around 600 population, and are pretty far away from the other cities and settlements. They usually are just a few buildings, loosely connected. Only 2 of these actually have trade, and only 1 is connected by a path to the others.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base Mine Raiders

Base Mine Raiders is situated on Level 1248.1, and compromises of a city, shaped in a way of Minecraft. The base contains many cities, and areas that include many iconic Frontrooms buildings and more. The group here have mostly become independent, but people do come to assess the situation. They are willing to trade Minecraft resources for Backrooms resources through any bases of The Backroom Colonists.

City - New York

Made by most of the members here, it is a big recreation of New York. It is the biggest by far, and is actually simulates real life. Although, it is still not close to being completed.

City - Oasis

Made by people who didn't want to go make the New York City, these people made a giant city that's extremely defended. Although, it still needs to be completed.

Town - Phil

This was the first settlement to be made, and is mostly just giant wheat and carrot fields. They've got most admenities related to Minecraft, and even a stock of elytra and netherite, but it is quiet on most days.

Town - Dupers Ville

This was made by a group of people discovering a method to dupe items in this level. However, they keep secretive and do not share items due to fear of economic collapse of the town.

Other Settlements - 5 Other Settlements -

These were made by people who didn't want to join. a city, and mostly are just small, village-like areas that are very basic. The biggest, Moners, has a population of only 400.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Always Reliable

Base Evergreen

Due to the many partitions and details that have arose due to the Evergreen Federation independence, the information about The Backroom Colonists in Base Evergreen will be on the Evergreen Federation page.

Main Outposts

These are the outposts that are not as big as bases and are less manned by actual members. Usually because of their distance, usefulness, or other means.

Outpost Subcade

Outpost Subcade is situated in Level 3999, and is a pretty decent sized outpost. It compromises off a row of cafes and areas people work at and trade at. Some people are also stationed near the base, helping others out finding their way to possible exit points. They also sometimes go to Singularity Point Base 1 to trade.

[Friendliness] - Very Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Always Reliable

Outpost Lacking

Outpost Lacking is situated in Level 2 and was small base, but now is an outpost. Due to entity attacks and incidents, the outpost got abandoned and even destroyed at one point of time. Despite that, it has now mostly been restored, with around 50 armed guards now residing at the outpost. This outpost mostly is a military outpost, with military related armouries, meeting rooms and more recently being added to the outpost. There has also been expansions and now it holds food, almond water, cashew water and flashlights, which they will trade for other stuff.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Always Reliable

Outpost Ctrl

Outpost Ctrl is situated on Level 15 and used to be an outpost before being scrapped and destroyed by the group due to Incident 1. Now, it has been restored due to one of the projects and has around 45 people in it at one time. Compared to the original ideas of the outpost, this one has severely been upgraded with surveillance equipment in a 3 mile radius around the base, supplies, and sleeping areas. They are located in an X shape area, with a corridor leading to the X shape area coming from the right, so it is relatively likely stumbling upon that shape could mean it is the outpost.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Vintaged

Outpost Vintaged is located in Level 153, and consists of around 2,500 people. It's mostly an internet cafe, similar to other outposts, and meant as a recruiting platform and a place to sign conventions. It also works like a town, with a canteen area, tons of rows with room compartments and more. It is also meant for killing off entities and to open trad with the Republic of Level 153.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Farm Fields

Outpost Farm Fields is located in Level -23, and consists of around 30 people. They have got armouries, markets and storage places that people can use or rent out for occasions. They also are friendly and are open to trade or people living in the renovated barns that have been changed to sleeping areas. In this outpost is also a mini park, with some trees that have been planted, where ceremonies take place.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Elmore

Outpost Elmore is located in Level 363's neighborhood and consists of 20 people with 5 houses owned by themselves, used for research and to live a "normal" life on this level. Also they have permission to go to the school there as a Communication Center for one of their bases scattered in the backrooms, they get the food from the "Joyful Burgers" restaurant.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Deluxity

Outpost Deluxity is located in Level 13, and consists of mostly people from the group occupying deluxe or royal rooms. It is supposed to mostly be a resting point for travellers, as the group also rents out some standard rooms for some people to use. It is also used often as a linking point for later levels, or going back down to Level 11.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Barren

Outpost Barren is situated in Level 6. The population is usually 25 people, except they don't stay for long, as the outpost transports these people to later levels. The base was mostly used as a linking hub between the latter of the Main 9, however, due to risks, it rarely has a permanent population. This base currently is used for the same purpose, and to help wanderers who got lost. They have constant communication with Base Almond, but the switch to keep info flowing between them is rarely turned on. This outpost was named after how Level 6 was decently barren. Comedy. Recently, the base got upgraded with now better lighting systems, tons of almond water and more wanderers being stationed there, from only a few to the 25 it is today.

[Friendliness] - Neutral

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Dicities

Outpost Dicities is situated on Level 184, and consists of one of the biggest residential areas in the group, containing usually hundreds of thousands. There are multiple cities, being in the rainbow, neon and sci-fi areas. They have an extreme amount of supplies, and it is pretty much the home centre of everything. While it is very luxurious and futuristic for the inhabitants, no known members actually live here, as they mostly live in older outposts or bases, among other things. This outpost is also not a base due to the fact it is relatively far away and how connections are relatively weak.

[Friendliness] - Very Friendly

[Supplies] - High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Reliable

Outpost Gumb

Outpost Gumb is situated in Level 188 and is an extremely small outpost. It is only populated by 2 dedicated members of the community. The base's sole purpose is to help vulnerable wanderers who enter Level 188 with a small number of resources and advice. The base although is functional and has communications to Base Skylines and Base Almond, but is known to cut off.

[Friendliness] - Relatively Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong but Not Reliable

Outpost Tanter

Outpost Tanter is situated on Level 3, and is mostly used for storage, training and transportation. It is usually populated, but people don't stay in this outpost for too long. They have constant communication with the other outposts, and there are military barracks and a strategic headquarters room in the outpost. Although, the longest time someone has known to be in that outpost has been 17 days, so it is mostly used as a pitstop.

[Friendliness] - Friendly

[Supplies] - Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Infinity

Outpost Infinity is situated in Level 3008 and is classified as a small outpost. The population is although is the highest at around 350. This outpost though was created by someone walking into an IKEA store from Outpost Skyline and got accidentally stuck there. The outpost was made by travelers who were stuck and eventually joined. Recently a communications fixture has been established somehow, allowing this base to talk to all other bases easily. This base is currently to help out anyone stuck at this Level and to stock on defibrillators and food. This outpost is also the first outpost that seems to be related to SCP lore.

[Friendliness] - Relatively Friendly

[Supplies] - Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Strong but Not Reliable

Outpost Falt

Made by the person who discovered this level, they made an outpost at a town called Falt at Level 2421. This outpost is usually the place where The Backroom Colonists usually hold meetings or stockpiles of either canned food or resources from Level 11 and Level 4. It has a population of around 40, but it can rise or decrease if the group holds meetings. This outpost is stationed around 47,000 miles away from the beginning of the road as confirmed by road signs. The outpost has constant communication with Base Skyline and Base Almond. This outpost has recently got upgraded with now walls surrounding the place, a communication centre off the main site being established, nearby bunkers and residences, and cars that have been fuelled, for more research to be done. Even a small farm has been set up near the outpost. This outpost was also used as the signing point for The Partygoer Safety Project, and the main meeting room for most wars.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Very Strong and Reliable

Outpost Segridad

Outpost Segridad, also referred to as Outpost Limiti, is situated in Level 888, is one of the biggest places in the entire Backroom Colonists group. They stock tons and tons of different supplies and have most modern-day services ready at their fingertips. While the population can range from hundreds to tens of thousands in their multiple bases, they have at least a permanent membership of 200 at all the bases. At the different bases, they are open to trading and are very friendly, sometimes giving stuff for free. They also use this outpost as a recruiting platform and more. This outpost got its name after the translation of its meaning, "Safety."

[Friendliness] - Friendly

[Supplies] - Very High Surplus of Many Resources

[Willing to Trade] -

[Communication and Internet] - Extremely Strong and Reliable

Outpost HiSurburbia

Outpost HiSurburbia is situated on Level 986, and is used for residential purposes. The group owns around 17 streets, all secured and with multiple services up and running, and also there is plenty of jobs. In one of the streets, there are stocks of certain stuff, armouries, bunkers, and in others, there are hotels, restaurants and cafes, and many other luxury things. In one of the streets, it's been transformed into a park of the outpost, where people can gather round, and more.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Animations

Outpost Animations is situated on Level 94, and is used for research on the level, from its properties to the animations that roam around at nighttime in this level. While it is a small outpost, it is not open to trading, mostly neutral and very armed. It is also expanding, currently taking over some houses for residential needs on the level.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Lurkar

Outpost Lurkar is situated on Level 1, and used to be a colony base for the Fora Foundation. Recently, the colony decided to just be a part of the Backroom Colonists system, and today, it is used for basic military training and testing new rifles.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Almond Factories

Outpost Almond Factories is situated on Level 520, and is one of the major stockpiles and control centres of almond water in the entire group, along with the colonies. They allow people to use the almond water and rent out smaller production lines of almond water. Currently, they sell 100ml, 200ml, 250ml and 1l almond water bottles from the factories. There was a 50ml version, but it was scrapped.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost SymCity

Outpost SymCity is situated on Level 1011, and is used for residential means, and to gain more medicinal products for the entire group. It currently owns a few square miles of land. At the outpost, they are friendly and are open for trading. They reside in some tall brick buildings, with the group's flag on them, if you ever want to find them. They also run some cafes and pharmacies on this level, as it is open to visitors and even has a market season. Although, it might be an issue to have a permanent population here, due to the events.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Vapor

Outpost Vapor is situated on Level 514, and is used for residential means too. The outpost also helps people who are stuck there to get out if they wish, supplies stuff and helps keep stuff up and running. Mostly, it is just a chill outpost. They are also one of the biggest exporters of sodas in this group.

[Friendliness] - Friendly

[Supplies] - Very High Surplus of Many Resources

[Willing to Trade] -

Outpost Ocean Guides

Outpost Ocean Guides is situated on Level 7, and is to do research on the level. It has many sea exploration related equipment, and is staffed by elite troops and researchers alike. You can't stay there over night, due to the risks, or trade with them there, as they only have a decent amount of supplies that rarely gets restocked.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Quite Reliable

Outpost Cave Situator

Outpost Cave Situator is situated on Level 8, and is to gain materials, and is the final outpost that has been made for the Main Nine. It is currently the only known group to do so. Anyways, it has 30 so guards and helps people get out the level.

[Friendliness] - Relatively Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Other Outposts

Mainly for all other outposts that are either unmanned, not really recognized, or used. These outposts will at least fall into one of these categories.

Outpost Parking

Made by a person who stumbled upon this level, he got in contact with this group to make this outpost. It usually is used as a storage area that is very quiet, making it relaxing, and it is usually not manned. This outpost was named how it resembled an underground parking lot. It's also where some racks containing uncommon drinks, like alcohol or apple juice. As of recently, the outpost got upgraded with better storing racks, a bunker and quarters area, an armoury, and also it extending right next to the elevator. This outpost is situated on Level 63.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost XGumb

Made by a few wanderers as of July this year, this outpost has grown to become extremely big, and the people at their outpost still have the same leader and most the same community as of today. While they remain mostly independent, they still are friendly to all others. They had started setting up an outpost on Level 2.1, known to be similar to Level 188 and it grew extensively to the point they control many floors in the level. They also have basic communication fixtures and more.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost FuturePark

Made by a wanderer who later helped out with this group, they started setting up this outpost on Level 1207 at the boundary of Stages 1 and 2. It is relatively habitable and has stocks of almond water for anyone who made it that far. As of recently, the outpost got upgraded with some buildings being installed for protection and communication, and it has now drone equipment and surveillance equipment in them.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost CaldLibrary

Made by a member named Cald who seen this level and got some friends to help him construct it. It is near the first stage of the level and is used for the wifi in the office and quickly going back to earlier sublevels. As of recently, the outpost got upgraded with some new lighting, some new books and more, that wanderers can, if they wish, borrow or stay in to have a nice read in. This outpost is on Level 244.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Plethora

Made by 9 members who got lost exploring Level 0 and entered Level 444. The base is set up near a computer and is mostly used for researching the dangerous level and testing the almond water. They teamed up with The Backroom Colonists. The computer at this level is normally used for researching while being connected to the att_highspeed165irl connection, but they usually don't do it for long as Smilers attempt to hunt them down while using it. This outpost was named as a joke after the plethora of entities found at this level.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Copacat

Outpost Copacat is situated on Level 1.23, and is to store certain supplies, most notably, components for radiators and phones, and to incinerate some stuff that can easily be brought over.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Stockage

Outpost Stockage is situated on Level 3009, and is used to gather supplies, most notably food, garnishes, sauces and beverages from the level. It also has equipment and machines present to package and preserve food.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Relatively Reliable

Outpost Devillish

Made by a few members, armed by hundreds of the Backroom Forces, this outpost on Level 666 consists of two, separate outposts. One around 3.1 miles in and the other being around 11.4 miles in. These are to prepare for the later areas of this level. They are extremely armed and have around 35 so residents guarding the outposts at all times, with more available to rush in. They also use this outpost to interact with the P.E.A and getting to other levels.

[Friendliness] - Very Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Dark Suburbia

Made by an unknown member of the group and a few wanderers once stumbling into Level 1060. This was made due to how it is safe and the ability to meet up with major groups a few levels away. The base is manned by, at most, a few wanderers and a member and contains stocks of almond water and a communication area to talk back to Base Mahogany or Base Almond. This outpost was named after the actual level's premise.

[Friendliness] - Very Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Smilereria

Made by wanderers who associated with the group and arranged some of the group members to help make a base there. Due to the safety, it was approved and it is relatively self-sufficient but with the risk of being removed by Partygoers. The base is manned by the 12 wanderers who had made it and have constant communication with Base Dalt or Base Mahogany. The level was named after the appearance of a pizzeria, like Chuck E Cheese, and the fact non-hostile smilers roamed this level. This outpost is on Level 3998.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Sewer Rats

Made by wanderers on Level 34 who asked approval from the group to make an outpost, they mostly do scientific experiments and bottle the poisonous almond water in attempts to purify it. This base got damaged during Incident 2, although, with some members coming over to this outpost, they've upgraded it now, and now it contains more reliable lighting and equipment that produces light for people to use.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Fields

Outpost Fields was made by a few explorers and soldiers from this group on Level 10 after a conflict with The Partygoers. The total land claimed was 16.9%, but they admit only 6.7% was actually secure, and in that resides this outpost. It is used to store wheat in attempts for more food creation and has a permanent population of at least a few soldiers defending. This outpost was the first to actually have farming set up, and to be a relatively self sufficient outpost, despite the Partygoers.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Lounges

Outpost Lounges was made by both members and volunteers at Outpost Fields and Outpost Lacking which founded the base on Level 283 nearly almost on accident, and eventually met up at The Lounge and made an outpost to stock up on the foods there. It is used for the same reason still but also for traveling to Level 0 and 1 with the supplies. All personnel here are armed however due to entities and to make sure supplies aren't stolen.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Vibers

Formerly Outpost Karters

Outpost Vibers is situated in Level 177 and is a small outpost. The population is usually stagnant, but can reach 500 or so, which usually consists of children who get put off here to play around and get supervised by the staff. They get restocked food whenever they can and are usually there for multiple days at a time. They are relatively friendly but aren't able to do trading and are mostly there to just play around. This outpost was named after the Karts they seen in this play area, but now it's named after those chill vibes. Recently, it got upgraded with some custom laser tag guns and speakers that anyone is available to use, and an adult is now present at all times, after all, you got to keep them kids safe.

[Friendliness] - Very Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Snack Town

Formerly Outpost Snackers

Outpost Snack Town is situated in The Snackrooms, (Level 6.5). The population is unknown and mostly consists of people who help stock and move stuff to other bases from The Snackrooms. They can also be seen trading and helping out staff clean up sometimes. They are mostly neutral. This outpost was named after the Snackrooms actual name. This outpost got upgraded with more food stocks, cleaning equipment and more.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Very Strong and Reliable

Outpost RaspFields

Volunteer Members at Level 1012, made the outpost and let The Backroom Colonists have it for their own use. The volunteer members are usually the only ones there and staff the whole place. They are known to hoard raspberries and raspberry drinks at the outpost.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable

Outpost Almond Raiders

Outpost almond raiders is situated in Level 1061,and is a small outpost.it was created when volunteers in Level 4 no-clipped to get to Level 1060 and then after level 1060.1 and Level 1060.2,got here.the outpost exists for the purpose of harvesting the almond water from the almond water lake located in the level.almond grain seeds are also found all over the level .

Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Quite Strong and Relatively Reliable


Outpost Marbles

Outpost Marbles is situated at Level -10, and is a small outpost. This outpost was made to expand into the negative levels of The Backrooms and to gain resources that could be useful for the bases of the group. The people stationed there became permanent stationaries and now reside on the bottom floor of the place and are open for trading. A recent expansion of the outpost has it to be the first outpost to house partygoers, having them housed in a bit of the outpost, and there is now more stocks of certain supplies at the outpost.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Relatively Reliable

Outpost Cyber Skyline

Formerly Outpost Cyber City

Situated on Level 202, this outpost is fairly big with 350 people likely to be there at one time. This outpost was made for residents of the group to live, and to access Level 0. They reside in a skyscraper and a collection of buildings near a mono yellow skyscraper. Recently, more technology, fortifications, and even small restaurants have been installed inside the area that the group owns, for a more higher-class experience for the residents stationed there.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Andreas

Situated on Level 1992, this outpost is fairly big, with a few hundred people, sometimes reaching thousands, and is used for residential purposes among some of the major residents in the group. At the area, they even have internet set up and a postal service.

[Friendliness] - Neutral

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Metlan

Situated on Level 784, this outpost is relatively average sized, containing around 36 people. They mostly trade almond water variants and equipment that they are able to get by themselves. So far, this outpost has been relatively self-sufficient, so not much activity goes on, and only basic communication fixtures have been added.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Steelforms

Situated on Level 1205, this base was made to gather cloud water and do general research for this level. It is although, quite small and for times even abandoned. Currently, the platform is expanding and being fortified.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Weak and Not Reliable

Outpost Tiny Town

Outpost Tiny Town is on Level 686 and is used to gather up members and use the wifi they have on that level. But recently, it is being renovated to store guns, grenades and police/army related stuff, and also now holds loads of keycards and crates.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Breezy Henges

Outpost Breezy Henges is situated on Level 823, and is in the form of a castle, surrounded by smaller stone structures. It is used mostly as a fortification and a place for events to happen. It is relatively armed.

[Friendliness] - Very Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost Bowling Space

Outpost Bowling Space is situated on Level 365.2, and is for people to relax and do some bowling. It functions fully like a separate bowling alley, and even has stores where you can buy bowling shoes, snacks like hotdogs and popcorn, and there is even a small arcade.

[Friendliness] - Very Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost Rust Mines

Outpost Rust Mines is situated on Level 17138, and is for helping people to escape this level. Currently, an underground tunnel system is being made around the explored parts of the level.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Weak and Not Reliable

Outpost Desolate Labs

Outpost Desolate Labs is situated on Level 567, and is used to help people escape this level and to research about The Disease, (Entity 19). They also explore the level and kill off dangerous entities.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost Conifar

Outpost Conifar is situated on Level 381, and is for research, killing entities, and making a path across this level to help wanderers get to their outpost for resources and help. It is also used for quick travel.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Non Existent

Outpost Shady Sands

Outpost Shady Sands is on Level 716 and consists of a few hundred people. They currently make settlements to harbour people who got lost here from the materials in this level and materials transported from other levels and they make roads that connect these settlements up. They are attempting to make vehicles and possibly quarries for sandstone to get more materials for settlements.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost The Park Men

Outpost The Park Men is situated on Level 138, and is for research and is mostly inhabited by some people who wanted to live a separate life. They are confirmed to be one of the only points in the level to have a proper Wi-Fi and electrical system. The people from this outpost also can be found going into other levels for resources.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Montana

Outpost Montana is situated on Level 879, and is mostly for helping overseeing the level and expeditions. They plan to build more infrastructure, but it has only recently been made. The outpost mostly consists of a small village, but there are bunker infrastructures made by Vault Tec called SubSee, and a recon centre that also serves as an army base.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Gardianary

Outpost Gardianary is on Level 927 and is used for recruitment and storage of certain equipment based on this level. It also has constant communication with certain communication centres. Recently, markets for rare items are held at this outpost, with hundreds flocking to this small outpost to buy some stuff, making it extremely busy during the week or so the markets are up.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost Wired

Outpost Wired is on Level -183, and is to gather wires and to store spare parts and stuff, and store spare equipment. They also use this outpost as a communication post for the M.E.G and for The Backroom Robotics.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost 80s Base

Outpost 80s Base is situated on Level 1984, and is purely a military base. They also use the outpost for stocking on military equipment. With the technologies the group has, it also has Wi-Fi.

[Friendliness] - Neutral

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost MallHall

Outpost MallHall is situated on Level -46, and they have taken and established an outpost there, making this the original one. It compromises of not only many stores, but a tiny hotel and some armouries, and with recent expansions, even a food hall type of area, making it popular among certain people during the holidays. The permanent population of this place always remains around 150.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost NightBlight

Outpost NightBlight is situated on Level -46, and was established during the 5th Hall War, which was mostly an expansion war. This outpost is just a hotel, with the capacity to store around a thousand. It was made after many people had to stay in the level, or wanted to stay in the level anyways. There's also power generators at the outpost, to help the level keep stable in terms of power.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Dealership

Outpost Dealership is on Level 711 and is used as an outpost simply because it's one of the only levels which has a round loop between Level 11. The outpost although mostly has stocks of certain food and almond water inside it. Also, too many people prank call this outpost about my cars extended warranty, so that's why there is limited communication there.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable [Limited]

Outpost Amethysiac

Outpost Amethysiac is on Level 777.1 and is currently to try and get to The Promised Land. Apart from that, the outpost here consists of multiple luxurious resting rooms, which are meant mostly for people to stay for a few hours before continuing on their journeys.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Many Offices

Outpost Many Offices is situated on Level 119 and is used to stock certain supplies that are found readily in the level, like janitorial equipment, food and printers. It also has communication at all times too, which is readily available, and also wifi is often used in this level too.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Grethe

Outpost Grethe is situated on Level 980, and consists of a palace, with 4 floors, surrounded by some other buildings. Currently, the people that are stationed there are building it up. The outpost is mostly used as a luxury chill out place, although, they have another goal, of mapping out the first 70km from the start of the level.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Workshop

Outpost Workshop is situated on Level 338, and is mostly used to stock certain supplies that are common, like Flashlights, Bags of Light, The Mirror of Dreams and Almond Water.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources and Able to Sustain Itself

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Catacombs

Outpost Catacombs is situated on Level -99, and is mostly to help explorers of this level, through securing them, and handing out almond water and emergency crates. They also do exploration missions themselves, kill hostile entities and construct bridges.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Weak but Reliable

Outpost Amazon

Outpost Amazon is a settlement of 39 people in Level 2039.it is civilian based Settlement and has great wiki.currently,they are trying to expand the base so they can fit a lot more people from Level 11.the only resource it gathers is the almond bottles scattered in the level.

[Friendliness] - very Friendly

[Supplies] - Depnds on supply chains in Level 11

[Willing to Trade] -

[Communication and Internet] -very Strong and very Reliable


Outpost Gravel Roads

Outpost Gravel Roads is situated on Level 523, and is mostly a small settlement some people live in, and for supplies to be docked if there is no other place to put it. It also is very secured. Currently, cars are being constructed in hopes of possibly making a bigger outpost easier.

[Friendliness] - Relatively Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Baltone Town

Outpost Baltone Town is situated on Level -11, and is used to trade, do research, recruit and gain plenty of stuff from the level, like chairs, plant pots and more. They are friendly and are willing to trade.

[Friendliness] - Relatively Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Bitfarms

Outpost Bitfarms is situated on Level 558, and is used to restore bitcoin farms, interact with The P.E.A and to agree on stuff. It is also one of the places where crates are given and it has recently become the place where chess tournaments and debating has been decided to take place.

[Friendliness] - Relatively Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Very Strong and Reliable

Outpost Masr

Outpost Masr is situated on Level 423, and is used to gather supplies and to house some residents. They're also planning to take control of most of this level.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Lockers

Outpost Lockers is situated on Level 192, and is used to gather clothing, trade almond water and recruit. The few people that are there currently are setting up better storage and sleeping situations, as of right now.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Flightling

Outpost Flightling is situated on Level 36, and is used to transport people back to lower levels, and to store Almond Water. The people that are there currently are also taking over a restaurant to also use as an outpost extension, too.

[Friendliness] - Relatively Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Convenience

Outpost Convenience is situated on Level 98, and is used to gather resources from the level, most notably, ham and bacon, and also to store almond water on the plenty of shelves that are available.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost FridHid

Outpost Fridhid is situated on Level 1346, and is used to gain research and store supplies. It also has communication fixtures and is extremely armed. It currently is installing more equipment to study the entities.

[Friendliness] - Relatively Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Relatively Reliable

Outpost Sub Waterways

Outpost Sub Waterways is situated on Level 130, and is meant for exploration purposes. They also have the goal of cleaning out the water from certain areas, but right now, they are in higher elevated areas.

[Friendliness] - Relatively Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Relatively Reliable

Outpost Colonist's Tube

Outpost Colonist's Tube is situated on Level 389, and is popular as it is a safe place and the underground metro that they own is being worked on. There is also different things from restrooms to even small cafes being set up on platforms. Currently, all the stations and platforms have names based on leaders, important stuff or other things, like Free Burger Valley, Slope Hills and Azure Town. Teleporters are planned to be used to make each different platform to lead to different levels. The trains they use in the tube also are different from any other, as they are cyan, air conditioned and automatic trains.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost Mega Park

Outpost Mega Park is situated on Level 550, and is for expedition purposes and for helping others out. They also test our cars on this level, and install equipment like speakers on each floor.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Playpark Resort

Outpost Playpark Resort is situated on Level 741, and is meant for repairing equipment, supervising children and running stores and cafes throughout the level. They also have a sectioned off part which has been decked out to accomodate children.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Reminiscent Past

Outpost Reminiscent Past is situated on Level 817, and is for general stuff, like expeditions, keeping and finding rare stuff and also installing Backroom Colonists equipment like Wi-Fi or Almond Water Filters throughout the level.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Chand

Outpost Chand is situated on Level 106, and is currently used as a dining area and auction area for elite members of the group. The occassional average member or two comes to trade, but it is relatively quiet and calm.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Lydina

Outpost Lydina is situated on Level 7453, and is for expeditions, and has also been known to become a small trading community in of itself, as many in the level flock to the outpost for trading. They've also changed the outpost to also act as a small residential area for a few hundred people if needed.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Good and Quite Reliable

Outpost McDees

Outpost McDees is situated on Level 576, and is used for stocking up on the exclusive and special food/beverages on this level. They also began selling exclusive McDonald products from other levels to the menu, although, they don't have much in the way of effects. They also have boosted the internet and other stuff in this level.

[Friendliness] - Very Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Good and Reliable

Outpost Thorn

Outpost Thorn is situated on Level 705, and was only built for expansion purposes. As of currently, around 25 people have stayed on this outpost permanently and they dedicate to finding stuff on this level.

[Friendliness] - Neutral

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Pinewood

Outpost Pinewood is situated on Level 2701238957109..., and is currently used for expedition missions, with a recent one, Expedition 1B, reaching 77 kilometres from spawn. The outpost is controlled by 3 expedition teams, just a tiny bit of the spawn area, with each expedition team having 12 people. The outpost is relatively armed, and contains a lot of food and water stock. Also in the outposts possession, are numerous camps that string out to around 15 kilometres from the spawning area, for supplies once they are going out.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Good and Quite Reliable

Outpost Treefia

Outpost Treefia is situated on Level 2701238957109..., and was built for trading on the level, and is inside the spawn area. It is used mostly for relaxation, storage and trading, and is where the backup expedition teams, the expedition teams locater, camp builders and guards usually are. It also has a stock of Firesalt and Flashlights for expedition teams.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Good and Quite Reliable

Outpost Officelays

Outpost Officelays is situated on Level 948, and is currently used to interact with the other colonies in this level. It also sells supplies and more, and the group uses this outpost as a major recruiting platform. With a recent expansion project to the outpost, there is residential, armoury and disposal areas to the outpost making it a hotspot around that level.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Good and Quite Reliable

Outpost Murtia

Outpost Murtia is situated on Level 147, and is used to gather more sources of food, as they grow some of the plants in the level, and also are the only outpost in the Backrooms currently to have stocks of Almond Spray.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Good and Quite Reliable

Outpost Chaos Arbys

Outpost Chaos Arbys is situated on Level 375, and is to do research on the events, chairs and groups on this level, and to do trading and recruiting. It also provides a great surplus of fast food to other levels and outposts.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Easy Parks

Outpost Easy Parks is situated on Level 953, and is mostly do exploration inside the level and documenting new entities found. It is also used to research more general stuff, like food preservation methods.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Factorised Settlement

Outpost Factorised Settlement is situated on Level 23, and is to do research, communicate, and also to store certain stuff. Currently, the outpost has an armoury, gardening area, almond and cashew water stocks, a sleeping quarters and communication centre, making it a really sophisticated outposts.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Helpa

Outpost Helpa is situated on Level 120,000 and is to help people survive on this level. They have giant stocks of almond water and guns to make exiting this level a whole lot easier.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Bubbles

Outpost Bubbles is situated on Level -607 and is meant for research and development of new bubbles. They also have a small partygoer residential area in this level and use it as a transportation hub further down the negative level chain.

[Friendliness] - Friendly

[Supplies] -Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Divened

Outpost Divened is situated on The Dangerous Place to train forces and to interact with the O7. It is also where the Specialist Unit 0 and other regiments get stationed before they get stationed at Fort Finley.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Fun Time

Outpost Fun Time is situated on Level Fun, and is used to house partygoers and cure them, help wanderers and test stuff out in this level, mostly radiation levels. The outpost as a whole is in a relatively large part of Level Fun, that has only one entrance that is operated by a remote gate. The outpost as a whole is so big, they split it up into different district areas.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost XFun Time

Outpost XFun Time is situated on Level Fun 2.0, and is to house partygoers and cure them, help lost wanderers get out or stay, and also more. It is set up extremely similar to Outpost Fun Time, but it had to moved due to partygoers moving.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Trainatic

Outpost Trainatic is situated on Level 361, and is to do research on this level. The outpost has a goal also, to make a train line of around 100 kilometres in the sector it is in by restoring trains and making stations.

[Friendliness] - Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Laby

Outpost Laby is situated on Level 1932, and is a major dining hotspot among residents and wanderers, as they have a whole section of the upper mall for restaurants and cafes, that are known to serve extremely good food, and even backroom specials.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost School Time

Outpost School Time is situated on Level 557, and is a small trading hotspot, one of the only outposts to give out carrier phones and crates, and used mostly for fast transportation.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Nursara

Outpost Nursara is situated on Level 658, and is a small trading hotspot, to donate stuff to other groups and wanderers, and used mostly for fast transportation.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Homeliast

Outpost Homeliast is situated on Level 3375, and it is only stationed by people who don't leave this level. In this outpost, Wi-Fi is able to be accessed, and tons of food stuff and water. It is estimated around 37 people are living at this outpost permanently. It is also used to donate stuff to other groups and wanderers.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost GamingCent

Outpost GamingCent is situated on Level 9087, and is to mostly chill. It is set up in a few gaming rooms, where the people at the outpost play, (most notably), Roblox, Minecraft, Terraria, Half Life and Among Us. Recently, more games like Fortnite, Portal and Steam Games to be added.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Very Strong and Reliable

Outpost Aqua World

Outpost Aqua World is situated on Level 43, and is to mostly research about the marine life there. But, the outpost also has a section with restored rides and a cafeteria or two that are working, so it's a minor hotspot in the level.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost 😳

Outpost 😳 is situated on Level SUS and is to help people do their crewmate tasks to escape. This is also one of the ways they get to other outposts that they've planned or made.

[Friendliness] - Sussy!

[Supplies] - Tons!

[Willing to Trade] -

[Communication and Internet] - Very Secure!

Outpost Segments

Outpost Segments is situated on Level 106, and is to trade with groups there, and do research and delve deeper into the level as a whole. Although, this outpost is extremely independent, but still friendly to the group or anyone, for that matter. They also do hand outs of almond water, and on occasion, food and flashlights, to anyone.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Zeroed

Outpost Zeroed is situated on Level 69420, and is simply to interact with The P.E.A outpost stationed on this level, and store drugs and hyper almond water. Sometimes, it is used for transportation, but due to the method of entry, it is usually under-manned.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Lental

Outpost Lental is situated on Level 947, and is to do research, trade and to use exit points for quicker travel. They also have Level 0 Mold, I guess. It also allows morse contact with certain M.E.G. groups, and give insight on a few specific levels. See: Log 147.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost Plyhouse

Outpost Plyhouse is situated on Level 554, and is mostly as a storage for weapons and food, and an emergency sleeping quarters area for some citizens. It also is known to help other outposts and colonies that are also on the level, as some people from the other colonies and outposts are now residing in the outpost, and they are also open for trading.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Reddist Rooms

Outpost Reddist Rooms is situated on Level 503, and is mostly to trade, cure partygoers, and for means of transportation. They also have a meeting room at the outpost, and they reside mostly on Floor 9, but there highest was 106.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost DarkMall

Outpost DarkMall is situated on Level 400, and is one of the few places in the level with running electricity. Here, they do research on certain objects in The Backrooms, and it is mostly used as a restock point when travelling up the levels.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Delta Library

Outpost Delta Library is situated on Level -0.00, and is to gather tons of resources, and is usually a relaxation spot too, for people wanting to read their own books. It is also a small trading hotspot.

[Friendliness] - Very Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Meaven

Outpost Meaven is situated on Level 1203, and the outpost controls a section of the mall, having restaurants and stores selling things from all over The Backrooms. Whether that be themed dishes, to tablets and medicine. It is often a hotspot amongst residents of the group, with thousands flocking at certain times of the year to buy stuff.

[Friendliness] - Friendly

[Supplies] - High Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Fjord

Outpost Fjord is situated on Level 305, and helps control the supply of almond water on the level. It is also used as a small communication centre to link up with The Backroomians Colony and to help with maintenance of the group. It is often a hotspot as it supplies a lot of almond water to, most notably, some outposts and even a few bases.

[Friendliness] - Friendly

[Supplies] - High Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Fort Flowers

Outpost Fort Flowers is situated on Level 286, and is one of the few places in the level with friendly partygoers residing. As they are one of the only places in the group with a partygoer curing station and an area for partygoers to reside, it's pretty big.

[Friendliness] - Relatively Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Poolia

Outpost Poolia is situated on Level -33, and is mostly a chill out zone. With the clean up crews, custom lights installed, scents installed, and the pool being heated, it is usually a popular spot to go in this level. There is even a sort of floating bar area that sells some drinks. The group is currently expanding it.

[Friendliness] - Relatively Friendly

[Supplies] - Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Suspension

Outpost Suspension is situated on Level 2057, and is simply to help people on this level, restock getting to further levels, and also to record activity on this level.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Weak but Quite Reliable

Outpost Observatorial

Outpost Observatorial, also known as Outpost Fountana is situated on Level 1057, and is to transport people back to lower levels. They also control a lot of stock and have many things from other outposts and bases they are willing to trade.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Domo

Outpost Domo is situated on Level 222, and is used as a tertiary communication outpost, and the main one for alternate groups, and is also used for the internet connection.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Very Strong and Reliable

Outpost Storaged Possibilities

Outpost Storage Possibilities is situated on Level -987, and is used as a safe place, due to the easy methods of entry, and it is also one of biggest storage areas in the entire group, making it one of the biggest outposts too, with around 250 stationed at it at all times. Although, only the same people usually stay there.

[Friendliness] - Friendly

[Supplies] - Mass Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Very Strong and Reliable

Outpost Mano

Outpost Mano is situated on Level -998, and is used to trade with people on the level, get more resources and to possibly neutralise the level. Currently, it is the biggest storage of hot drinks in the group too.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Azurity

Outpost Azurity is situated on Level 1026, and is to run residential and medical needs for people on the level. It also does research about the entities, and also interacts with other outposts and colonies in the green zone. They also have vehicles for driving around, and this is one of the most common place ceremonies take place in the group. The outpost also has many stocks of almond water, wood and coal.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Calto

Outpost Calto is situated on Level 500, and is made to interact with P.E.A and attempt to restore the food so it is somewhat edible. The group also do research there, about the food and other things. The outpost is very stocked, due to the fact of people having to wait long periods of time to exit this level.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Hotelia

Outpost Hotelia is situated on Level -18, and is mostly for people to have a break from the chaotic life in the backrooms. The people in this outpost have free ability to use many facilities, like restaurants, hot tubs, arcades and gyms. They are planning to make a separate area in the hotel to make a steam room.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Dog Denver

Outpost Dog Denver is situated on Level -400, and is for research. They also are clearing the entities in this level, and interacting with the M.E.G research outpost on this level.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Dream Mines

Outpost Dream Mines is situated on Level 808, and is made to gather ores to enhance equipment, find new ores and as a place of punishment. The jail area is a mile or two away from the actual outpost, and is occupied by guards and prisoners. The prisoners here are treated fine, but have to do some mining for a maximum punishment time of 10 days.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Infini Maze

Outpost Infini Maze is situated on Level 555, and is mostly to do research and also as a safe area for some people. It is really small, and is not usually manned. They also have a storage area containing guns and almond spray.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Room Halls

Outpost Room Halls is situated on Level 246, and is mostly a small residential area and public trading area for the group. It's quite small, but has it's own separate expedition team at the outpost to dive deeper in the level.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Local Salon

Outpost Local Salon is situated on Level 790, and is mostly to do trading, collect supplies and interact with groups in this level. All people stationed in this level also have been barbers or stylists before.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Quaint

Outpost Quaint is situated on Level -81, and is mostly there to make your time waiting for death as comfortable as possible. Due to the fact that nobody can survive in this level, it is not really structured that much, fun fact, since everyone dies on this level, it is not manned except for one or two people who serve their last moments alive. Although, at this outpost, there is a book to write your name and a last message With Wi-Fi also in the level, it is mostly used to communicate to their loved ones before death, and to try and find an exit.

[Friendliness] - N/A

[Supplies] - Minimal Supplies - Can't Have Supply Chains

[Willing to Trade] - N/A

[Communication and Internet] - Weak but Quite Reliable

Outpost Laserstalgia

Outpost Laserstalgia is situated on Level 698, and is mostly there for people to have fun playing laser tag. At the outpost, they provide laser guns of all kinds, and also food and drinks, making this similar to Outpost Vibers. They've even sectioned off a private area for people to play laser tag in if they want to just play with their friends.

[Friendliness] - Very Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Vaults

Outpost Vaults is situated on Level 428, and is mostly used by residents of other outposts to store stuff. It is also often used to travel to other, storage related outposts on other levels, and the collective area can have a lot of people, as the level is connected, both by entrance and exit, to Level 11.

[Friendliness] - Neutral

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Colors

Outpost Colors is situated on Level 262, and is to do research. They also have a separate museum area, which contains many old remnants and artefacts of the groups past, and even some things from other groups. They are also willing to trade and friendly, having tours open most of the time.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Basil

Outpost Basil is situated on Level 10 [], and is used as a major farm site in the group for tons of fruit and vegetable, mostly, basil. They also contain basil foxes to do research and as an attempt to make them more homely pets.

[Friendliness] - Very Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Reliable

Outpost Cavar

Outpost Cavar is situated on Level 95, and is used as a lab for viruses and vaccine development. They also allow trading for more premium items, but it is expected that you use the local currency or the own currency in this outpost.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Dimkart

Outpost Dimkart is situated on Level 203, and is to do trade, and is one of the outposts that has wifi. Which makes it relatively popular for going to. It also gives out food and hot chocolate.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Terminal Shock

Outpost Terminal Shock is situated on Level 462, and is to trade and research. Also for expansion, like usual. The outpost has a small storage area, with a few buildings set up to sleep and markets to trade. There is around 35 people stationed at the outpost at one time.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Generic Concord

Outpost Generic Concord is situated on Level 4.7, and is mostly used by a limited amount of people as a shelter area from Level 4. The outpost is relatively small, being more like a camp, but it is planned to be expanded soon.

[Friendliness] - Neutral

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Winter Forest

Outpost Winter Forest is situated on Level -364, and is mostly to serve as a safe haven on the level. They currently control an area, that has an underground hotel, cafes and supply shops. They are guarded by turrets that automatically seek entities.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Chihuahua

Outpost Chihuhua is situated on Level 1983, and is mostly for residential purposes and is also the headquarters for some companies. It's quite big and notable, but is only recently founded.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Quarar

Outpost Quarar is situated on Level 1983, and is a military base. It was used to defend the previous outposts, but due to attacks, it only remains to train units on this level.

[Friendliness] - Neutral

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Invart

Outpost Invart is situated on Level 885, and is to do research and for expansion. Also, it is used to store supplies, as the group are planning outposts near that level. It is also used for the Wi-Fi, as many levels around this have insufficient Wi-Fi.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Outpost Hyper Corridors

Outpost Hyper Corridors is situated on Level 1235, and is to gather the different supplies on this level. Most notably, hyper almond water and godly crates. They also trade empty crates and phones to use for emergency crates for other people.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Platrain

Outpost Platrain is situated on Level 1296, and is used to travel around the Backrooms a lot quicker. It is also used for supply gathering and trading. The outpost is just not one outpost, but numerous outposts that consist of some parts of The Underground, The Ground and The Platforms.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Clinic

Outpost Clinic is situated on Level 527, and is used to gather supplies and also treat wounds for people who travel to the outpost. It had been a part of The Fora Foundation, but got reclaimed by the main group.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Cinder Tunnels

Outpost Cinder Tunnels is situated on Level 290, and is meant for travel, storage and trading. They are in the 290-2 section, and often explore that area for new stuff. The outpost is not usually manned, and is restocked every week or so.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Strong and Quite Reliable

Outpost Purple Homes

Outpost Purple Homes is situated on Level 1050, and is meant for recovery of personnel that accidentally no clipped in Level 4, or for people moving to other outposts. It is located near a basement door, allowing easy access to exits, and it is fortified.

[Friendliness] - Neutral

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Shady Offices

Outpost Shady Offices is situated on Level 257, and is meant for travel and trading. It's only manned by a few people, and it is barely armed. They also have stocks of flashlights too for exploring. This outpost is the only outpost on this level to actually have a sustained light source, too.

[Friendliness] - Very Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Blurro

Outpost Blurro is situated on Level 2^64, and is meant for attempted travel to The Promised Land, it is currently armed by around 12 armed guards, and waiting for an expedition to happen.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Chaos Tunnels

Outpost Chaos Tunnels is situated on Level 954, and is meant for gathering resources, and is mostly used as a hideout for certain members. The base is extremely armed, but still willing to trade.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Finley

Outpost Finley, usually referred to as Fort Fin is situated on Level 11, and is where all of the Specialist Unit 0 units are held. What is known about the outpost is that they're extremely advanced, living in a somewhat castle with modern technology, and they've got turrets and more set up on their outpost, with escape tunnels, bunkers, armouries and more at their outpost. This outpost is only used by Specialist Unit 0, some commanders, the leader of the group and an occassional resupplier.

[Friendliness] - Defensive - Neutral

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Outpost Devormall

Outpost Devormall, usually separated to Devor Mall, is situated on Level 1003, and it seems to be a heavy trading hotspot for many wanderers, with markets being formed inside some of the abandoned stores. Also, it has Wi-Fi, which is usually rare for levels in this area.

[Friendliness] - Friendly

[Supplies] - Excess Certain Resources but Dependant on Supply Chains for Survival.

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Backposts

Backposts are a type of outposts that are used in case of emergencies. All of the below are secretive, and are meant in case of a total collapse of the group. These Backposts are currently all held and owned by the Outlandish Outlasters colony group.

Outpost Danta

Outpost Danta is the most well known of the Backposts, and is likely situated in one of the Main Nine. It has around an estimated 1,250 people stationed at it, and mostly consists of a giant sleeping quarters with kitchen, recreational, job site and more. It is extremely armed, and very secretive.

Outpost Blam

Outpost Blam îs pretty well known, as of a recent leak throughout the group, and is it believed to be in one of the first fifty levels. It has an estimated 500 people stationed at it, and it consists of mostly recreational, workout and communication features. It is extremely armed too, and is the first one known to have a likely stable wi-fi connection.

Outpost Aant

Outpost Aant is also known pretty well, and it is believed to be also in one of the first fifty levels. It has an estimated 500 people stationed at it, and seems to be for equipment, and more. It is also suspected there are nuclear capabilities held at this outpost too.

Outpost Lart

Outpost Lart is known to be in Cluster I, and is extremely to Outpost Danta, with just bare survival features and the capacity of 1,250 people.

Outpost Obort

Outpost Orbort is very secretive, and is assumed to be a military outpost. A leak has confirmed that this has the capacity of 5,000 people, and is more armed then the others, but that is it. It also is likely to be in a Cluster I level.

Outpost Skimmed

Outpost Skimmed is very secretive, and is assumed to be a military outpost. A leak has confirmed that this has the capacity of 5,000 people, and is more armed then the others, but that is it. It also is likely to be in a Odd Words level.

Destroyed/Abandoned Outposts/Bases

Outpost DokiOki

Outpost DokiOki was situated on The Outside, and was to do research, make the level more habitable and expand around the Dokirooms. It was extremely armed, due to threats posed by the entities, and fortified. Due to nukes, all members were evacuated to do research on the entities at other research facilities.

[Friendliness] - Friendly

[Supplies] - Surplus of Resources

[Willing to Trade] -

[Communication and Internet] - Medium and Quite Reliable

Communication Centres

These only include the major ones, and not the ones inside a base.

Centre Almond

With 25 people usually stationed there at one time, it is the biggest communication centre, and is at Level 4. It's the only one to communicate with all other bases. It is fortified and no resources are held there.

[Friendliness] - Friendly

[Supplies] - None - Needs Supply Chains

[Willing to Trade] -

[Communication and Internet] - Very Strong and Very Reliable

Centre Cali

With 10 people usually stationed there at one time, and is at Level 4 this centre it is fortified and that there are no resources are held there.

[Friendliness] - Friendly

[Supplies] - None - Needs Supply Chains

[Willing to Trade] -

[Communication and Internet] - Very Strong and Very Reliable

Centre Skyline

With around 5 people usually stationed there at one time, this centre is fortified and holds a few resources and is on Level 11. This centre is extremely secured due to the threats posed by other groups on the level.

[Friendliness] - Friendly

[Supplies] - Minimal - Needs Supply Chains

[Willing to Trade] -

[Communication and Internet] - Very Strong and Very Reliable

Centre Alumni

A small communication center that isn't really manned has been set up in the school of Level 363 to communicate with other bases and to request certain supplies.

[Friendliness] - Friendly

[Supplies] - Minimal - Needs Supply Chains

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Centre Falt

A small communication centre is at Outpost Falt to communicate meetings and information about them on Level 2421 and it holds the largest amount of supplies of all communication centres and around 10 people.

[Friendliness] - Friendly

[Supplies] - Medium -

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Centre Faro

Multiple communication centres, often referred to as the above title, communicate to all other bases and outposts about attacks on Level 4009, and also holds some stock. It has around 10 people who reside in it.

[Friendliness] - Friendly

[Supplies] - Minimal - Needs Supply Chains

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Centre Arbys

A small communication centre is at Outpost Chaos Arbys and is to communicate stuff back from the level on Level 375, and also to hold some stock. It has around 5 people.

[Friendliness] - Friendly

[Supplies] - Medium -

[Willing to Trade] -

[Communication and Internet] - Strong and Reliable

Church of Tiana

The Church of Tiana was an old group that killed 23 members as revenge for a chaotic member trying to burn down one of their bases. After that incident, the P.E.A and some forces from this group managed to take the Church of Tiana down.

The Insurgency

The Insurgency is a group that aided the Trollgers in the Final Level war, and they hate most other groups. That's why the Backroom Colonists hate the Insurgency.

Cult of The Jimmy

Historical enemies due to the fact that there was an error on the database, that outraged the group and caused a war to break out.

Backroom Terrorists

Currently a group composed of multiple groups that are considered the Taliban of the Backrooms. They mostly focused on this group and are constantly at war through skirmishes.

The Canazone Trading Operations

All members of this group are allowed to use outpost and bases of each other, will help each other if attacked or provoked and both can attend meetings of each other.

The Rebuilders

The Rebuilders are a group in Level 11 that are allowed to use outposts and bases of each other, and they will help each other attack if they are provoked. They also can attend meetings. This group currently does not have a page about themselves.

Almond Water Inc

Almond Water Inc allied after they requested allying, and now, all citizens from both sides can live in each others towns and stuff, and attend meetings together.

P.E.A

The two groups allied due to their disliking towards the Church of Tiana, and are still formal allies, where they get to attend meetings and they are allowed to use the group's outposts.

The Juliett Survivors

The Juliett Survivors are a group that kind of split off from the P.E.A after the bombing of Base Juliett. They allied after some assistance was needed at their outpost.

There have been a few incidents in the group in its existence. They are listed below.

Incident 1

The Backroomians Incident

Incident 1 caused a split in the group during its early stage, and members left to the now Backroomians, although they have similar objectives, they despise each other to this day, (although, due to Incident 9, this has changed). Due to this, tons of progress had been lost and many colonies and outposts were delayed, and one or two were canceled.

Incident 2

The Entities Incident

A number of people and entities attacked many different bases, leaving nearly all major bases and outposts damaged. It took 3 months to recover, and many wanderers left in search of a better group.

Incident 3

The Skyline Incident

Outpost Skyline was attacked by Trollgers and left the base in ruins. It took 2 months to repair, and they were constantly under threat of more attacks at their main bases. Wanderers at Outpost Skyline mostly left, until the renovation occurred making it into Base Skyline.

Incident 4

The Cult Incident

The Cult of the Jimmy, a split-off group from this, achieved their goal and now Jimmy became far more powerful. After that incident, a huge blast wave formed and injured many wanderers at Base Dalt and Base Flickers. This activity by the group left a few killed.

Incident 5

The Partygoers Incident

The Backroom Colonists tried to settle in Level 10, but a full-blown fight involving the Partygoers and the explorers happened. This slightly blipped the population but a small amount of Level 10 was taken back from them. But heavy casualties were inflicted against the explorers, causing the current outpost on Level 10 to be very weak.

Incident 6

The Virus Incident

A virus infected people that were settled in Outpost Tiny Town and Outpost Dark Surburbia, and it killed some wanderers and 1 member. Fortunately, the group along with allies found a cure.

Incident 7

The Kidnapping Incident

The Church of Tiana kidnapped 23 members and massacred them in Level 11, which resulted in serious condemnation by several groups. While the member total was regained due to many experienced wanderers who were stationed, it was one of the worst incidents to date for the group.

Incident 8

The Perseus Incident [Level 11]

Perseus managed to escape from a M.E.G Base and also did chemical attacks over the entire Level 11, this caused mass fatalities and Base Skyline being abandoned for a couple hours, a few residents died and the Trollgers nearly took over the base. But it was able to be reclaimed.

Incident 9

The P.E.A Backroomians Incident

Due to the P.E.A wiping out the Backroomians, many members fled to the Backroom Colonists. This led to the entire of The Backroomians official group being destroyed. The remainder survivors now control the colony group, known as The Backroomians or The Roomian Survivors.

Incident 10

The Jimmy Incident

Due to the Cult of Jimmy not accepting The Backroom Colonists, they made an invincible one and made everyone leave the bases and outposts. All outpost and bases are now under jurisdiction of either the M.E.G, P.E.A, or shared colonies on certain levels, due to the nearly wiping out of the group.

After the P.E.A restored the outposts that got damaged, and most people came back, the group has been fully restored.

Incident 11

The Nuke Incident

Due to an attempt to nuke the Dokirooms that failed, the Tart Research Facility, one of the main research facilities got blown up, and around 1,671 entities are known to be released into Level 2627.

Logs

No logs have been recorded and uploaded to the database yet.

Technologies

Carrier Phone

The Backroom Colonists have made a special carrier phone that can tell what level you are on, information about it, autodetects if the almond water you have could be dangerous and the effects, able to be used as an entertainment system, and also for using on emergency crates.

ICB

The Backroom Colonists have made a special kind of internet beacon, and are planning to make variations of it, for you to get Wi-Fi on any any device in most levels. They are also quite sophisticated but easy to handle.

The Entity Radar

The Backroom Colonists have made a radar, that tracks possible entity or human movements within a 200 metre radius, and it is very useful for dark or certain types of levels. Although, it works very inefficiently in water or in very compact levels, with it then only reaching a range of 15 metres.

Bamboo Blocks

Bamboo Blocks, made from bamboo in a certain fashion with a dosing of a currently unknown liquids makes it a suitable building material for small yet fashionable walls, and can easily have holes or shapes, causing it to be suitable for holding plants among other things. It also can support enough weight to be similar to be concrete and other building materials.

Noclip Checker

The noclip checker is an extension to a carrier phone, where you can scan walls and objects to see if they can be no clipped into to move a level. It also has what levels you might end up in if you do noclip through.

Almond Spray

The first edition of almond spray was made by the group, and was mostly for medical purposes. Currently, it is also used in baking, cooking and to keep alive certain types of plants.

Almond Coffee

Almond Coffee comes in the form of coffee, but with an almond flavour to it. It is sold in many cafes and stores, and you can now buy the coffee with other hints of flavours or sweetness and more to your liking.

The Super Adaptor

The Super Adaptor can adapt to any type of socket, and while it requires heat, it is extremely useful overall and has a chance of 95% of working on nearly any type of plug. If it does fail, it can easily just be cooled down and tried again in a few minutes.

The Adventure Pack

The adventure pack is a type of backpack which can detect other adventure packs, and has certain storages for rechargeable flashlights and phones, almond water and food storages, and more.

The Magic Spray

Tasting like Almond Spray, The Magic Spray restores sanity, makes you invisible to some entities and makes you feel more lighter, meaning you are able to carry more stuff. A few sprays from the bottle could help in life and death situations, and is nearly a must in expeditions now.

The BC Entertainment System

A tablet that can run tons of games, able to have keyboards, mouses plugged in, able to connect to fast internets and even produce a weak internet connection, and run movies, and more. It is extremely good for long journeys or for places with no internet present.

Entity Blindness Grenade

A small explosive, that once thrown, makes a giant smoke screen that only works on certain entities, and allows your eyes to be perfectly safe. It works by using chemicals that only irritates and causes blindness in certain entities eyes. It also has a small light coming from it once it impacts the ground heavily, showing where it would go.

Universal Watch

A watch that can change to any timezone and adapt to certain levels with different times. It works in a HH:MM:SS fashion and can be customised to split into 6 hours, 12 hours or 24 hours. It also has two different modes, one for adapting to the levels you are on, and one for the exact time in The Frontrooms.

Fast Grow Spray

Coming in the form of a spray bottle, putting soil and any seed in a plant pot or in the ground with fast grow will make the plant grow extremely quick, usually making the growing speed from 2 to 200 times faster depending on certain factors. This can be extremely helpful for mass harvesting. It even works on Front and Backrooms plants and trees, and all products, (like apples), will be safe to eat if the spray has been used.

Adaptor Goggles

These goggles work by adapting to where you are at. For example, in levels where light sources can't be used, you can choose between night or heat vision and it'll change to that, you can also use them and adapt them to underwater, extremely bright or dark areas and for them to be like regular goggles. You can also change different stuff, like the colours used in the night vision mode.

The Creation Globe

Working like a snow globe, you input a tiny amount of multiple and specific liquids in a hatch, and shake it around as if it was a snow globe. With this, you can make small amounts of certain stuff in any of it's states of matter. It also can withstand explosions, making it an easy way to create anti-matter among other explosive stuff.

The Entity Neutralizer

Working like a taser, going up to most entities with this kind of shock device stuns, if not completely neutralises the entity. While it doesn't work on any boss entities and only some regular entities, it is one of the most effective weapons against entities ever made to date.

Almond Purifier

Attachable to a bottle to work like a filter, it can purify most types of almond water to be drinkable, but it is compatible with phones, which makes it able to give either a more raspberry, apple or almond taste to any almond water. It also comes with a clip that you can attach to some types of bottles.

These conflicts cover major wars or, as the name says, conflicts between different groups, boss entities or other things.

Conflicts

Conflict #1 [Backroomians vs Backroom Colonists]

The Backroom Colonists found Base Malt and Base Malt Town and started attacking both bases, damaging their ability to communicate and gather up members to call emergency response. Some members from the Backroomians counter attacked, causing both main bases to be damaged.

Conflict #2 [Backroomians vs Backroom Colonists]

The Backroom Colonists found and located all of The Backroomians Outposts and mostly used the opportunity to destroy Base Aat. The Backroomians tried to form a counter-attack but mostly failed.

Conflict #3 [Church of Tiana vs Backroom Forces]

The Backroom Colonists and Backroomians, along with some other forces, had joined up to form a counter attack on to reclaim 11, and do some other stuff. While nothing much happened, it definitely was something that was fun.

Conflict #4 [P.E.A vs Backroomians]

The Backroomians, the split off group at the time, got absolutely wiped out once a sudden invasion of all the outposts came. The Backroomians were pretty screwed. For more information, go to Incident 9.

Conflict #5 [Backroom Forces/Other Groups vs Trollgers/Insurgents]

The Backroom Colonists, along with other groups and special characters fought a giant Trollgers and some insurgents. They helped out in the war a lot with new technologies and stuff, and contributed to the destruction of the Trade Trew base.

Conflict #6 [Backroom Forces/Other Groups vs Insurgents

The Backroom Forces, along with P.E.A, O7 and special character assistance, took out The Insurgents on The Final Level and made it a safe haven.

Conflict #7 [Backroom Forces/P.E.A vs FHUAP]

The P.E.A and Backroom Forces wanted FHUAP as a colony, to help the group and get more outposts as a whole. The FHUAP surrendered, and now is a colony of The Backroom Colonists.

Colony Independence Movements

Evergreen Colony

The former Evergreen Colony has moved for independence and claimed it. In exchange the Backroom Colonists get a portion of their land but have to be governed by them.

Civil Wars

Backroom Terrorist War

A quite big civil war broke out where some terrorists, some from other groups and some from the Backroom Colonists targetted buildings and people, causing extreme damage. While as of recently, it has been repaired, small and big time lockdowns are still in place.

Colonist Casualties: 48,175

Terrorist Casualties: 68,411

The Backrooms Limited Development Act

The Backrooms Limited Development Act is an act that is meant to make sure no group can intentionally destroy the Backrooms. This act allows any groups to sign up, as long as they do not use interdimensional weapons or any weapons capable of destroying levels unless for defensive purposes, (which would also require whatever weapon being disactivated until a threat is present), and for levels and entity creation in levels like The Dev Room having to be approved by the Ethics Committee of multiple groups. The Act also allows the creational of all items, but the items must only be created on certain days and all items must have 10% of it in hold for possibly sharing to other groups.

The Backrooms Limited Development Act has been adopted by the O7, P.E.A, The Backroom Colonists and The Colonies of The Backroom Colonists.

The Amensty Act

All wanderers who get lost or committed a crime will be placed on trial among a judge and jury from either the Backroom Colonists or from the colonies/allies residents that live in the region where the crime was committed, for simplicity and also for it to be less bias, and if you get lost you go to your respective group or get moved to any level you request. But if you commit a crime and belong to another group, you get to choose to be trialled in the Backroom Colonists or their groups courts. If, however, it is a major crime, they immediately get moved to their own groups courts for it.

The Amnesty Act has been adopted by the P.E.A, The Backroom Colonists and The Colonies of The Backroom Colonists.

The Group Support Act

All recently formed groups who request support can do it in either the form of construction of their first outpost, (for basically no price, to start up the group), or through a series of monetary funds towards that group through investors and donators. This will help kick start new groups for minimal money and help make new alliances throughout The Backrooms. The Group Support Act can also incentivise colonies and task forces getting more pay to complete certain and necessary things in their communities.

The Group Support Act has been adopted by The Backroom Colonists and The Colonies of The Backroom Colonists.

The Fair Compensation Act

The Fair Compensation Act mostly covers workers right, formalising a wage to a fair amount, parental and maternity leave, pensions and discounts for key workers or veterans. This raised the minimum wage from around 7.50 C$ to double, 15 C$/h for minimum wage, and 80% payed maternity/parental leave for 24 weeks, and an extra, (but unpaid), 16 weeks.

The Fair Compensation Act has been adopted by The Backroom Colonists and The Colonies of The Backroom Colonists.

The Neutrality Act

The Neutrality Act is meant exclusively for The Big Three, which include the P.E.A, O7 and Backroom Colonists. It is meant to ease any conflicts made by them and to keep relations at a high, while solidifying a need for these three to be more independent from each other. It imposes that no conflicts between The Big Three exclusively may happen unless proof can be provided that it was self defence, and that they can't share anything powerful, like super weapons or tons of nuclear weapons between these groups for free.

The Neutrality Act has been adopted by P.E.A, O7 and The Backroom Colonists and The Colonies of The Backroom Colonists.

Departments

There are many departments with leaders to run them. These departments control the sector they are in, from control if an outbreak happens, to preparing stuff, and more.

Department of Education

The department controls the budget allocated to certain schools, control school supplies and services schools can have, and other things, like tests and lessons.

Department of Welfare

The department controls many services related to welfare, and promotes these services. They also plan and allocate areas to certain things, from swimming pools to shops.

Department of Foreign Relations

The department controls foreign relations, and is one of the key departments as they are able to justify war and make speeches often about other countries.

Department of Technology

The department controls technology production, what it should be used on and also releases new technologies related to anything. This is one of the biggest departments by economic growth.

Department of Food

The department controls the food quality, and what food can be put on the shelf. Although, this department mostly controls dairy, meat and egg related products.

Department of Commerce

The department controls stores, shops, malls and shopping districts, and retail price. They also do quality control among other stuff, and what is allowed to be put on shelves.

Department of Healthcare

The department controls many things related to healthcare, like releasing vaccines and the ages to get vaccinated at, cures and diagnosis of new diseases and controlling those new diseases and running hospitals.

Department of Agriculture

The department controls anything else from the Department of Food, like running farms, orchards and hives, to approving certain food products and determining sale tax for prepared food products.

Department of Defence

The department is mostly to run military related jobs, and to decide new training protocols, and budget relocations from either Ground, Navy or Air related troops. They also run military bases.

Department of Justice

The department controls laws, and courts in general. They also appoint juries and help decide new laws for the Backroom Colonists and Colonies.

Department of Interior Management

The department controls the interior lands that aren't used by bases, outposts or communication sites, and for the people that are on nearby land. They also deal with some other issues, like entity issues on the land.

Department of Urban and Rural Development

The department controls urban and rural development for major town and cities, from skyscrapers to small buildings, and the maintenance of them. They also decide what gets put in these outposts and bases.

Department of Electricity

The department controls electricity from the state, and runs the Power Grid, where all people in major bases can get power for a price, or send back power for money. They also control a minor part of the nuclear supply of The Backroom Colonists.

Department of Transportation

The department controls transportation routes, and laying down roads and highways. They also run metro systems, train systems and more, and develop new trains and similar stuff to that.

Department of Policing

The department controls security and policing, and also protects the country. They also get to decide where jails can be placed, and maintain those jails. They also decide which places need more policing.

Department of Entities

The department controls entities, from ones that are being researched to trying to find and cure new entities or level exclusive entities. They also maintain research facilities.

Department of Aviation

The department controls aviation logistics, production and storage of related aviation equipment and researches new things for technologies to be made in that field.

Department of Colonising

The department helps infrastructure and addressing problems with colonies, but is also used for declaring new colonies or deciding to invade or subjugating groups.

Department of Communication

The department sets up infrastructure related to communication, and hosts lots and lots of grids for communication to happen. In the earlier days of the group, they used to have dialing and switching stations, but not anymore.

Department of Sports

The department sets up leagues and competitions for sports, makes sure the sports events are protected and fair, and they currently host many sports, but they are able to add or remove them.

Projects

The Radio Project

Completed

The group wanted a radio that people could listen to about level, group, entity news and more, just like a normal radio in The Frontrooms. By connecting to one of the following radio broadcasts, you can connect and listen to the Backroom Colonists Radio.

99.6 - BFM [Backrooms Frequency Modulation].

122.4 - BAM [Backrooms Amplitude Modulation].

77.6 - BSC [Backrooms Special Connections].

The Energy Project

Completed

Due to the growing need for renewable and green energy for the group to run on, it is planned for a co-operation or an independent operation to make Dyson spheres or make certain outposts dedicated to electricity generation for the group and colonies to run on. Right now, it is in progress.

The Arms Disaster Project

Completed

Due to the threats by other groups and entities, the goal is to get everyone in the group able to be secured with guns, security and more in case of a disaster in stockpiles, and for everyone to only have them in the case of disaster. This also has been extended to the Canazone Trading Operations and Backroomians in case of disaster in those groups too.

The Emergency Carrier Project

Completed

Due to emergencies that might happen, you can now pick up a phone, that has almond water donation, medkit donation, or emergency crate donation. The phones can also tell you information about the level. The phone works by upon clicking any of the above, you get, then plugging it into a certain device, it will create what you chose. [5 Almond Water Bottles, 2 Medkits, 1 Emergency Crate]. But upon doing it, the phone can not be used for 48 hours and would need recharging. If you also chose the emergency crate, you must have either a regular crate or an empty emergency crate.

The Base Restoration Project

Completed

The group wanted to restore some outposts that have been lost. For now, the main two that were considered to be restored, Base Aat of The Backroomians and Outpost Ctrl of The Backroom Colonists have been restored.

The Bombs Project

Completed

Due to emergencies and the group wanting to modernise it's nuclear weapons and bombs program, there will be new development and disarmament of old bombs and nuclear capabilities, for anti-matter or just better bombs in general. Also, outposts that are based on nuclear storage or preparation will be upgraded for this project.

The Luxury and Security Project

Completed

The group wants to increase luxury and security in outposts and bases, especially security in colonial bases and luxury in residential areas. This will include fortifications, guns, communications, electronics, general manufacturing, culinary expansions, more developments and some bits more in outposts and bases, mostly for the main group. It is currently implemented in all major bases and was a giant success on morale.

Adventure Project

Completed

The Adventure Project covered and supplied some things in case of colonisation, adventure or emergencies. There have been expansions to the phone to include an emergency location signal to it, and now, before going on a colonisation trip, you can redeem a crate that opens. You can get 35 rations, and the means to cook and prepare it, guns and ammo, the portable entertainment system and some more stuff. It works in the same way the Emergency Crates do.

Backpost Project

Completed

The Backposts Project, started around April in secret, covered to make around five backposts, emergency outposts that can be used in case the whole other group gets destroyed, and is relatively secret, have been made. They are extremely hostile and defended, and reside on unknown levels.

Partygoer Cure Project

In Progress

The group wants to cure and start to be less aggressive to partygoers, and now at Outpost Marbles and Fort Flowers are safe spots for Partygoers. They also give out cake and hold parties for partygoers every Friday on certain outposts for them. However, they still want to have a fighting presence against partygoers, in case of retaliation.

Currency Reforms

Completed

The group wants to start making their own currency to use at bases, outposts, towns and cities for residents to buy stuff and for the group not to rely on other currencies, like the Backrooms Dollar. The currency is speculated to be called Colo Dollars and will work in the same way as other currencies, with exchange rates set up with existing currencies and currencies in adoption at certain bases.

City Project

Completed

More cities in certain levels, like what happened to Base Grand Green, are likely going to happen to other major bases soon. Nothing much to say about this, except that it will improve living standards and military positioning.

Level Teleportation Project

Completed

There are now teleport installation fixtures that can teleport you to any levels that can be teleported to from all the bases, but they require a kind of passport and some money to use.

Economy

Currency

The group, with the Currency Reform Project, now mostly uses Colo Dollars, with the colonies all using it, apart from The FHUAP and Evergreen Federation who have their own currencies. Colo Dollars can be used to buy stuff that has been produced within the group, and it is also the currency receive jobs.

An online banking system has also been made, using old ATMs from certain levels or from the old currencies used by the group, for people to use and store money securely and through an online database instead of carrying on them by hand.

Colo Dollars is represented by C$,

Evergreen Dollars is represented by E$

FHUAP Dollars is represented by F$

Backroom Dollars/Backdollars is represented in ฿

This group earns most of their money by production, tourism and tax. They also gain money through power sharing, through trading and other things. The economy of The Backroom Colonists are extremely stable due to this, and. is known to be very rich. While the colonies are less wealthy, they are still well off.

The average per capita in The Backroom Colonists as a whole is 326,498 C$ per year, (27,208 C$ per month), although some are more wealthy and some are less.

Denominations.

The Colo Dollars are denominated by 500 C$, 100 C$, 50 C$, 20 C$, 10 C$, 5 C$ and 1C$. They have 7 denominations.

The Evergreen Dollars are denominated by 10000 E$, 1000 E$, 500 E$, 100 E$, 50 E$, 20 E$, 10 E$, 5 E$, 1E$ and .5 E$ (Half Dollar Note). They have 10 denominations.

The FHUAP Dollars are denominated by 100 F$, 50 F$, 20 F$, 10 F$ and 1 F$. They have 5 denominations.

The Backroom Dollars are denominated by 100฿, 50฿, 20฿, 10฿, 5฿, 1฿. They have 6 denominations.

Exchange Rate

1 C$ - 0.87 E$

1 C$ - 1.09 F$

1 C$ - 2.50 ฿

Crypto Currency

Opening around the same time as the new currency system, some crypto currencies have been made and these currencies are being mined for at Outpost Bitfarms. You can start your own crypto currency if approved and you got the opening fee, and anyone can invest into these crypto currencies.

The most notable crypto currencies are Colo Cyrpto and Meam Coins.

Inflation

The inflation rate is usually minor, and barely an issue at all, with the highest peaks only reaching around 5% for all the currencies. These inflation rates usually only go so high during times of crisis, as they refuse to print much money.

Aid Programs

The Backroom Colonists helps mostly other small groups and their colonies through aid programs. These aid programs can range from road installations to increasing the amount of subsidies, etc. There are multiple ones also dedicated to electricity too, that nearly service all groups who want it in The Main Nine.


Backroom Colonists Extra

For all the other stuff in the group that is necessary to talk about but can't fit in categories. This category will always still be in the works, as there is thousands of stuff to cover. But since this covers from Vaccination Programs to Road Categorisation, there's loads to be added still.

Please select any category to view it.

General Stuff

Their healthcare system works through many hospitals and clinics, and they operate around the clock. From surgeries to minor treatments, they do all to keep citizens health in check. You do not need to pay for ambulance rides, but you might need to pay for prescriptions and some surgeries, among other things if you don't have the Backroom Colonists Medical Pass, which allows most stuff related to healthcare to be free in all the group and colonies for 1,000 C$ per month per person.

Vaccination Programs

The vaccination programs that are in place require all citizens working critical jobs to get the smallpox, typhus and rubella vaccine for minimum, to keep the group safe from pandemics of these viruses. Also, all children are required to get some vaccines to go to schooling.

Clinics

From local clinics, you get prescribed medicines, tools and equipment in case of certain infections, cleaning equipment, almond water and sleep related sprays, eyemasks and oils. All citizens throughout the group and colonies with a Backroom Colonists Medical Pass can get them for free or cheap.

Healthcare Coverage

The healthcare coverage allows all the groups and colonies to be near a clinic in case of emergencies, and with the Backroom Colonists Medical Pass, allows any person to also get free access to pediatrists, podiatrists, dermatologists, dentist and dietitian.

General Stuff

Throughout the towns and cities of the group, are roads. Ranging from giant highways to small dirt roads, nearly every major base in the group has different parts that are connected by roads. These roads usually are equipped with hard shoulder lanes, emergency calling areas, occasional gas stations that you can never find again, and more.

Road Tiers

The roads of the group work in a tier system of importance. They also determine how many lanes and attention they have to them.

Motorways - Usually 3 to 5 lanes, with a hard shoulder lane. Connects major towns and cities to each other. They have the special tag of M.

Dual Carriages - 2 lanes that connect major towns to other major towns. They usually have either the special tag of D, (more important dualways) or A, (less important).

One Lane Road - 1 lane road that connects villages, towns and more. They usually have either the special tag of A, (more important one lanes), or B, (less important).

They also have numbers, mostly set by construction date.

Famous Roads

The Evergreen M7 is a famous road, as it is filled with tons of types of plants and trees, so people usually call it the Nature Road. It connects to the cities of Scarb, Arst and the M4, which is the main road system for the colonies.

The Skyline B4 is also a famous road, for the wrong reasons. It has one of the longest traffic light waits, of around 4 minutes for it to turn, and it connects a small market area in Base Skyline to some residential streets.

There are also numerous roads that won awards, (yawn) for scenery among other stuff. Most of these types of roads are in the residential levels.

Other Roads

Some roads can also be attached with monorail or railway lines nearby, and some also are known for being extremely wide or thin. These types of roads are usually displayed as E, MR or R roads on maps and stuff like that.

General Stuff

The diet of an average citizen in The Backroom Colonists can be very diverse, as many establishments provide a plenty of variety of gourmet meals, while the supermarket can provide thousands of different stuff to be cooked at home. On expeditions, meals can still be diverse from the different outposts and stops along the way. But feeding all the citizens is a very difficult job, from shipping to different levels to keeping supermarkets clean and running, everything needs to be done to keep the work force moving.

Types of Food

Grown in gardens and allotments, different fruits can be easy to come by for a little snack, as many bases and outposts have tiny allotments where possible. In some bigger bases or townships, can be pastures or farms for wheat, barley and more. Also in farms can be all different animals providing meat to munch on, and dairy and eggs galore.

Shipping and Transportation

Shipping and Transportation of these foods usually goes to the job of specialised teams who go through levels or giant areas using different modes of transportation to get the food to your plate. It costs an extreme amount, as some transportation would be for overnight travels, although, doing big hauls through one transport day can yield a great haul of money and food to your plate.

Policies

There's multiple agencies dictating what and what isn't allowed. Factory farms are not permitted, and in a yard space, there can only be a maximum at most of 2 chickens per square meter, compared to other animals, which usually have 10 square meters per cow. While this does not yield efficiency, there's still tons and tons of space and with automation, thousands of animals can live happy lives and be beef. There's also policies that dictate antibiotics fed to livestock, how food is grown and more.

General Stuff

The Backrooms are known for having unpredictable weather, from acid rain and extreme weather to scorching heat. Many technologies installed at the groups outposts and bases usually sort these weather issues out in general.

Weather Patterns

Weather is able to be predicted and put up as a forecast. There's also weather equipment they use, similar to the ones in the Frontrooms and working in the same way.

Measurements

For measuring certain types of weather and climate stuff, the group usually uses Centigrade for temperature, Millimetres for rainfall, MPH for wind speed and Percentage for humidity.

Leisure Activities

General Stuff

In the Backroom Colonists Empire as a whole, there's plenty to do for recreational purposes. These can range from pools to movie theatres and more. Also, most of these are cheap or even free with certain passes, and some are even dedicated towards children.

For Younger Audiences

Nearly all places have discounts for younger children, and from small play places to dedicated activities like drawing and more, there's lots to do. Even for people in the older age ranges who are children and teenagers, there's sport centres with a bucket filled with sports, and activity places with nature related stuff, so much things that the fun can never stop.

Types of Leisure

Since everyone has different opinions and views on leisure, even volunteer work or charity marathons still a great thing to participate in if you are up to it. Around the different hotspot in outposts and bases is where you usually find from multiple story arcades that seem to span miles with bowling and more, to small internet cafes. The group is a great place for everyone.

General Stuff

It's the first couple words and you're probably bored and annoyed at unnecessary extra remarks, but anyways, lights through streetlamps, lighting on buildings and more can be used and is used often. They come in multiple forms, and are usually neon.

Streetlamps

Streetlamps are used on streets to light up the road and pavements. There can be three colours and many variations depending on the outpost/base. The approved colours are white, yellow and orange. These lights have to be dimmed in case of war time emergencies or in day or really late night near residential zones.

Installed Lights

Lights can also be installed to plant pots, side of buildings and on bill boards to make things easier to see in general, and while they can be in any colour and variety, they have to be automatically dimmed at very late nighttime in residential zones to provide less light pollution.

General Stuff

Transportation is important for everyone. From getting to other levels to different towns and cities for jobs. There's many ways to do it, noclipping, metaclipping or doing a specific thing can move you to another level, while flying and other things make inside travelling easier.

Airports

In many bases, there's airports that attach other places, usually other cities of The Backroom Colonists or Colonies that you can travel to by planes. These planes are relatively cheap, and due to The Backroom Colonists being friendly, most airports accept any flights from the group.

Trains and Monorails

Trains and Monorails can be accessed by transportation passes or just paying, and can connect different places in cities and bases. Due to levels also being dedicated to transport too in the form of trains or subway systems, this can make travel easy.

There are numerous laws that can yield punishments if you commit them in the group or inside the group grounds. Here are some examples.

Crimes

There are many crimes, but we've got some examples of minor, medium and high level crimes.

Minor crimes and things jaywalking to abrupt traffic, incorrect parking spaces, breaking traffic violations or other things. Also, minor crimes can occur by smoking in non-smoking areas, or attempting to killing pasture animals without reason, (reasons like butchering for food or other things)

Medium crimes usually include trying to commit small/medium scale arson, assaulting someone or drug offences. Medium crimes also include high scale traffic offences, like speeding many times more then the speed limit or driving under influence of something.

High level crimes usually include grand larceny, robbery and grand arsonery, like robbing someones house or a bank, or trying to burn down outpost infrastructure constantly. High level crimes also include possessing a gun with the intent to use and more.

Punishments

Minor Crimes nearly always yield fines, with the minimum a fine can be being 50 C$, and the maximum being 500 C$. There is also community service, which can range from 24 hours total to 480 hours total. Although, you can split the amount of time you doing community service, (either 2 hours, 4 hours a day, 6 hours a day, 8 hours every 2 days or 12 hours every 2 days). If it is an extremely minor crime or an accidental minor crime, it usually comes with either a verbal warning or some guidance on how to prevent accidentally committing crimes.

Medium Crimes sometimes come with either jail, with minimum sentences usually being two weeks, and the maximum being a year for medium crimes, but usually, those have to warrant additional medium crimes on top of one crime, like assaulting a police officer or attempting to flee, or medium crimes come with social help, where someone comes to your places of residence and checks/stays with you for multiple hours a day for a month or so, which usually occurs exclusively for minor to medium drug related offences.

The highest level crimes usually come with longer periods of jail, likely at places like Rochdale Prison, and can range from a few months without parole or certain types of exclusives in jail to years with the possibility, it really depends on the persons sanity and crime.

The Backroom Colonists has a few embassies in the P.E.A, O7 Organisation, Almond Water Inc, Julliet Survivors, Re-Builders, The M.E.G, The Commercium Foundation, and The Outpost Group for signing contracts in their main bases. They also have one in each colony.

The Backroom Colonists also runs multiple military bases attached to all the colonies and smaller groups. These are meant for small time defensive purposes and only house ground troops.

They also have a giant embassy area for all the colonies in Level 1045 for diplomatic reasons and military reasons. The name of this block area is usually called The Colonies Embassies of 1045 of The Colony Military Bases.

General Stuff

To enter the Backroom Colonists in any territory, you must have identification methods or a passport issued by the group for easy entry. If not, then you can't enter without seeking asylum. These identification methods come through ID, Licenses or the Passports mentioned.

All Accepted Groups

The following groups are allowed free travel with basic identification/group identification throughout the group's territory:

The Backroom Colonists and Colonies of The Backroom Colonists.

The following groups are allowed free travel with proper identification/group identification throughout the group's territory:

The P.E.A and Task Forces of the P.E.A, Almond Water Inc, The O7 Organisation, The M.E.G, The Road Republic, The Commercium Foundation, The Gem Traders, Re-Builders of Level 11, The Outposts Group, The F.R.E.E, The X-Cast, The F.G.U, The Tresente Republic and The Julliet Survivors.

The following groups are allowed only travel throughout the group with proper identification and group identification:

The T.P.L.E.A (The Promised Land Exploration Association), The B.R.G.A (Backroom Research and Guidance Assocation), The E.R.A (Entity Recycling Association), The O.R.U (Olympic Rescue Unit), The B.C.B.P, (Backrooms Civilisation Builders Project), The T.T.G (The Tourism Guild) and The Federal Flags.

The following groups are special permit groups, having only basic identification needed to access approved amounts parts of the groups territory:

All single level colonies also fall under this category.

Raven Shield, The Originals, Backroom Explorers, Ghost Busters, Sanity Keepers, The Wild Wanderers, New Backrooms Republic Remnants, The Smiths, Faceling Town, Libertarian Insurrectionist Militia, Mountain Man Coalition.

Banned Groups

All enemy groups are banned from any Backroom Colonists territories unless they seek asylum into the group as a whole..

National Anthem

While there isn't an official one, many in the Backroom Colonists usually either dub "Colonise Forever", a song made by a relatively unknown person who had been thought to be one of the previous leaders brothers, or "No Pasaran", a song coming from The Frontrooms around the time of the Spanish Civil war. Although, many different regions and outposts have community anthems.

There are some military medals you can get from the group.

The Cross of Winners

Given out to all troops who participated in the war against The Church of Tiana. It was presented by one of the old leaders to all the people who participated, and it was the first badge in the group to be shared to not just The Backroom Colonists, and also to be the first given out.

The Savers Badge

Given out to people who put their lives in danger to save other troops. They get presented with a plaque in Memorial Park in Base Skyline and the medal, which is presented by the leader.

Medal of Honour

Given out to all military men who extend their service and kept fighting for honour and dignity. All people from the Specialist Unit 0 all have this one. It is presented by the highest ranks in the military.

Final Medal

Give out to all troops who participated in the war against The Insurgents or helped take down the Trollger. It was presented by the heads of military for most of the troops, and it is one of the most common medals a soldier in this group can have. It is also given out to some other people in other groups.

Other Honour Badges

Other honour badges, related to firefighting, policing, and saving lives are also given out, but these are in smaller numbers. There are also honour medals and badges for nearly every type of division, among with other things.

General Info

The group has heavy amounts of factories in most of their bases and main outposts, which produce consumer goods, weaponry, new technologies among other things. They also have some throughout the colonies and allies to supply them.

Special Factories

There are factories in the group that can produce special submarines, magic-infused equipment of some kind among other things. Nearly all these factories are disclosed.

Colonist Empire

"The dream of establishing the colonist empire has now been achieved. Glory to the empire!"

Regular formable change to the group, and the only major difference is changing the colonies to more inside the group, but that is it.

PEA Union

"We have formed a union with the PEA, we shall ever be the most powerful group. Glory to the PEA Union!"

In this scenario, the Backroom Colonists and Colonies unite with the PEA to form a mega union that would technically be the most powerful group in the Backrooms.

Links

These links are for the writing above, and show some of the different things. More stuff will be added once I have time.

Credits to all the people for making these.

https://www.youtube.com/watch?v=qqTe6K24s2w - No Pasarán

Suggestions

I recommend if you want to say something, talk to SlopeTime directly, through discord or on his profile, and if you want your addition to be added and it seems suitable, please add it.

I also take suggestions and comment on memes for the group, so yeah.

Origins

Backstory to the group. So, this group was actually supposed to be a group made by the M.E.G called the M.C.G, (Major Colonist Group) would off been the name, and it would off done a similar purpose to this. Although, it would be even more M.E.G orientated and participate in wars the M.E.G had. Just some fun origin story I threw out there. Below this, I made an actual origin story for the group in some spare time, so enjoy reading.

A group of people from a town managed to noclip into The Backrooms, and they encountered each other on Level 0, and founded the first outpost for the group, Outpost Dalt, which became Base Dalt. Around this time, many people joined, and they got the name Backroom Colonists, after all, they felt like colonists of the Backrooms. Around this time, the first version was published under this name, containing the first outposts and bases. After more flocked, more development had to be made. This later resulted in the group being championed, as one of the most biggest groups in the fandoms history.


To view images, please turn on toggle gallery to on.

These galleries show all the images provided. From flags to other things, it is always updating on new things.






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