One of their main flags you can see, although variations and specific base flags are used.
This group should only be found and in this amount of power in the Backrooms Fandom. Any mentions on any other sites about this group is non-canonical to the Backroom Colonists database.
P.E.A and Backrooms Combination Flag
️
Designed by IvoryObsidian, this flag has been installed around some of the colonies for the group. Thanks to him once again for designing this.
A common flag found near bases and on embassies. Although, variations are used.
Backroom Colonists Flag made by Inception, this has also been in some bases
During TV Broadcasts for the group, an intermission screen can be seen, featuring the image above.
Contents
- 1 Description
- 2 Regiments
- 3 Elections
- 4 Rankings
- 5 Medals
- 6 Bases and Outposts - Colonies
- 6.1 Colonies
- 6.2 Bases
- 6.3 Outposts
- 6.3.1 Outpost ٠
- 6.3.2 Outpost ٣
- 6.3.3 Outpost Amber
- 6.3.4 Outpost Amberty
- 6.3.5 Outpost Classic Hotel
- 6.3.6 Outpost Office Space
- 6.3.7 Outpost City of 11s
- 6.3.8 Outpost Darkways
- 6.3.9 Outpost Bunkerways
- 6.3.10 Outpost B2-X4
- 6.3.11 Outpost Regular Homing
- 6.3.12 Outpost Fallout
- 6.3.13 Outpost Dragon-Masters
- 6.3.14 Outpost FHUAP City
- 6.3.15 Outpost Elmoria
- 7 Bases and Outposts - Main Group
- 7.1 Bases
- 7.1.1 Base Almond
- 7.1.2 Base Mahogany
- 7.1.3 Base Cali
- 7.1.4 Base FaroEarth
- 7.1.5 Base Last Lives
- 7.1.6 Base Flickers
- 7.1.7 Base Skyline
- 7.1.8 Base Latin City
- 7.1.9 Base Backroom Developers
- 7.1.10 Base Grand Green
- 7.1.10.1 Capital City - Darwin - Safezone
- 7.1.10.2 City - Arst - Safezone
- 7.1.10.3 City - Scarb - Safezone
- 7.1.10.4 Town - Marshall - Highway
- 7.1.10.5 Town - Sampia - Salt Swamp
- 7.1.10.6 Fort - Rushmore - Mountain Edge
- 7.1.10.7 Town - Tata - Highway
- 7.1.10.8 Village - Fija - Mountain Edge
- 7.1.10.9 Settlement - Port Stan - Highway
- 7.1.10.10 Other Settlements - 3 Other Settlements - Mountain Edge, Highway
- 7.1.11 Base Futuro
- 7.1.12 Base Cebu
- 7.1.13 Base Mine Raiders
- 7.2 Main Outposts
- 7.2.1 Outpost Subcade
- 7.2.2 Outpost Lacking
- 7.2.3 Outpost Ctrl
- 7.2.4 Outpost Farm Fields
- 7.2.5 Outpost Elmore
- 7.2.6 Outpost Deluxity
- 7.2.7 Outpost Barren
- 7.2.8 Outpost Dicities
- 7.2.9 Outpost Gumb
- 7.2.10 Outpost Tanter
- 7.2.11 Outpost Infinity
- 7.2.12 Outpost Falt
- 7.2.13 Outpost Segridad
- 7.2.14 Outpost HiSurburbia
- 7.2.15 Outpost Animations
- 7.2.16 Outpost Almond Factories
- 7.2.17 Outpost SymCity
- 7.2.18 Outpost Vapor
- 7.2.19 Outpost Ocean Guides
- 7.2.20 Outpost Cave Situator
- 7.3 Other Outposts
- 7.3.1 Outpost Parking
- 7.3.2 Outpost FuturePark
- 7.3.3 Outpost CaldLibrary
- 7.3.4 Outpost Plethora
- 7.3.5 Outpost Copacat
- 7.3.6 Outpost Stockage
- 7.3.7 Outpost Devillish
- 7.3.8 Outpost Dark Suburbia
- 7.3.9 Outpost Smilereria
- 7.3.10 Outpost Sewer Rats
- 7.3.11 Outpost Fields
- 7.3.12 Outpost Lounges
- 7.3.13 Outpost Vibers
- 7.3.14 Outpost Snack Town
- 7.3.15 Outpost RaspFields
- 7.3.16 Outpost Marbles
- 7.3.17 Outpost Cyber Skyline
- 7.3.18 Outpost Andreas
- 7.3.19 Outpost Metlan
- 7.3.20 Outpost Steelforms
- 7.3.21 Outpost Tiny Town
- 7.3.22 Outpost Shady Sands
- 7.3.23 Outpost Gardianary
- 7.3.24 Outpost Wired
- 7.3.25 Outpost MallHall
- 7.3.26 Outpost Dealership
- 7.3.27 Outpost Amethysiac
- 7.3.28 Outpost Many Offices
- 7.3.29 Outpost Grethe
- 7.3.30 Outpost Workshop
- 7.3.31 Outpost Catacombs
- 7.3.32 Outpost Gravel Roads
- 7.3.33 Outpost Baltone Town
- 7.3.34 Outpost Bitfarms
- 7.3.35 Outpost Masr
- 7.3.36 Outpost Lockers
- 7.3.37 Outpost Flightling
- 7.3.38 Outpost Convenience
- 7.3.39 Outpost FridHid
- 7.3.40 Outpost Chand
- 7.3.41 Outpost Pinewood
- 7.3.42 Outpost Treefia
- 7.3.43 Outpost Officelays
- 7.3.44 Outpost Murtia
- 7.3.45 Outpost Chaos Arbys
- 7.3.46 Outpost Factorised Settlement
- 7.3.47 Outpost Helpa
- 7.3.48 Outpost Divened
- 7.3.49 Outpost Fun Time
- 7.3.50 Outpost XFun Time
- 7.3.51 Outpost Trainatic
- 7.3.52 Outpost Laby
- 7.3.53 Outpost School Time
- 7.3.54 Outpost Nursara
- 7.3.55 Outpost Homeliast
- 7.3.56 Outpost DokiOki
- 7.3.57 Outpost GamingCent
- 7.3.58 Outpost Aqua World
- 7.3.59 Outpost 😳
- 7.3.60 Outpost Segments
- 7.3.61 Outpost Zeroed
- 7.3.62 Outpost Lental
- 7.3.63 Outpost Plyhouse
- 7.3.64 Outpost Reddist Rooms
- 7.3.65 Outpost DarkMall
- 7.3.66 Outpost Delta Library
- 7.3.67 Outpost Meaven
- 7.3.68 Outpost Fort Flowers
- 7.3.69 Outpost Poolia
- 7.3.70 Outpost Suspension
- 7.3.71 Outpost Observatorial
- 7.3.72 Outpost Domo
- 7.3.73 Outpost Storaged Possibilities
- 7.3.74 Outpost Mano
- 7.3.75 Outpost Azurity
- 7.3.76 Outpost Calto
- 7.3.77 Outpost Hotelia
- 7.3.78 Outpost Dog Denver
- 7.3.79 Outpost Dream Mines
- 7.3.80 Outpost Infini Maze
- 7.3.81 Outpost Room Halls
- 7.3.82 Outpost Local Salon
- 7.3.83 Outpost Quaint
- 7.3.84 Outpost Laserstalgia
- 7.3.85 Outpost Vaults
- 7.3.86 Outpost Colors
- 7.3.87 Outpost Dimkart
- 7.3.88 Outpost Terminal Shock
- 7.3.89 Outpost Generic Concord
- 7.3.90 Outpost Winter Forest
- 7.3.91 Outpost Invart
- 7.3.92 Outpost Hyper Corridors
- 7.3.93 Outpost Platrain
- 7.3.94 Outpost Cinder Tunnels
- 7.3.95 Outpost Purple Homes
- 7.3.96 Outpost Shady Offices
- 7.3.97 Outpost Blurro
- 7.3.98 Outpost Chaos Tunnels
- 7.3.99 Outpost Finley
- 7.3.100 Outpost Devormall
- 7.4 Backposts
- 7.5 Communication Centres
- 7.6 Shared Outposts or Bases
- 7.7 Split Off Groups
- 7.1 Bases
- 8 Members
- 9 Enemies
- 10 Allies
- 11 Incidents
- 12 Discoveries
- 13 Conflicts
- 13.1 Conflict #1 [Backroomians vs Backroom Colonists]
- 13.2 Conflict #2 [Backroomians vs Backroom Colonists]
- 13.3 Conflict #3 [Church of Tiana vs Backroom Forces]
- 13.4 Conflict #4 [P.E.A vs Backroomians]
- 13.5 Conflict #5 [Backroom Forces/Other Groups vs Trollgers/Insurgents]
- 13.6 Conflict #6 [Backroom Forces/Other Groups vs Insurgents
- 13.7 Conflict #7 [Backroom Forces/P.E.A vs FHUAP]
- 14 Acts
- 15 Projects
- 16 Suggestions
- 17 Origins
- 18 Random Fun Trivia
Description
The Backroom Colonists, also known as The New Backroomians or Colonise Everything are a faction group, and their goal is to set up bases, research about levels, help new people, and grow as large as they can. They are known to help other groups, are extremely friendly, and are willing to trade. They also have an extremely high standard of living in many levels and many members and forces from this group are also part of other groups. While they do enjoy many comforts and also being neutral, there has been many split offs, incidents and more.
Their motto is, "Safety in numbers."
The official population count is 24,476,352, but this is mostly coming from levels where there are summoned, being rebirthed from some means or coming from The Frontrooms or other places. In terms of major residents and above, which are decently ranked people in the group, there is around 22,650.
Also, I am not able to edit all the information in, since some levels don't allow me to edit, due to them glitching. Which is not poggers. If you want, feel free to add the missing information.
Regiments
The Backroom Colonists have a few regiments. Covered below will be the details of each major regiment.
Military Regiments
Backroom Special Forces
Consisting of a few thousand soldiers, this force is the elite force. It consists of extremely elite troops with special equipment, and training on tons of levels. Most are stationed at Base Almond, Base Cali, Base Skyline, Base FaroEarth and Outpost Barren. They have also extremely advanced equipment donated from other groups and also can be seen deployed in war zones to help out allies or recover people.
Backroom Forces Reserve
Consisting of around 4,250,000, this is the force that mostly guards the outposts and bases, trains and helps out the colonies that doesn't have forces. Most are stationed at colony bases, Base Almond or Base Grand Green. Although, around 150,000 of the forces are split up between all the outposts of the group.
They are split up by ranking, service, divisions, which are later subdivided by brigades.
Communication Force Reserve
Consisting of around 25,000, this is the force that usually gets communication sent out, carries supplies, and more. They are also normally stationed after wars to help clean up and making graves. Prisoners from Outpost Dream Mines also can do this job, and stay on the position after their release.t
Specialist Unit 0
Only having around 500 soldiers, this small army, kept usually in their own made outpost, normally assist in wars, and consist of mostly veterans or people who got medals from the Backroom Special Forces. They have extreme cyber-technology, and are mostly tasked with sabotage. Recently, they have been classed as their own force and their own fort has now been added as an official outpost, that outpost being Fort Fin/Outpost Finley. All of the specialist unit group also participated in Conflict #5, and other conflicts too.
The Red Eagles
One of the biggest specialist units, having around 7,500 soldiers that have participated in all major wars and conflicts. They mostly use Fort Flowers for training and are similar to The Specialist Unit 0 in general.
The Colonial Powers
Owned by the whole colonies, but mostly the FHUAP, it consists of many nukes, and around 5,000 trained soldiers who defend the outposts and more. They also do operations, but do not participate in major Backroom Colonists wars.
Citizen Regiments
Most citizens are classed by jobs, among other things, and work with the oversight of members or others. Most citizens do around 40 to 60 hours doing office jobs or other creative jobs a week, with at least a few hours a week doing jobs like improving the outpost or staffing communications. The creative jobs, which are more like hobbies, do get taxed a bit to buy their products for their work, while others who work office and/or outpost related stuff don't get taxed for their equipment, as it is loaned out. Think of this like real life.
Although, there are numerous unions and work force regiments inside of The Backroom Colonists, mostly to improve infrastructure or campaign for something new.
Other Regiments
The other regiments are mostly run by themselves, and they consist of separate stuff, like construction, relations and more. Each of them can also be invested in, and are classed as regiments because they also help in the military and because it's a cool name.
Elections
Elections are held for a leader of the group, usually an experienced or veteran member, to lead the group.
There are also 5 parties that you can vote for if you are a member or have stayed at a base/outpost/communication for at least a month.
There are terms of 1 year, with leaders being able to serve for a max of 4 years if they won 4 times. Although, this might be changed to a maximum of five.
Every base/outpost except the communication centres can have a governor, who also looks after issues for those bases/outposts. They normally stay for the exact same length as the leader.
The governors fix issues with their outposts and bases, and is leader for that outpost/base, but the leader still has full control.
The different colonies have their own elections, and the capital of Base Almond doesn't have elections for governors, as the leader fully controls it.
Parties
The Liberation Party
This is the most common party people vote for. They work for the good of the people, and have been known for improving bases and outposts, foreign relations and infrastructure.
The Tenograph Party
This party is known to mostly improve military logistics, and have also been in office while the two major conflicts have been going on. While they are military base, they still are mostly fine for the average citizen.
The Arterick Party
This party is known for giant leaps in technology, investing in getting new resources, and building safe bases and outposts for an extreme amount of resources. Although, there hasn't been much voting for this party as of recently.
The Sysa Party
The party is not very much known, and is running for next elections, with many claiming to support it. It has been made very recently, and seems to have similar goals as the Liberation and Arterick Party.
The Count Party
This party is similar to The Liberation Party, but way less drastic in their goals and plans, and mostly just serve one or two terms before being voted out.
The Partygoer Party
This party was mostly a joke party, but it actually ran in some of the elections, having a few people becoming governors under this party. This party then became decently serious and actually started the Partygoer Safety Project.
The Backroomian Party
An old party that only had one leader, serving one term, as shown below. It is now a colony, so it doesn't actually have a party now.
Results for Leader
1980 [4 Terms] - Afran Meen - The Liberation Party
1984 [4 Terms] - George Hutch - The Arterick Party
1988 [4 Terms] - Alex Ofran - The Arterick Party
1992 [3 Terms] - Renia Christian - The Tenograph Party
1995 [2 Terms] - Longjohn Jimmy - The Tenograph Party
1997 [1 Term] - Tony Faderick - The Count Party
1998 [3 Terms] - Tabe Mutchins - The Liberation Party
2001 [3 Terms] - Titi Caca - The Liberation Party
2004 [3 Terms] - Josinda Afra - The Arterick Party
2007 [3 Terms] - Isabell Meen - The Tenograph Party
2010 [1 Term] - Justin Jenkins - The Count Party
2011 [1 Term] - Backrack Laco - The Count Party
2012 [4 Terms] - Tara Leeroy - The Liberation Party
2016 [2 Terms] - Kenny Kawa - The Liberation Party
2018 [1 Term] - Seeroy Malto - The Backroomians Party
2019 [2 Terms] - Colono Topa - The Liberation Party - Current
Rankings
Leader - The top of their colony. - Being a base holder can make you leader.
Base Holders - Governors - Usually veteran members that govern bases. - Being a veteran member.
Outpost Holders - Governors - Usually normal ranking members that govern outposts. - Being a regular member.
Members - Just regular members, who help with outposts. - Joining the group and become leader in a department, help out with an outpost and become part of the council for the outpost, or just be a year or two in the group.
Major Residents - Usually have got major roles and are the main residents of an outpost or base.
Residents - Just normal people that joined the group. - Join the group and live in a base/outpost.
Medals
There are some military medals you can get from the group.
The Cross of Winners
Given out to all troops who participated in the war against The Church of Tiana. It was presented by one of the old leaders to all the people who participated, and it was the first badge in the group to be shared to not just The Backroom Colonists, and also to be the first given out.
The Savers Badge
Given out to people who put their lives in danger to save other troops, similar to The Purple Heart medal from the U.S.A. They get presented with a plaque in Memorial Park in Base Skyline and the medal, which is presented by the leader.
Medal of Honour
Given out to all military men who extend their service and keep fighting for honour and dignity. All people from the Specialist Unit 0 all have this one. It is presented by the highest ranks in the military.
Final Medal
Give out to all troops who participated in the war against The Insurgents or helped take down the Trollger. It was presented by the heads of military for most of the troops, and it is one of the most common medals a soldier in this group can have. It is also given out to some other people in other groups.
Other Honour Badges
Other honour badges, related to firefighting, policing, and saving lives are also given out, but these are in smaller numbers.
Bases and Outposts - Colonies
All of these are owned by the entire group of The Backroom Colonists, but only the colonies use these ones as of right now, due to the distance away. Also, as of right now, these colonial and main group outpost and bases aren't linked by communications.
Colonies
By Colonies in this term, its groups that still are part of the group, but have made a thriving community in some levels, that have started to make outposts themselves.
The Glitched Settlers
This colony plans to make and live in the Glitched Backrooms. There are 9 levels in the glitched backrooms, all of them being extremely tough to settle in, due to increased amounts of entities. They also plan to expand to glitched areas of normal levels to help people and to kill entities. They are also planning to go into glitched levels.
The Guidances Corp
This colony plans to live in many different levels, especially harder levels, and to guide people in those levels. They also are planning to get some bases in the Main 9 soon.
Deadzone Division
This colony plans to live in deadzone exclusive levels, and to publish more information about them. They also are setting up a few bases currently in levels of Survival Difficulty 5.
The Fora Foundation
This colony plans to live in more safer areas, and to try and find new stuff. They also are in to activities that many people did before they came to The Backrooms, like painting and baking. The colony also wants to expand the Backroom Colonists influences and also includes many famous governors and previous leaders to run them. They are currently planning out which levels to make an outpost on.
The Backroomians
Consisting of remnants from the official group, the Backroom Colonists have approved them to be a colony of the Backroom Colonists after Incident 9. They are now also known as The Roomian Survivors.
The Outlandish Outlasters
Consisting of remnants from the Desceased group, the Backroom Colonists have approved them to be a colony of the Backroom Colonists after Incident 10. They are now also known as The Outlandish Survivors. They currently control all. the Backposts, and are very secretive.
The FHUAP
Consisting of the actual group, the Backroom Colonists made them a colony, and it is shared between the P.E.A and The Backroom Colonists group. They are the biggest colonial group, and have came around due to a war with them.
The Amber Colony
Consisting of the actual group, the Backroom Colonists made them a colony, and their outposts are shared also between the P.E.A and the group. They are also one of the groups that have been made a colony, making it significant in terms of development.
Bases
These bases are often used by the colonies, being big and easy to access, or important in terms of logistics or politics. Also, since there is multiple colonies, the colony it is often used by is in the description.
Base ١
Base ١, is a relatively small base, but has around 5 people usually stationed there. It has stocks of almond water, cashew water, almond spray and regular water. This base is owned by The Glitched Settlers.
Base ٢
Base ٢, is also a relatively small base, but has around 10 people usually being stationed there. This base has medkits, almond water, cashew water, some types of guns and almond spray. This base is owned by The Glitched Settlers.
Base ٤
Base ٤, is a larger base then the last two, has around 20 people stationed there, and has medkits, guns, cashew and almond water, heat vision goggles and canned food. This base is owned by The Glitched Settlers.
Base ٧
Base ٧, is also a relatively small base, usually not being manned, except for the occasional couple people. This base has medkits, almond water bottles, food and flashlights. This base is owned by The Glitched Settlers.
Base Junglia
Base Junglia, is a relatively small base, manned by around 25 people. It is situated in one of the smaller skyscrapers in Level 2015, and the base will be willing to trade services or certain items for almond water, and vice-versa. They also have sleeping areas for wanderers. This base is owned by The Guidance Corps.
Base Skyland
Base Skyland, is a relatively small base, manned by around 20 people. It is situated in the safe zone in Level 998, and the base also trades and helps people. This base is also used for a linking point between this base and some other of the outposts and bases of the main group. This base is owned by The Guidance Corps.
Base Dangercity
Base Dangercity, is also a small base, being manned by around 30 people. It is situated in one of the towns in Level 441, and the base is to help people and to be a residential area for some people. This base is owned by The Guidance Corps.
Base Lurkar
Base Lurkar, is also a small base, but it is manned by the whole colony group of The Fora Foundation currently, and it is situated on Level 1. It is temporarily used to gather resources and get ready for tons of building.
Base New Dahl
Base New Dahl, is also a small base, but it is manned by the whole colony group of The Deadzone Division currently, and it is situated on Level Insecure. It is temporarily used to gather resources and also to cure partygoers.
Base Malt
Base Malt, also a small base, is the capital base of the entire of The Backroomians Colony Group, and it is situated on Level 4. It is used for supplying and stocking, and communication.
Base Empara
Base Empara, also a significant base in the Backroomians Colony Group, is situated on Level 0. It is used for communication and some residential.
Base Aat
Base Empara, also a significant base in the Backroomians Colony Group, is situated on Level 1. It is used for residential and is where most of the Backroomian Forces are stationed during their off period.
Outposts
These are often used by the colonies, but in lesser extent. This can because you can't stay on the level permanently, or that they aren't important as much. Also, since there is multiple colonies, the colony it is often used by is in the description.
Outpost ٠
This outpost is a relatively small outpost, that is never a permanent settlement due to the fact that you can't stay on this level for, (usually) more then 4 days, . It is a small area that is relatively fortified with stocks of almond water and regular water as of currently. This outpost is owned by The Glitched Settlers.
Outpost ٣
This outpost is a relatively small outpost, that is not either permanently manned due to the fact that it is extremely dangerous, and the fact that no light sources work. It is relatively fortified with stocks of almond water, and flashlights, even though they do not work on this level. This outpost is owned by The Glitched Settlers.
Outpost Amber
This outpost is a relatively small outpost, that is manned by the people of the previous group, Camp Amber. It remains a giant trading point, and is located in one of the many exit ways to Level 1, and is on Level 0. It is owned by The Amber Colony
Outpost Amberty
This outpost is relatively small and unmanned, and it is used for general safety and storage. It is owned by The Amber Colony.
Outpost Classic Hotel
This outpost is a relatively small and unmanned, and it used for transportation and small amounts of trading. It is owned by The Amber Colony.
Outpost Office Space
This outpost is a relatively small outpost, and is nearby Base Dalt of The Backroomians. It is meant for storing supplies and being a nice place to go to for safety. It also trades often with The Backroomians. Mostly though, it's for communication and emergency reasons. This outpost is owned by The Guidance Corps.
Outpost City of 11s
This outpost is a relatively small outpost, and is nearby Base Skyline of The Main Group. It is meant for emergencies and easy communication and joining between the two. This outpost is owned by The Guidance Corps.
Outpost Darkways
This outpost is a relatively small outpost, situated on Level 166, and is used to gather supplies related to building, and to stock on Cashew Water. This outpost is owned by The Backroomians.
Outpost Bunkerways
This outpost is a relatively small outpost, situated on Level 1398, and is used to gather supplies, and this outpost contains the biggest stock of Almond Water in the entire colonial possession, so it is used for that reason a lot. This outpost is owned by The Backroomians.
Outpost B2-X4
This outpost is a relatively small outpost, situated on Level 3495, and is used for training of The Backroomian Forces. This outpost is owned by The Backroomians.
Outpost Regular Homing
This outpost is a relatively small outpost, situated on Level 827, and is to gather general supplies. This outpost is owned by The Backroomians.
Outpost Fallout
This outpost is one of the most powerful in the entire colony collection, and it controls thousands of nukes, and nearly the entire supply of colonial weapons. It also has a train system and some cafeterias and meeting areas. This outpost is owned by The FHUAP.
Outpost Dragon-Masters
This outpost is one of the biggest in the FHUAP, and is to control dragons, tame them, and for other purposes, like transportation. This outpost is owned by The FHUAP.
Outpost FHUAP City
Located in one of the neighbouring cities to The Backroom Colonists on Level 1045, it is for residential purposes, and is often guarded by The Backroom Colonists, although, due to the residents living there, it is extremely self sufficient. This outpost is owned by The FHUAP.
Outpost Elmoria
Located near the entrance to the Void on Level 363, it is to secure it, making sure no one goes through. It also interacts with the other groups, and also is supplied by The Backroom Colonists. This outpost is owned by The FHUAP.
Bases and Outposts - Main Group
All of these are owned by the entire group of The Backroom Colonists, but only the main group actually uses it, as the colonies usually stay inside their own built bases.
Bases
The Backroom Colonists have set up a few bases, this list is usually reserved for the biggest or most notable places in the group, in terms of construction feats, logistics or other things.
Some bases also have multiple towns and city bases, are can be extremely big, so some are also referred to as cities and towns.
Base Almond
Formerly Base Dalt
Base Almond is situated in Level 4 and is the biggest of their bases and outposts. The population can range from 1250 to 2000 main residents depending on the number of wanderers nearby the base, although, the peak was 4250. Here they have a variety of equipment, whether from construction or luxury types of stuff, food stocks, and supplies in general that can self-suffice the inhabitants and members for a few months at a time, which all comes from different levels of The Backrooms. They also have constant communication with a few other main bases and outposts through a communication center with up to 25 people there, which a bit away from their actual base. This base is more than willing to help you out and even has services that are like real life. They are open to trade with any of their supplies too. Base Almond has also recently got an upgrade, with a smeltery area, advanced armouries, and more being added with the surplus of supplies the base has. This base used to be named after the establishers' town after being moved to The Backrooms but currently is named after the surplus of Almond Water they can receive. This is also the group's capital base. Due to Incident 9, there has also been extensions to the base, with it being extremely armed and secured, and for the remainder of the Backroomians to reside there temporarily, although, they recently are trying to find a new place to make an outpost.
Base Mahogany
Base Mahogany is situated in Level 0 and is similar in size to Almond. The population can range from 50 to 600 depending on the number of people stationed there, but their peak was around 3460. This base was mostly used to trade but got switched over to the stocking of items. Base Mahogany is known for the stocking of types of water, and currently has Almond Water, Cashew Water, Sugarata Water, Water, and Cloud Water. In lesser amounts, it possesses also Neon Water, Super Almond Water, and Hyper Almond Water. They also have recently started stocking up on medical and construction supplies for possible outpost construction. This base was named after an argument in the group of how "Mahogany", was spelled. They later decided the spelling used was correct and used it as their base name.
Base Cali
Base Cali is situated in Level 4 and is similar to Base Almond, and also is used often by the group. The population can range from 100 to 300 people depending on wanderers staying over, but also had a peak of around 6250. In this base, they stock water and building materials, but also they have luxury products, like cushions being stored there too. This base is used mostly for communication between the other bases and to also help build bases and spread out their members in Level 4. They also have a communication centre off their main base and has around 10 people at there at one time. The base is often secured and more neutral then the other bases, but are mostly willing to trade and let wanderers live and use their facilities there. Recently, it also became a meeting place and is where some governors and some of the leaders have lived, making it really touristy at some times of the year. The origin of the name isn't known, although many people have rumoured it to be a town name or a shortened down state/county name. It recently got upgraded, with more surveillance, and security, making it extremely armed in case of invasion. Also, it is one of the places in the group where you can easily get crates or phones of the group.
Base FaroEarth
Base FaroEarth is situated on Level 4009, and consists of multiple towns around the North and South Pole, including some islands, and has a population of around 36,000 all together. This is mostly run by the M.E.G, and often does trades and deals with the other territories. They also have an extremely high amount of supplies, and also an extreme amount of technology at the base. Despite this, only a few members are actually overseeing the towns, and most of these towns are small settlements, except the ones below.
Capital City - Frozo -
This has all modern services, and is mostly research and military based, having around 12,500 people living in it, around a half being scientists or M.E.G/Backroom Forces Military Personnel.
City - Northia -
This has all modern services, and is mostly for residential and housing M.E.G members, having around 5,000 people living in it.
Town - Martm -
This has most modern services, and is for residential means, having around 2,350 people living in it.
Town - Depps -
This has most modern services, and is used for research and semi-residential. It has around 400 people stationed at it.
Other Settlements - 17 Other Settlements -
Mostly, the other settlements are really tiny, with barely reliable basic services across the main path. The only ones that aren't are just smaller versions of the towns and cities. The total populations of these settlements are 4,600, with the biggest one, Nuka, having 610, and only 4 are connected to the main cities and towns by main road systems.
Base Last Lives
Base Last Lives is situated on Level ²³, and is for residential, military, storage and interacting means. It currently has one main capital city area, with many futuristic aspects and services. Currently, the population can range a lot, from 2,000 to 7,000, and it is the first with a fully completed travel system, featuring bullet trains, tube systems and way, way more. It also has stocks of many backroom supplies, and also interacts with the other groups on this level.
Base Flickers
Base Flickers is situated in Level 1 and is a small base. The population can range from 25 to 350 depending on the number of people stationed there, but it had a peak of around 450. This base was mostly used to interact with The Orderly Republic and The Biologists, but it later got changed into a place to do most trading. This base is usually stationed by people who had humour, so most social media, like Reddit and Fandom, is used at Base Flickers for the average member, as the public wifi was pretty reliable. The base was named after how everyone got so annoyed by the flickering lights. Cause what the heck. It recently got upgraded with more means of staying in this level for longer, better connection for everyone to use, and tons of storage. Which raised the population by a lot. There is also sleeping quarters here too, so it technically has a somewhat permanent population. It is currently the biggest fandom base of the group, with around 77% people in this base using the fandom.
Base Skyline
Base Skyline, (formerly Outpost Skyline), is situated in Level 11 and is a relatively small base. The base currently stocks things available at mass quantities in Level 11, from night vision goggles to general food. This base is used often to move people between other outposts and bases. While this base is super important and also used often, it remains with a low population due to threats posed by some other groups, events and more. While the events and other things pose a giant risk to make the level uninhabitable, the base is relatively fine still and is working normally. The population has also rapidly increased, causing many stuff to be built as of recently like armouries, gardens and more to be made inside the base. Due to more security issues, machine guns have now been added. Also, Base Skyline is where the Memorial Garden is, where all war heroes and medal winners have their name, and it is the most common place for people's medals to be given.
Base Latin City
Base Latin City, also called Base Bogota is situated in Level 1045 and is one of the bigger bases of the Backroom Colonists. Consisting of 25,000 residents, (but only a few hundred major residents), who try to attempt to live as much of a normal life as possible. Although they do share experiences and talk with entities at this level. They are open to new residents and enjoy one of the best living conditions in the whole Backroom Colonists group. Any member seeking residence must be a member or be on a mission, as there is a limited amount of rooms they can occupy. This base has constant communication to all other bases and is pretty relaxed in general. This base was named after the theme of the level being a Latin American City. As of recently, due to The Church of Tiana attacks, the base has moved to the city of Bogota, and has been upgraded, now having a few armouries, better equipment and storage off it, and more homes.
Capital City - Bogota -
Contains multiple city square areas, that are secure and heavily guarded. There are giant areas in the middle for markets, and even a small shopping district and more has been made. It has a total population of around 7,000, (537 being major).
Other Settlements - 2 Other Settlements -
The other two settlements are mostly small colonies inside of other city areas, featuring barely any citizens. Both of them have a few major residents, but they aren't really significant.
Base Backroom Developers
Base Backroom Developers is situated in The Dev Room, and its single purpose is to make more levels and entities, with approval by other groups. It is also used as a transportation area, and meeting area, but apart from that, it is not really used for much. With the Backrooms Limited Development Act, development from the bases on this level is only limited to creating levels, creating entities, and summoning only a selection of items or teleporting if you do have a rank.
Base Grand Green
Base Grand Green is situated on Level 311 and consists of multiple cities and townships, This base consists of around a main residents of The Backroom Colonists. The group have taken multiple areas for cities to be made. With all of them having modern services, and some of them even to the point of having underground metros, police forces, monuments and telecommunications. Below are the biggest cities and towns.
Capital City - Darwin - Safezone
This has all modern services, with more like transportation, advanced sewage systems, zoning laws, courts and more, and has around 15,000 people living in it.
City - Arst - Safezone
This has most modern services, with tons of other features, and has around 7,500 people living in it.
City - Scarb - Safezone
This has most modern services, with tons of other features, and has around 4,500 people living in it.
Town - Marshall - Highway
This has most modern services, with tons of other features, and has around 1,500 people living in it.
Town - Sampia - Salt Swamp
This has most modern services, with tons of other features, and has around 1,120 people living in it.
Fort - Rushmore - Mountain Edge
This is a military fort, with most modern services, with some other features, and has around 1,000 guards living in it.
Town - Tata - Highway
This has a few modern services, with some other features, and has around 720 people living in it.
Village - Fija - Mountain Edge
This has a few modern services, and has around 400 people living in it.
Settlement - Port Stan - Highway
This is mostly used as a trading hub, and only has working water and electricity, and has around 50 people living in it at one time.
Other Settlements - 3 Other Settlements - Mountain Edge, Highway
These are mostly other settlements made by either people wanting to found their own settlements, or just small restock stations on the road. The total populations of these are around 120 people, and only one of them is connected formally to the other villages and cities.
Base Futuro
Base Futuro is situated on Level 2627 and compromises of many cities on planets, through 4 star systems. The total population is around a few million, and due to all the supplies and the easiness, they have got similar structures and luxuries to The Frontrooms, but with more futurism. They also are willing to trade and accept people, run nearly every service possible, do tons of developments and more. While this base is extremely futuristic, it still can't shuttle most supplies as of right now, and still needs to expand further.
System Juno
Currently the biggest, and most futuristic. It was also the first one actually colonised, and is mostly used for production.
System Afran
Named after the first leader, it is used for residential needs, and is extremely futuristic too.
System Almond
The smallest star system. All the planets on this one are known to contain one of the biggest stocks of almond water.
System Staria
Used for residential needs too, extremely futuristic and is also used to shuttle supplies.
Base Cebu
Base Cebu is situated on Level 2540, and compromises of a few towns that have been built up. The towns here house around 7,200 people, and they live in very great conditions due to this levels circumstances. While they are independent from the actual group, this base has one of the highest concentration of members, as it is extremely nice.
Capital City - Cebu
Controls most of the supplies, storage and military for the whole presence on the level. They have around 4,600 people living in this city. This city is also built up more like a market town, with tons of markets and stores in a central area. This city also even has one of the most popular schools in the actual group.
City - Mara
Controls a decent share of the. supplies, and controls most of the almond water supply for the whole presence on the level. They have around 1,900 people living in this city. This city is built more like a village.
Settlement - Honolu
Made by a few people from the capital city, and it's just a small settlement, around 25 miles north from Cebu. They have around 200 people living in this settlement.
Other Settlements - 6 Other Settlements
Around 6 other settlements has around 600 population, and are pretty far away from the other cities and settlements. They usually are just a few buildings, loosely connected. Only 2 of these actually have trade, and only 1 is connected by a path to the others.
Base Mine Raiders
Base Mine Raiders is situated on Level 1248.1, and compromises of a city, shaped in a way of Minecraft. The base contains many cities, and areas that include many iconic Frontrooms buildings and more. The group here have mostly become independent, but people do come to assess the situation. They are willing to trade Minecraft resources for Backrooms resources through any bases of The Backroom Colonists.
City - New York
Made by most of the members here, it is a big recreation of New York. It is the biggest by far, and is actually simulates real life. Although, it is still not close to being completed.
City - Oasis
Made by people who didn't want to go make the New York City, these people made a giant city that's extremely defended. Although, it still needs to be completed.
Town - Phil
This was the first settlement to be made, and is mostly just giant wheat and carrot fields. They've got most admenities related to Minecraft, and even a stock of elytra and netherite, but it is quiet on most days.
Other Settlements - 5 Other Settlements -
These were made by people who didn't want to join. a city, and mostly are just small, village-like areas that are very basic. The biggest, Moners, has a population of only 400.
Main Outposts
These are the outposts that are not as big as bases and are less manned by actual members. Usually because of their distance, usefulness, or other means.
Outpost Subcade
Outpost Subcade is situated in Level 3999, and is a pretty decent sized outpost. It compromises off a row of cafes and areas people work at and trade at. Some people are also stationed near the base, helping others out finding their way to possible exit points. They also sometimes go to Singularity Point Base 1 to trade.
Outpost Lacking
Outpost Lacking is situated in Level 2 and was small base, but now is an outpost. Due to entity attacks and incidents, the outpost got abandoned and even destroyed at one point of time. Despite that, it has now mostly been restored, with around 50 armed guards now residing at the outpost. This outpost mostly is a military outpost, with military related armouries, meeting rooms and more recently being added to the outpost. There has also been expansions and now it holds food, almond water, cashew water and flashlights, which they will trade for other stuff.
Outpost Ctrl
Outpost Ctrl is situated on Level 15 and used to be an outpost before being scrapped and destroyed by the group due to Incident 1. Now, it has been restored due to one of the projects and has around 45 people in it at one time. Compared to the original ideas of the outpost, this one has severely been upgraded with surveillance equipment in a 3 mile radius around the base, supplies, and sleeping areas. They are located in an X shape area, with a corridor leading to the X shape area coming from the right, so it is relatively likely stumbling upon that shape could mean it is the outpost.
Outpost Farm Fields
Outpost Farm Fields is located in Level -23, and consists of around 30 people. They have got armouries, markets and storage places that people can use or rent out for occasions. They also are friendly and are open to trade or people living in the renovated barns that have been changed to sleeping areas. In this outpost is also a mini park, with some trees that have been planted, where ceremonies take place.
Outpost Elmore
Outpost Elmore is located in Level 363's neighborhood and consists of 20 people with 5 houses owned by themselves, used for research and to live a "normal" life on this level. Also they have permission to go to the school there as a Communication Center for one of their bases scattered in the backrooms, they get the food from the "Joyful Burgers" restaurant.
Outpost Deluxity
Outpost Deluxity is located in Level 13, and consists of mostly people from the group occupying deluxe or royal rooms. It is supposed to mostly be a resting point for travellers, as the group also rents out some standard rooms for some people to use. It is also used often as a linking point for later levels, or going back down to Level 11.
Outpost Barren
Outpost Barren is situated in Level 6. The population is usually 25 people, except they don't stay for long, as the outpost transports these people to later levels. The base was mostly used as a linking hub between the latter of the Main 9, however, due to risks, it rarely has a permanent population. This base currently is used for the same purpose, and to help wanderers who got lost. They have constant communication with Base Almond, but the switch to keep info flowing between them is rarely turned on. This outpost was named after how Level 6 was decently barren. Comedy. Recently, the base got upgraded with now better lighting systems, tons of almond water and more wanderers being stationed there, from only a few to the 25 it is today.
Outpost Dicities
Outpost Dicities is situated on Level 184, and consists of one of the biggest residential areas in the group, containing usually hundreds of thousands. There are multiple cities, being in the rainbow, neon and sci-fi areas. They have an extreme amount of supplies, and it is pretty much the home centre of everything. While it is very luxurious and futuristic for the inhabitants, no known members actually live here, as they mostly live in older outposts or bases, among other things. This outpost is also not a base due to the fact it is relatively far away and how connections are relatively weak.
Outpost Gumb
Outpost Gumb is situated in Level 188 and is an extremely small outpost. It is only populated by 2 dedicated members of the community. The base's sole purpose is to help vulnerable wanderers who enter Level 188 with a small number of resources and advice. The base although is functional and has communications to Base Skylines and Base Almond, but is known to cut off.
Outpost Tanter
Outpost Tanter is situated on Level 3, and is mostly used for storage, training and transportation. It is usually populated, but people don't stay in this outpost for too long. They have constant communication with the other outposts, and there are military barracks and a strategic headquarters room in the outpost. Although, the longest time someone has known to be in that outpost has been 17 days, so it is mostly used as a pitstop.
Outpost Infinity
Outpost Infinity is situated in Level 3008 and is classified as a small outpost. The population is although is the highest at around 350. This outpost though was created by someone walking into an IKEA store from Outpost Skyline and got accidentally stuck there. The outpost was made by travelers who were stuck and eventually joined. Recently a communications fixture has been established somehow, allowing this base to talk to all other bases easily. This base is currently to help out anyone stuck at this Level and to stock on defibrillators and food. This outpost is also the first outpost that seems to be related to SCP lore.
Outpost Falt
Made by the person who discovered this level, they made an outpost at a town called Falt at Level 2421. This outpost is usually the place where The Backroom Colonists usually hold meetings or stockpiles of either canned food or resources from Level 11 and Level 4. It has a population of around 40, but it can rise or decrease if the group holds meetings. This outpost is stationed around 47,000 miles away from the beginning of the road as confirmed by road signs. The outpost has constant communication with Base Skyline and Base Almond. This outpost has recently got upgraded with now walls surrounding the place, a communication centre off the main site being established, nearby bunkers and residences, and cars that have been fuelled, for more research to be done. Even a small farm has been set up near the outpost. This outpost was also used as the signing point for The Partygoer Safety Project, and the main meeting room for most wars.
Outpost Segridad
Outpost Segridad, also referred to as Outpost Limiti, is situated in Level 888, is one of the biggest places in the entire Backroom Colonists group. They stock tons and tons of different supplies and have most modern-day services ready at their fingertips. While the population can range from hundreds to tens of thousands in their multiple bases, they have at least a permanent membership of 200 at all the bases. At the different bases, they are open to trading and are very friendly, sometimes giving stuff for free. They also use this outpost as a recruiting platform and more. This outpost got its name after the translation of its meaning, "Safety."
Outpost HiSurburbia
Outpost HiSurburbia is situated on Level 986, and is used for residential purposes. The group owns around 17 streets, all secured and with multiple services up and running, and also there is plenty of jobs. In one of the streets, there are stocks of certain stuff, armouries, bunkers, and in others, there are hotels, restaurants and cafes, and many other luxury things. In one of the streets, it's been transformed into a park of the outpost, where people can gather round, and more.
Outpost Animations
Outpost Animations is situated on Level 94, and is used for research on the level, from its properties to the animations that roam around at nighttime in this level. While it is a small outpost, it is not open to trading, mostly neutral and very armed. It is also expanding, currently taking over some houses for residential needs on the level.
Outpost Almond Factories
Outpost Almond Factories is situated on Level 520, and is one of the major stockpiles and control centres of almond water in the entire group, along with the colonies. They allow people to use the almond water and rent out smaller production lines of almond water. Currently, they sell 100ml, 200ml, 250ml and 1l almond water bottles from the factories. There was a 50ml version, but it was scrapped.
Outpost SymCity
Outpost SymCity is situated on Level 1011, and is used for residential means, and to gain more medicinal products for the entire group. It currently owns a few square miles of land. At the outpost, they are friendly and are open for trading. They reside in some tall brick buildings, with the group's flag on them, if you ever want to find them. They also run some cafes and pharmacies on this level, as it is open to visitors and even has a market season. Although, it might be an issue to have a permanent population here, due to the events.
Outpost Vapor
Outpost Vapor is situated on Level 514, and is used for residential means too. The outpost also helps people who are stuck there to get out if they wish, supplies stuff and helps keep stuff up and running. Mostly, it is just a chill outpost. They are also one of the biggest exporters of sodas in this group.
Outpost Ocean Guides
Outpost Ocean Guides is situated on Level 7, and is to do research on the level. It has many sea exploration related equipment, and is staffed by elite troops and researchers alike. You can't stay there over night, due to the risks, or trade with them there, as they only have a decent amount of supplies that rarely gets restocked.
Outpost Cave Situator
Outpost Cave Situator is situated on Level 8, and is to gain materials, and is the final outpost that has been made for the Main Nine. It is currently the only known group to do so. Anyways, it has 30 so guards and helps people get out the level.
Other Outposts
Mainly for all other outposts that are either unmanned, not really recognized, or used. These outposts will at least fall into one of these categories.
Outpost Parking
Made by a person who stumbled upon this level, he got in contact with this group to make this outpost. It usually is used as a storage area that is very quiet, making it relaxing, and it is usually not manned. This outpost was named how it resembled an underground parking lot. It's also where some racks containing uncommon drinks, like alcohol or apple juice. As of recently, the outpost got upgraded with better storing racks, a bunker and quarters area, an armoury, and also it extending right next to the elevator. This outpost is situated on Level 63.
Outpost FuturePark
Made by a wanderer who later helped out with this group, they started setting up this outpost on Level 1207 at the boundary of Stages 1 and 2. It is relatively habitable and has stocks of almond water for anyone who made it that far. As of recently, the outpost got upgraded with some buildings being installed for protection and communication, and it has now drone equipment and surveillance equipment in them.
Outpost CaldLibrary
Made by a member named Cald who seen this level and got some friends to help him construct it. It is near the first stage of the level and is used for the wifi in the office and quickly going back to earlier sublevels. As of recently, the outpost got upgraded with some new lighting, some new books and more, that wanderers can, if they wish, borrow or stay in to have a nice read in. This outpost is on Level 244.
Outpost Plethora
Made by 9 members who got lost exploring Level 0 and entered Level 444. The base is set up near a computer and is mostly used for researching the dangerous level and testing the almond water. They teamed up with The Backroom Colonists. The computer at this level is normally used for researching while being connected to the att_highspeed165irl connection, but they usually don't do it for long as Smilers attempt to hunt them down while using it. This outpost was named as a joke after the plethora of entities found at this level.
Outpost Copacat
Outpost Copacat is situated on Level 1.23, and is to store certain supplies, most notably, components for radiators and phones, and to incinerate some stuff that can easily be brought over.
Outpost Stockage
Outpost Stockage is situated on Level 3009, and is used to gather supplies, most notably food, garnishes, sauces and beverages from the level. It also has equipment and machines present to package and preserve food.
Outpost Devillish
Made by a few members, armed by hundreds of the Backroom Forces, this outpost on Level 666 consists of two, separate outposts. One around 3.1 miles in and the other being around 11.4 miles in. These are to prepare for the later areas of this level. They are extremely armed and have around 35 so residents guarding the outposts at all times, with more available to rush in. They also use this outpost to interact with the P.E.A and getting to other levels.
Outpost Dark Suburbia
Made by an unknown member of the group and a few wanderers once stumbling into Level 1060. This was made due to how it is safe and the ability to meet up with major groups a few levels away. The base is manned by, at most, a few wanderers and a member and contains stocks of almond water and a communication area to talk back to Base Mahogany or Base Almond. This outpost was named after the actual level's premise.
Outpost Smilereria
Made by wanderers who associated with the group and arranged some of the group members to help make a base there. Due to the safety, it was approved and it is relatively self-sufficient but with the risk of being removed by Partygoers. The base is manned by the 12 wanderers who had made it and have constant communication with Base Dalt or Base Mahogany. The level was named after the appearance of a pizzeria, like Chuck E Cheese, and the fact non-hostile smilers roamed this level. This outpost is on Level 3998.
Outpost Sewer Rats
Made by wanderers on Level 34 who asked approval from the group to make an outpost, they mostly do scientific experiments and bottle the poisonous almond water in attempts to purify it. This base got damaged during Incident 2, although, with some members coming over to this outpost, they've upgraded it now, and now it contains more reliable lighting and equipment that produces light for people to use.
Outpost Fields
Outpost Fields was made by a few explorers and soldiers from this group on Level 10 after a conflict with The Partygoers. The total land claimed was 16.9%, but they admit only 6.7% was actually secure, and in that resides this outpost. It is used to store wheat in attempts for more food creation and has a permanent population of at least a few soldiers defending. This outpost was the first to actually have farming set up, and to be a relatively self sufficient outpost, despite the Partygoers.
Outpost Lounges
Outpost Lounges was made by both members and volunteers at Outpost Fields and Outpost Lacking which founded the base on Level 283 nearly almost on accident, and eventually met up at The Lounge and made an outpost to stock up on the foods there. It is used for the same reason still but also for traveling to Level 0 and 1 with the supplies. All personnel here are armed however due to entities and to make sure supplies aren't stolen.
Outpost Vibers
Formerly Outpost Karters
Outpost Vibers is situated in Level 177 and is a small outpost. The population is usually stagnant and around 5, and usually consist of children who get put off here to play around and get supervised by the staff. They get restocked food whenever they can and are usually there for multiple days at a time. They are relatively friendly but aren't able to do trading and are mostly there to just play around. This outpost was named after the Karts they seen in this play area, but now it's named after those chill vibes. Recently, it got upgraded with some custom laser tag guns and speakers that anyone is available to use, and an adult is now present at all times, after all, you got to keep them kids safe.
Outpost Snack Town
Formerly Outpost Snackers
Outpost Snack Town is situated in The Snackrooms, (Level 6.5). The population is unknown and mostly consists of people who help stock and move stuff to other bases from The Snackrooms. They can also be seen trading and helping out staff clean up sometimes. They are mostly neutral. This outpost was named after the Snackrooms actual name. This outpost got upgraded with more food stocks, cleaning equipment and more.
Outpost RaspFields
Volunteer Members at Level 1012, made the outpost and let The Backroom Colonists have it for their own use. The volunteer members are usually the only ones there and staff the whole place. They are known to hoard raspberries and raspberry drinks at the outpost.
Outpost Marbles
Outpost Marbles is situated at Level -10, and is a small outpost. This outpost was made to expand into the negative levels of The Backrooms and to gain resources that could be useful for the bases of the group. The people stationed there became permanent stationaries and now reside on the bottom floor of the place and are open for trading. A recent expansion of the outpost has it to be the first outpost to house partygoers, having them housed in a bit of the outpost, and there is now more stocks of certain supplies at the outpost.
Outpost Cyber Skyline
Formerly Outpost Cyber City
Situated on Level 202, this outpost is fairly big with 350 people likely to be there at one time. This outpost was made for residents of the group to live, and to access Level 0. They reside in a skyscraper and a collection of buildings near a mono yellow skyscraper. Recently, more technology, fortifications, and even small restaurants have been installed inside the area that the group owns, for a more higher-class experience for the residents stationed there.
Outpost Andreas
Situated on Level 1992, this outpost is fairly big, with a few hundred people , and is used for residential purposes among some of the major residents in the group. At the area, they even have internet set up and a postal service.
Outpost Metlan
Situated on Level 784, this outpost is relatively average sized, containing around 36 people. They mostly trade almond water variants and equipment that they are able to get by themselves. So far, this outpost has been relatively self-sufficient, so not much activity goes on, and only basic communication fixtures have been added.
Outpost Steelforms
Situated on Level 1205, this base was made to gather cloud water and do general research for this level. It is although, quite small and for times even abandoned. Currently, the platform is expanding and being fortified.
Outpost Tiny Town
Outpost Tiny Town is on Level 686 and is used to gather up members and use the wifi they have on that level. But recently, it is being renovated to store guns, grenades and police/army related stuff, and also now holds loads of keycards and crates.
Outpost Shady Sands
Outpost Shady Sands is on Level 716 and consists of a few hundred people. They currently make settlements to harbour people who got lost here from the materials in this level and materials transported from other levels and they make roads that connect these settlements up. They are attempting to make vehicles and possibly quarries for sandstone to get more materials for settlements.
Outpost Gardianary
Outpost Gardianary is on Level 927 and is used for recruitment and storage of certain equipment based on this level. It also has constant communication with certain communication centres. Recently, markets for rare items are held at this outpost, with hundreds flocking to this small outpost to buy some stuff, making it extremely busy during the week or so the markets are up.
Outpost Wired
Outpost Wired is on Level -183, and is to gather wires and to store spare parts and stuff, and store spare equipment. They also use this outpost as a communication post for the M.E.G and for The Backroom Robotics.
Outpost MallHall
Outpost MallHall is situated on Level -46, and they have taken the outpost there to include bit of strip that includes a few clothing stores, food stores, medicine stores and a toy store. It is planned for this outpost to soon expand and possibly to become a sort of colony of many outposts on this level. This outpost also stocks stuff in the stores and pillars so the stores don't just collapse.
Outpost Dealership
Outpost Dealership is on Level 711 and is used as an outpost simply because it's one of the only levels which has a round loop between Level 11. The outpost although mostly has stocks of certain food and almond water inside it. Also, too many people prank call this outpost about my cars extended warranty, so that's why there is limited communication there.
Outpost Amethysiac
Outpost Amethysiac is on Level 777.1 and is currently to try and get to The Promised Land. Apart from that, the outpost here consists of multiple luxurious resting rooms, which are meant mostly for people to stay for a few hours before continuing on their journeys.
Outpost Many Offices
Outpost Many Offices is situated on Level 119 and is used to stock certain supplies that are found readily in the level, like janitorial equipment, food and printers. It also has communication at all times too, which is readily available, and also wifi is often used in this level too.
Outpost Grethe
Outpost Grethe is situated on Level 980, and consists of a palace, with 4 floors, surrounded by some other buildings. Currently, the people that are stationed there are building it up. The outpost is mostly used as a luxury chill out place, although, they have another goal, of mapping out the first 70km from the start of the level.
Outpost Workshop
Outpost Workshop is situated on Level 338, and is mostly used to stock certain supplies that are common, like Flashlights, Bags of Light, The Mirror of Dreams and Almond Water.
Outpost Catacombs
Outpost Catacombs is situated on Level -99, and is mostly to help explorers of this level, through securing them, and handing out almond water and emergency crates. They also do exploration missions themselves, kill hostile entities and construct bridges.
Outpost Gravel Roads
Outpost Gravel Roads is situated on Level 523, and is mostly a small settlement some people live in, and for supplies to be docked if there is no other place to put it. It also is very secured. Currently, cars are being constructed in hopes of possibly making a bigger outpost easier.
Outpost Baltone Town
Outpost Baltone Town is situated on Level -11, and is used to trade, do research, recruit and gain plenty of stuff from the level, like chairs, plant pots and more. They are friendly and are willing to trade.
Outpost Bitfarms
Outpost Bitfarms is situated on Level 558, and is used to restore bitcoin farms, interact with The P.E.A and to agree on stuff. It is also one of the places where crates are given and it has recently become the place where chess tournaments and debating has been decided to take place.
Outpost Masr
Outpost Masr is situated on Level 423, and is used to gather supplies and to house some residents. They're also planning to take control of most of this level.
Outpost Lockers
Outpost Lockers is situated on Level 192, and is used to gather clothing, trade almond water and recruit. The few people that are there currently are setting up better storage and sleeping situations, as of right now.
Outpost Flightling
Outpost Flightling is situated on Level 36, and is used to transport people back to lower levels, and to store Almond Water. The people that are there currently are also taking over a restaurant to also use as an outpost extension, too.
Outpost Convenience
Outpost Convenience is situated on Level 98, and is used to gather resources from the level, most notably, ham and bacon, and also to store almond water on the plenty of shelves that are available.
Outpost FridHid
Outpost Fridhid is situated on Level 1346, and is used to gain research and store supplies. It also has communication fixtures and is extremely armed.
Outpost Chand
Outpost Chand is situated on Level 106, and is currently used as a dining area and auction area for elite members of the group. The occassional average member or two comes to trade, but it is relatively quiet and calm.
Outpost Pinewood
Outpost Pinewood is situated on Level 2701238957109..., and is currently used for expedition missions, with a recent one, Expedition 1B, reaching 77 kilometres from spawn. The outpost is controlled by 3 expedition teams, just a tiny bit of the spawn area, with each expedition team having 12 people. The outpost is relatively armed, and contains a lot of food and water stock. Also in the outposts possession, are numerous camps that string out to around 15 kilometres from the spawning area, for supplies once they are going out.
Outpost Treefia
Outpost Treefia is situated on Level 2701238957109..., and was built for trading on the level, and is inside the spawn area. It is used mostly for relaxation, storage and trading, and is where the backup expedition teams, the expedition teams locater, camp builders and guards usually are. It also has a stock of Firesalt and Flashlights for expedition teams.
Outpost Officelays
Outpost Officelays is situated on Level 948, and is currently used to interact with the other colonies in this level. It also sells supplies and more, and the group uses this outpost as a major recruiting platform.
Outpost Murtia
Outpost Murtia is situated on Level 147, and is used to gather more sources of food, as they grow some of the plants in the level, and also are the only outpost in the Backrooms currently to have stocks of Almond Spray.
Outpost Chaos Arbys
Outpost Chaos Arbys is situated on Level 375, and is to do research on the events, chairs and groups on this level, and to do trading and recruiting. It also provides a great surplus of fast food to other levels and outposts.
Outpost Factorised Settlement
Outpost Factorised Settlement is situated on Level 23, and is to do research, communicate, and also to store certain stuff. Currently, the outpost has an armoury, gardening area, almond and cashew water stocks, a sleeping quarters and communication centre, making it a really sophisticated outposts.
Outpost Helpa
Outpost Helpa is situated on Level 120,000 and is to help people survive on this level. They have giant stocks of almond water and guns to make exiting this level a whole lot easier.
Outpost Divened
Outpost Divened is situated on The Dangerous Place to train forces and to interact with the O7. It is also where the Specialist Unit 0 and other regiments get stationed before they get stationed at Fort Finley.
Outpost Fun Time
Outpost Fun Time is situated on Level Fun, and is to do research and cure partygoers, help lost wanderers and more. Although, they are extremely far away from any locations people may spawn in, and the base has to be extremely guarded, with the threat it might fall at any moment. This outpost is mostly abandoned, and while it is still being runned, all the partygoers and main equipment were moved to Outpost XFun Time.
Outpost XFun Time
Outpost XFun Time is situated on Level Fun 2.0, and is to house partygoers and cure them, help lost wanderers get out or stay, and also more. It is set up extremely similar to Outpost Fun Time, but it had to moved due to partygoers moving.
Outpost Trainatic
Outpost Trainatic is situated on Level 361, and is to do research on this level. The outpost has a goal also, to make a train line of around 100 kilometres in the sector it is in by restoring trains and making stations.
Outpost Laby
Outpost Laby is situated on Level 1932, and is a major dining hotspot among residents and wanderers, as they have a whole section of the upper mall for restaurants and cafes, that are known to serve extremely good food, and even backroom specials.
Outpost School Time
Outpost School Time is situated on Level 557, and is a small trading hotspot, one of the only outposts to give out carrier phones and crates, and used mostly for fast transportation.
Outpost Nursara
Outpost Nursara is situated on Level 658, and is a small trading hotspot, to donate stuff to other groups and wanderers, and used mostly for fast transportation.
Outpost Homeliast
Outpost Homeliast is situated on Level 3375, and it is only stationed by people who don't leave this level. In this outpost, Wi-Fi is able to be accessed, and tons of food stuff and water. It is estimated around 37 people are living at this outpost permanently. It is also used to donate stuff to other groups and wanderers.
Outpost DokiOki
Outpost DokiOki is situated on The Outside, and is to do research, make the level more habitable and expand around the Dokirooms. It is extremely armed, due to threats posed by the entities, and fortified.
Outpost GamingCent
Outpost GamingCent is situated on Level 9087, and is to mostly chill. It is set up in a few gaming rooms, where the people at the outpost play, (most notably), Roblox, Minecraft, Terraria, Half Life and Among Us.
Outpost Aqua World
Outpost Aqua World is situated on Level 43, and is to mostly research about the marine life there. But, the outpost also has a section with restored rides and a cafeteria or two that are working, so it's a minor hotspot in the level.
Outpost 😳
Outpost 😳 is situated on Level SUS and is to help people do their crewmate tasks to escape. This is also one of the ways they get to other outposts that they've planned or made.
Outpost Segments
Outpost Segments is situated on Level 106, and is to trade with groups there, and do research and delve deeper into the level as a whole. Although, this outpost is extremely independent, but still friendly to the group or anyone, for that matter. They also do hand outs of almond water, and on occasion, food and flashlights, to anyone.
Outpost Zeroed
Outpost Zeroed is situated on Level 69420, and is simply to interact with The P.E.A outpost stationed on this level, and store drugs and hyper almond water. Sometimes, it is used for transportation, but due to the method of entry, it is usually under-manned.
Outpost Lental
Outpost Lental is situated on Level 947, and is to do research, trade and to use exit points for quicker travel. They also have Level 0 Mold, I guess. It also allows morse contact with certain M.E.G. groups, and give insight on a few specific levels. See: Log 147.
Outpost Plyhouse
Outpost Plyhouse is situated on Level 554, and is mostly as a storage for weapons and food, and an emergency sleeping quarters area for some citizens. It also is known to help other outposts and colonies that are also on the level, as some people from the other colonies and outposts are now residing in the outpost, and they are also open for trading.
Outpost Reddist Rooms
Outpost Reddist Rooms is situated on Level 503, and is mostly to trade, cure partygoers, and for means of transportation. They also have a meeting room at the outpost, and they reside mostly on Floor 9, but there highest was 106.
Outpost DarkMall
Outpost DarkMall is situated on Level 400, and is one of the few places in the level with running electricity. Here, they do research on certain objects in The Backrooms, and it is mostly used as a restock point when travelling up the levels.
Outpost Delta Library
Outpost Delta Library is situated on Level -0.00, and is to gather tons of resources, and is usually a relaxation spot too, for people wanting to read their own books. It is also a small trading hotspot.
Outpost Meaven
Outpost Meaven is situated on Level 1203, and the outpost controls a section of the mall, having restaurants and stores selling things from all over The Backrooms. Whether that be themed dishes, to tablets and medicine. It is often a hotspot amongst residents of the group, with thousands flocking at certain times of the year to buy stuff.
Outpost Fort Flowers
Outpost Fort Flowers is situated on Level 286, and is one of the few places in the level with friendly partygoers residing. As they are one of the only places in the group with a partygoer curing station and an area for partygoers to reside, it's pretty big.
Outpost Poolia
Outpost Poolia is situated on Level -33, and is mostly a chill out zone. With the clean up crews, custom lights installed, scents installed, and the pool being heated, it is usually a popular spot to go in this level. There is even a sort of floating bar area that sells some drinks. The group is currently expanding it.
Outpost Suspension
Outpost Suspension is situated on Level 2057, and is simply to help people on this level, restock getting to further levels, and also to record activity on this level.
Outpost Observatorial
Outpost Observatorial, also known as Outpost Fountana is situated on Level 1057, and is to transport people back to lower levels. They also control a lot of stock and have many things from other outposts and bases they are willing to trade.
Outpost Domo
Outpost Domo is situated on Level 222, and is used as a tertiary communication outpost, and the main one for alternate groups, and is also used for the internet connection.
Outpost Storaged Possibilities
Outpost Storage Possibilities is situated on Level -987, and is used as a safe place, due to the easy methods of entry, and it is also one of biggest storage areas in the entire group, making it one of the biggest outposts too, with around 250 stationed at it at all times. Although, only the same people usually stay there.
Outpost Mano
Outpost Mano is situated on Level -998, and is used to trade with people on the level, get more resources and to possibly neutralise the level. Currently, it is the biggest storage of hot drinks in the group too.
Outpost Azurity
Outpost Azurity is situated on Level 1026, and is to run residential and medical needs for people on the level. It also does research about the entities, and also interacts with other outposts and colonies in the green zone. They also have vehicles for driving around, and this is one of the most common place ceremonies take place in the group. The outpost also has many stocks of almond water, wood and coal.
Outpost Calto
Outpost Calto is situated on Level 500, and is made to interact with P.E.A and attempt to restore the food so it is somewhat edible. The group also do research there, about the food and other things. The outpost is very stocked, due to the fact of people having to wait long periods of time to exit this level.
Outpost Hotelia
Outpost Hotelia is situated on Level -18, and is mostly for people to have a break from the chaotic life in the backrooms. The people in this outpost have free ability to use many facilities, like restaurants, hot tubs, arcades and gyms. They are planning to make a separate area in the hotel to make a steam room.
Outpost Dog Denver
Outpost Dog Denver is situated on Level -400, and is for research. They also are clearing the entities in this level, and interacting with the M.E.G research outpost on this level.
Outpost Dream Mines
Outpost Dream Mines is situated on Level 808, and is made to gather ores to enhance equipment, find new ores and as a place of punishment. The jail area is a mile or two away from the actual outpost, and is occupied by guards and prisoners. The prisoners here are treated fine, but have to do some mining for a maximum punishment time of 10 days.
Outpost Infini Maze
Outpost Infini Maze is situated on Level 555, and is mostly to do research and also as a safe area for some people. It is really small, and is not usually manned. They also have a storage area containing guns and almond spray.
Outpost Room Halls
Outpost Room Halls is situated on Level 246, and is mostly a small residential area and public trading area for the group. It's quite small, but has it's own separate expedition team at the outpost to dive deeper in the level.
Outpost Local Salon
Outpost Local Salon is situated on Level 790, and is mostly to do trading, collect supplies and interact with groups in this level. All people stationed in this level also have been barbers or stylists before.
Outpost Quaint
Outpost Quaint is situated on Level -81, and is mostly there to make your time waiting for death as comfortable as possible. Due to the fact that nobody can survive in this level, it is not really structured that much, fun fact, since everyone dies on this level, it is not manned except for one or two people who serve their last moments alive. Although, at this outpost, there is a book to write your name and a last message With Wi-Fi also in the level, it is mostly used to communicate to their loved ones before death, and to try and find an exit.
Outpost Laserstalgia
Outpost Laserstalgia is situated on Level 698, and is mostly there for people to have fun playing laser tag. At the outpost, they provide laser guns of all kinds, and also food and drinks, making this similar to Outpost Vibers. They've even sectioned off a private area for people to play laser tag in if they want to just play with their friends.
Outpost Vaults
Outpost Vaults is situated on Level 428, and is mostly used by residents of other outposts to store stuff. It is also often used to travel to other, storage related outposts on other levels, and the collective area can have a lot of people, as the level is connected, both by entrance and exit, to Level 11.
Outpost Colors
Outpost Colors is situated on Level 262, and is to do research. They also have a separate museum area, which contains many old remnants and artefacts of the groups past, and even some things from other groups. They are also willing to trade and friendly, having tours open most of the time.
Outpost Dimkart
Outpost Dimkart is situated on Level 203, and is to do trade, and is one of the outposts that has wifi. Which makes it relatively popular for going to. It also gives out food and hot chocolate.
Outpost Terminal Shock
Outpost Terminal Shock is situated on Level 462, and is to trade and research. Also for expansion, like usual. The outpost has a small storage area, with a few buildings set up to sleep and markets to trade. There is around 35 people stationed at the outpost at one time.
Outpost Generic Concord
Outpost Generic Concord is situated on Level 4.7, and is mostly used by a limited amount of people as a shelter area from Level 4. The outpost is relatively small, being more like a camp, but it is planned to be expanded soon.
Outpost Winter Forest
Outpost Winter Forest is situated on Level -364, and is mostly to serve as a safe haven on the level. They currently control an area, that has an underground hotel, cafes and supply shops. They are guarded by turrets that automatically seek entities.
Outpost Invart
Outpost Invart is situated on Level 885, and is to do research and for expansion. Also, it is used to store supplies, as the group are planning outposts near that level. It is also used for the Wi-Fi, as many levels around this have insufficient Wi-Fi.
Outpost Hyper Corridors
Outpost Hyper Corridors is situated on Level 1235, and is to gather the different supplies on this level. Most notably, hyper almond water and godly crates. They also trade empty crates and phones to use for emergency crates for other people.
Outpost Platrain
Outpost Platrain is situated on Level 1296, and is used to travel around the Backrooms a lot quicker. It is also used for supply gathering and trading. The outpost is just not one outpost, but numerous outposts that consist of some parts of The Underground, The Ground and The Platforms.
Outpost Cinder Tunnels
Outpost Cinder Tunnels is situated on Level 290, and is meant for travel, storage and trading. They are in the 290-2 section, and often explore that area for new stuff. The outpost is not usually manned, and is restocked every week or so.
Outpost Purple Homes
Outpost Purple Homes is situated on Level 1050, and is meant for recovery of personnel that accidentally no clipped in Level 4, or for people moving to other outposts. It is located near a basement door, allowing easy access to exits, and it is fortified.
Outpost Shady Offices
Outpost Shady Offices is situated on Level 257, and is meant for travel and trading. It's only manned by a few people, and it is barely armed. They also have stocks of flashlights too for exploring. This outpost is the only outpost on this level to actually have a sustained light source, too.
Outpost Blurro
Outpost Blurro is situated on Level 2^64, and is meant for attempted travel to The Promised Land, it is currently armed by around 12 armed guards, and waiting for an expedition to happen.
Outpost Chaos Tunnels
Outpost Chaos Tunnels is situated on Level 954, and is meant for gathering resources, and is mostly used as a hideout for certain members. The base is extremely armed, but still willing to trade.
Outpost Finley
Outpost Finley, usually referred to as Fort Fin is situated on Level 11, and is where all of the Specialist Unit 0 units are held. What is known about the outpost is that they're extremely advanced, living in a somewhat castle with modern technology, and they've got turrets and more set up on their outpost, with escape tunnels, bunkers, armouries and more at their outpost. This outpost is only used by Specialist Unit 0, some commanders, the leader of the group and an occassional resupplier.
Outpost Devormall
Outpost Devormall, usually separated to Devor Mall, is situated on Level 1003, and it seems to be a heavy trading hotspot for many wanderers, with markets being formed inside some of the abandoned stores. Also, it has Wi-Fi, which is usually rare for levels in this area.
Backposts
Backposts are a type of outposts that are used in case of emergencies. All of the below are secretive, and are meant in case of a total collapse of the group. These Backposts are currently all held and owned by the Outlandish Outlasters colony group.
Outpost Danta
Outpost Danta is the most well known of the Backposts, and is likely situated in one of the Main Nine. It has around an estimated 1,250 people stationed at it, and mostly consists of a giant sleeping quarters with kitchen, recreational, job site and more. It is extremely armed, and very secretive.
Outpost Blam
Outpost Blam îs pretty well known, as of a recent leak throughout the group, and is it believed to be in one of the first fifty levels. It has an estimated 500 people stationed at it, and it consists of mostly recreational, workout and communication features. It is extremely armed too, and is the first one known to have a likely stable wi-fi connection.
Outpost Aant
Outpost Aant is also known pretty well, and it is believed to be also in one of the first fifty levels. It has an estimated 500 people stationed at it, and seems to be for equipment, and more. It is also suspected there are nuclear capabilities held at this outpost too.
Outpost Lart
Outpost Lart is known to be in Cluster I, and is extremely to Outpost Danta, with just bare survival features and the capacity of 1,250 people.
Outpost Obort
Outpost Orbort is very secretive, and is assumed to be a military outpost. A leak has confirmed that this has the capacity of 5,000 people, and is more armed then the others, but that is it. It also is likely to be in a Cluster I level.
Communication Centres
These only include the major ones, and not the ones inside a base.
Centre Almond
With 25 people usually stationed there at one time, it is the biggest communication centre, and is at Level 4. It's the only one to communicate with all other bases. It is fortified and no resources are held there.
Centre Cali
With 10 people usually stationed there at one time, and is at Level 4 this centre it is fortified and that there are no resources are held there.
Centre Skyline
With around 5 people usually stationed there at one time, this centre is fortified and holds a few resources and is on Level 11. This centre is extremely secured due to the threats posed by other groups on the level.
Centre Alumni
A small communication center that isn't really manned has been set up in the school of Level 363 to communicate with other bases and to request certain supplies.
Centre Falt
A small communication centre is at Outpost Falt to communicate meetings and information about them on Level 2421 and it holds the largest amount of supplies of all communication centres and around 10 people.
Centre Faro
Multiple communication centres, often referred to as the above title, communicate to all other bases and outposts about attacks on Level 4009, and also holds some stock. It has around 10 people who reside in it.
These bases and outposts are allowed to be settled and defended/improved by Backroom Colonist Members. The description of each is just a copy paste from the original, just to note.
CANAZONE TRADING OPERATIONS
Base Erline
On Level 11, the Canazone Trading Operations have their capital base. There is around 1250 people in total here, and they stock tons of stuff, from survival equipment to guns. They also support out Outpost Gaeido with protection and also are willing to trade with anyone relatively friendly.
Base Pult
On Level 0, the Canazone Trading Operations have a base where around 50 or so of their members and permanently stationed. They are relatively armed, but are open for trading. They are centred near a staircase.
Base Lazuli
On Level 1, the Canazone Trading Operations normally use this base as a communication centre and to explore the level in general. At most, a hundred can be there. They are also relatively armed, but are sometimes open for trading. They are entered at a giant open space inside the actual level.
Base Mista
On Level 4, this base is their main non-capital base, and stores resources for the group and the majority of non-guard members are stationed. There, you can stay there for a few nights as a wanderer if they know you won't do any harm, and have some communications to other bases on this level, like Base Almond. They are centred near a staircase out of the level.
Outpost Gaeidio
This is an outpost on Level 11 that is mostly military focused, to transport and stock military related groups, protecting and communicating bases, and also accomodating guards. This outpost won't accept any visitors, as this outpost has to be secured at all times. The outpost has around 500 total people, from operations workers, to builders to guards.
Outpost Arstar
This is an outpost on Level 2 that is also mostly military focused, to transport materials and people between the different levels, and stocking almond water. This outpost is known to trade and accept people in, but they are extremely armed at the base. This outpost has 22 armed guards as of currently.
Split Off Groups
Backroomians
A relatively small backrooms colony group formed by Incident 1, and engaged with fighting in Incident 7. This split off group, despite bad relations in the past, might become a colony for the group. It although got destroyed in Incident 9.
Members
They have around 785 members at different outposts or bases, and usually control operations of the base or outpost or assist in controlling a certain department at bases or outposts. They are usually stationed in a rotor cycle between their stationed base/outpost and Base Almond/Cali in a two-week cycle. Veteran members can also try to become the leader of the group too or governors.
Enemies
Church of Tiana
The Church of Tiana was an old group that killed 23 members as revenge for a chaotic member trying to burn down one of their bases. After that incident, the P.E.A and some forces from this group managed to take the Church of Tiana down.
The Insurgency
The Insurgency is a group that aided the Trollgers in the Final Level war, and they hate most other groups. That's why the Backroom Colonists hate the Insurgency.
Cult of The Jimmy
Historical enemies due to the fact that there was an error on the database, that outraged the group.
Allies
The Canazone Trading Operations
All members of this group are allowed to use outpost and bases of each other, will help each other if attacked or provoked and both can attend meetings of each other.
The Rebuilders
The Rebuilders are a group in Level 11 that are allowed to use outposts and bases of each other, and they will help each other attack if they are provoked. They also can attend meetings. This group currently does not have a page about themselves.
P.E.A
The two groups allied due to their disliking towards the Church of Tiana, and are still formal allies, where they get to attend meetings and they are allowed to use the group's outposts.
Evergreen Federation
Before the P.E.A took over the group, it became an ally. Some Evergreen Federation members took refuge in Base Grand Green and the cities in the level controlled by the Backroom Colonists after the war.
The Juliett Survivors
The Juliett Survivors are a group that kind of split off from the P.E.A after the bombing of Base Juliett.
Incidents
There have been a few incidents in the group in its existence for 41 years. They are listed below.
Incident 1
The Backroomians Incident
Incident 1 caused a split in the group during its early stage, and members left to the now Backroomians, although they have similar objectives, they despise each other to this day, (although, due to Incident 9, this has changed). Due to this, tons of progress had been lost and many colonies and outposts were delayed, and one or two were canceled.
Incident 2
The Entities Incident
A number of people and entities attacked many different bases, leaving nearly all major bases and outposts damaged. It took 3 months to recover, and many wanderers left in search of a better group.
Incident 3
The Skyline Incident
Outpost Skyline was attacked by Trollgers and left the base in ruins. It took 2 months to repair, and they were constantly under threat of more attacks at their main bases. Wanderers at Outpost Skyline mostly left, until the renovation occurred making it into Base Skyline.
Incident 4
The Cult Incident
The Cult of the Jimmy, a split-off group from this, achieved their goal and now Jimmy became far more powerful. After that incident, a huge blast wave formed and injured many wanderers at Base Dalt and Base Flickers. This activity by the group left a few killed.
Incident 5
The Partygoers Incident
The Backroom Colonists tried to settle in Level 10, but a full-blown fight involving the Partygoers and the explorers happened. This slightly blipped the population but a small amount of Level 10 was taken back from them. But heavy casualties were inflicted against the explorers, causing the current outpost on Level 10 to be very weak.
Incident 6
The Virus Incident
A virus infected people that were settled in Outpost Tiny Town and Outpost Dark Surburbia, and it killed some wanderers and 1 member. Fortunately, the group along with allies found a cure.
Incident 7
The Kidnapping Incident
The Church of Tiana kidnapped 23 members and massacred them in Level 11, which resulted in serious condemnation by several groups. While the member total was regained due to many experienced wanderers who were stationed, it was one of the worst incidents to date for the group.
Incident 8
The Perseus Incident [Level 11]
Perseus managed to escape from a M.E.G Base and also did chemical attacks over the entire Level 11, this caused mass fatalities and Base Skyline being abandoned for a couple hours, a few residents died and the Trollgers nearly took over the base. But it was able to be reclaimed.
Incident 9
The P.E.A Backroomians Incident
Due to the P.E.A wiping out the Backroomians, many members fled to the Backroom Colonists. This led to the entire of The Backroomians official group being destroyed. The remainder survivors now control the colony group, known as The Backroomians or The Roomian Survivors.
Incident 10
The Jimmy Incident
Due to the Cult of Jimmy not accepting The Backroom Colonists, they made an invincible one and made everyone leave the bases and outposts. All outpost and bases are now under jurisdiction of either the M.E.G, P.E.A, or shared colonies on certain levels, due to the nearly wiping out of the group.
After the P.E.A restored the outposts that got damaged, and most people came back, the group has been fully restored.
Discoveries
Diaries
There have been many diaries found, ranging from very short to decades long, containing an assortment of information about tons of stuff in The Backrooms. Currently, they're either held in a random outpost or base or, most likely, in Outpost Colours. One of them, owned by a person named "Daniel", covers the actual canon origins of the group, and ended in 2011. Although, the diary somehow has been lost and found, now containing information by the same person up to last month. It is speculated Daniel has current control and keeps writing stuff down, but it is unknown.
Prehistoric Artefacts
This includes early equipment, from both Back and Front Rooms, dinosaur and dragon bones from certain types of levels, and other things. It is currently held out Outpost Colours, although, it occasionally moves to other museums.
Neon Water
Neon Water, being extremely rare, has been kept by the group for storage purposes and for showing off and lending out. Recently, a whole 250ml of Neon Water in all different types of flavours. It's come to a point that you can actually taste a tiny bit of the neon water supply, as they have got a lot to resupply the museum-kept exhibits. Currently, it is in Outpost Colours.
Conflicts
These will include conflicts with other colonies or groups, and will not count entities like Partygoers. These also slightly kind as incidents but there would be too many.
Conflict #1 [Backroomians vs Backroom Colonists]
The Backroom Colonists found Base Malt and Base Malt Town and started attacking both bases, damaging their ability to communicate and gather up members to call emergency response. Some members from the Backroomians counter attacked, causing both main bases to be damaged.
Conflict #2 [Backroomians vs Backroom Colonists]
The Backroom Colonists found and located all of The Backroomians Outposts and mostly used the opportunity to destroy Base Aat. The Backroomians tried to form a counter-attack but mostly failed.
Conflict #3 [Church of Tiana vs Backroom Forces]
The Backroom Colonists and Backroomians, along with some other forces, had joined up to form a counter attack on to reclaim 11, and do some other stuff. While nothing much happened, it definitely was something that was fun.
Conflict #4 [P.E.A vs Backroomians]
The Backroomians, the split off group at the time, got absolutely wiped out once a sudden invasion of all the outposts came. The Backroomians were pretty screwed. For more information, go to Incident 9.
Conflict #5 [Backroom Forces/Other Groups vs Trollgers/Insurgents]
The Backroom Colonists, along with other groups and special characters fought a giant Trollgers and some insurgents. They helped out in the war a lot with new technologies and stuff, and contributed to the destruction of the Trade Trew base.
Conflict #6 [Backroom Forces/Other Groups vs Insurgents
The Backroom Forces, along with O7 assistance, took out The Insurgents on The Final Level and made it a safe haven.
Conflict #7 [Backroom Forces/P.E.A vs FHUAP]
The P.E.A and Backroom Forces wanted FHUAP as a colony, to help the group and get more outposts as a whole. The FHUAP surrendered, and now is a colony of The Backroom Colonists.
Acts
The Backrooms Limited Development Act
In this act, you can't make levels or entities without permission from other groups from places you can make stuff, like The Dev Room, and you can only summon a limited amount of items or set time in a limited amount of quantity or just for a set time period. Also, 10% of items summoned must be put out for possible donation.
Projects
The Radio Project
Completed
The group wanted a radio that people could listen to about level, group, entity news and more, just like a normal radio in The Frontrooms. By connecting to one of the following radio broadcasts, you can connect and listen to the Backroom Colonists Radio.
99.6 - BFM [Backrooms Frequency Modulation].
122.4 - BAM [Backrooms Amplitude Modulation].
77.6 - BSC [Backrooms Special Connections].
The Arms Disaster Project
Completed
Due to the threats by other groups and entities, the goal is to get everyone in the group able to be secured with guns, security and more in case of a disaster in stockpiles, and for everyone to only have them in the case of disaster. This also has been extended to the Canazone Trading Operations and Backroomians in case of disaster in those groups too.
The Emergency Carrier Project
Completed
Due to emergencies that might happen, you can now pick up a phone, that has almond water donation, medkit donation, or emergency crate donation. The phones can also tell you information about the level. The phone works by upon clicking any of the above, you get, then plugging it into a certain device, it will create what you chose. [5 Almond Water Bottles, 2 Medkits, 1 Emergency Crate]. But upon doing it, the phone can not be used for 48 hours and would need recharging. If you also chose the emergency crate, you must have either a regular crate or an empty emergency crate.
The Base Restoration Project
Completed
The group wanted to restore some outposts that have been lost. For now, the main two that were considered to be restored, Base Aat of The Backroomians and Outpost Ctrl of The Backroom Colonists have been restored.
The Luxury and Security Project
Completed
The group wants to increase luxury and security in outposts and bases, especially security in colonial bases and luxury in residential areas. This will include fortifications, guns, communications, electronics, general manufacturing, culinary expansions, more developments and some bits more in outposts and bases, mostly for the main group. It is currently implemented in all major bases and was a giant success on morale.
Adventure Project
Completed
The Adventure Project covered and supplied some things in case of colonisation, adventure or emergencies. There have been expansions to the phone to include an emergency location signal to it, and now, before going on a colonisation trip, you can redeem a crate that opens. You can get 35 rations, and the means to cook and prepare it, guns and ammo, the portable entertainment system and some more stuff. It works in the same way the Emergency Crates do.
Backpost Project
Completed
The Backposts Project, started around April in secret, covered to make around five backposts, emergency outposts that can be used in case the whole other group gets destroyed, and is relatively secret, have been made. They are extremely hostile and defended, and reside on unknown levels.
Partygoer Cure Project
In Progress
The group wants to cure and start to be less aggressive to partygoers, and now at Outpost Marbles and Fort Flowers are safe spots for Partygoers. They also give out cake and hold parties for partygoers every Friday on certain outposts for them. However, they still want to have a fighting presence against partygoers, in case of retaliation.
City Project
Completed
More cities in certain levels, like what happened to Base Grand Green, are likely going to happen to other major bases soon. Nothing much to say about this, except that it will improve living standards and military positioning.
Suggestions
If you want to declare war on this group, or are claiming an outpost back, simply state in The Talk, Comment Section or to SlopeTime directly, or if you are too lazy, edit it in as an incident or something.
I also take suggestions and comment on memes for the group, so yeah.
Origins
Backstory to the group. So, this group was actually supposed to be a group made by the M.E.G called the M.C.G, (Major Colonist Group) would off been the name, and it would off done a similar purpose to this. Although, it would be even more M.E.G orientated and participate in wars the M.E.G had. Just some fun origin story I threw out there. Below this, I made an actual origin story for the group in some spare time, so enjoy reading.
A group of people from a town managed to noclip into The Backrooms, and they encountered each other on Level 0, and founded the first outpost for the group, Outpost Dalt, which became Base Dalt. Around this time, many people joined, and they got the name Backroom Colonists, after all, they felt like colonists of the Backrooms. Around this time, the first version was published under this name, containing the first outposts and bases. After more flocked, more development had to be made. This later resulted in the group being championed, as one of the most biggest groups in the fandoms history.
Random Fun Trivia
- This page holds the 69,000th edit on this wiki.