What is an Entity Hazard?
An Entity Hazard is, true to its name, a ranking based on how much of a threat an entity poses to a Wanderer. They are used in entity entries to inform Wanderers about an entity's number, their habitat, and the hazards that one may faced when meeting with one of them.
Entity Hazards
This entity hazard is meant for entities that pose no threats to a wanderer. These entities are known for being harmless and sometimes even friendly.
Code in the Source Editor: {{Entity Class 0}}
An entity with this hazard class is used to describe non aggressive entities that may still injure Wanderers. This hazard applies for entities that can, accidentally, damage players in specific situations, such as when they are nearby, confused, etc.
Code in the Source Editor: {{Entity Class 1}}
This is where entities start becoming in fact aggressive. Entities with this hazard will attack Wanderers when provoked or damaged. These entities do not necessarily have to be weak in order to receive this classification.
Code in the Source Editor: {{Entity Class 2}}
Weak, although aggressive entities receive this hazard class. These entities will attempt to harm wanderers even if they do not pose a threat to them. The likelihood of dying or being seriously injured by these entities are low.
Code in the Source Editor: {{Entity Class 3}}
The average entity hazard; it is used to describe aggressive entities that may actually kill unprepared wanderers. Having basic tools and means of self-defence may decrease the casualties caused by these entities. This is the most common classification out there.
Code in the Source Editor: {{Entity Class 4}}
Here is where things start getting real. Encounters with these entities will usually not end well unless one is well equipped and prepared for trouble. These dangerous entities are not be messed around with.
Code in the Source Editor: {{Entity Class 5}}
Entities with this hazard class are to be avoided at all costs. They are extremely dangerous and life-threatening. They may even end up killing the most prepared M.E.G. researchers and other groups of people.
Code in the Source Editor: {{Entity Class 6}}
Mythical and anomalous entities which go beyond researchers have been able to explain are classified using this hazard class. These entities my vary from hypothetical entities that grant wishes and permanently modify wanderers to extremely grievous supernatural beings. Very few of these entities have been recorded, but all their manifestations just prove how fascinating the Backrooms can be.
Code in the Source Editor: {{Entity Class 7}}
Non-Standard Survival Difficulties
Entities that are capable of mutating or that are able to feature different characteristics based on habitats or biology fall under this class. It is important to research and know which type of entity you will end up facing before meeting up them.
Code in the Source Editor: {{Entity Class Variable}}
Author: Feitidede
Images: Designed by Feitidede; inspired by SkyCityXD3.