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How Does One Write A Good Level?

Perhaps you're here for the answer to this exact question.

As some general guidelines, each level should capture a certain feeling of the Backrooms, whether it be familiarity, nostalgia, fear, suspense, or surrealism. Such emotions are important to the experience and immersion of the Backrooms levels themselves. If you base your level off a real-life reference, such as a warehouse or a hospital, check for originality. The level should contain some abnormality or strangeness that distinguishes your level from a normal Frontrooms experience.

For example, read your draft over and ask yourself these questions:

  • Does it invoke familiarity, nostalgia, fear, suspense, or surrealism?
  • Can you identify why this level feels off-putting? What makes this a Backrooms level and not just a Frontrooms location?
  • Is the concept original and unique? Refrain from generic dark hallways and empty outside areas.
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