Contents
What is a Survival Difficulty?
A Survival Difficulty is, true to its name, a ranking based on how difficult it is for one to survive in a given level. They are used in level entries to warn Wanderers about the possible dangers a level poses, and the threats one should expect and prepare for when exploring it.
Standard Survival Difficulties
Survival Difficulty: Class 0
Safe
Secure
Devoid of Entities
This survival difficulty is meant for levels that are regarded as completely safe, with no entities or environmental hazards posed by the level whatsoever. One can expect to have an easy journey through a level with this difficulty, with no real dangers or threats along the way.
Survival Difficulty: Class 1
Safe
Secure
Minimal Entity Count
A level with this survival difficulty is regarded as mostly safe, with a few threats present. These threats can range from a minimal number of entities to the layout of a level being slightly difficult to survive in. Similar to Class 0, one should expect a relatively easy journey when traveling through levels with this difficulty.
Survival Difficulty: Class 2
Unsafe
Secure
Low Entity Count
Levels reaching this difficulty begin to be unsafe for a Wanderer to pass through, as various threats are present, such as entities or environmental hazards. One should expect a hard time exploring this level, and should come prepared with the necessary supplies.
Survival Difficulty: Class 3
Unsafe
Unsecure
Moderate Entity Count
Levels at this difficulty and higher begin to be genuinely dangerous for one to travel in. The term "Unsecure" is applied, meaning that a level is less well-mapped than others, has less information known about its overall layout, and that reality may be warped or altered within. One can expect multiple threats in a level with this difficulty, as there are various entities and/or hazards present. Proper supplies are always necessary in levels marked Class 3 and higher.
Survival Difficulty: Class 4
Unsafe
Unsecure
High Entity Count
Levels at this difficulty pose a serious challenge for survival. One should outright avoid levels marked Class 4 and higher, as they pose large threats to Wanderers. One can expect numerous entities and hazards in levels with this difficulty, and if the level is to be explored, proper supplies and weapons are certainly required for safety.
Survival Difficulty: Class 5
Unsafe
Unsecure
Entity Infestation
Levels marked with this survival difficulty are to be avoided at all costs. These levels pose extreme threats to any who explore them, as one will certainly come into serious danger. It can be expected that one will not survive in these levels at all without the proper equipment, weapons, and supplies. Class 5 also serves as the final of the "standard" survival difficulties.
Non-Standard Survival Difficulties
Survival Difficulty: Class Deadzone
Excessively Unsafe
No Security
Presence of Lethal Entities
Levels with this difficulty pose the ultimate threat in the Backrooms. One should not even consider exploring these levels, as whatever possibilities lay in them are certainly not worth the excessive risks to one's survival. Even with the proper equipment, one may only survive based on sheer luck, as countless entities and hazards are present. Avoid these levels at all costs.
Survival Difficulty: Class Undetermined
Mysterious Properties
Unknown Information
Undetermined Entity Count
This survival difficulty is meant for levels that have not been explored enough to attain the necessary information required to document them. These levels are usually very mysterious, with most information regarding them being unknown or undetermined. It is recommended to err on the side of caution by avoiding these levels, as unknown hazards may be present and unaccounted for.
Survival Difficulty: Variable
Varying Safety
Heavily Unstable
Diverse Entity Count
This survival difficulty is meant for levels with multiple areas of differing safety, with some being notably dangerous, and others being safer. One singular survival difficulty would not work to define a level of this nature, so a class of "Variable" is necessary.
Environmental Classes
Additionally, there are special "Environmental" variants of Survival Difficulties, applying to levels that are hazardous for reasons other than entities. They are listed below; no descriptions are given, as each Difficulty is somewhat self-explanatory.
Survival Difficulty: Class 1e - Environmental
Safe
Secure
Minimal Non-Entity Hazards
Survival Difficulty: Class 2e - Environmental
Unsafe
Secure
Low Non-Entity Hazards
Survival Difficulty: Class 3e - Environmental
Unsafe
Secure
Moderate Non-Entity Hazards
Survival Difficulty: Class 4e - Environmental
Unsafe
Secure
Many Non-Entity Hazards
Survival Difficulty: Class 5e - Environmental
Unsafe
Secure
Numerous Non-Entity Hazards
Optional Survival Difficulty Templates
Specially-designed templates have been created for each Survival Difficulty; these are optional, but do spice up a page quite nicely.
Code in the Source Editor: {{Class 0}}
Code in the Source Editor: {{Class 1}}
Code in the Source Editor: {{Class 2}}
Code in the Source Editor: {{Class 3}}
Code in the Source Editor: {{Class 4}}
Code in the Source Editor: {{Class 5}}
Code in the Source Editor: {{Class Deadzone}}
Code in the Source Editor: {{Class Undetermined}}
Code in the Source Editor: {{Class Variable}}
Code in the Source Editor: {{Class 1e}}
Code in the Source Editor: {{Class 2e}}
Code in the Source Editor: {{Class 3e}}
Code in the Source Editor: {{Class 4e}}
Code in the Source Editor: {{Class 5e}}
zh-hk:生存難度指南
As a final note, even though the survival difficulties listed in this page are formatted as sub-headings, they should be formatted as bolded headings on proper level entries.