M.E.G. Weaponry
M.E.G. Weaponry is a unique class of Weapons and advanced offensive technology utilized by the tactical and military devisions of the Major Explorer Group.
- 1 Overview
- 2 List of Known M.E.G.
Weaponry
- 2.1 Melee
- 2.2 Ranged
- 2.3 Throwing
- 3 Notes
The M.E.G. utilize a wide array of technology in their quest to better understand and make the Backrooms into a hospitable environment for all wanderers, this includes their in fighting off the hostile and often extremely powerful Entities that inhabit every corner of the infinite expanse of this sub-dimensional reality. The M.E.G. utilize powerful and high-tech weaponry to fend off entities and protect others, having created their own militarized task force, armed to the teeth in their specialized and often unique weap…
Grandma's House
Level #208 is the 209ᴛʜ level of the Backrooms.Level #208, aka Grandma's House, is a relatively-small level which was recently discovered in the Backrooms. It seems to only consist of small rooms and corridors that resemble circa 1980. Most of the time, it's complete darkness in this level, aside from small candles that appear in almost every room, which researchers assume were lit by Grandma, presumably to cover the pungent odor of mold and wetness all-throughout the level. Although, on random occasions, researchers discovered that a strong light source emerges through almost every window, door, or crack. Though we're unsure why this happens, it gives explorers and researchers alike the ability to see all throughout Level 208. Every step you…
Entity 128 (for greenlighting)
- 1 Description
- 2 Behaviors
- 2.1 Dormant State
- 2.2 Destructive State
- 3 Biology
- 4 Discovery
Entity 128 appears to be a species of predatory pylons, mainly staying dormant. Entity 128 instances are made up of unnaturally sturdy, durable stainless steel; being able to withstand multiple slightly above-average explosives. Entity 128 instance's metal beams are known to appear very well-maintained, always looking shiny and pristine. The electrical cables attached to Entity 128 instances appear to be actually useless, as Entity 128 instances appear to anomalously conduct power to near pylons; making instances mostly being better then regular pylons.
These entities appear to spontaneously harden an extreme amount when dying, cutting the ground when falling; and even going…
Lefel 0 (Joge)
Level 0 is the 1st lefel of the Baggroomz, and
the first lefel many engounder.
- 1 Tescripzhion
- 2 Endidies
- 3 Entrances and
Egzidz
- 3.1 Entranzez
- 3.2 Egzitz
Lefel 0 iz a seemingly invinide non-linear spaze, resembling the bagg roomz of a retail oudled. All rooms in Lefel 0 abbear uniform and zhare zubervizhial veachurez zuch az yellowed wallbaber, tamp carbeding, electrical oudleds, and inconsistently plazed vluorezcent lighting. Howefer, no dwo rooms within the lefel are idendigal.
The fluorescent lighding present in Lefel 0 hums at a conzdand freguenzy. This bussing is notably louder and more obzhruzive than ortinary vluorezcend lighdz, and eksaminazhion of the figzhurez to determine the zourze has been ingongluzife thuz far. Secontly, the zubztanze zaduradin…
Level -150.2
Level -150.2 is a sub-level of Level -150. It was created by accident when I used the Level Maker to create a level.
- 1 Description
- 2 Entities
- 2.1 Glowfolk
- 2.2 Facelings
- 2.3 Hounds
- 2.4 Jellywalkers
- 2.5 Partygoers
- 3 Colonies and Outposts
- 4 Entrances and
Exits
- 4.1 Entrances
- 4.2 Exits
Level -150.2 is a restaurant that resembles a Chick-fil-A restaurant from The Frontrooms. You can find Glowfolk eating food on tables. Facelings with the Level 11 effect can be seen running the restaurant. When one enters the level they will instantly smell all the food in the level. Unlike in Frontrooms restaurants, the smell never seems to fade away.
One of the few main entities in the level. They are usually seen eating at the tables in the restaurant.
This level has the Level 11 effect…
Leaving this Wiki
Wow. A lot has happened.
I'm keeping this short and simple as barely anyone might see this, but I'm leaving due to some reasons I stated on my profile. It's been fun creating wiki stuff for almost a year now, but thanks for letting me create and fuel my imagination with the Backroom Colonists and introducing me to your community.
Bye.
Leafy Pie
- 1 WARNING!
- 2 Leafy Pie
- 2.1 Compacting Oil
- 2.2 Foliage Crust
- 3 Benefits
- 4 Where to find
This page is a work in progress! It is currently in the very early stages of development, so stay tuned for more! This page is also to have images soon, so stay tuned for that too!
Leafy Pie is a item owned by Floral Inc., and allows buyers to bake their own pies using popular backrooms items! Leafy Pie is usually served warm, topped with sweet substances like honey or syrup. On it's own, it can be made in it's simplest form by taking around 4 tablespoons of flora from the backrooms and 3 cups of water and combining them inside the crust, then placing the combination of the mixture and crust into an oven at 400 degrees for around 50 minutes. After this, it is recomme…
Game Over (Just in case it gets deleted again)
Looks like you lost all three lives! You know what happens now.
- 1 Description
- 1.1 Event 1 | One Day
- 1.2 Event 2 | Three Days
- 1.3 Event 3 | One Week
- 1.4 Event 4 | Two Weeks
- 1.5 One Month
- 2 Colonies and Outposts
- 3 Entrances and
Exits
- 3.1 Entrances
- 3.2 Exits
Game Over is an enigmatic level created by the Entity 555 with a red eye. after it was destroyed twice by an unknown source. This is the LAST time we're recreating this. I mean, we have to put the ones who lost somewhere! When you enter this level, you will notice Entity 555 standing in front of you. How they look at you depends on how well you played their game. If you put time and effort into it, there's a higher chance of encountering an exit.
Game Over is a series of abandoned hallways that seem to lead nowhe…
Level 901 exploring
Hey guys,
I'm going to travel around inide here in level 901 and share all new things I explore here and/or on the levels page.
Bye ; )
level : "Alone House"
Safe
- 1 How to Enter
- 2 Description
- 3 Entites
- 4 Exits
Escape From Level : [?0 It's only way to get.
Level [?1 it's currently safe.Actullaly there's no entites enxcept of.... Faceling's. They are friendly and you can see in the hallway most of facelings.
Well You can see some diffrent doors but they look like you where arrived but the room its slightly whiter.And in every diffrent room you can see some almond water and some toys. Toys are rarely in rooms but if you will throw or drop toy it will gone.
Well there are just Faceling's that are here.
Way1
You can give 5-8 Almond waters to facelings (don't even try trick them bc every face ling will attack you)
Way2
You can throw 7 Toys to wall and it will teleport you to level
18.
Level 853 (for greenlighting)
WIP
Level 853 is the 854th level of the Backrooms.
Level 853 appears to be a extremely large, well-maintained modern school. The walls appear to be made of white, concrete bricks; painted red when lining the ceiling. The walls seem to have a dark rubber material lining the bottom of the walls, seeming to look like many other schools. There are grey, dull metal lockers lining many walls; in rows of twelve. The doors of Level 853 are black, comprised of metal elements.
Level 853 has a extremely special propetry, changing its appearance corresponding to the current visual appearance of regular schools during its time. There have been three documented instances, the current one consisting of a modern school, the second one being of a school during the…
Level REDACTED, UNCENSORED (Joke)
Level [REDACTED] is a level with inconsistent appearance, according to explorations and documents. Reports say it can range from a maze of rooms to an endless hallway. Level [REDACTED] is also referred to as the Downrooms.
- 1 Description
- 2 Entities
- 3 Entrances and
Exits
- 3.1 Entrances
- 3.2 Exits
- 4 Sub-Levels
- 4.1 Sub-Level 1
- 4.2 Sub-Level 2
- 4.3 Sub-Level 3
- 4.4 Sub-Level 4
- 4.5 Sub-Level 5
- 4.6 Sub-Level 6
- 4.7 Sub-Level 7
- 4.8 Sub-Level 8
- 4.9 Sub-Level 9
- 4.10 Sub-Level 10
- 4.11 Sub-Level 11
- 4.12 Sub-Level 12
- 4.13 Sub-Level 13
- 4.14 Sub-Level 14
- 4.15 Sub-Level 15
- 4.16 Sub-Level 16
- 4.17 Sub-Level 17
- 4.18 Sub-Level 18
- 4.19 Sub-Level 19
- 4.20 Sub-Level 20
- 4.21 Sub-Level 21
- 4.22 Sub-Level 22
- 4.23 Sub-Level 23
- 4.24 Sub-Level 24
Level [REDACTED] is a presumably infinite maze of yellow corridors and walls. The level is o…
Smol Existential problems
What about we add a new Survival Difficulty of a level?
Like:
Survial Difficulty: Class 6
> Unsafe
>Uninhabitable
>Entity Habitat
I think that would be cool right?
Object 47: Wisp Candle (Backup)
Wisp Candles are an "object" from the backrooms.
- 1 Full Description
- 1.1 Wisp Colors
- 2 Taking Care of your Wisp and it's needs
- 3 Where to find your own wisp
- 4 More to know
- 5 Gallery
- 6 Short Description
Wisp Candles are in a weird state, being neither an entity or an object. When normally approached, they appear to light themselves, and trying to light them will instead create a wisp. This wisp will look like a small human spirit, with 2 floating hands which it will hold its candle with. This wisp will follow you around, carrying the candle and providing lighting, as if you are its owner. And you are now! Wisp Candles are loyal, but can help others. Wisp candles need proper care in order to live (see the appropriate section below). This is not all these wi…
wip
https://backrooms.fandom.com/wiki/The_Death_Trigon_Canon 70
https://backrooms.fandom.com/wiki/The_Omni_Canon 60.
https://backrooms.fandom.com/wiki/Paradiserooms_Canon 25.
https://backrooms.fandom.com/wiki/Evolutionsverse 50.
https://backrooms.fandom.com/wiki/Collapsing_Worlds 35.
https://backrooms.fandom.com/wiki/The_Verse 30.
70.https://backrooms.fandom.com/wiki/The_Agent%27s_Canon 0.
The Forgotten Footage
Class : 3
In Level : Level [0
- 1 Do and Don't Do
- 1.1 Do
- 1.2 Don't
- 1.3 [1]
cut head for longer survive (when you cut forgotten footage head he will be slower)
Keep 16 studs distance.
Don't throw almond water it will become just faster
Don't shake arm (he will follow you as friendly but in next 1.2 Minutes he will become again not friendly and he will be 15% faster.)
Clover Tea
Clover Tea is an object found in the backrooms.
- 1 Disclaimers
- 2 Description
- 2.1 List of Compounds
- 2.2 Nutritional Facts
- 3 Where to find
- THIS PAGE IS A WORK IN PROGRESS! IT IS NOT READY, THUS WHY IT IS IN MY BLOG. IF YOU TOOK TIME TO READ THIS, THANKS FOR UNDERSTANDING :)
- This page is a half baked, poorly strung together pile of shit that i made in 40 minutes and dumped into the wiki. But hey, I'm just glad to have made something, even if it's the standard "OMG COOL FUNNY BACKROOMS JUICE ASKFLDSAKKFDAKSJGKSJDKGJSAKGASKHL" Type page. I am not good at changing anything besides basics, so some things are left really bad. That's ok, though, since this is a stub, And you're not going to try to report this page, are you ?
- If this page needs removed from certain…
Slashers (Blog)
Slashers are a rare but extremely dangerous class of Entity found in the Backrooms.
- 1 Description
- 2 Properties
- 3 M.E.G. Response
- 4 List of Known Slashers
- 5 Notes
Slashers are a breed of undead entities that take many forms but the two things they all share in common is their origins and omnigenocidal nature. Slashers were once wanderers who met their demise in the Backrooms with Devil’s Ambrosia in their bloodstreams, the accursed flower resurrecting them as mindless, undead killers with an unquenchable lust for blood.
Slashers kill indiscriminately and will pursue anything considered alive, this means Slashers will go after both Wanderers and Entities alike, the only beings they have been observed to not attack unless provoked to are Insanities and ot…
Fan-made Level "The Trap Reality"
- 1 How To Enter
- 2 Description
- 3 Entites
- 4 Weapons
- 5 exit's
Way 1
You need throw a item for smiler in lvl 1. It won't work in any diffrent level.You need throwed it before the smiler starting chasing you.
Way 2
Jump of level 188 from the window and no clip to this level. (7% that can happend)
Way 3
Find From Level The End Old Computer and go to the Floder "Deffinetly it's the end" and go click a video called "You was whole time in the reality.mp4" video has 20 seconds it will show nothing just void but in next seeing Forgotten Footage that come to camera and he kidnaps you to the this level.
Level ?]0 It's a level that you can see grass and a white house. you will felt beatiful odour. In day you will be safe.But in night you will be not safe beascue Forgotten Footage,S…
IN LOVING MEMORY OF THE ROBL9X INCIDENT
DO NOT BLOCK ME.
This is a very importantpage for trollge incidents. So much hard
work. I died because of noclipping so hard. I am now a dead trollge
incident.
Ok, have his info.
Item #: SCP-5215-JJX
Object Class: Apollyon+
Threat Level: Superblack
Special Containment Procedures: SCP-5215-JJX is to be contained at all times behind a blast door of clearance level 5 that leads to the containment area, and is in Site-32. Said containment area is a massive room with a 50 meter perimeter reinforced steel entity in the middle, having itself and tesla gates for protection charged at maximum power in order to contain the "beast" locked inside of its eternal prison. Reality anchors can be used too.Under no circumstance should any foundation personnel go in …
Super Weapons
Super Weapons are special weapons that Wanderers can craft to protect themselves against great threats within the Backrooms.
- 1 Description
- 2 Properties
- 3 Notable Levels with Blueprints
- 4 List of All Known Super
Weapons
- 4.1 Acid
- 4.2 Fire
- 4.3 Electrical
- 4.4 Ice
- 4.5 Water
- 4.6 Wind
- 4.7 Explosive
- 4.8 Energy
- 4.9 Ranged
- 4.10 Melee
- 4.11 Support
- 4.12 Ultimate
- 5 Notes
- 6 Gallery
Super Weapons are rare and powerful weapons that Wanderers can craft by finding Weapon Blueprints of a Super Weapon. Super Weapons are made by combining two objects together with Gold Tape. Super Weapons are often very powerful and thus, wielding one greatly increases a Wanderer’s chances of survival against hostile entities, wanderers and other threats. Each Super Weapon is unique in it’s strengths, qualities and…
egg
Egg
Level Egg Central
This level, created by Mean Water. this level is not cannon to the backrooms, just me playing around with my own imagination
Level Egg Central is a rather interesting level that takes place in a setting similar to Level 11, But with every building being solely skyscrapers of different sizes, shapes, and time periods. Each skyscraper can be very tall, wide, or contain features that may seem impossible. One skyscraper may be made of sticks and stones but have the strength of a skyscraper made of solely 18 foot long metal, or can have windows that behave as cameras that peer inside other levels, or even bend in a 90 degree angle in a seemingly random part of the skyscraper. Nearly anything that you can think of will be the …
How the experiment went:
The government tried to make a place with infinite space and capacity but something went wrong.
Instead of a place with infinite space and capacity, they made the Backrooms and me.
The first person no-clipped and fell into level 0. I was ready to attack and I did before my victim escaped me.
Good luck for others that no-clipped here.
1 AM A1W5Y H5R5
/COMMUNICATION TERMINATED/
made this cuz my computers lagging
Entity Number: 122
Habitat: Level 3 L
- 1 Description
- 2 Behaviors
- 3 Biology
- 4 Discovery
- 5 Additional Information (Optional)
[ENTITY DESCRIPTION]
[ENTITY PROPERTIES]
[ENTITY BEHAVIORS]
[ENTITY ATTACK METHODS (IF APPLICABLE)]
[METHODS OF SURVIVING THE ENTITY]
[ENTITY APPEARANCE]
[ENTITY FUNCTIONS]
[DESCRIBE WHEN/HOW ENTITY WAS DISCOVERED]
[ADDITIONAL DESCRIPTION]
the backrooms level 7410 "the unknown jungle"
there are 5 exits
- there is a hidden exit that leads you to the promised land
- drinking the water at the river to much will send you to level !
- noclipping here will send you to a random level
- trying to climb the wall will send you to level 2251
- this level may lead you to level fun but its rarely happens since partygoers are extremally on this level
guys how do i take shower in the backrooms
i dont wanna be smelly n dirty how do i shower lol
also need advice on peeing
level cronch (joke) (backup)
Before getting started on making your level, it is recommended to
read this page as a guide for tone and writing style.
Crispson Wanderer is an entity that reside in Level CRONCH. The entity commonly seen with a sick ass drip then he bang yo mom while smoking a f
Level # is the [#+1][#Suffix] level of the
Backrooms.
- (Example: Level 0 is the 1st level of the Backrooms.)
Level ### (is/consists of/resembles/appears to be etc.) [VISUAL DESCRIPTION]
[SPECIAL PROPERTIES DESCRIPTION]
[ENTITY DESCRIPTIONS]
[FLUFF AND FINISHING DETAILS]
Fill in information about colonies and outposts. If colonies can't be created due to the danger or properties of a level, use: [Due to the nature of this level, colonies and outposts are unable to be established.]
- Colony Attribut…
Backrooms lore: object 0-1 :A note from AX*Error, full name unknown*
[1]Dear fellow wanders,
I am happy to inform you all that my search of level 0 for clues to the origin and past of the backrooms has some extraordinaire results. The photo attached to this post is apparently a note that through many test has been proven to date back more than one million years ago. I am currently trying to decipher the text which seems to be similar to a crude form of Greek. i will post the deciphered version when i get it.
Bye for now,
Alex
Calling (most) Wanderers!
My level, Level 9.9, is almost finished, all it needs is some finishing touches and extra details.
BUT, i wanted to call to your attention because my main problem is that i need more Entrances to my level.
the entrance sentence feels empty, so I'm calling people to edit my article to add entrances to my level and add exits to their level.
i hope at least someone sees it and adds to it :)
Level -44 (backup)
|body= Author: Author Username Here
Images:
Image
Title by image author is licensed under CC BY 2.0 (replace
with the image's Creative Commons policy, if
applicable).}}
If you feel ready to create your page, please refer to the Levels
box above to see which pages can be created; click on one of the
red links to get started, as red links represent pages you can
create. Please do not create levels absurdly high in number; try to
fill out the lower numbers first and go up from there.
zh-hk:關卡寫作指南
Fuck it, Brazilcore in the Backrooms
Are you pissed that everyone is "Dondaverse" this, "The Blancherooms" that? I present to you… BRAZILCORE. But you, , may ask:
"Gominho, what is BRAZILCORE?"
And I, Gominho, answer to you: everything Brazil-related in the Backrooms. Starting with:
- Level 234 — Literally Brazil in a nutshell (not literally in a
nutshell, more like a level,
dumbass). Everything that Brazil has mixed with slight liminal properties. I expanded this level to unnecessary amounts. Not my proudest creation by quality, but the best in my heart. - Level 1783 — Was part of the BRAZILCORE, until that fookin pastacat mod deleted it (jk pasta love you, we'll meet in the limmy crib)!
- Level -2022 — Also Brazil squeezed and mashed into a level. Unfortunately it's the southern part, but …
Level -25 (backup)
Level -25 is the 26th negative level of the Backrooms.
Level -25 is a space station where the walls hold the same yellow wallpaper as Level 0. It is unknown why this is there, but the walls are extremely fragile and there is commonly holes where you may get sucked into the black hole this place somehow revolves around.
This level, as stated before, revolves (somehow) around a black hole. M.E.G. has named this "black hole" BACROM-25. It is unknown if this is an entity, but for now it is classified as one as somehow this "space station" is able to orbit it.
There seems to be an infinite room full of space suits. They restock constantly. There is also a room filled with (normal) water and, somehow, a potato farm which still grows potatoes despite …
Almost done with my Backroom Sub-Level!
I've been working on a sub-level for level 9 and planned for it to be sub level 9.9.
I've been typing everything in a extension notes as a rough draft for it and have almost every done except for some entrances and exits, along with a new entity i made that i also have to make a page for.
since I'm new to making pages, could yall leave some tips for me?
Bug's Office Shop
Author's Note:
Hello there! This is a page I made for my OC Bug. who lives in the Backrooms (mainly on level 4, which is where their shop is located).
Also B = Backdollars / Backbucks
----
You find yourself out of breath, heaving as you slowly drag yourself through Level 4. You barely survived that hound attack, and your food rations ran out days ago. You don't even have enough strength to break a window and collect almond water, nor have you found any people in the last month. You're desperate for human contact.
Suddenly, you round a corner and, to your surprise, find a mishmash building compiled of blankets, office chairs, cardboard, and other knick knacks taped and stapled together, all attached to a concrete pole in the middle of an empty are…
Log 1
[ Begin Log]
I don't know where I am last thing I remember was getting ready for a winter camping trip early in he morning with my family tripping over my cat and now I'm here.....
...but where is here?
let's see what I've got...
a knife knapped from an agate, all three of my knives, my tomahawk, my hatchet, my muzzelloader rifle and all the ammo and stuff, my medkit, my wool blanket and blanket pin....
along with my three stupid cats damn you idiots.....
my 22 caliber rifle and all the ammo and stuff that's it no food no water none o' that I'm gonna fricking starve to death....
[End Log]
Some dumb level idea I came up with
- 1 Description
- 2 "Safe" area
- 3 The "mild" area
- 4 The danger area
- 5 T̵̡͕̥̮̟̄̈́̉̓̒̇̇̔̈́͠H̸̛̺͍̝͔̪͓̠̥͇̖͑̚͝È̵̢̜̦̹̕ ̴̤̀̋͑͌́͠P̴̨̡̙̲͚̱̻̣̤̗͂̀O̷̲͐͆̔̑̍͛̃͛́̕I̴̭̜̠̔̉̉́̎̌̐͘̕͝N̶̺̤̭̺͓̠̖̜̣̂̓͗͒͑̈́T̷̳̘͖̿ ̶̙̟̟̖̘̟͇̜͑͒̓̌͝͝Ọ̶̞̦̠̲̫̿F̸̧̪̥̱͍̲͒̑͌͋ ̷̢̯͖̝̪̏N̷̺̝̦͇͌͘͜Ơ̸̟͓͉͚̣̂̊͌̆̀̃͐̐ ̵̡̲̝͇̫̱̄̃͊͆̐͝R̶̳̣̮̤̒͛̄̎̉̎̚Ë̸͙̙͉̖̖̩̥̖͕́̏̈́͠ͅT̶͍̩͇͈̝̃̌̓̂U̴̩̣̘̳͇̰͘͜R̴̢͈͎͇͓̼̗͐́͌̐̏̂͘̚Ṇ̵͚̆̏̕
- 6 Documented Deaths
- 7 Documented Entities
- 8 Colonies and
Outposts
- 8.1 Outpost Fun =)
- 9 ENTRANCES AND
EXITS
- 9.1 ENTRANCES
- 9.2 EXITS
The Suspicious Laboratory is obviously a joke level and was an idea the creator had for a pretty long time. Despite it's name, it isn't filled to the brim with amogus references. Don't expect this to be a good level. No, it's thankfully not canon to the backrooms universe, nor do I want it to be.
This …
Skin-stealer encounter
I found a skin-stealer about a month ago. It looked weird. Here's what I wrote under the skin-stealer page:
"I was in the backrooms. Saw one. It wasn't doing anything. Just... sitting? I don't even know. Some parts of it were missing and I assumed it as dead. It didn't move and I didn't want to bother it. God knows what it was doing. I sure hope it was dead. Or maybe it was sleeping. I really don't know. I didn't snap a picture, but it looked similar to the one in the photo. Just weirder. Anyone got any ideas what in the hell was it doing?"
Then, someone by the name of Bruhbruhbruh6969hahahaa responded saying:
"Waiting for prey to get close I believe."
For about three weeks I finally found a way to contact real human beings, so I replied:
"@Bruhb…