Session 4
Day 13 : can’t sleep so I wandered off on level 11
day 14: walked through a checkered door and got teleported to a arcade
day 15: played games!
END OF SESSION
Level Tissue
This is NOT a joke. This is very serious!
- 1 Description
- 1.1 The Tissue Box
- 2 Entities
- 3 What now?
- 4 Recorded Experiences
- 5 Entrances and
Exits
- 5.1 Entrances
- 5.2 Exits
Level Tissue is a black endless white area with nothing but a tissue box on a stone pedestal. The tissue box, no matter what, is always completely full of tissues no matter what. Also every account of the experience of Level Tissue reveals that only one person is allowed in the level at a time.
The level is very quiet and makes absolutely no noise. The only noise that can sound in the level has to come from a traveler. Along with no sound there is also no weather. No objects can be found in this level, other than the tissue box. This level is considered one of the most safest levels in all of …
Session
Session 3
Day 11: IVE SHOULD NOT HAVE GOING IN THAT DOOR IT WAS THE WORSE THING I DONE
Day 11 part-2: finally rescued from a rescue team
Day 12: lazed in my hotel room not much could not sleep
END OF SESSION
Part 2 session 2
Day 7: walking in this strange building walking and walking and walking
day 8: same thing
day 9: same thing
day 10: finally something is level ???? Can’t read the broken door
END OF SESSION
Stuff i found in the backrooms
I found some unique stuff in this place i think she follows In my head.
day 1: fell off my chair and no-clipped to this place I’m so confused.
day 2: i looked around this place and there’s just repeated hallways its like a damn maze
day 3: found a door saying level one so i open it and I’m some place new!
day 4: ran from something that was smiling (smiler)
day 5: found a blue bird i gave it some my peanuts from my pocket and some almond water
day 5 part 2: i found a meg base i stayed away from it I want to be alone on this journey that blue bird is back its says its name is jerry
day 6: I guess I’m in a group call the Jerry’s or whatever I guess i won’t hurt to stick a round
END OF SESSION
Level 267887
Survival Difficulty: 4
Unsecure
Infested with entities
Many people have depicted this level as a frozen forest with entities rising out of pools of blood.
This level has a mind controlling entity know as Corvus it keeps people in. Making them relive old memories so they wouldn't want to leave until the other entities kill them.
Entrances: Picking up a frozen flower on level 420, or Using firesalt on level 1.
Exits: Burning all 3 hearts at the end of memory lane which takes you to level 576, or by enduring Corvus' illusions for 2 minutes which takes you to level 3999.
Level 432 (backup)
Level 432 is the 433rd level in the Backrooms.
Level 432 consists of a infinite hallway being made of numerous colored tiles. Wanderers who stay in this level for more then 10 minutes will start to feel tired, as if they've stayed up for 12 hours or more. Staying here for more then 60 minutes will make the wanderer feel paranoid, as if something was behind them. It is very hard to find others at this stage however. After a day, the wanderer will fall into a coma, unable to be woken unless brought to a different level. The affected wanderer, if brought to a different level, has a 5% chance to be transported to Level Dreamworld. The longer they stay in this level the higher the chance.
As there is no way to get supplies in this level, and due t…
Traveler Co.™
Traveler Co. is a company that sells it products in the Backrooms, but mostly in the Frontrooms
- 1 Description
- 1.1 Objective
- 2 Buildings
- 2.1 Stores
- 2.2 Factories
- 2.3 Research Labs
- 2.4 Backrooms Outposts
- 3 Products
- 3.1 Discontinued Products
- 4 Trivia
Traveler Co. is a multi-billion company that originated in the United States of America in the Frontrooms. Traveler Co. has countless employees of different skills to work in specific skills. The company makes many different products and invents many useful items for people who plan to journey to the Backrooms.
Traveler Co.'s objective is to aid the People of the Frontrooms in their adventures to the Backrooms, to bring back information on the Backrooms.
Traveler Co. has many different Buildings built by the company in…
Level 0.5: The House
Level 0.5 is the 5th level between Level 0 and
Level 1.
- 1 Survival Difficulty: Class Pending
- 2 Description
- 3 Entrances and
Exits
- 3.1 Entrances
- 3.2 Exits
Safety Undetermined
Unsecured
Presence of Entities Undetermined
[The only known image of Level 0.5]
Not much is known about this Level but what we do know is from the image, it looks like it's in a middle of a kitchen of a house. As this was newly found. We supposed that this Level is better than Level 0.4 because that was hell.
- Find a Green Door in Level 0 and enter it. You will soon be transported to Level 0.5
- While you noclip from Level 0 to Level 1, walk sideways and you wall fall from the wall in Level 0.5
There are no known exits but we will keep you notified.
Levels LIst
- 1 Level List
- 2 Cluster 0.01
- 2.1 The First Levels (and sublevels from blog)
- 3 Cluster 0.02
- 3.1 Levels 1-1.9
Level 0 - "The Lobby"
Level 0.1 - "The Darkness"
Level 0.2 - "The Doors"
Level 0.3 - "White Halls"
Level 0.4 - "Entities Land"
Level 0.5 - "The House"
Level 0.6 - [REDACTED]
Level 0.7 - [REDACTED]
Level 0.8 - [REDACTED]
Level 0.9 - "REDACTED BUT MENTIONED IN LEVEL 0.2"
Level 1 - "Habitable Zone (not in blog but is a real page linked here)"
Level 0.4: Entities Land
Level 0.4 is the 4th Level between Level 0 and
Level 1.
Survival Difficulty: Class 7
UNSAFE
UNSECURE
VERY HIGH ENTITY INFESTATION
- 1 Description
- 2 Minutes
- 2.1 Minute 1
- 2.2 Minute 2
- 2.3 Minute 3
- 2.4 Minute 4
- 3 Log 1
- 3.1 Time: N/A
- 3.2 Level: 0.4
- 3.3 Log End
- 4 Entrances and
Exits
- 4.1 Entrances
- 4.2 Exits
- 5 Special Thanks Too
- 6 Note: This level was documented by the M.E.G team, and they are still looking for the Wanderer.
LEVEL 0.4 IS A NEWLY FOUND LEVEL, AND IT IS EXTREMELY DANGEROUS. THERE ARE ENTITIES EVERYWHERE, AND ONLY 1 PERSON HAS ENTERED AND THE WANDERER HAS SINCE GONE MISSING PRESUMABLY DEAD. PLEASE, WHATEVER YOU DO. DO NOT ENTER THE LEVEL YOU WILL DIE IN UNDER 5 MINUTES. THE ONLY INFORMATION WE HAVE BEFORE THE WANDERER WENT MISSING IS THE DARK HALLWAY. THE DARK HALLWAY IS…
Level 0: The Lobby (blog version)
Level 0 is the 1st level of the Backrooms.
- 1 Survival Difficulty: Class 1
- 2 Description
- 3 Entities
- 4 Entrances and
Exits
- 4.1 Entrances
- 4.2 Exits
Safe
Secure
Minimal Entity Count
Level 0 is a seemingly infinite non-linear space, resembling the back rooms of a retail outlet. All rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within Level 0 are identical.
The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent light humming, and examination of the fixtures to determine the source has thus far been inconclusive. Secondly, the substance saturat…
Buddy Log
This is a saved log between a Travel Buddy and a human named, Tad and another person Tad talks to. Tad's name tag has been renamed as User, since it is not entirely sure that all text messages are sent by Tad. All spelling mistakes made by Tad have been corrected. Important times are also marked.
Level 0.3: White Halls
Level 0.3 is the 3rd level between Level 0 and
Level 1.
- 1 Survival Difficulty: Class 0
- 2 Description
- 3 Entrances and
Exits
- 3.1 Entrances
- 3.2 Exits
Safe
Secure
Devoid of Entities
Level 0.3 is a newly found Sub-Level with almost nothing about it. It's a cuboid-rectangly hallway with complete white walls, roof, and floor with a white door at the end which goes to Level 12.
- You can enter from an unlocked door in Level 0.2.
- The only exit is through a white door at the end of the Hallway that leads to Level 12.
Level 0.2: The Doors
Level 0.2 is the 2nd level between Level 0 and
Level 1.
- 1 Survival Difficulty: Class 0
- 2 Description
- 3 Entrances and
Exits
- 3.1 Entrances
- 3.2 Exits
Safe
Secure
Devoid of Entities
Level 0.2 is a part of Level 0.1. Level 0.2 is basically just a 8 ft² room with 8 doors that lead to different Sub-Levels to all the way to Level 1. Level 0.4-Level 0.9 are locked. (except for Level 0.5)
- The only Entrance is through a door in Level 0.1.
- There are 8 total exits, 4/8 are locked (there are a few keys for the sublevels in level 0.1 somewhere), 3/8 lead to more Sub-levels, and 1/8 lead to a Level.
Level 0.1 (my own)
Level 0.1 is the 1st level between Level 0 and
Level 1.
- 1 Survival Difficulty: Class 4
- 2 Description
- 3 The Lobby
- 4 Entrance (not the entrances and exits)
- 5 The Hallway
- 6 Entities
- 7 Entrances and
Exits
- 7.1 Entrances
- 7.2 Exits
Unsafe
Unsecure
Moderate Entity Count
Level 0.1 is a part of Level 0 but a darker/smaller version. Level 0.1 is a complete pitch-black Level that is an eighth of Level 0. (as far as we know)
'
The Lobby is a part of the Level. It has a desk, and a door and a few furniture with a Faceling Receptionist guarding the door. The Faceling is rarely Hostile but can be at random times, only a few Wanderers have made past this point and/or explored this new Level.
The Entrance is connected to Level 0 and is part of it. Someone a month ago put a GoPro there that l…
The level 595 experiment
- 1 Dear Reader
- 1.1 Small description.
- 1.2 How the experiment works
- 1.3 volunteers:
- 2 TEAM LOG 1:
- 3 LOG FROM ALEKS 1:
- 4 TEAM LOG 2:
Yes. I know this may experiment may sound a bit weird. But everyone in the outpost said this was a good idea.
So basically the meaning of this experiment is to explore level 595 and figure out more about it, Before this experiment not much was known about the SUBLEVELS of level 595. But I'm pretty glad to say that's not a problem anymore
I asked some people from my outpost to explore level 595 and
report back by any means. There is about 5 volunteers going away
and getting ready for the experiment now. I wish them the best of
luck
Aleks, Theo, Peter, Håvard and Noah
2013 We think
Team Talbot here.
Just about to look for an entrance…
Level -999999: The CORE
Level -999999 is the -1000000th level of the backrooms. This
level is viewed as the true source of all of the backrooms
themselves, where the creator of the backrooms would call
"home..."
- 1 Description
- 2 Colonies
- 3 Entities
- 4 Do's and
Don'ts
- 4.1 Do:
- 4.2 Don't:
- 5 Entrances and
Exits
- 5.1 Discovered and recorded: January 3, 2022 - January 26, 2022.
- 5.2 Discovered by: Katae Lorix
Level -999999 is a highly toxic level that resembles an overgrown and abandoned facility, which stretches out in a radius of 10 km (6.21 miles). Every single room looks completely different, making it easy to get lost here, but most rooms have the same function as each other. There are 3 types of zones on this level, the research/office areas, the generator rooms, the CORE, and the hall…
Level 629
I better not hear a ”Sex Tonight” joke from anyone. We get it. The level number is 629, but this does not give you any excuse to act like an immature idiot.
Failure to comply will result in excruciating torture for approximately 629 minutes. We might tape your mouth, cut your tongue off, and other gruesome things. Most won’t leave the torture room alive.
Do you understand?
Answer me, damnit.
- 1 Survival Difficulty: Class 3
- 2 Description
- 2.1 The Outside World
- 2.2 Life Inside the Home
- 3 Colonies and Outposts
- 4 Entrances and
Exits
- 4.1 Entrances
- 4.2 Exits
Unknown Safety
Secure
Entity Infestation(?)
Level 629 looks like your home. Don’t be fooled. You’re still in the Backrooms.
It’s a direct replica of your home, with everything in the home in the same place it was before…
WE'RE ALL GOING TO FUCKING DIE
HOLY FUCK (No pun intended), IT'S THE FUCKING POPE.
Those were the last words that came out of my mouth before I was sent to this place.
I must recall my experiences.
I grew up Catholic; in my childhood before all this Backrooms nonsense, I believed in God, the Catholic Church, and the Pope. Something about Pope Francis's charity and generosity intrigued me, so I set out on a trip to Vatican City to meet and receive blessings from Pope Francis.
Unfortunately, the trip did not go as planned—I ended up having to use the restroom in Italy. Something about that restroom, however, was off. I was minding my own business, looking at the mirror while washing my hands in the public restroom. However, the mirror immediately shattered into pieces, and I …
Impersonator
Number: 129
Habitat: Various Levels
Impersonators, as they are commonly referred to, are highly intelligent beings able to copy the behavior and appearance of a living thing. Upon killing a human or an entity, the impersonator may choose to engrain that being's likeness into their memory by pressing its hand to the being's forehead. As a result, extreme caution is recommended when around these entities; the higher an impersonator's kill count, the more capable it becomes of disguising itself. While unable to retain the individual's memories, the impersonator adapts the creature's motor functions when shapeshifting and has been shown to be able to easily fake emotions. Initially unable to speak, the impersonators learn quickly like AI; after se…
Take Me Back
[Charles looks down. Both his legs are gone. He's just a
floating torso.][Never mind. The rest of him is gone now too.][This level's illusions are playing some insanely complex
mind games on me…][For God's sake… when will it
end?]
Level 54
Just as I thought. Just an elaborate prank, huh?
Level 54 does not exi-
C'mon Charles, I'm not pulling your leg!
Level 54 exists. It exists, I tell you. You just don't see it yet. Wait a little longer.
Please. Listen to me. The paradise, the palm trees, the thriving community… It's real.
Charles, you can't just leave me like this. We could… be free.
I experienced it all… you just have to listen to me.
I am free.
Finally free.
Free.
Charles?
Charles, you didn't forget, right?
What's gotten into you?
[Charles looked at me, clearly sorrowful, and dissolved into thin air.]
[I was taken aback. That wasn't Charles. But… who was it?]
[The rest of the scenery—trees, clouds, buildings—dissolved into thin air, just like Charles.]
[In the end, nothing was left but a p…
Level 199
Level 199 is the 200th level of the Backrooms.
Won't you understand?
This place is a RED ZONE.
Get out. You have 5 minutes.
Level 199 is a hallway filled with fluorescent red lights and a lou-
[FILE CORRUPTED]
[FILE REBOOTED]
Level 199 consists of a long, seemingly-endless hotel hallway. Locked doors occupy both sides and harsh LED light structures cover the ceiling. The hallway always has a sort of red tint to it, giving an unsettling feeling, as if something unexpected is about to take place. An analog clock can be heard in the background, getting steadily louder with every tick until the volume becomes unbearable, causing eardrums to rupture and bleed.
You won't survive long here. A lone entity watches your every move, following you while slowly in…
Level 475
Level 475 is the 476th level of the Backrooms. The level entry and appearance curiously changes with the generation of a new reality…
Marble Mafia
The Marble Mafia, named as such because of its members' excessive infatuation for marbles, is a highly-organized criminal organization hell-bent on wreaking havoc inside the Backrooms. The three major Backrooms groups — the M.E.G., the Backroom Colonists, and the Evergreen Federation — have teamed up to take down this crime syndicate, run by an anonymous mask-wearing "Truth Seeker." Attempts to uncover the leader's identity have failed, as he appears to be relatively resistant to bullets.
Their end goal is unknown. The accusations of the Big Three having "corrupt side[s]" to them is completely unfounded and when repeatedly asked for evidence, the Marble Mafia have refused to provide it. All they do is send taunting, cryptic messages written…
The Mask
This note was ultimately found next to a dead wanderer
wearing a gold-tinted drama mask. During the autopsy, doctors were
unable to remove the mask from the wanderer's face — it had fused
with his skin. The cause of death was supposedly a self-inflicted
gunshot wound, but the mask's mysterious properties suggest the
victim was unwilling to pull the trigger, forced to do
so.
UNMASK THE CORRUPTION. ~ The Truth Seeker
The Loner
- Walk away. He's trying to manipulate you.
- Listen to him. The door handle will knock you cold, making you his next meal.
Level 58
- Enter The Void, close your eyes, and just… Imagine. Think. Believe. You'll get here someday.
- From Level 510, if you're extremley tall, you may jump so high, that you get into this level.
- Death is your only escape. You'll wake up in Level 0 though. Your real death won't be this peaceful…
- You may find Level 510 in there.
Level 41
Level 41 is the 42nd level of the Backrooms.
- 1 Survival Difficulty: Class 2
- 2 Description
- 2.1 Before School
- 2.2 First Period
- 2.3 Second Period
- 2.4 Lunch (Third Period)
- 2.5 Fourth Period
- 3 Colonies and Outposts
- 4 Entrances and
Exits
- 4.1 Entrances
- 4.2 Exits
Generally Safe
Unsecure
Minimal Entity Count
Level 41 is a conglomeration of different rooms all thrown into what appears to be an abandoned school, switching every hour. There are three things in common with every room in this level — a ringing bell, a ticking clock, and a ten-degree tilt. Every hour, when the clock points directly at a new number, the bell makes a loud ringing noise, signaling the end of the current period. From there, gravity ceases to exist and while wanderers are trapped floating in the air, t…
Level 471
Level 471 is the 472nd level of the Backrooms.
- 1 Survival Difficulty: Class 5
- 2 Description
- 3 Colonies and Outposts
- 4 Entrances and
Exits
- 4.1 Entrances
- 4.2 Exits
- 5 Additional Documents
Unsafe
Generally Secure
Devoid of Entities
Level 471 resembles hell — burning trees, black ash, hundred-foot-tall flames. Any massive wildfire that would normally happen in the forests of California or Australia pales in comparison to this level's intense conflagration. Screaming, pleas for help, and prayers to a higher being can be heard as the landscape burns to the ground, but the source of these voices cannot be identified. The sky is a bright yellow-orange, with the ground being a dark red. It is excruciatingly hot; temperatures exceed 50°C and anyone in this level will li…
Level 470
Level 470 is the 471st level of the Backrooms.
- 1 Survival Difficulty: Class 0
- 2 Description
- 3 Entrances and
Exits
- 3.1 Entrances
- 3.2 Exits
Safe
Secure
Devoid of Entities
Level 470 is a dream. You're floating. Levitating. Falling. Sleeping.
Everything here resembles a dream. You remember your
dreams, right?
The level's architecture is too abstract to be described with words. Flickering lamps, marble statues, leather couches, and zig-zagging floor patterns define the level's basic layer. It may emulate late 80's nostalgia for some; for others, this is only the start of a nightmare. You're sleeping. Remember that.
You won't realize it, but the moment you enter this level, you slip into a deep sleep and start dreaming, passing out at the level entrance. Travelers …
Level 469
Level 469 is a place. Your final destination.
- 1 Survival Difficulty…?
- 2 Description
- 3 Colonies and Outposts
- 4 Entrances and
Exits
- 4.1 Entrances
- 4.2 Exits
Oh you won't need to know that. Not here.
You've come too far. Wandered too far off.
No physical harm will come to you… however, I'll make sure
you experience as much mental pain as possible.
Your support groups won't help you here. You're alone.
- Commit an unforgivable sin.
- Exit? An exit? What, you think I'll just let you go?
When I said this was your final destination, I meant it, bud.
You'll be here. FOREVER. And DIE
here.
Level 468
- 1 Survival Difficulty: Class 0
- 2 𝑒𝓃𝓉𝓇𝒶𝓃𝒸𝑒𝓈 𝒶𝓃𝒹
𝑒𝓍𝒾𝓉𝓈
- 2.1 𝑒𝓃𝓉𝓇𝒶𝓃𝒸𝑒𝓈
- 2.2
𝑒𝓍𝒾𝓉𝓈
Safe
Secure
'Devoid of Everything… but ==
don't you remember?
you're home. you left this place weeks… months… even
years ago. but now, you're back. that is all that
matters to me. to him. to her. to us.
a fragmented reality. the two elevators. one to come back to
reality. another to enter the simulation… with me.
there is no pain. no suffering. no sadness.
i'll hold you. comfort you. tell you everything is fine. accept me as your one and only.
the lights are flickering in this room. i know you're
scared. but i promise… follow me back to the
simulation. it's better that way.
it's all zeroes and ones. you'll feel nothing. eternal bliss.
that left elevator's your ticket to eternity with
us.
you'…
Level 467
Level 467 is the 468th level of the Backrooms.
- 1 Survival Difficulty: Class 0
- 2 Description
- 3 Coloneez ad Outpohtz
- 4 Entrc a X itz
- 4.1 Entrc
- 4.2 Exits
Safe
Secure
Devoid of Entities
I apologize in advance for grammar and spelling mistakes. I might go off on tangents too or some some weird stupid stuff as this level description progresses. This room has… something to it. Some odd quality. It messes with your mind, your brain… — more specifically, your cognition. Every moment you spend in here, you lose a few of your brain cells, fried by the invisable, but somewhat hot(?), electromagnetic waves that encompass this level. Feels like the Sahara dessert here. Headaches frecuently bother you, as though you have some sort of fever. However, the level's efects sta…
Level 418
I suggest you turn back before it is too late.
This level’s information is protected from the general public.
Whatever temporary gains you may receive by knowing the info will
be far outweighed by the permanent mental scars from the trauma
you’ll experience.
As a result, I've locked the info of Level 418 with authentication required to access it.
- 1 Survival Difficulty: Class 5
- 2 Description
- 3 Colonies and Outposts
- 4 Entrances and
Exits
- 4.1 Entrances
- 4.2 Exits
Unsafe
Unsecure
Entity Infestation
Let’s cut to the chase. Level 418 is no joke. Do not enter it by any means.
Blood on the floor. Amputated limbs everywhere. Malfunctioning LED lights line the ceiling, and bricks surround the narrow hallways and rooms. Lighting is sub-par, and the sound of water dripping c…
Level 371
Level 371 is the 372nd level of the Backrooms.
- 1 Survival Difficulty: Unknown
- 2 Description
- 2.1 The Blue Light
- 2.2 The City
- 2.3 Disintegration
- 3 Colonies and Outposts
- 4 Entrances and
Exits
- 4.1 Entrances
- 4.2 Exits
- 5 Final Note
Indeterminate Safety
Unsecured
Devoid of All Life
You don’t want to end up here. This message is your final
warning.
Refuse to follow it, and your entire sense of reality will be
shattered.
On first impression, Level 371 appears to have a retro aesthetic. Low-poly shapes occupy the road, with mountains on both sides and a giant sun to the front of you. A sky-blue light appears at the end of the road. Seems like a way out.
It seems peaceful; synth melodies constantly play in the background. However, the path behind you disintegrates into 0’s and 1’s…
Non-Canon Level 139
This is punishment. For everything.
Level 139 is a small, dimly-lit cubical room—the walls are made of plastic and the floor is nothing but hard, unbreakable soil. Pleas for help, such as "Get me out of here!", "You can't do this to me!", and "Don't leave me here to die!", can be heard, but the source is unknown.
A gravestone is located in the center of the room, the grey cross implanted into the soil, almost as if it's begging you to come check it out.
On the cross, it reads…
Otto Ralt Lari — "Loving Husband"
"Loving" is scratched out in blood… presumably Otto's.
In addition, a newspaper is laid out in front of the gravestone:
MR. LARI PLEADS GUILTY TO MURDERING HIS 5-MONTH-OLD
SON.
To Otto: Fuck you. I will never forgive you for what you did.
You to…
Phrase "its just a game"
- 1 Its just a game
- 1.1 Made By: kligethe
- 2 kligethe Post
- 3 CuteHIRL83,s Post
On roblox.
What does the phrase it's just a game mean? " it's just a game " is typically used to mean that the game doesn't matter, when you say that about something that-
I dont have anything to say since this is myself XDDDD
Why I want to be admin
First of all this is a application, not a "I REQUIRE MOD" Page.
Here is the reasons I think I would make a good admin or mod
- I'm nice and don't swear at all
- I make pages and don't critize too harshly
- I have experience with mods.
- I read the rules. (simple but yes)
- I know all the reasons a page would be deleted
- I know how to deal with people breaking the rules severly
Some things that might not let me be a mod:
- One or two of my pages were deleted
- I've argued with a mod
- I'm not always active
Thank you for reading this.
Level 582,665,674,482,998,674,228
The Non-True end Of PM 6:06.
This level is Of course a Maze But its a void Color it streches out to 50 Trillion Miles apart The end is nowhere near This level which is consearning since This is level 582 Quintillion you still have WAY More to go, So good luck fellow traveler This is not the end but you are near a exit There is only 2 entitys The names are Monster and speedy smiler and there is a 40% chance you slip over a item so if a entity is after you and you slip your D00MED!
The only way to get into this level is by Beating level 582,665,674,482,998,674,227 or level 19,929,911,412,228,174,001 will be teleported here.
Beat this level taking you to Level The end the true end.
My journey through the backrooms
Hi. I live in London. I watch the backrooms wiki. So one day, I was jogging and I tripped on a rock. Then I fell down. After a few seconds, I was in a void. Suddenly, I saw a bright light. It sucked me up.
When I came to, I was in someplace like a retail outlet. It was level 0.
I turned my phone on. Umm… wifi doesn't work well.I ate moss on the
carpets. Yuck! Then, I started to walk.
After a few hours, I came across an hound. I made eye contact with it and slowly backed away. The plan worked. I managed to escape. I heard there was a level 0 map. So I looked it up. The colonists made it and my location was in the map. Then, i started heading for the nearest camp. It was Toms Diner. At least I can have good food there.
In 6:18 pm, I arrived. T…