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"Territory is the only goal. Without it, we are nothing."
- Dr. Kee Ellis
Description
K.I.T.E, Also Known as Kee Industries and Test Environments, Is a backrooms colonization group ran by Dr. Kee Ellis. They build tools in order to aid them in their projects, objectives,
Objectives
K.I.T.E's main objective is to gather territory. It doesn't matter if it's the most dangerous level. If it's there. they want it.
The second objective is to get rid of all who oppose them. This includes K.I.T.Es competitor: M.E.G.
The third objective is to make sure that new colonists have good chance of survival, If you wander the first 11 levels enough, you will come across several weapon sheds in each one of them
K.I.T.E Weaponry
K.I.T.E Designs and manufactures weapons for new colonists and K.I.T.E security members.
K.I.T.E weapons
Cadek Svyatoy Standard .44 (CSS.44): Is a modified deagle that forms .44 bullets out of powder poured into the mag. these bullets have slight heat seaking allowing for more accurate shots if the bullet is shot near enough.
Kee Ellis Standard .3 (KES.3): is a integrally suppressed pistol which uses a "Flat Revolver Mag" which goes up a small hole in the handle. these bullets are completely made out of rubber, but at the velocity they are fired at, are enough to break through metal, thse bullets may also be modified by a small pellet put into the back of the gun. the current pellets can make the bullets incendiary, electrical, or poisonous.
Burst Shot 50 Cal (BS50C): Is a sniper which fires three 50 caliber bullets at 900 RPM. Bipods must be used in order to use this gun as it will break your arm upon fire.
Electromagnetic Assault Rifle (EAR): Is a gun which shoots custom 5 caliber bullets that can disable elelctronics it hits or gets close enough to. this gun cannot deal any significant damage but can shoot out eyes
AK-47
AAC Integrally Suppressed Remington 700
Spas-12 (Dragons breath)
AUG A3
PP2000
ASVal
Projects
Project T1A
Project T1A was an attempt to make Dr Kee Ellis invisible. this resulted in parts of his flesh becoming glass. A full recovery has been made
Project B11
Project B11 was an attempt to escape the backrooms. It has succeeded. Once. All other attempts have been failures. No information is known about how this was done
Project QTR5
Project QTR5 was an attempt to make a hub to all the levels in the backrooms. This succeeded and ended in making glass portals spread throughout the backrooms.
K.I.T.E Divisions
K.I.T.E has multiple divisions of staff. i you would like to join. please notify Kee Ellis. He will interview you further.
Head Of K.I.T.E
Head of K.I.T.E currently consists of one member: that being Kee Ellis. Head of K.I.T.E members are responsible for everything that K.I.T.E does. The Head Of K.I.T.E has clearance level 4
K.I.T.E Head Staff
The K.I.T.E Head Staff consists of 5 members. They follow Kee Ellis's directory but also have the ability to control what happens in the lab. The K.I.T.E Head Staff have clearance level 3
K.I.T.E Security
K.I.T.E Security consists of 20 members. They are responsible for guarding all K.I.T.E facilities. K.I.T.E Security has clearance level 3
K.I.T.E Scientists
The K.I.T.E Scientists consist of 34 members. They are responsible for most chemical processes and tests throughout the lab. The K.I.T.E Scientists have clearance level 2.
K.I.T.E Engineers
The K.I.T.E Engineers consist of 10 members. They are responsible for fixing broken things within the facilities. The K.I.T.E engineers have clearance level 2.
K.I.T.E Weapon/Armor/Tool Engineers
The K.I.T.E Weapon/Armor/Tool Engineers consist of 32 members. they are responsible for building weapons, tools and armor. The K.I.T.E Weapon/Armor/Tool Engineers have clearance level 2.
K.I.T.E Negotiators/Traders
The K.I.T.E Negotiators/Traders consist of 6 members. They are responsible for making trade with other colonies/people. the K.I.T.E Negotiators/Traders have clearance level 2.
K.I.T.E Outposts
- "Head Base" (Head base on Level 352, this level was completely made from scratch)
- "K.I.T.E Inc" (Base used for profit on Level 1045)
- "Last Safe Home" (Third base at The Frontrooms)
- "Base Ink" (Fourth base on Level 590, currently destroyed)
- "Blood Petal" (fifth base on Level 572, (Destroyed by supermarket recreation)
- "Base ? ([REDACTED DUE TO SECURITY REASONS])
- "Base Theta" (Important Experimental Shed on level [REDACTED DUE TO SECURITY REASONS])
- "Fault" (Research base at The End)
- "Permafrost" (Abandoned base at Level 9.1)