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Carpenter's Room is an isolated spatial anomaly in the Backrooms, resembling a small square room. It is typically considered an extension of Level 0 Maker. The room gets its name from the fact that the wallpaper and flooring have a similar color to that of manila paper; this color is distinct from the mono-yellow of Level 0 Maker.

Description

Similar to Level 0, Carpenter's Room features loud buzzing lightbulbs. The lights of Carpenter's Room are very warm in color: almost a deep orange. They gradually vary in luminosity over time. Psychological and mood-related issues correlate with the intensity of the light. Carpenter's Room can be accessed at random from Level 0; either by a discreet entrance or via noclipping, in which case the room may be completely sealed off from the inside. This room is uneventful and at most will generate with a small wooden table and a few scattered chairs near its center. The walls of Carpenter's Room are also very thick, however, it is speculated that there is a sort of open space within or just beyond them.

Carpenter's Room has no fixed location and may generate anywhere in Level 0. The location is not arbitrary however, as Carpenter's Room appears to generate near isolated and lonely wanderers who it subconsciously attracts. If an individual travels alone for long enough, their susceptibility to Carpenter's Room increases. Over time, they may report a dulling of the senses, this indicates that they have been unknowingly approaching Carpenter's Room. Even if there is an exit, individuals will feel strongly inclined to stay; they may also anomalously suggest that there is no way of leaving.

Carpenter's Room also supposedly experiences periods of zero-light, in which no light is present in the room. During these phases, which typically last for a few hours, distant sounds of voices and machinery have been reported emanating from the walls. These noises are thought to originate from other levels in the Backrooms, despite not being physically connected in any way.

Colonies and Outposts

No known colonies or outposts have been established in Carpenter's Room.

Entities

Entities, in the conventional sense, have not been reported; however, repetitive knocking, which tends to circle the room, has been reported. Knocking is especially prone to occur when trapped individuals are under emotional distress.

Entrances and Exits

Entrances

  • The only known and possible entrance to Carpenter's Room is by wandering enough in Level 0 Maker.

Exits

  • Noclipping to this room with an object may instead transport one to Level 1 Maker.
  • Returning from where you entered from will make one return to a different part of Level 0 Maker.
  • Sleeping has a very small chance of bringing you to Level 994 Maker.

fil:Kwarto ng Karpintero

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