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"Even through the endless maze, we stay together."



Description

All hope of escape from the empty hell of the Backrooms is a distant dream, a dying ember, a burning memory. Since their formation, the M.E.G was characterized by its mission to expand and prosper, bringing wanderer after wanderer into their fold and traversing the endless hallowed halls of the Backrooms, establishing order wherever they went. Those days have passed however, and they are now spread incredibly thin, and on the brink of collapse.

Outposts are raided or destroyed by entities and rival factions on a regular basis as supplies, manpower and equipment are spread few and far between. Colonies fair little better, as although they possess better defenses and supply chains, they are also constantly under threat from siege, starvation or water shortage. The Committee has somehow kept everything ticking over, with the brink of disaster barely being pushed back just a few more days constantly. Powerful things stir in the darkness, roused by a thousand woes and sorrows echoing through the empty halls. Hope is a distant dream, a dying ember, a burning memory and many have come to believe that all who wander are lost.

The M.E.G

In this timeline, the M.E.G have grown significantly in size and scope, an act which has also led to their downfall as they struggle to maintain control of their large territory in the face of constant siege by entities and enemy factions. Technological advancements have been few and far between, with exploration teams being between two to ten people at their largest, equipped simple weapons such as fire axes, crowbars, or a firearm if they are lucky. Electrical equipment is highly sought after, with tape recorders, flashlights and other such technology being highly valued among Wanderers.

Outposts exist on most levels to guide wanderers to safer locations and colonies, with an average of thirty people stationed per outpost. Outposts also monitor the more unstable levels for any kind of changes and conduct rudimentary studies. Outposts are expected to be semi self-sufficient when it comes to gathering resources and recruiting lost wanderers. Relief personnel and supplies often do not come to the harder to reach levels for months. This can lead to outposts being discovered to be completely destroyed or abandoned when personnel finally arrive. All outposts are linked to a colony in a safe level from which the outposts originally spread out from into other levels or further into the same level.

The Hub is the biggest M.E.G colony and acts as their primary center of operations.

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