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Entity Hazard: Class 6
》Entity Number: 14
》Habitat: Level 754, Levels Leading to Level 754

Description

Clowns are powerful entities that are formed when a wanderer in level 754 is “purified”. They have the ability to change forms, and can act like cartoon characters to avoid getting harmed.

Behaviors

Clowns are known to try and trick wanderers into following them into level 754 the pretend not to be hostile, and try and make them think they are trying to help. Whatever you do, do not trust them. If you resist a clown trying to trick you for long enough, they will show their true colors, and attack a wanderer to bring them to level 754

Biology

Clowns are made out of a strange paste and lack organs. This paste can periodically dry to make blades and guns for the clowns use. This paste also allows the clowns not to be harmed when attacked by a wanderer. They are extremely powerful, as they can constantly change their form, so the only way to tell a clown from a wanderer is the fact that they will always have a red nose.

relationships with other entities

  • partygoers

clowns hate partygoers, and try to destroy them whenever possible, because of this, they will try to help wanderers out of level fun just to anger the partygoers (and vice versa)

  • smilers

clowns are friendly to this entity, and will try and help them when possible, it is possible to distract a clown by harming a Smiler, however this will enrage them, and cause them to hunt you and destroy you.

  • Symmetris

Clowns very rarely mention Symmetris, often regarding her as a “freak” for this reason, Symmetris is very hostile towards clowns

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