[DISCLAIMER] this is not an official entity page.
Contents
Description:
Counter entities wear the uniforms of counter terrorist groups like the FBI, Counter Entities carry weapons held by these counter terrorist groups, like the M4A1 Assault Rifle, and will actively use it if provoked. It has also been discovered that counter entities will sometimes opt to go in military gear instead of counter terrorist gear, usually when in a point of contention counter entities with military gear will come to assist other counter entities.
As the name suggests, counter entities hunt down entities in the backrooms often in groups of 3 - 8, with a leader usually commanding the group.
it's been seen that they have access to tanks like the M1 Abrams main battle tank, however there have only been 2 confirmed sightings of this, and usually in points of contention where the tank can actually fit and work normally, such as in level 9.
Biology:
Counter entities skin seems to be a mix of human skin tissue and metal, their organs are composed of a human tissue and concrete, the creatures blood also seems to be an unidentified black liquid. Counter entities eyes seem to be metallic and inorganic, the brain also is metallic like and computer parts have been discovered in it, hinting that counter entities may be robotic in a way. Their bones have been revealed to be metallic and harder to break than human bones.
Counter entities have a way of tracking entities and humans, it's unknown how they do this, but it's theorized that its pheromones or a tracking device.
Experimentation has revealed that counter entities are creatures that like to be in groups, hence why they stay in groups. It has also been revealed that they have independent thinking are do not think in a hive mind like manner. It has also been revealed that they have average to above average IQ.
During more research on counter entities it has been revealed that they also have special soldiers, such as a soldier that had the speed of Usain bolt despite having military gear on and a light machine gun, and a counter entity who has 4x the size of a normal human. This may be a hint towards counter entities mutating and becoming either stronger.
After a battle counter entities in military gear were discovered that their skin was had more metal than usual counter entity skin, after being put trough tests it was discovered that this metal was titanium, henceforce why is was much harder to kill military counter entities.
Relation to Humans:
Counter entities do not see humans as a threat and will ignore humans, however, if you provoke a counter entity into fighting, the counter entity will not hesitate to attack the provoker. If you help a counter entity they will see you as a friend and will often award you flashlights, Night Vision Goggles, Almond water and Food.
However, continuing to help counter entities will give greater rewards, such as helmets, low caliber pistols and ballistic vests.
Relation To entities:
Counter Entities are hostile to almost every entity, except adult facelings, other species are currently unknown.
Counter Entities seem to have rivalry with partygoers.
Do's and don'ts:
Do's:
DO Be careful around counter entities, and don't piss them off.
DO Help Counter entities if you need weapons or equipment.
Don'ts
DON'T try to steal from counter entities, they will become hostile if you do.
Counter Entities Experimentation Logs
Experimentation log 001
We were able to put the 4 counter entities in an isolated area, this is going to be our testing site for now, we will test how they act.
- Before we experiment on the counter entities, its best to put a few cameras up.
- Experiment 1: We were able to get a partygoer in the counter entities area by luring it, after 30 minutes we checked the camera footage, the counter entities shot the partygoer dead, about 4 shots were fired.
- Experiment 2: We tested counter entities resistance to toxic gas chemicals, upon seeing the gas, the counter entities put on gas masks.
-Experiment 3: after the toxic gas cleared off, we isolated one of the counter entities, after about 20 minutes, the counter entity attempted to escape. after 25 minutes it started using force, it shot the door we put up and regrouped with its squad.
Experimentation log 002
-Day 1: We followed some counter entities in level 11, pretty normal nothing happened.
-Day 2: there's was a few partygoers near the counter entities, when we were observing the fight, a counter entity ran past one of the partygoers at 44 km or 27 miles. that's as fast as Usain bolt, and this guy was in counter terrorist gear with a LIGHT machine gun.
-Day 3: we are going deeper into level 11 further away from the hotspots, there was a big group of counter entities, about 34 of them, the squad of counter entities we were following had 7 soldiers. they joined the big group of counter entities but that wasn't the only thing we saw, there was a counter entity 4 times of the size of a normal human, 22.4 feet tall, holy mackerel.
-Day 4: The counter entities headed back to a police station at a hotspot for residents in level 11, nothing special.
-Day 5: Counter entities did nothing but walk around the police station and guard it, experiment ended here.
-//INCIDENTS\\-
Incident 001 - May 2nd, 2015. Level 11 |Brutus Experimentation Organization. after about 4 days in captivity the counter entities began trying to escape, after 2 hours the counter entities escaped, the Experiment crew evacuated and further experiments on counter entities have been delayed.
Incident 002 - May 3rd 2015. Level 11 | Brutus Experimentation Organization. Counter Entities had stormed one of our bases searching for the experiment crew, all personnel were evacuated to an emergency shelter. After 45 minutes personnel were sent to see if all of the experiment crew were dead. Their bodies weren't found, it's unknown where they are now, they have been presumed dead.
Incident 003 - May 5th 2015. Level 11 | After a search for the Experiment crew they were found in a police station, the experimentation crew was evacuated and no further incidents were reported.
Incident 004 - May 14th 2015. Level Fun - Level 11 | Partygoers were seen in level 11, however, they were right next to a police station which was occupied by counter entities. The partygoers attacked the counter entities, however they were terminated due to the counter entities superior weaponry, after which B.E.O. agents investigating level fun started seeing counter entities in level fun.
Note: Counter entities have continued to battle the partygoers. also, it's unknown why the partygoers attacked the counter entities.
Incident 005 - June 20th 2015 Level 2 | M.E.G. Gamma base was raided after a guard accidentally shot a counter entity, resulting in the base being under siege and eventually overrun and evacuated, after the incident the M.E.G. repaired the base and it is now functional again.
Note: The M.E.G. is now helping the B.E.O. in researching the counter entities, termination of the counter entities has been deemed unrealistic and costly.
Incident 006 - June 26th 2015 Level 11 | Level 11 Residents started noticing a horde of partygoers, the M.E.G. was tipped off and when they came to arrive a large amount of counter entity squads started engaging in combat with the partygoers, residents were evacuated and the skirmish ended with counter entities winning and the partygoer horde being terminated.
Incident 007 - June 30th 2015 Level 2 | Counter entities were found planting bombs over Level 2, in an area of high smiler and hound population, M.E.G. has presumed this to be an attempt to kill the smilers and hounds in mass.
Incident 008 - July 4th 2015 Level 11 | Counter entities evacuated level 11 residents to a safe location after a partygoer attack.
Note: Could this even be called a incident?
Incident 009 - August 20th 2015 Multiple Levels| Counter Entities were spotted in level 1275, killing dragons. On the same day they were spotted in level 9 setting up bases. Again on the same day counter entities started setting up bigger bases in level 11.
Incident 010 - September 21th 2015 | Increased counter entity presence in level Fun, as well as bases being made by counter entities there. Counter entities crashed several parties and killed all the partygoers.
Incident 011 - October 7th 2015 | Increased counter entity aggressiveness and increased chance of military counter entities being found, likely in response to the "second fun war"
Incident 012 - November 8th 2015 | Discovery of level 229 and the mass amount of counter entities in it, it has been theorized that this is a base for counter entities.
Incident 013 -
Incident 014 -