An image of Counter Entities taken by B.E.O. Researcher Wren Smith.
Contents
- 1 Description
- 2 Variations
- 3 Discovery
- 4 Biology
- 5 Relation to Humans
- 6 Relation to Entities
- 7 Counter Entity Organizations.
- 8 Experimentation Logs
- 9 Incidents
- 9.1 Incident 001
- 9.2 Incident 002
- 9.3 Incident 003
- 9.4 Incident 004
- 9.5 Incident 005
- 9.6 Incident 006
- 9.7 Incident 007
- 9.8 Incident 008
- 9.9 Incident 009
- 9.10 Incident 010
- 9.11 Incident 011
- 9.12 Incident 012
- 9.13 Incident 013
- 9.14 Incident 014
- 9.15 Incident 015 "What could go wrong?"
- 9.16 Incident 016 "TOS VIOLATION"
- 9.17 Incident 017 "Operation Bricks"
Description
Counter Entities are metallic humanoids to hunt down and exterminate other entities. They are aggressive and usually work in groups, clad in the uniforms and gear of counter-terrorism agencies. The entities are aggressive and can be provoked easily leading to many incidents involving them. However, the Counter Entities wearing military gear and uniforms are much more aggressive and violent and will attack random wanderers on rare occasions, which has led to common confrontations with them.
Counter Entities are also sentient and are capable of speech, the entities also seem to have slightly above average IQ, however, when combatting an entity or hostile wanderer they are almost "lifeless" when fighting them, having no mercy toward any of the parties involved. However, if a friendly or neutral wanderer is in danger of getting attacked by an entity, the Counter Entities will protect the wanderer almost no matter what, although the Counter Entities seem to go back to ignoring the wanderer once the threat is resolved.
In combat, the Counter Entities will use squad tactics such as flanking, flushing people out with tear gas, guarding areas to prevent escape if the belligerent decides to flee, and using general tactics such as advancing under suppressive fire and general small unit tactics, with the Military Counter Entities using machine gunners and squad leaders to better coordinate and attack.
Level 11 Effects on Counter Entities
On Level 11, Counter Entities do not appear as counterterrorist gear or military gear, instead, they take the form of police officers, mostly in LAPD or NYPD police outfits and gear. To note, in this level, they behave in a neutral manner rather than outright aggression. They also have the effect in which they will protect Facelings, Tiebreakers, and Humans alike, and when they are in danger, they will attempt to stop the threat. They use Pistols and Shotguns. Counter Entities have been seen operating police vehicles and helicopters.
Level 229 Effects on Counter Entities
On Level 229, Counter Entities will always have the effect of being military instead of counterterrorist, however, another thing to note is that they will have heightened intelligence and slightly increased strength. Counter Entities are also hostile on sight and will attempt to kill any human or entity they see.
Variations
Military Counter Entities
Military counter entities are versions of Counter Entities that wear military uniforms and use military equipment. They have more metal in their skin that has been confirmed to be titanium after a test by the M.E.G. The Military Counter Entities are more heavily armed sporting military equipment and uniforms. They go in groups of 6-20 and have higher intelligence than normal Counter Entities and Increased reflexes. However, the Military Counter Entities are also known for increased aggressiveness, leading to confrontations with survivors.
Military Counter Entities' eyes glow a distinct green during the night or low light, instead of blue like the counter entities. Their organs also seem to be increasingly metallic and robotic, with less human tissue and increased concrete along with the addition of metal.
A picture of a Counter Entity, Taken by M.E.G. Soldier Elizabeth Hyde
Discovery
Counter Entities were first discovered on June 14th, 2014, they showed hostility and appeared at level 229 during their discovery, although they were not equipped in military gear as usual Counter Entities would have been equipped within the level.
Biology
Counter Entities' skin seems to be a mix of human skin tissue and metal, their organs are composed of human tissue and concrete, the creature's blood also seems to be an unidentified black liquid. Counter Entities eyes seem to be metallic and inorganic, the brain is also metallic-like and computer parts have been discovered in it, hinting that Counter Entities may be robotic in a way. Their bones have been revealed to be metallic and harder to break than human bones.
Counter Entities have a way of tracking entities and humans, it's unknown how they do this, but it's theorized that it's pheromones or a tracking device.
Experimentation has revealed that Counter Entities are creatures that like to be in groups, hence why they stay in groups. Although they do not work in a hivemind-like manner, having independent thinking instead of independent thinking.
During more research on Counter Entities, it was discovered that Counter Entities were capable of having natural variations and mutations, although the number of mutations has decreased, presumably for a more streamlined alternative.
Relation to Humans
Counter Entities do not see humans as a threat and will ignore humans, however, if you provoke a Counter Entity into fighting, the Counter Entity will not hesitate to attack the provoker.
Military Counter Entities are different and are more aggressive, with cases where they randomly attacked wanderers.
Relation to Entities
Counter Entities are hostile to almost every entity except adult Facelings; other species that the counter entities do not exterminate are currently unknown.
Counter Entities seem to have a rivalry with Partygoers, Child Facelings, and Hounds.
Counter Entity Organizations.
Counter Entities are capable of making organizations and groups, like the 053 organization, currently, there are only 2 groups.
The Coalition
the Coalition is a coalition of Counter Entities that want power in the backroom's groups, they have had bad relations with the M.E.G. and other big groups, causing occasional skirmishes and fights.
Although seeming to be another small backroom group the coalition is responsible for various violations of the Geneva convention committed by the Counter Entities.
Experimentation Logs
| Experimentation Log #001
We were able to put the 4 Counter Entities in an isolated area; this is going to be our testing site. For now, we will test how they act. Before we experiment on the Counter Entities, it's best to put a few cameras up. Experiment 1: We were able to get a Smiler in the Counter Entities' area of containment by luring it, after 30 minutes we checked the camera footage, the Counter Entities shot the entity dead, about 4 shots were fired. Experiment 2: We tested Counter Entities resistance to toxic gas chemicals, upon seeing the gas, the Counter Entities put on gas masks. Experiment 3: after the toxic gas cleared off, we isolated one of the Counter Entities, after about 20 minutes, the Counter Entity attempted to escape. after 25 minutes it started using force, it shot the door we put up and regrouped with its squad. |
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| Experimentation Log #002
Day 1: I followed 9 Counter Entities in Level 3, Nothing exceptional or interesting to note happened. Day 2: there's was a few Hounds near the Counter Entities, when I was observing the fight, a Counter Entity ran past one of the partygoers at 44 km / 27 miles. that's as fast as Usain Bolt, and the thing was in counterterrorist gear with a light machine gun. Day 3: I followed the Counter Entities deeper into level 11 further away from the hotspots, there was a large group of Counter Entities, about 34 of them, the squad of Counter Entities we were following had 7 soldiers. they joined the big group of Counter Entities but that wasn't the only thing we saw, there was a Counter Entity four times the size of a normal human, 22.4 feet tall. Day 4: The Counter Entities headed back to a police station at a hotspot for residents in Level 3, nothing special. Day 5: Counter Entities did nothing but walk around the police station and guard it, I ended the observation here. |
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Incidents
Brutus Experimentation Organization
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