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3 Counter Entities Lined up in a group, taken during experiment.

An image of Counter Entities taken by B.E.O. Researcher Wren Smith.

Description

Counter Entities are aggressive industrial like humanoids that are made out of plates of steel, small pipes, and parts of industrial machinery. They wear the uniforms counter-terrorist agencies and use the same gear as them. They are often ignorant of wanderers and choose to ignore them unless they have a weapon or piece of equipment used for combat, in this case the Counter-Entities will become more vigilant.

Counter Entities are sentient, they experience emotions and have an ability to feel. Although, when provoked by an entity or wanderer, they seem to have no empathy or mercy.

In combat, the Counter Entities will use squad tactics such as flanking, flushing people out with tear gas and grenades, guarding areas to prevent escape if the belligerent decides to flee, and using general tactics such as advancing under suppressive fire and general small unit tactics. Military Counter Entities using machine gunners and squad leaders to better coordinate and attack.

Level 11 Effects on Counter Entities

On Level 11, Counter Entities do not appear as counterterrorist gear or military gear, instead, they take the form of police officers, mostly in LAPD or NYPD police outfits and gear. To note, in this level, they behave in a neutral manner rather than outright aggression. They also have the effect in which they will protect Facelings, Tiebreakers, and Humans alike, and when they are in danger, they will attempt to stop the threat. They use Pistols and Shotguns. Counter Entities have been seen operating police vehicles and helicopters.

Level 229 Effects on Counter Entities

On Level 229, Counter Entities will always have the effect of being military instead of counterterrorist, however, another thing to note is that they will have heightened intelligence and slightly increased strength. Counter Entities are also hostile on sight and will attempt to kill any human or entity they see.

Variations

Military Counter Entities

Military counter entities are versions of Counter Entities that wear military uniforms and use military equipment. They have more metal in their skin that has been confirmed to be titanium after a test by the M.E.G. The Military Counter Entities are more heavily armed sporting military equipment and uniforms. They go in groups of 6-20 and have higher intelligence than normal Counter Entities and Increased reflexes. However, the Military Counter Entities are also known for increased aggressiveness, leading to confrontations with survivors.

Military Counter Entities' eyes glow a distinct green during the night or low light, instead of blue like the counter entities. Their organs also seem to be increasingly metallic and robotic, with less human tissue and increased concrete along with the addition of metal.

A picture of a Counter Entity, Taken by M.E.G. Soldier Elizabeth Hyde

Discovery

Counter Entities were first discovered on June 14th, 2014, during the discovery of Level 229.

Biology

Head

The Counter Entity brain is an industrial computer machine, computer chips and parts of industrial machinery run the brain's functions. The eyes of Counter Entities seem to glow a formidable cyan, with the bulk of the eyes being computer parts.

Torso and Arms

Legs

Relation to Humans

Counter Entities do not see humans as a threat and will ignore humans, however, if you provoke a Counter Entity into fighting, the Counter Entity will not hesitate to attack the provoker.

Military Counter Entities are different and are more aggressive, with cases where they randomly attacked wanderers.

Relation to Entities

Counter Entities are hostile to almost every entity except adult Facelings; other species that the counter entities do not exterminate are currently unknown.

Counter Entities seem to have a rivalry with Partygoers, Child Facelings, and Hounds.

Counter Entity Organizations.

Counter Entities are capable of making organizations and groups, like the 053 organization, currently, there are only 2 groups.

The Coalition

the Coalition is a coalition of Counter Entities that want power in the backroom's groups, they have had bad relations with the M.E.G. and other big groups, causing occasional skirmishes and fights.

Although seeming to be another small backroom group the coalition is responsible for various violations of the Geneva convention committed by the Counter Entities.

Experimentation Logs

Experimentation Log #001

We were able to put the 4 Counter Entities in an isolated area; this is going to be our testing site. For now, we will test how they act.

Before we experiment on the Counter Entities, it's best to put a few cameras up.

Experiment 1: We were able to get a Smiler in the Counter Entities' area of containment by luring it, after 30 minutes we checked the camera footage, the Counter Entities shot the entity dead, about 4 shots were fired.

Experiment 2: We tested Counter Entities resistance to toxic gas chemicals, upon seeing the gas, the Counter Entities put on gas masks.

Experiment 3: after the toxic gas cleared off, we isolated one of the Counter Entities, after about 20 minutes, the Counter Entity attempted to escape. after 25 minutes it started using force, it shot the door we put up and regrouped with its squad.

Experimentation Log #002

Day 1: I followed 9 Counter Entities in Level 3, Nothing exceptional or interesting to note happened.

Day 2: there's was a few Hounds near the Counter Entities, when I was observing the fight, a Counter Entity ran past one of the partygoers at 44 km / 27 miles. that's as fast as Usain Bolt, and the thing was in counterterrorist gear with a light machine gun.

Day 3: I followed the Counter Entities deeper into level 11 further away from the hotspots, there was a large group of Counter Entities, about 34 of them, the squad of Counter Entities we were following had 7 soldiers. they joined the big group of Counter Entities but that wasn't the only thing we saw, there was a Counter Entity four times the size of a normal human, 22.4 feet tall.

Day 4: The Counter Entities headed back to a police station at a hotspot for residents in Level 3, nothing special.

Day 5: Counter Entities did nothing but walk around the police station and guard it, I ended the observation here.

Incidents

> OPEN INCIDENTS


Brutus Experimentation Organization

Incident 001

May 2nd, 2015
Location: Level 11

After about 4 days in captivity the Counter Entities began trying to escape, after 2 hours the Counter Entities' escaped, the Experiment crew evacuated and further experiments on Counter Entities have been delayed.

Incident 002

May 3rd, 2015
Location: Level 11

Counter Entities had stormed one of our bases searching for the experiment crew, all personnel was evacuated to an emergency shelter. After 45 minutes personnel were sent to see if all of the experiment crew were dead. Their bodies weren't found, it's unknown where they are now, they have been presumed dead.

Incident 003

May 5th, 2015
Location: Level 11

After a search for the Experiment crew they were found in a police station, the experimentation crew was evacuated and no further incidents were reported.

Incident 004

May 14th, 2015
Location: Level 11 & Level Fun

Partygoers were seen in Level 11, however, they were right next to a police station which was occupied by Counter Entities. The partygoers attacked the Counter Entities, however, they were terminated due to the Counter Entities superior weaponry, after which B.E.O. agents investigating level fun started seeing Counter Entities in Level Fun.

Incident 005

June 20th, 2015
Location: Level 2

M.E.G. Gamma base was raided after a guard accidentally shot a Counter Entity, resulting in the base being under siege and eventually overrun and evacuated, after the incident, the M.E.G. repaired the base and it is now functional again.

Note: The M.E.G. is now helping the B.E.O. in researching the Counter Entities, termination of the Counter Entities has been deemed unrealistic and costly.

Incident 006

June 26th, 2015
Location: Level 4]]

Level 4 residents started noticing a horde of Partygoers; the M.E.G. was tipped off and when they came to arrive a large amount of Counter Entity squads started engaging in combat with the Partygoers, at this time, military Counter Entities were first recorded, the military Counter Entities were extremely effective and the Partygoers were exterminated in a mere 18 minutes.

It has been debated if this was a symptom of Counter Entities Evolving or if this existed all along.

Incident 007

June 28th, 2015
Location: Level 2

Counter Entities started a campaign to assault areas of high smiler and hound population, efforts to complete this include: planting bombs over Level 2, in an area of high smiler and hound population. Assaulting high smiler, hound and child faceling population in Level 1, and committing arson in Level 9. These attempts were met with success and proved to degrade the hostile entity population.

Incident 008

July 4th, 2015
Location: Level 1

An explosion by Counter Entities caused an outpost in Level 1, to be destroyed M.E.G. we do not know the intentions of this, but it has been theorized that it was an attempt to kill entities that went wrong.

Incident 009

August 20th, 2015
Location: Level 9

Bigger Counter Entity Bases were discovered in level 9, with only a couple number of entities around the area of the base, it has been assumed that the counter entities have been hunting down and killing entities in Level 9.

Incident 010

September 21st, 2015
Location: Level Fun

Increased Counter Entity presence in level Fun, as well as bases being made by Counter Entities there. Counter Entities crashed several parties and exterminated many partygoers.

The counter entities ruined the fun, how dare they = (

Shut up you God-forsaken paper maggot bags, you deserved it.

Incident 011

October 7th, 2015
Location: Level Fun

Increased Counter Entity aggressiveness and increased chance of military Counter Entities being found, likely in response to the "second fun war", people in the backrooms were recommended to not go to level fun because of this and head to safer levels.

Counter entities also had a brief conversation on Incident log 010, it has been noted that counter entities can mess with the database and change it, like partygoers.

Incident 012

November 8th, 2015
Location: Level 229

Discovery of Level 229 and the mass amount of Counter Entities in it, it has been theorized that this is the source of Counter Entities, but others argue that is the base of operations for the entity.

Incident 013

November 13th, 2015
Location: Level 9

During a research mission in Level 9, three M.E.G. Operatives terminated two squads of Counter Entities, after 3 hours all contact with them was lost.

After a 2 hour search for the bodies they were found, they had 28 bullet wounds, presumably from an assault rifle, however, the bodies had a growth of fungi on their legs, it is unknown if this was related to the counter entities or was caused by another entity.

Incident 014

November 25th, 2015
Location: Level 1

Counter Entities raided a small outpost after one of the members dismembered a counter entities leg, this resulted in a battle culminating in the corner entities winning and leading all of the 66 members of the outpost to be KIA, the M.E.G. has now posted P.S.A.s about the entity.

Incident 015 "What could go wrong?"

January 15 - February 20th, 2016
Location: Level 1 Level 0 Level 4

On January 15th two groups called the Kane's Backrooms Group and the Krull Protection Society began had sought to rid Counter Entities in level 1, as they had destroyed a small outpost, however news about how it happened was not available to the public yet, so they assumed it was a random attack unprovoked by the outpost.

They now began hunting down Counter Entities and were successful and terminating 5 Counter Entity squads, and would've terminated more if the counter entities hadn't raided their main base in Level 1, the members of the base started taking shelter in the buildings and fortifications, the Counter Entities began breaking and entering into the buildings and fortifications and exterminating all the members inside them with only a handful of members escaping the chaos. The 2 groups panicked, as their main base in Level 1 was destroyed.

However, this would not be the end of the destruction, as the Counter Entities now attacked any outposts or bases that the two groups had in Level 1, the outposts and bases were destroyed and the two groups now evacuated their members to other levels, however, the Counter Entities traveled to those levels, which were Level 0, and Level 4. However, the 2 groups started to deteriorate with members leaving after the incident. However, the damage would not be as big as what was about to happen next.

On February 20th the members of the aforementioned groups who were in the outposts and bases at the time were shocked when they realized that the Counter Entities had raided their base or outpost, the Counter Entities had traveled to the other bases and outposts on other levels, the outposts and bases were destroyed and many of the members were either KIA or MIA. From this point on the 2 groups were declared defunct and many of the members moved on to other groups like the M.E.G. or B.E.O.

Incident 016 "TOS VIOLATION"

March 20th, 2016
Location: Presumably Level 229

On March 20th, 2016 Counter Entities had breached three networks in the backrooms, M.E.G. database, Backroom Colonists Database and the ESISPS, the Counter Entities obtained 9 terabytes of information from the groups and more security after the attack, although how the attack happened and how the Counter Entities got into the database is unknown.

Incident 017 "Operation Bricks"

December 1st, 2017

Location: Level 1045.2

On December 1, 2017, the Orderers (a variation of the) Counter Entities tried to make the In-Sighters go extinct, unfortunately, the operation failed, the operation's name was "Backrooms Resistance against In-Sighters for Killing and Secure", or B.R.I.C.K.S for short, but later failed miserably, the "Orderers" are planning another attack on the "In-Sighters", later, Operation B.R.I.C.K.S plan b was launched, causing the death of 100 civilians and 250 In-Sighters, but more In-Sighters appeared 3 days later, planning on attacking the "Orderers", this war would be known as "The Great Entity War".

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