An image of Counter Entities taken by B.E.O. Researcher Wren Smith.
Description
Counter Entities are aggressive industrial-like humanoids made out of steel plates, small pipes, and parts of industrial machinery. They wear the uniforms of counter-terrorism agencies and use the same gear as them. They are often ignorant of wanderers and choose to ignore them unless they have a weapon or piece of equipment used for combat, in this case, the Counter-Entities will become more vigilant.
Counter Entities are sentient, they experience emotions and can feel. Although, when provoked by an entity or wanderer, they seem to have no empathy or mercy.
In combat, the Counter Entities will use squad tactics such as flanking, flushing people out with tear gas and grenades, guarding areas to prevent escape if the belligerent decides to flee and using general tactics such as advancing under suppressive fire and general small unit tactics. Military Counter Entities use machine gunners and squad leaders to coordinate and attack better.
Level 11 Effects on Counter Entities
On Level 11, Counter Entities do not appear as counterterrorist gear or military gear, instead, they take the form of police officers, mostly in LAPD or NYPD police outfits and gear. To note, in this level, they behave in a neutral manner rather than outright aggression. They also have the effect in which they will protect Facelings, Tiebreakers, and Humans alike, and when they are in danger, they will attempt to stop the threat. They use Pistols,Shotguns and sub-machine guns. Counter Entities have been seen operating police vehicles and helicopters.
Level 229 Effects on Counter Entities
On Level 229, Counter Entities will always have the effect of being military instead of counterterrorist, however, another thing to note is that they will have heightened intelligence and slightly increased strength. Counter Entities are also hostile on sight and will attempt to kill any human or entity they see.
Variations
Military Counter Entities
Military counter entities are versions of Counter Entities that wear military uniforms and use military equipment. They have more metal in their skin that has been confirmed to be titanium after a test by the M.E.G. The Military Counter Entities are more heavily armed sporting military equipment and uniforms. They go in groups of 6-20 and have higher intelligence than normal Counter Entities and Increased reflexes. However, the Military Counter Entities are also known for increased aggressiveness, leading to confrontations with survivors.
Military Counter Entities' eyes glow a distinct green during the night or low light, instead of blue like the counter entities. Their organs also seem to be increasingly metallic and robotic, with less human tissue and increased concrete along with the addition of metal.
A picture of a Counter Entity, Taken by M.E.G. Soldier Elizabeth Hyde
Biology
Head
The Counter Entity brain is an industrial computer machine, computer chips and parts of industrial machinery run the brain's functions. The eyes of Counter Entities seem to glow a formidable cyan, with the bulk of the eyes being computer parts. The voice of Counter Entities resembles a distorted voice coming through a radio, this is because computer chips and another machine have modified the vocal cords to manipulate the voice into a distorted radio, however, this may be because a radio device has been installed into the computer chips, making it so that the Counter Entities always can talk through the radio, it is unknown whether they can control it.
The outside of Counter Entity ears are crude recreations of human ones with thin layers of scrap metal covering them, the insides of the ears are powered by an unknown small industrial machine. The teeth of Counter Entities are crude pieces of jagged scrap metal, that of a junkyard's metal.
Torso and Arms
The chest of a Counter Entity is often covered in metal plates, small pipes, industrial machine parts, but the organs of Counter Entities are varied, the lungs for example have been completely changed into an industrial counterpart that releases carbon dioxide in large swaths, creating an occasional black smoke that comes from their mouth. The heart of Counter Entities seems to pump out a substance similar to lead in its liquified state, while also having the characteristics of blood, the heart itself and its arteries are plated with thin pieces of metal, however, the inside of the heart like the inside of the ears, has an unknown machine powering it.
To sum up much the Counter Entity organs, much of it is either replaced with industrial metal plates and machines, or the same as humans but with metal plates covering it. The bones of Counter Entities are rebar-like metal structures, with hinges acting as joints. It should also be mentioned that the muscles and fat of counter entities do seem to be flesh with concrete mixed into it, making a light greyish, reddish color.
Legs
The legs of Counter Entities have the same situation as the torso of Counter Entities, small plates and pipes and industrial machine parts cover the legs, however, the feet of Counter Entities seem to have a mechanical exoskeleton lining the exterior for increased movement. It should also be mentioned that the kneecaps and elbow caps have been mostly left unscathed with the only difference being there is now concrete mixed into them.
Relation to Humans
Counter Entities do not see humans as a threat and will ignore humans, however, if you provoke a Counter Entity into fighting, the Counter Entity will not hesitate to attack the provoker.
Military Counter Entities are different and are more aggressive, with cases where they randomly attacked wanderers.
Relation to Entities
Counter Entities are hostile to almost every entity except adult Facelings; other species that the counter entities do not exterminate are currently unknown.
Counter Entities seem to have a rivalry with Partygoers, Child Facelings, and Hounds.
Counter Entity Organizations.
Counter Entities are capable of making organizations and groups, like the 053 organization, currently, there are only 2 groups.
The Coalition
the Coalition is a coalition of Counter Entities that want power in the backroom groups, they have had bad relations with the M.E.G. and other big groups, causing occasional skirmishes and fights.
Although seeming to be another small backroom group the coalition is responsible for various violations of the Geneva convention committed by the Counter Entities.
Experimentation Logs
| Experimentation Log #001
We were able to put the 4 Counter Entities in an isolated area; this is going to be our testing site. For now, we will test how they act. Before we experiment on the Counter Entities, it's best to put a few cameras up. Experiment 1: We were able to get a Smiler in the Counter Entities' area of containment by luring it, after 30 minutes we checked the camera footage, the Counter Entities shot the entity dead, about 4 shots were fired. Experiment 2: We tested Counter Entities resistance to toxic gas chemicals, upon seeing the gas, the Counter Entities put on gas masks. Experiment 3: after the toxic gas cleared off, we isolated one of the Counter Entities, after about 20 minutes, the Counter Entity attempted to escape. after 25 minutes it started using force, it shot the door we put up and regrouped with its squad. |
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| Experimentation Log #002
Day 1: I followed 9 Counter Entities in Level 3, Nothing exceptional or interesting to note happened. Day 2: there's was a few Hounds near the Counter Entities, when I was observing the fight, a Counter Entity ran past one of the partygoers at 44 km / 27 miles. that's as fast as Usain Bolt, and the thing was in counterterrorist gear with a light machine gun. Day 3: I followed the Counter Entities deeper into level 11 further away from the hotspots, there was a large group of Counter Entities, about 34 of them, the squad of Counter Entities we were following had 7 soldiers. they joined the big group of Counter Entities but that wasn't the only thing we saw, there was a Counter Entity four times the size of a normal human, 22.4 feet tall. Day 4: The Counter Entities headed back to a police station at a hotspot for residents in Level 3, nothing special. Day 5: Counter Entities did nothing but walk around the police station and guard it, I ended the observation here. |
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Incidents
Brutus Experimentation Organization
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Author: Thatguy5043
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