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Entity Hazard: Class 4
》Entity Number: 33
》Habitat: Mainly Level 229
3 Counter Entities Lined up in a group, taken during experiment.

An image of Counter Entities taken by B.E.O. Researcher Wren Smith.

Description

Counter Entities are aggressive industrial-like humanoids made out of steel plates, small pipes, and parts of industrial machinery. They wear the uniforms of counter-terrorism agencies and use the same gear as them. They are often ignorant of wanderers and choose to ignore them unless they have a weapon or piece of equipment used for combat, in this case, the Counter-Entities will become more vigilant.

Counter Entities are sentient, they experience emotions and can feel. Although, when provoked by an entity or wanderer, they seem to have no empathy or mercy.

In combat, the Counter Entities will use squad tactics such as flanking, flushing people out with tear gas and grenades, guarding areas to prevent escape if the belligerent decides to flee and using general tactics such as advancing under suppressive fire and general small unit tactics. Military Counter Entities use machine gunners and squad leaders to coordinate and attack better.

Level 11 Effects on Counter Entities

On Level 11, Counter Entities do not appear as counterterrorist gear or military gear, instead, they take the form of police officers, mostly in LAPD or NYPD police outfits and gear. To note, in this level, they behave in a neutral manner rather than outright aggression. They also have the effect in which they will protect Facelings, Tiebreakers, and Humans alike, and when they are in danger, they will attempt to stop the threat. They use Pistols,Shotguns and sub-machine guns. Counter Entities have been seen operating police vehicles and helicopters.

Level 229 Effects on Counter Entities

On Level 229, Counter Entities will always have the effect of being military instead of counterterrorist, however, another thing to note is that they will have heightened intelligence and slightly increased strength. Counter Entities are also hostile on sight and will attempt to kill any human or entity they see.

Variations

Military Counter Entities

Military counter entities are versions of Counter Entities that wear military uniforms and use military equipment. They have more metal in their skin that has been confirmed to be titanium after a test by the M.E.G. The Military Counter Entities are more heavily armed sporting military equipment and uniforms. They go in groups of 6-20 and have higher intelligence than normal Counter Entities and Increased reflexes. However, the Military Counter Entities are also known for increased aggressiveness, leading to confrontations with survivors.

Military Counter Entities' eyes glow a distinct green during the night or low light, instead of blue like the counter entities. Their organs also seem to be increasingly metallic and robotic, with less human tissue and increased concrete along with the addition of metal.

A picture of a Counter Entity, Taken by M.E.G. Soldier Elizabeth Hyde

Biology

Head

The Counter Entity brain is an industrial computer machine, computer chips and parts of industrial machinery run the brain's functions. The eyes of Counter Entities seem to glow a formidable cyan, with the bulk of the eyes being computer parts. The voice of Counter Entities resembles a distorted voice coming through a radio, this is because computer chips and another machine have modified the vocal cords to manipulate the voice into a distorted radio, however, this may be because a radio device has been installed into the computer chips, making it so that the Counter Entities always can talk through the radio, it is unknown whether they can control it.

The outside of Counter Entity ears are crude recreations of human ones with thin layers of scrap metal covering them, the insides of the ears are powered by an unknown small industrial machine. The teeth of Counter Entities are crude pieces of jagged scrap metal, that of a junkyard's metal.

Torso and Arms

The chest of a Counter Entity is often covered in metal plates, small pipes, industrial machine parts, but the organs of Counter Entities are varied, the lungs for example have been completely changed into an industrial counterpart that releases carbon dioxide in large swaths, creating an occasional black smoke that comes from their mouth. The heart of Counter Entities seems to pump out a substance similar to lead in its liquified state, while also having the characteristics of blood, the heart itself and its arteries are plated with thin pieces of metal, however, the inside of the heart like the inside of the ears, has an unknown machine powering it.

To sum up much the Counter Entity organs, much of it is either replaced with industrial metal plates and machines, or the same as humans but with metal plates covering it. The bones of Counter Entities are rebar-like metal structures, with hinges acting as joints. It should also be mentioned that the muscles and fat of counter entities do seem to be flesh with concrete mixed into it, making a light greyish, reddish color.

Legs

The legs of Counter Entities have the same situation as the torso of Counter Entities, small plates and pipes and industrial machine parts cover the legs, however, the feet of Counter Entities seem to have a mechanical exoskeleton lining the exterior for increased movement. It should also be mentioned that the kneecaps and elbow caps have been mostly left unscathed with the only difference being there is now concrete mixed into them.

Relation to Humans

Counter Entities do not see humans as a threat and will ignore humans, however, if you provoke a Counter Entity into fighting, the Counter Entity will not hesitate to attack the provoker.

Military Counter Entities are different and are more aggressive, with cases where they randomly attacked wanderers.

Relation to Entities

Counter Entities are hostile to almost every entity except adult Facelings; other species that the counter entities do not exterminate are currently unknown.

Counter Entities seem to have a rivalry with Partygoers, Child Facelings, and Hounds.

Counter Entity Organizations.

Counter Entities are capable of making organizations and groups, like the 053 organization, currently, there are only 2 groups.

The Coalition

the Coalition is a coalition of Counter Entities that want power in the backroom groups, they have had bad relations with the M.E.G. and other big groups, causing occasional skirmishes and fights.

Although seeming to be another small backroom group the coalition is responsible for various violations of the Geneva convention committed by the Counter Entities.

Incidents

> OPEN INCIDENTS


Brutus Experimentation Organization

Incident 001

May 2nd, 2015
Location: Level 11

After about 4 days in captivity the Counter Entities began trying to escape, after 2 hours the Counter Entities' escaped, the Experiment crew evacuated and further experiments on Counter Entities have been delayed.

Incident 002

May 3rd, 2015
Location: Level 11

Counter Entities had stormed one of our bases searching for the experiment crew, all personnel was evacuated to an emergency shelter. After 45 minutes personnel were sent to see if all of the experiment crew were dead. Their bodies weren't found, it's unknown where they are now, they have been presumed dead.

Incident 003

May 5th, 2015
Location: Level 11

After a search for the Experiment crew they were found in a police station, the experimentation crew was evacuated and no further incidents were reported.

Incident 004

May 14th, 2015
Location: Level 11 & Level Fun

Partygoers were seen in Level 11, however, they were right next to a police station which was occupied by Counter Entities. The partygoers attacked the Counter Entities, however, they were terminated due to the Counter Entities superior weaponry, after which B.E.O. agents investigating level fun started seeing Counter Entities in Level Fun.

Incident 005

June 20th, 2015
Location: Level 2

M.E.G. Gamma base was raided after a guard accidentally shot a Counter Entity, resulting in the base being under siege and eventually overrun and evacuated, after the incident, the M.E.G. repaired the base and it is now functional again.

Note: The M.E.G. is now helping the B.E.O. in researching the Counter Entities, termination of the Counter Entities has been deemed unrealistic and costly.

Incident 006

June 26th, 2015
Location: Level 4]]

Level 4 residents started noticing a horde of Partygoers; the M.E.G. was tipped off and when they came to arrive a large amount of Counter Entity squads started engaging in combat with the Partygoers, at this time, military Counter Entities were first recorded, the military Counter Entities were extremely effective and the Partygoers were exterminated in a mere 18 minutes.

It has been debated if this was a symptom of Counter Entities Evolving or if this existed all along.

Incident 007

June 28th, 2015
Location: Level 2

Counter Entities started a campaign to assault areas of high smiler and hound population, efforts to complete this include: planting bombs over Level 2, in an area of high smiler and hound population. Assaulting high smiler, hound and child faceling population in Level 1, and committing arson in Level 9. These attempts were met with success and proved to degrade the hostile entity population.

Incident 008

July 4th, 2015
Location: Level 1

An explosion by Counter Entities caused an outpost in Level 1, to be destroyed M.E.G. we do not know the intentions of this, but it has been theorized that it was an attempt to kill entities that went wrong.

Incident 009

August 20th, 2015
Location: Level 9

Bigger Counter Entity Bases were discovered in level 9, with only a couple number of entities around the area of the base, it has been assumed that the counter entities have been hunting down and killing entities in Level 9.

Incident 010

September 21st, 2015
Location: Level Fun

Increased Counter Entity presence in level Fun, as well as bases being made by Counter Entities there. Counter Entities crashed several parties and exterminated many partygoers.

The counter entities ruined the fun, how dare they = (

Shut up you God-forsaken paper maggot bags, you deserved it.

Incident 011

October 7th, 2015
Location: Level Fun

Increased Counter Entity aggressiveness and increased chance of military Counter Entities being found, likely in response to the "second fun war", people in the backrooms were recommended to not go to level fun because of this and head to safer levels.

Counter entities also had a brief conversation on Incident log 010, it has been noted that counter entities can mess with the database and change it, like partygoers.

Incident 012

November 8th, 2015
Location: Level 229

Discovery of Level 229 and the mass amount of Counter Entities in it, it has been theorized that this is the source of Counter Entities, but others argue that is the base of operations for the entity.

Incident 013

November 13th, 2015
Location: Level 9

During a research mission in Level 9, three M.E.G. Operatives terminated two squads of Counter Entities, after 3 hours all contact with them was lost.

After a 2 hour search for the bodies they were found, they had 28 bullet wounds, presumably from an assault rifle, however, the bodies had a growth of fungi on their legs, it is unknown if this was related to the counter entities or was caused by another entity.

Incident 014

November 25th, 2015
Location: Level 1

Counter Entities raided a small outpost after one of the members dismembered a counter entities leg, this resulted in a battle culminating in the corner entities winning and leading all of the 66 members of the outpost to be KIA, the M.E.G. has now posted P.S.A.s about the entity.

Incident 015 "What could go wrong?"

January 15 - February 20th, 2016
Location: Level 1 Level 0 Level 4

On January 15th two groups called the Kane's Backrooms Group and the Krull Protection Society began had sought to rid Counter Entities in level 1, as they had destroyed a small outpost, however news about how it happened was not available to the public yet, so they assumed it was a random attack unprovoked by the outpost.

They now began hunting down Counter Entities and were successful and terminating 5 Counter Entity squads, and would've terminated more if the counter entities hadn't raided their main base in Level 1, the members of the base started taking shelter in the buildings and fortifications, the Counter Entities began breaking and entering into the buildings and fortifications and exterminating all the members inside them with only a handful of members escaping the chaos. The 2 groups panicked, as their main base in Level 1 was destroyed.

However, this would not be the end of the destruction, as the Counter Entities now attacked any outposts or bases that the two groups had in Level 1, the outposts and bases were destroyed and the two groups now evacuated their members to other levels, however, the Counter Entities traveled to those levels, which were Level 0, and Level 4. However, the 2 groups started to deteriorate with members leaving after the incident. However, the damage would not be as big as what was about to happen next.

On February 20th the members of the aforementioned groups who were in the outposts and bases at the time were shocked when they realized that the Counter Entities had raided their base or outpost, the Counter Entities had traveled to the other bases and outposts on other levels, the outposts and bases were destroyed and many of the members were either KIA or MIA. From this point on the 2 groups were declared defunct and many of the members moved on to other groups like the M.E.G. or B.E.O.

Incident 016 "TOS VIOLATION"

March 20th, 2016
Location: Presumably Level 229

On March 20th, 2016 Counter Entities had breached three networks in the backrooms, M.E.G. database, Backroom Colonists Database and the ESISPS, the Counter Entities obtained 9 terabytes of information from the groups and more security after the attack, although how the attack happened and how the Counter Entities got into the database is unknown.

Incident 017 "Operation Bricks"

December 1st, 2017

Location: Level 1045.2

On December 1, 2017, the Orderers (a variation of the) Counter Entities tried to make the In-Sighters go extinct, unfortunately, the operation failed, the operation's name was "Backrooms Resistance against In-Sighters for Killing and Secure", or B.R.I.C.K.S for short, but later failed miserably, the "Orderers" are planning another attack on the "In-Sighters", later, Operation B.R.I.C.K.S plan b was launched, causing the death of 100 civilians and 250 In-Sighters, but more In-Sighters appeared 3 days later, planning on attacking the "Orderers", this war would be known as "The Great Entity War".

Incident 018 "Untitled Operation"

Location: Level Fun 2018, March 8th.

Large swaths of Counter Entities began entering Level Fun, establishing an outpost and clearing out many of the rooms, and exterminating party hosts, after 9 hours of the outpost being set up it was attacked ferociously by partygoers, however, it was repelled due to the Counter Entities establishing a line of defenses and being better equipped than the partygoers. After 12 days a reconnaissance unit of Counter Entities was able to radio, that partygoers were going to attempt another assault on the outpost with larger numbers, however instead of hunkering down and defending the outpost, Counter Entities decided to launch an assault on the partygoer attack them, and successfully dispatch it.

The outpost still stands but it is not friendly to wanderers.



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Author: Thatguy5043
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[IMAGEURL IMAGENAME] by IMAGEAUTHOR is licensed under CC BY 2.0

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