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Survival Difficulty: Class Undetermined
》Mysterious Properties
》Unknown Information
》Undocumented Entities

Description

The Debug Room is found inside of a house in large grassy field that, for an unknown reason, is surrounded by a seemingly endless abyss. There have been no attempts to explore the abyss in fear of being lost to The Void.

Photograph taken by the second wanderer to enter the Debug Room.

Wanderer Reports

The few wanderers that are known to have discovered this level all describe starting in a small, single floor house. Researchers were able to interview all three of the wanderers and discovered that the house's environment changed in varying amounts for each person. It is unknown why these changes occur. There are only four things in the house; a table, a chair, a late 2000s computer setup and a bottle of Almond Water. A sign also presents the text "Debug Room" on the wall of the room with the previously listed objects.

Sketch made by the first person to enter the Debug Room

Computer Information

Information regarding the capabilities, limitations and purposes of the computer is scarce due to the lack of wanderers that end up here, therefore giving no sources of information. Despite this, enough information has been gathered to form a section about it.

There is a keyhole on the front of the computer tower, perhaps used by an administrator or manager. No key has been found in the house and as aforementioned, those who were in the level did not want to explore past the abyss outside. The keyhole's purpose is unknown, as well as manufacturer of the computer.

The computer functions properly and when the startup is complete, it displays a help manual. The machine appears to be running on a custom operating system that only allows commands to be executed, nothing else. The only part of the manual that was useful was a command to list all logged "BCS", which would later be revealed to mean "Backroom Coordinates String".

Researcher Speculation

Administrative Theory

A handful of researchers believe that the computer is capable of removing unintended aspects of levels. This is based on the name "Debug Room" as well as other information gathered thus far being related in some way. This also implies the possibility of some form of administrative body tasked with running maintenance on the backrooms.

Level Navigation System Theory

A smaller portion of researchers believe the Backroom Coordinates Strings are used to teleport to specific locations in a multitude of levels. Some also believe this is how no-clipping between levels takes place, although it is unlikely that this computer would be responsible or capable of such actions.


Since no notes were found (physically or digitally) to support majority of this information (speculative and otherwise), researchers are unsure if there is anything the computer can actually do once started up besides viewing logged levels and the BCSs.

Interview Log

This section of the document contains interview logs taken from researcher's interviews of the wanderers who found this level. From here onwards, each interviewee has been labeled W-1, W-2 and W-3 respectively. These measures have been taken to protect their identities.

INTERVIEW LOG: START


Interviewer: W-1, please describe from the start what it was like upon entering the level?

W-1: I appeared in a house. It was uh... completely empty. The walls were damp with boring wallpaper and the floor was quite rotted. I appeared in one of the rooms standing up, there was a window to my left. All I could see outside was a few metres of grass and then... void?

Interviewer: Continue.

W-1: Yes, yes. I walked out of the room and found a room labeled as the Debug Room. All the other rooms were empty. I went inside, not finding too much besides a chair, table, the computer setup and some almond water. The computer worked.

Interviewer: Describe the setup.

W-1: It was the bare minimum of what was required. Keyboard, monitor and the computer itself. There was an odd keyhole on the front of the computer too, but I couldn't find a key anywhere. Is that what they do with computers now? Lock 'em?

Interviewer: Must be unique to that computer. You mentioned the computer working?

W-1: Correct, worked quite well actually. However, what was shown on the monitor is like nothing I've seen before. There was no desktop or anything like that, it was like one of those old terminals that only works when you enter certain things.

Interviewer: Did you find anything in the house that could guide you on how to use it?

W-1: Nope. Like I said, the house was empty. A manual did show up on the monitor though, it mentioned something called BCS. Found out that it means backrooms coordinates string. Didn't find anything else, though.

Interviewer: Did the manual give you any information on what these do?

W-1: None at all.

Interviewer: How did you enter and exit the level?

W-1: I have no idea how I entered, but when I pulled the plug out of the monitor, everything went black. After panicking for a bit I could open my eyes and I seemed to be in Level 4.

Interviewer: Alright, is there any more information you can give us about this level?

W-1: Don't think so.

INTERVIEW LOG: END

INTERVIEW LOG: START


Interviewer: W-2, can you tell me what you remember when you first appeared in the level?

W-2: Smelled awful. I was in a house. Sometimes blood oozed out of the walls, floor was sticky.

Interviewer: Was there anything in the house?

W-2: There was this weird lookin' computer setup and some water on the table. That's all I found.

Interviewer: You say the computer setup looked weird? Elaborate, please.

W-2: There was a keyhole on the front of the computer. Who the ████ did that?

Interviewer: Please refrain from using profanity.

W-2: Alright, fine. Computer wouldn't turn on, I tried unplugging it to see what would happen, but when I did that, the whole house went dark.

Interviewer: When did the level light up again?

W-2: Like... 10-20 seconds later? But I was in Level 0 again, ███████ hate that level.

Interviewer: Did you find a key before the blackout?

W-2: Why the hell would I find a key?

Interviewer: I'll take that as a no. Anything else?

W-2: Nah.

INTERVIEW LOG: END

INTERVIEW LOG: START


Interviewer: W-3. Describe the appearance of the level when you got there.

W-3: It was a house. Incredibly clean, as if it was just made. The walls had a nice wallpaper on them and the carpet was nice too. Outside of the house was rather creepy, though. I couldn't see anything past a couple metres of grass, just a black void.

Interviewer: Was there anything in the house?

W-3: Almost every room was empty besides one. There was a sign above a doorway that said Debug Room and there were a few things in there.

Interviewer: What did you see?

W-3: There was some almond water on a table but I didn't want to drink it. Along with a chair was also a computer, monitor and keyboard.

Interviewer: Describe the computer setup.

W-3: It all looked rather aged, but still recent. I reckon it was made in the 21ˢᵗ century. The computer tower had a keyhole on it, which I find quite odd.

Interviewer: Did you find a key?

W-3: No, I didn't find a key.

Interviewer: Did you try turning on the computer?

W-3: Yeah, I did. The back of the computer started sparking though so I decided to unplug it.

Interviewer: Given the information from previous interviews, I'm going to assume the level blacked out?

W-3: Mhm. When everything lit up again, I was in a huge warehouse.

Interviewer: Do you mean Level 1? (Interviewer proceeds to show W-3 several images of Level 1 with his phone)

W-3: Yeah, that was definitely where I ended up.

Interviewer: Okay. Is there anything else you can tell us about the Debug Room and its level?

W-3: I've already told you everything I know, sorry.

INTERVIEW LOG: END

Entities

This level has not been explored enough to confirm whether or not entities are present.

Colonies and Outposts

Due to the low odds of entering this level, no colonies or outposts have been established

Entrances and Exits

Entrances

  • It is believed that the Debug Room can be accessed by no-clipping in any level presenting unusual behavior. (Usual behavior: Level's Description in document) The likelihood of finding this level increase when in the negative levels due to their irregular nature. Despite this, the chances of getting into the Debug Room are lower than some of the most rare levels.

Exits

  • Unplugging the monitor will cause you to go blind for between 10-20 seconds before opening your eyes in any of the first nine levels. It is believed that the reason for this is because the main nine are the most stable levels.
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