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Survival Difficulty: Class Undetermined
》Mysterious Properties
》Unknown Information
》Undocumented Entities

Description

The Debug Room is found inside of a house in large grassy field that, for an unknown reason, is surrounded by a seemingly endless abyss. There have been no attempts to explore the abyss in fear of appearing in the The Void.

Photograph taken by the second wanderer to enter the Debug Room.

Wanderer Reports

The few wanderers that are known to have discovered this level all describe starting in a small, single floor house. Researchers were able to interview all three wanderers and in doing so, discovered that the house's environment changed in varying amounts for each person. It is unknown why these changes occur. There are only four things in the house; a table, a chair, a late 2000s computer setup and a bottle of Almond Water. A sign also presents the text "Debug Room" on the wall of the room with the previously listed objects.

Computer Information

Information regarding the capabilities, limitations and purposes of the computer is scarce due to the lack of wanderers that end up here, therefore giving no sources of information. Despite this, enough information has been gathered to form a section about it.

There is an strange keyhole on the front of the computer tower, perhaps used by an administrator or manager. No key has been found in the house and as aforementioned, those who were in the level did not want to explore past the endless abyss outside. The computer tower does not seem to have any openings to check the inside and attempting to force it open is generally a bad idea. The manufacturer of the computer is unknown.

The computer functions as expected and when the startup is complete, it displays a help manual. The machine appears to be running on a custom operating system that only allows commands to be executed, nothing else. The only part of the manual that was useful was a section describing a command to display all logged "BCS", which would later be revealed to mean "Backroom Coordinates String".

Researcher Speculation

Administrative Hypothesis

A handful of researchers associated with this level hypothesize that the computer is capable of removing unintended aspects of rooms. This hypothesis is based on the name of the room as well as the information gathered thus far being related in some way. This also implies the possibility of some form of administrative person/s tasked with maintenance on the backrooms.

Level Navigation System Theory

A smaller portion of researchers believe the Backroom Coordinates Strings are used to teleport to specific locations in a multitude of levels. The method used by the machine in order to do something like this is unknown, perhaps as anomalous as the backrooms itself.


As no notes were found (physically or digitally) to provide support with majority of this information, researchers are unsure if there is anything the computer can actually do once started up (besides viewing logged levels).

Interview Log

To Be Entered.

Entities

This level has not been explored enough to confirm whether or not entities are present.

Colonies and Outposts

Due to the nature of this level, colonies and outposts are unable to be established.

Entrances and Exits

Entrances

It is believed that the Debug Room can be accessed in any level that is presenting unusual behavior. Chances to find this level increase when in the negative levels due to their irregular nature.

Exits

Unplugging the monitor will cause you to go blind for around 15 seconds before opening your eyes in any of the first nine levels.

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