Contents
Description
The Debug Room is found inside of a house in large grassy field that, for an unknown reason, is surrounded by a seemingly endless abyss. There have been no attempts to explore the abyss in fear of being lost to The Void.
Photograph taken by the second wanderer to enter the Debug Room.
Wanderer Reports
The few wanderers that are known to have discovered this level all describe starting in a small, single floor house. Researchers were able to interview all three wanderers and in doing so, discovered that the house's environment changed in varying amounts for each person. It is unknown why these changes occur. There are only four things in the house; a table, a chair, a late 2000s computer setup and a bottle of Almond Water. A sign also presents the text "Debug Room" on the wall of the room with the previously listed objects.
Sketch made by the first person to enter the Debug Room
Computer Information
| Information regarding the capabilities, limitations and purposes of the computer is scarce due to the lack of wanderers that end up here, therefore giving no sources of information. Despite this, enough information has been gathered to form a section about it.
There is an strange keyhole on the front of the computer tower, perhaps used by an administrator or manager. No key has been found in the house and as aforementioned, those who were in the level did not want to explore past the endless abyss outside. The reason for the keyhole is unknown. The computer tower does not seem to have any openings to check the inside and attempting to force it open is generally a bad idea. The manufacturer of the computer is unknown. The computer functions as expected and when the startup is complete, it displays a help manual. The machine appears to be running on a custom operating system that only allows commands to be executed, nothing else. The only part of the manual that was useful was a section describing a command to list all logged "BCS", which would later be revealed to mean "Backroom Coordinates String". Researcher SpeculationAdministrative HypothesisA handful of researchers associated with this level hypothesize that the computer is capable of removing unintended aspects of levels. This hypothesis is based on the name "Debug Room" as well as other information gathered thus far being related in some way. This also implies the possibility of some form of administrative person/s tasked with maintenance on the backrooms. A smaller portion of researchers believe the Backroom Coordinates Strings are used to teleport to specific locations in a multitude of levels. Some also believe this is how non-physical transportation between levels takes place, although it is unlikely that this computer would be responsible or capable of such actions. As no notes were found (physically or digitally) to provide support with majority of this information (speculative and otherwise), researchers are unsure if there is anything the computer can actually do once started up (besides viewing logged levels). |
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Interview Log
This section of the document contains interview logs taken from researcher's interviews of the wanderers who found this level. From here onwards, each wanderer will be labeled as W-1, W-2 and W-3. These measures have been taken to protect their identities.
| INTERVIEW LOG: START
Interviewer: W-1, please describe from the start, what it was like upon entering the level? W-1: The room was uh... completely empty. The walls were damp with boring wallpaper and the floor was quite rotted.I appeared in one of the rooms standing up, there was a window to my left. All I could see outside was a few metres of grass and then... void? Interviewer: Continue. W-1: Yes, yes. I walked out of the room and found a room labeled as the Debug Room. All the other rooms were empty. I went inside, not finding too much besides a chair, table, the computer setup and some Almond Water. The computer worked. Interviewer: Describe the setup. W-1: It was the bare minimum of what was required. Keyboard, monitor and the computer itself. There was an odd keyhole on the front of the computer too, but I couldn't find a key anywhere. Is that what they do with computers now? Lock 'em? Interviewer: Seems unique to that computer. You mentioned the computer working? W-1: Correct, worked quite well actually. However, what was shown on the monitor is like nothing I've seen before. There was no desktop or anything like that, it was like one of those old terminals that only allow you to enter certain things. Interviewer: Did you find anything in the house that could guide you on how to use it? W-1: Nope. Like I said, the house was empty. A manual did show up on the monitor though, it mentioned something called BCS. Found out that it means backrooms coordinates string after searching through what I could. Interviewer: Did the manual give you any information on what these do? W-1: None at all. Interviewer: Alright. Is there any more information you can give us about this level? W-1: Don't think so. INTERVIEW LOG: END |
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Entities
This level has not been explored enough to confirm whether or not entities are present.
Colonies and Outposts
Due to the nature of this level, colonies and outposts are unable to be established.
Entrances and Exits
Entrances
- It is believed that the Debug Room can be accessed by no-clipping in any level presenting unusual behavior. (Usual behavior: Level's Description in document) The likelihood of finding this level increase when in the negative levels due to their irregular nature. Despite this, the chances of getting into the Debug Room are lower than some of the most rare levels.
Exits
- Unplugging the monitor will cause you to go blind for around 15 seconds before opening your eyes in any of the first nine levels. It is believed that the reason for this is because the main nine are the most stable levels.