Desperate Whispers is similar to Level 0, visually speaking. It has the same office-space look, with several key differences. First off, it appears to be overgrown. Vines, thorns, and other foliage grow through the floors and walls, winding around objects and tearing up wallpapers and carpeting. Additionally, the carpets and wallpapers are more of a greyscale. The final visual difference is a dense fog in an equally grey color. This makes it difficult to see more the 5 yards or so around you, according to eyewitnesses.
Eyewitnesses also say that had a feeling of being watched. Physical symptoms of this have been reported, primarily a tingling sensation at the back of the neck and head. Voices are often heard when wandering. Whispers, asking for help, emanate from the walls. It has been claimed that the whispers grow louder and more insistent the closer you are to the exit, until the become an unbearable screaming. This has been confirmed through many accounts, but some remain skeptical.
Several Wanderers have reported forgetting their purpose. One said, "I forgot what I was there for. I began to feel as if it was my job to rescue the people asking for help. I still feel an urge to return there." This quote was taken approximately two weeks after the Wanderer had been in Desperate Whispers.
This is virtually all that is known for certain about Desperate Whispers. There have been reported sightings of various entities, but none of these are confirmed.
Entrances and Exits
Entrances
It is speculated that most levels have an entrance to this level. Many have claimed that you can tell if a door is an entrance by placing a colored object on the threshold of the doorframe. If the object turns greyscale, the door is likely an entrance to Desperate Whispers. Be warned: This change is reportedly permanent.
Exits
Exits are rather common. Nearly any door could be an exit, leading to Level 0. The most difficult part is summoning the willpower to leave, according to many survivors.