Hostile / Docile.
Danger level: high / low
A Door in Level 0.7
Entity Description
Doors are the main entity that inhabit Level 0.7 and the backrooms itself, doors may seem a typical door, you open it and there's a room behind it, but that is not the case for these doors, the doors may lead to empty rooms, big empty rooms, mildly furnished rooms, fully furnished rooms, sometimes rooms filled with nothing but a single abandoned furnace with Poolstone, don't be fooled, these doors aren't normal doors, during an event called The Doorpocalypse, this entity will become hostile and will try to kill you in a way they find, for example:
- Putting Exit signs above them, they do that to lure their prey into thinking is a exit, but it leads to a fate worse than death itself(the void).
- Leading to a room infested with entities.
- Mimicking sounds from your house in the real world, thinking that is an exit to reality.
- Mimicking sounds of people, for example: "Help me!; Someone Help Me!; Is someone there?; etc."
The Doors may come in different sizes and variations:
- Double Doors (Twin Doors)
- Metal Doors
- Wooden Doors
- Fire Exits
- Trap Doors
A door using a exit sign to lure its prey
If the doors meet these examples, then, they are dangerous to enter, and under any circumstances, if you want to go back to Level 0 while in The Doorpocalypse event, don't use the door you entered, it may lead to another narrow hallway.
Is believed that doors are close relatives with The Windows, they share the same properties:
- They have entities on the other side.
- They have a void on the other side.
- They both lead to Level 1.5.
The doors can be found in all of the levels of the backrooms, but the doors there are docile/hostile, depeding of the ambient of the level.
Do's and Don'ts
Do
- Try to avoid these doors during The Doorpocalypse event.
- Put your ear near them, if you hear something behind them, don't go into it.
- If you don't hear nothing behind the doors, then the door is safe to enter.
- Avoid the trap doors on the floor during The Doorpocalypse, they may lead to a fate worse than death.
Don't
- Enter the doors during The Doorpocalypse event.
- Try to break them, is useless.
- Trust a door with a exit sign above.
- Trust the sounds of your family behind the doors, they lead to The Void.