Entity 112, hereby referred to as 112A, is a rather unremarkable seeming humanoid until she lights her hands, hair, and feet ablaze with sparkling red fire. She appears to be very resistant if not absolutely invincible to all types of damage and attacks that eyewitnesses have seen inflicted on her. 112A is capable of slow flight, flying at a max speed of 20mph, and is not affected by gravity. Somehow, she weighs in at 1600+ pounds, with the most likely explanation being that she is non-euclidian in nature. 112A is also very physically powerful and can create “blazing” weapons out of her flames, typically greatswords and other various blades. There are unconfirmed claims that 112A is able to see through pitch black environments, with the primary evidence being wanderers claiming that she has cleared out massive portions of level 6 while chasing them. 112A has also been observed via video footage to open rifts in reality, which lead back to level 1120.
112A is aggressive and ruthless, obliterating anything and everything that she sees, including other entities. She has a hatred towards all non-plant life and will attempt to clear out entire levels if she chases wanderers through levels. One of the main dangers of 112A is that she is of human intelligence and as such is able to follow wanderers through levels, and many of them at that. She has followed multiple survivors through 30+ levels, and one claims but cannot confirm that she followed them through 75 levels. However, she doesn’t attempt to noclip. She typically taunts and roars at whatever she is chasing.
112A attacks by hand to hand combat and manifesting the aforementioned “blazing” weapons. Due to her weight, hand to hand strikes are just as lethal as getting sliced in half by a sword. She attacks indiscriminately, but prefers to keep chasing her original target before clearing out levels. 112A attacks are grounds for evacuating entire colonies from levels to a safe spot until she has returned to level 1120.
By far the most reliable way to evade 112A when she is chasing is by noclipping as soon as possible. The longer she chases wanderers, the more destruction is caused, so attempting to outrun her, while entirely possible, is not advised. Avoiding her level of residence entirely is strongly advocated.
M.E.G. Notice: Leading 112A to outposts or colonies, whether knowingly or unknowingly, is grounds for expulsion and potential termination if you survive the encounter with her. Remember, the easiest way to shake her off your back is by noclipping.
112A appears as a standard fair skinned human female with chilling, glowing red eyes when she is not attacking. She is quite short, standing at only 5’, but weighing 20x more than expected. 112A has claimed herself that she does not have human bodily functions. Nobody knows when 112A was initially discovered due to the difficulty of getting to level 1120 and the extreme threat 112A poses. She was officially discovered when M.E.G. operatives were exploring level 0.22 and recorded a wanderer running past, shortly being followed by 112A. The wanderer was slain in level 0, causing 112A to turn on the operatives. The operatives were able to escape by noclipping into level -1. Before her level of residence was solidified she was given the designation Entity 022A as every recorded instance of 112A attacks originated in level 0.22.
112A has successfully defeated (not necessarily killed) multiple hazard class 6 and 7 entities. M.E.G. researchers have been trying to figure out a way to lure 112A to levels infested with class 5 and higher entities, but it is difficult due to her intelligence and controversial because she has the potential to wipe out entire levels. M.E.G. takes enormous risks every time we attempt an experiment with her.
Author's Note: Attempting to find image to use for 112a, havent found anything suitable, please comment if you have something that fits the description
Gary