
Description
Entity 301, more commonly referred to as Tumblers, possesses a black virus-like body covered with tentacles looking similar to tentacles from an octopus from The Frontrooms. Its skin appears to be jelly-like; though if in a case where someone applies force to it by punching or smacking it, the skin will harden as if it is solid; similar to how the way a non-Newtonian fluid acts. Tumblers are not notorious for their intelligence however, only bear a below-average intelligence, having the same intelligence as an average dolphin.
Level 974
Tumblers are considered to be native inhabitants of Level 974, as upon the initial discovery of the level, several Tumblers (in their passive state) had been seen rolling around the town of Level 974. No Tumblers had ever been spotted nor discovered in other levels; it is thought they either do not know the existence of noclipping or simply avoid entering other levels.
Behavior
In its passive state, Tumblers are passive (if it is not obvious enough) but able to be provoked. Even so, it cannot seriously injure wanderers. During this state, Tumblers act lifeless and refuse to move unless provoked. It relies on wind as a mode of transportation, similar to a tumbleweed, hence its nickname. This behavior, however, results in the risk of falling into the abyss below. Nobody knows the fate of anyone or any entity that falls into the abyss below, yet many have theorized the abyss leads one to The Void. Due to this, Tumblers are prone to complete eradication and possibly leaving room for other entities to occupy Level 974 if this scenario ever occurs. Currently, estimates show there are around 250,000 Tumblers left in Level 974, which is an insignificant amount compared to the monstrous, possibly infinite size of Level 974.
Tumblers are seldom aggressive and never show any aggression to the one who does not extensively provoke or do any harm to them. However, if one does such a thing, Tumblers will immediately search for the nearest hiding location to avoid contact with the perpetrator. After an undetermined amount of time, Tumblers will manifest houses and “follow” the ones who had harmed them. Houses manifested by Tumblers are black, showing no features such as windows, with the only similarity being its overall shape; yet these houses will only stay black for a short amount of time. If the perpetrator chooses to stay in a location that has an area approximately 30 meters in size and possesses at least one single house, for example, a bench or a park, Tumblers will disguise themselves and change their color to match the house’s original color it's manifesting, although distinguishing these houses are still possible due to the lack of windows. Trails of bottles of Almond Water will appear, and end on the front door of the house Tumblers are manifesting, presumably to lure wanderers into entering the house. It is unknown what the fate of the ones who entered these houses, as traces such as corpses, personal belongings, and others had never been found.
Behavior Towards Other Entities
- Tumblers are extremely aggressive towards SFV Victims, and will attempt to torment one if discovered. It is assumed the intention of Tumblers is to “get rid” of these hindrances from its habitat. The ability to remain silent possesses is ineffective towards Tumblers though since it is theorized Tumblers bear the capability to use echolocation.
- Child Facelings: Tumblers seem to be sympathetic towards Facelings, and mainly child Facelings. If an entity or a wanderer attempts to hurt a child Faceling, Tumblers will intimidate and attempt to get rid of them.
- Tumblers are passive towards entities other than Facelings, only showing aggression if they provoke similar to how Tumblers act towards wanderers.
Biology
A Tumbler’s inner parts consist of hard but fragile “organs” with the remaining space filled with a greenish gooey substance; theorized to be its “blood”. Tumblers seem to function normally even without the greenish substance, as living and responsive Tumblers not possessing “blood” due to the significant loss caused by a deep cut into the skin had been discovered. A Tumbler’s tentacles act as a suction, a grip of some sort to prevent it from falling off to the abyss below; however these tentacles are still proven to be useless against strong winds. In rare cases, these tentacles might shoot out spikes which can easily impale any wanderers and even entities if intimated or scared, similar to an arrow. Tumblers are completely immune to corrosive liquids and acids, Liquid Pain, Almond Water, and other dangerous/hazardous liquids that might do significant physical damage to other entities. Tumblers are prone to electricity; if one aggravates a Tumbler, bringing and using a taser against them is proven to be effective in slowing them down.
Guide
Do’s
The best endeavor to have a good relationship with these entities is to simply ignore them. Petting or touching them slightly is fine, although it is not advised to do since you might get your hands stuck or covered with a thick layer of oil. Saving them from falling off into the abyss is also a good bet, though you can end up in a sticky situation if you do.
Dont’s
Aggravate a Tumbler. Do not extensively hurt them, this includes shooting, smacking, punching, kicking, flicking, pinching, etc., Tumblers can feel pain. If, for instance, you aggravate one; simply play dead. Tumblers will simply ignore and even be confused for a bit, although will take them a significant amount of time to check if you are dead or not. The best bet on surviving an encounter with an aggravated Tumbler is to avoid doors with Almond Water and Almond Water trails placed in front of them, however Tumblers would still try to convince and manipulate you to go open the door.

