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ENTITY NO. 6


THREAT LEVEL
3

Habitat:
Majority

Aggression: 2/5
Attacks to hunt

Intellect: 3/5
Problem solving ability

Danger: 4/5
Life-threatening


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Their stare looms over you. The gap is closing, time is limited; break out.
~ Name
Blackandwhiteyinyinyin

Description[]

Art of a Duller.

Dullers(4)

Entity 6, commonly cited as Dullers or : Pseudohomo stulti , are infamous entities who reside in a plethora of levels within the Backrooms. Dullers tend to flourish in dim, rural areas in which outside interference is unlikely. These entities are very hostile and should be avoided at all costs.

Dullers take on the appearance of long and dark humanoid-like beings with no humane facial features; nonetheless, some concave cavities may mimic deformed eyes and mouths, usually representing that of a melted face. It is unfathomable how they can see, smell, or hear, as it has been demonstrated that Dullers can traverse their environment flawlessly, unaffected by darkness or any other variables that would normally impede one's vision.

Although each Duller may differ slightly in size, shape, and behavior, they are usually identical. Entity 6's skin is dark and wrinkled, occasionally ripped or "boiled", revealing purplish flesh beneath, some parts being twisted or mangled in unnatural demeanors; additionally, Dullers are physically stronger than most wanderers, being able to rupture bones with ease; along with this, Dullers are highly intelligent beings who enjoy tormenting their victims via psychological torture or auditory and visual hallucinations; the effects caused by Dullers can be correlated to post-traumatic stress disorder as they are somewhat similar to one another. These sessions of torture are prolonged to hours, in which, to prevent their victim from fleeing if broken out, they incapacitate the wanderer. Afterward, said victims are slained brutally.

Behavior[]

A sketch of a Duller.

Duller

As previously established, Dullers are exceedingly hostile beings towards wanderers, with an enigmatic nature that should be avoided at all costs due to the illusions they generate, which have been proven to be extremely severe and practically reality-warping on occasion.

According to reports, a wanderer would usually notice entities hiding around them, stalking them before all signs of danger disappeared; this is just a pretense since the wanderer would already be in the Duller's trance. The environment around the wanderer would start "melting," adjusting to their worst fears and memories, although aspects of the design and architecture of the real environment would still be retained. Other non-related horrors would also appear, such as corpses or intensified darkness; storm illusions have also been common in many witness accounts.

Additionally, unlike other entities, Dullers possess the ability to no-clip. This allows them to travel between levels whenever they want. However, they are also able to no-clip specific parts instead of their entire body. If they are following a wanderer, the no-clipping ability can be used to the Duller's advantage. For example, if a Duller is behind one side of a wall and a wanderer is behind the other, the Duller can no-clip its arm through the wall and grab the wanderer that is located behind it.

It is commonly assumed that Dullers hunt for fun due to their lack of facial organs; however, this notion is refuted by the Dullers rapid onset of hostile behavior, which is said to remain persistent with each individual Duller. When voracious, they prefer to kill their victim swiftly rather than "toy" with them; nonetheless, they will still wait patiently for the right moment to attack, sneaking up on their target. However, due to a paucity of data, all existing possibilities are inconclusive. Although Dullers usually hunt by themselves, they have proven to be capable of cooperation, as they are highly intelligent creatures.

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Horrid, twisted bodies
~ Name

Biology[]

As stated above, Dullers have dark, wrinkled skin and mutated, elongated bodies. These entities average around 2 meters tall, though some may vary greatly from one to another. Meaning that despite having a usual size, Dullers can be as small as a normal human and as tall as a tree. Their posture is twisted, and many have natural mutations (such as an additional torso, fatter body types, elongated heads, an extra arm, and so on). Dullers also have purplish muscles beneath their skin, and while little research has been made on said biology, these muscles appear to have supernatural properties and give Dullers their immense speed and power.

However, certain subspecies of Dullers have the appearance of humanoids made out of thick gray liquid that slowly drips from their bodies. Another interesting aspect is that they can melt and solidify their bodies, which allows them to take on the shape of almost anything their size. This has caused reports of wanderers seeing Dullers in different forms, such as a slug-like creature or an oversized insect. Sometimes Dullers can be lighter or darker than the others, but the most common is a dark gray close but still differentiable to black.

Sakastan Gas[]

Sakastan gas is a type of gas released from the pores of Dullers. Thus, many conclude that this gas is responsible for initiating hallucinations. It is theorized that the Duller cannot control what visions wanderers see, as the gas nurtures the illusions naturally. This discovery led many to theorize that Level 18 has a similar gas in place. Many even suspect a certain subspecies of Dullers infests this level, filling it with illusionary gas.

Theories[]

"Kingsmeal" Theory[]

Dullers act in ways that suggest a lack of autonomy, as though they run in a "hivemind-like" fashion. Some studies contend that the Dullers have a leader nicknamed [---] after a documentarian with a name similar to that of these beings. Though this theoretical leader is also sometimes referred to as The King, While constant assiduity points to this being the case, scarcity of information has hindered our ability to outright deny or prove this theory, with any conclusion within the realm of speculation.

Survival Tips[]

Bad examples[]

  • Making noises upon sighting the lurking figures beforehand, this may urge the Duller to attack faster and more aggressively, as it knows their prey has taken notice.
  • Irrational thinking and panic.
  • Being endorsed in the illusion.

Countermeasures[]

  • One needs to have strong mental fortitude.
  • Coming into terms of your past and facing your fears lowers the effect of the gas.
  • Preparation, if one sees lurking figures beforehand, know that what comes next are illusions.
  • One should pretend they are unaware of the Duller's presence.
  • It is possible to snap out of the trance, the countermeasures said above raises the chances of survival.

Discovery[]

The first report of a Duller was when a group of two wanderers were exploring an unknown level, when they found a dark puddle. One of the explorers stepped on the puddle, and got sucked into it. The other wanderer ran away when a Duller in its humanoid form started arising from the puddle.

[]

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Author(s): Dulling, UnderPM and 1morro.com.
Previous Rewriter(s): Xboy1.
Original Author(s): Anonymous Fandom/Reddit user.