Contents
Description
Description
An example of a poster that is manifested by The Fine Art. The poster on the left is real while the right is manifested by The Fine Art.
Entity 67-A, known as "The Fine Art", is an entity that originated from The Artists. The Find Art, as the name suggests, manifests in fine arts, such as paintings, prints, and posters. The painting, print, or poster will be altered, and it is unknown how The Fine Art changes it. The Fine Art typically resides in paintings of Level 384 to trap Wanderers from thinking they have found an entrance to The Promised Land.
Another example of fine art that is manifested by The Fine Art. The top painting is real, and the bottom is manifested by The Fine Art
Behavior
The Fine Art is harmless when one is more than 2 meters away from the art it manifests, but if one is closer than 2 meters, The Fine Art will control one’s mind into getting closer to it. When one is directly in front of The Fine Art, it will pull the victim by an unknown force into the painting bringing them to either " The Fine Art Gallery" or Level Fun.
Biology
A mysterious book was found inside one of the crates of Level 1. This book is where all the information about The Fine Art. The Fine Art resembles a sea urchin, specifically a Diadema setosum. Its spikes are described as “The most durable material, likely harder than the diamond itself.”. The test (the part of a sea urchin that protects the internal organs and takes over skeletal functions) of The Fine Art is made of black fog that cannot be touched. The Fine Art is severely prone to Almond Pain, and it is an easy way to spot the entity. However, this usually would not work as most paintings have weird properties where it has a coating that protects it from getting damaged by Almond Pain.
Do's & Don'ts
Do's
It is highly recommended to stay away from any fine arts like paintings, prints, and posters unless you are forced to walk near it. If you spot a painting in Level 384, chances are it is a trap. A relatively safe way to enter The Promised Land by Level 384 is by splashing Almond Pain into the painting, but it would not work every time as previously mentioned.
Don'ts
Approach a fine art directly in front, when you do this, it is almost impossible to escape as The Fine Art will drag you to either "The Fine Art Gallery" or Level Fun as previously mentioned. Side note, do NOT try to splash Liquid Pain. Liquid Pain is completely harmless to The Fine Art, and it will just bounce off the painting and some of the Liquid Pain will splash into ones mouth and ending up killing one instead.
The Owner
"So do not fear, for I am with you; do not be dismayed, for I am your God. I will strengthen you and help you; I will uphold you with my righteous right hand. "All who rage against you will surely be ashamed and disgraced; those who oppose you will be as nothing and perish."
Isaiah 41:1
Description
An extremely distorted and glitchy photo of The Owner. The photo was found in a damaged phone on the roads of Level 11 in 2021.
The Owner, is the controller, the watcher, the guardian, and the creator of Level 1003. It is speculated that The Owner makes the rooms and hallways of Level 1003 shift in shape and size. The Owner has celestial-like powers, namely the ability to change and destroy the fabric of reality in Level 1003. The Owner does not possess these god-like power. However, The Owner has the capability to magically create doors out of nothingness to every level of the Backrooms.
Behavior
The Owner rarely interacts with Wanderers in sublevels of Level 1003 other than the Dark sublevel. The entity only watches Wanderers. But, The Owner messes with Wanderers by shifting the rooms and hallways of Level 1003 to prevent Wanderers from ever escaping Level 1003. The Owner ordinarily resides in the Dark sublevel, and the entity makes up visual hallucinations and control entities to swarm Wanderers in the Dark sublevel.
Biology
The Owner does not have a physical body, but it makes the area around the entity covered in a black fog.
