ENTITY NO. 94
THREAT LEVEL
4
Habitat:
Majority
Aggression: 3/5
Non-aggressive to humans
Intellect: 5/5
Surpasses human IQ
Danger: 3/5
Injuries fairly common
Description[]
Entity 94, also known as the "Tour Guide," is described to be a small, humanoid figure admittedly mimicking a missing 14-year old boy named Rowan Lambert (c. 1983[2] — 1981[3]), presumed dead. It is widely known among many survivors (dubbed "subjects") and Groups as a means of discovering safe environments for future outposts or camps, alongside an entrance to various levels (most commonly Level 6).
Behaviors[]
According to most witness accounts, the Tour Guide appears to select its victims in about three different stages, often appearing by them in dire circumstances such as but not limited to:
- When they are in a level it deems the most dangerous,
- When they are on the brink of death,
- When they have run out of food or water,
- When they have been severely injured,
- When they are lost from their designated outposts,
- When they are being chased,
- When they have little to no choice but to accept his courses,
- Or when they wish to find a safer place to stay.
Said stages can typically be summarized as:
| Stage | Description |
|---|---|
| I — Stalking | The Tour Guide will slowly begin stalking its subjects, usually attempting to "mimic" them and their behavior. Unlike its final stages, the Tour Guide appears to be made entirely of flesh, with no humanoid features. Any attempts to call the Tour Guide out from hiding are rarely met with any answer; ergo, it is encouraged not to show any signs of fear or paranoia and instead find a hiding spot or outpost before things get out of hand. |
| II — Contact | During this stage, the Tour Guide will openly reveal itself to its subjects through various means,[4] presenting a wide range of services and offering them a course of direction. While interacting with the Tour Guide at this point is generally fine, it is highly encouraged not to comply with all of its demands unless deemed safe. |
| III — Travel | Once choosing a course of action, the Tour Guide will attempt to lead its subjects through various levels, all of which can commonly lead to death, severe injury, or loss of life. While the Tour Guide takes no responsibility for any of these deaths, many survivors more often than not (87.32%) do in fact survive this stage, though this still depends on whatever state said survivor is in during this time frame. |
Once appearing in front of the subject, the Tour Guide will offer them three cards, each of which are represented as a "course." It is during this point will the Tour Guide appear in a more humanoid form, though minor changes to its skin can be observed from time to time.
Said cards are labelled by the Tour Guide as Average, Brave, and Adventurous; with "Average" being the safest way of survival. However, after most courses conclude, the Tour Guide will ask for something in return, usually a small part of the subject's body. This can involve the Tour Guide cutting off one of the subject's fingers, ears, or hands (which it will eat).[5]
The second course is significantly harder to get through. However, unlike the first, the Tour Guide will lead the subject to a safe outpost, where they can be easily recovered by M.E.G. operatives. After which, it will simply vanish with little payment required. The third course is available to only richer individuals, where it will feature even more life-threatening situations; payment is not mandatory in this course, and the Tour Guide will bring them to a recreation of their original house.
While there is a mountain of proof suggesting otherwise, the Tour Guide is — as described by itself and its docile behavior — a "pacifist." Despite this, the Tour Guide is shown to be quite erratic and even a hypocrite, often convincing many survivors (commonly children) into giving it more than it deserves (specifically their teeth).[6]
"Lockdown" Procedure[]
While typically remaining docile, the Tour Guide will begin to display signs of hunger fairly quickly when left unchecked. During this stage, it begins consuming anything within reach, even its own subjects. While there have been signs of the Tour Guide resisting such temptations, studies show that over time, the Tour Guide will give up and start killing randomly. This phase is known as the Lockdown Stage, where the Tour Guide must actively hunt and kill its prey, including other entities, in order to perpetuate the cycle.[7]
To ensure a person's safety, one must:
- First and foremost find a proper hiding place; if not, make one,
- Stock up on food or supplies; in case the subject is still trapped within a dangerous level,
- Have a weapon at ready; defending yourself is not impossible,
- Flee away from crowded spaces; entities and survivors carry blood within them, and are likely to be followed,
- And if possible, hold on to a med-kit; treating your own injuries is the best way to not expose the Tour Guide to blood.
Biology[]
The Tour Guide's physiology appears to change quite rapidly, with some visual depictions describing the Tour Guide as a grown man or an "amalgamation of flesh." However, while most artist renditions may differ, many witnesses have agreed that the Tour Guide tends to take the form of Rowan Lambert the most, though its reasons are still unclear.
Fortunately, aside from noticing the subtle changes of the skin, there are still several means of distinguishing the Tour Guide from a regular human, specifically its organs and bone structure; x-ray footage reveal a hollow cavity where its torso should be, devoid of the usual viscera that sustain human life.
Even without any sustainable body parts, however, the Tour Guide is shown to be able to move with no problem whatsoever and is more than capable of speaking multiple languages (particularly English, French, and German) and even studying the geography of the level.[8] The Tour Guide is also capable of carrying a wide array of heavy objects without needing any help whatsoever, implying (mostly) muscle-based movements.[9]
The most common appearance of the Tour Guide usually depict a short, blonde child wearing a green sweater and long, champagnea-colored jeans; however, it should be noted that this may change at any given time.
While the Tour Guide claims to be "indestructible," or has been shown to shapeshift, the Tour Guide is very much mortal, and can be harmed with normal firearms. Multiple surviving subjects have claimed that more often than not, the Tour Guide has been severely injured, usually surviving by guiding itself to nearby medical supplies. Some cases also involve the Tour Guide performing self-surgery; ergo, if a wanderer were to disobey or even attack the Tour Guide, there is still a chance of survival.
Discovery[]
While not much tangible evidence (or believable evidence for that matter) has been given, there are a few accounts that the M.E.G. has successfully lined up with additional cases involving the Tour Guide. The following is the account of James Lambert, regarding a sighting of his late son in a currently unnumbered level; Flat 203, May 28, 2001.
Interviewer: Lewis Barnes
Interviewee: James Lambert
[BEGIN SECTION I]
Barnes: (Inaudible) -octor says that your knee is still in need of surgery, correct?
Lambert: Yes. My injuries—
Barnes: We understand that it isn't fatal. However, interviewees are recommended to fully recover before providing their statement. Especially since they've just gone through it not so long ago.
Lambert: Well, yes, this happened about a week ago, but I remember most of what happened. Besides, it's best that I give my statement while I can still remember it clearly.
Barnes: And you're certain?
Lambert: Yes. Like I said, this thing killed my associate. I want him found.
Barnes: (Sharp inhale) Very well then. You may begin with the conditions.
Lambert: (Motions to tape recorder) This is Section 1?
Barnes: Section 1.
Lambert: (Deep breath) Right. Well, to give some background on myself, I've worked for M.E.G. for about 4 years now in the Paracartography Department, so I'm more than aware of its internal affairs and how to work all the navigation systems. Before this, I actually served in the army for a few years before eventually taking up geology — mostly because of legal health conditions, of course.
I was discharged in the '80s, and was allowed to return home. After that, I met a woman named Sidney in Sugar Land, and we eventually got married. Shortly after, we moved to Chicago and had a baby. This was good news for the both of us at first, but...
(Interviewee contemplates his next choice of words.)
Lambert: Well, there were complications with the delivery. My wife? She didn't make it. But our son survived—
Barnes: Ah! Name, please? Considering you're reporting a sighting with him. Just for the record.
Lambert: Yes. Rowan. He was all I had left of her. I poured everything into raising him. He was a bright kid, always curious about the world. He loved hearing stories about my work and how I came to the conclusion of my so-called "measurements."
As he grew older, he started becoming interested in following in my footsteps. He’d pore over my maps and notes, asking endless questions about rock formations and geological processes. I'll admit even I can't answer them all. But it was... It was good to share that with him.
He didn't have many friends; he'd talk about many things with a few boys from his classroom, but that was about it. I always encouraged him to try make one, but he never budged.
Barnes: (Gentle cough) And how old was your son when he disappeared?
Lambert: 14. March 3rd, 1995. We were in Central Park. He was playing near the Bethesda Terrace, just a short distance from where I was sitting. We mostly just went there for sightseeing. I took my eyes off him for one second — one second — and when I looked back he was gone. Just vanished. The police searched, but they never found anything. I never gave up hope, though.
I kept looking and looking everywhere around the park. I came back a few days later right after that. Even when the investigation was officially closed, I still kept on trying.
Now, I had just been employed Paracartography Department at the time, and while I wasn't exactly experienced, I knew the fundamental concept of the Backrooms. And the way Rowan just vanished from thin air?
(Silence)
Barnes: Yes? Go on.
Lambert: Well, I-I couldn't say for sure, but I had an idea to where he went. Still though, there was little to no evidence to where he was. No witnesses. Nobody around. It almost felt weird. I knew the park wasn't a place where someone could just no-clip that easily, especially since there were no signs of any physical distortions, and from where I was sitting on the bench, the temperature was completely fine. Nothing abnormal or anomalous or anything.
So, by the time I had given up searching in the park, I decided to give the Backrooms a try. That's when I began working full-time. I knew the chances of actually finding Rowan in here wasn't going to be easy, but he'd been missing for only a week. At the very least, he should've been somewhere in Level 0.
He was still 14, so I'm sure he couldn't wrap his head around something like this. Still, I knew that I couldn't count on a mere chance, so I began making many contributions to the department, specifically to the Navigation System. My work rate rapidly began increasing, and before I knew it, I was getting a lot of promotions.
It didn't mean anything to me in the end, though. Deep down, I knew I wouldn't find him.
Around 20 years later, I proved myself right. I was contemplating giving up. And as much as I hated to admit it... I did.
I mean, what could I do? Continue trying to find my son after he'd gone missing for over 20 years? Hardly anyone could dream of finding their child in such dire circumstances. If anything, he was already dead.
To maybe counter my feelings, I began drowning myself in my work again. It wasn't the best option looking back on it, but it was the best I could think of. I had already garnered myself quite a reputation, and I figured, "Why not go the full way?" That wasn't to say I didn't have any retirement plans, though. I was actually finishing up my last week until... Well, I was injured. And I guess M.E.G. doesn't want me going out with an unexplained injury just yet.
I'm not saying I blame them. Believe it or not, to survive in the Backrooms and make use of it, you need to understand it. I've worked with them, so I can emphasize. But that doesn't mean I'm not frustrated.
Barnes: (Clears throat) Right. Shall we begin with your main sighting?
Lambert: Yes, of course.
Barnes: Alright. (To recorder) This has been Section 1.
[END OF SECTION]
[BEGIN SECTION II]
(Interviewer motions to go on.)
Lambert: Well. It happened early during this Thursday. Apparently, the Navigation System picked something up in Level 0. Now, a phenomenon here was as rare enough as it is, but what caught people's interest in it was the fact that they couldn't decipher if it was a glitch in the program or not.
See, the system requires a lot of mandatory services by real-life humans to keep it functioning, both to ensure that the data is accurate, and that nothing goes wrong within the program.
But that wasn't the main problem.
The system doesn't just "analyze surroundings" and whatnot like most people think it does. To actually get the coding correct, we need it to adapt. So, to make sure it's up and running, we usually have small devices plastered around the level that transmit these new programming languages and patterns for it to observe.
Once the system begins adapting to said level — give or take maybe a few weeks — chances are, you've got yourself an expansive map of the Backrooms. Limited, sure, but it gets the job done.
Even still, when you're trying to get a program to adapt to an infinite landscape, you're bound to make some errors.
To counter this, the program at first runs on a set of pixels, each of which are simply sets of data we've given it. This is one of the reasons why it takes so long to actually get a decent chart of anything nowadays. To make something accurate, you need to put in time and effort.
But once it's mastered, you could pretty much go anywhere without worry, and the map would be easier to read than it was to code if you looked at the monitor.
And when that monitor picks up an area that it can't detect and fill out? Well, there's certainly going to be a lot of panic and volunteers trying to go figure what was going on.
I was one of those people.
It didn't start off that seriously — in truth, I couldn't care less. But I was saving up for a better house once I retired, and given most of the department was still frightened of the unknown, I took the job.
They outfitted me with standard exploration gear, a communication device, and of course, a portable version of the Navigation System display. The bug was localized to a specific area within the level, a section we hadn’t fully charted yet. It was a long trek until I finally reached the designated coordinates; I was more than ready to see why the program couldn't pick anything up.
The portable display was already flickering erratically, and there was a jumble of pixels where a coherent map should have been. It was like looking into static on an old television screen. You know what I mean. Anyway, Emily, Nathan and I didn't mind it.
We had two guards with us, and with the level of firearms they were carrying, I doubt we'd be in too much trouble. Before we even began exploring, we were just chatting about the recent news in the media. I mean, could you blame us? Level 0 wasn't that dangerous anyway.
But maybe it was my act of bias.
The second we even stepped on the terrain, we fell through the floorboards. And I'm not saying it collapsed on us, I'm saying we just fell through it. Like we were no-clipping.
I didn't even have time to register what was going on. All I could tell was that I was falling from somewhere high, and I couldn't see anything. For all I knew, I could've been falling for hours. To make it worse, I landed on my hand, too. The part where I got cut by one of those entities.
Barnes: But Dr. Brent had somehow survived with you?
Lambert: Yes. She had the first aid kid with her as always. (Clears throat) We could hardly see each other though. The only hope we had were the flashlights. Our guards were gone. Nathan was missing.
I tried contacting HQ, but the walkie-talkie didn't work. So we were stuck. Now, the first idea that came to mind was simple: stay where we were. From what we knew, we were probably under the floorboards we fell through, and given the Navigation System must've still been keeping track of us, that would mean there'd be a rescue team.
Barnes: So you think this level somehow divided your group?
Lambert: I can't say. But we did wait. There was no sign of a rescue team coming to get us. So, at this point, we were growing hungry. Living off of water can only get you so far. We contemplated our choices, turned on our flashlights again, and tried looking for a way out.
Barnes: And the level? Could you describe it?
Lambert: It wasn't too bad. Mostly just surreal like the other levels. But it was definitely different. Like walking through a void of your childhood memories. I once came across my bedroom I had when I was six, and Emily's old house back in Utah. It brought me a little joy but also a little sadness, given the fact I would never see daylight again.
Once, me and Emily came across a small diner. Still had food on the table — warm. I taste tested it first before confirming it was safe to eat. We wolfed down the food before finally continuing.
It was futile to stay in one place anyway. I think we were walking and living off of pre-made food for a few days or so. Anything it took to survive. (Sigh) If only that thing hadn't killed her, she'd still be with me, out of the hospital with only minor—
Barnes: (Interrupting) But the team rescued you only several hours later?
Lambert: Well, not for us. We even had to set up camp in some run-down motel or something. Trust me, it wasn't a good experience. Even the slightest sounds of a cockroach or rat just scurrying around set me on edge. I could hardly sleep at night. Once we had enough rest, me and Emily got up, and continued searching.
On maybe the third day, we finally lost all hope. The rescue team wasn't coming, we figured, and there wasn't much we could do. So, we grabbed some food from a fancy restaurant, ate, and set up camp there for the night. We would spend our time in there for a while given there was a lot of food. We ended up laying there for a week.
Barnes: ... And what did you do after that?
Lambert: Well, nothing. But a miracle occurred just after.
[END OF SECTION]
[BEGIN SECTION III]
Lambert: I didn't even know what to say. We've been walking for days now, and finally, we heard something. Like a human. To most people wandering the Backrooms, this would be quite dangerous. But not for us. To be safe, though, we quietly followed the noises. It was like someone whimpering and crying. A man.
Soon, the voices got closer and closer. We reached a narrow corridor where a light shone brightly from the corner. It was the brightest thing we had seen in a while. Slowly, I peeked around the corner, and I was left terrified. There were millions of bodies all hung up from the ceiling — all skinned, skull-less, but still alive and breathing.
And they were all crying.
Some of the bodies didn't even belong to that of a man. I think there was also a pile of babies or at least a few animals. Somehow, though, there was a voice louder than them all. In the middle of the room, almost like an altar, laid this almost torn up man — still alive and breathing, completely naked, cowering in fear. We both recognized him. It was Nathan.
As if by reflex, Emily tried to go and save him, but I stopped her. From the other corner of the room came slow, heavy footsteps. We quickly recoiled back to our hiding spot and watched as a hulking figure — no less than nine feet tall — climbed up to the block.
Nathan fell silent. Now, I know this is going to sound weird, but... I think he was gurgling? It was as if he was drowning somewhere. Aside from that, he was shaking violently. We didn't move. We were too paralyzed in fear to run, and we weren't sure if we could bare the guilt of leaving someone we knew behind.
I'm not sure why, but I think I was scared of moving. Like it would hear us. Nevertheless, we kept watching. Slowly, the man raised his hand, almost like it was preaching to a tent, and slammed it into Nathan's body.
I still remember how loud he screamed.
Emily covered her eyes as I watched a chunk of the Nathan's ribs get pulled straight out of his body. It didn't use a knife. It didn't use a scalpel. It just used its hands. It even began playing. Nathan would just slowly die from blood loss, and all it would do was shuffle the ribs around its fingers, even putting its ears as close as possible to listen to how it sounded. I'll never forget what I heard for the rest of my life.
Barnes: Uh, pardon my asking, but according to your audio tapes that you left on—
Lambert: Tapes? Oh, right. Those weren't mine. Those were Emily's. She wanted to maybe record something for her research thesis once we got back. They must've turned on once I hit the ground.
Barnes: Yes, well, we couldn't exactly find when this event happened. Do you think the tapes were corrupted?
Lambert: I wouldn't say that. Emily's bodycam was destroyed from falling so far. The only property I was sure of was the fact that it could keep us alive until we finally reached it.
Barnes: (Writing) Keeping... Subject... Alive. So it keeps you alive until you reach it, correct? But you still survived somehow?
Lambert: We survived, but our devices were broken.
Barnes: So we can conclude that it still keeps you alive for a short—
(Interviewee stares at interviewer for a few seconds, clearly offended at how lightly they were taking the situation)
Barnes: I'm... Sorry. I-I just wanted to get the facts straight.
Lambert: No, it's fine, I was just surprised is all.
(Interviewer clears his throat and sets down his pen.)
Barnes: P-Please, continue.
Lambert: Well, at this point, I snapped out of it. I yanked Emily away and we ran as fast as we could. Maybe it was some curse brought on by the wrath of God, or maybe we just didn't get lucky, but somehow, that thing followed us. We didn't need to look behind ourselves to realize this. All we needed to know was the loud, thumping footsteps slowly catching up to us.
I must've tried looking back a few times, and whenever I did, I ran even faster than before.
Its speed was incredible; faster than anything I've ever seen. It would move in an almost zig-zag direction before latching on to walls. I know we should've acted accordingly, maybe throw something at it. But you can't understand how terrifying it is to see something that large run at you full-speed. It was like a nightmare.
By all means, we should've hit something, running off into the darkness like that. I should've tripped on a bag or fall down a stairway. I should have at least gotten injured. Somehow this didn’t happen to me and Emily, though; we ran and ran and, well, just kept on running.
Naturally, with how large it was, it should've caught up easily, and I was surprised we had even survived this far. Looking back on it now, though, I could tell it was toying with us. But I learned that the hard way.
The second we turned a corner to another large passageway, there it was. Just smiling at us. We didn't have time to react. We were still in running motion, and we couldn't fight sometime twice or size, especially if it was running right at us.
I braced myself for impact, and I received it. It grabbed me and Emily and pulled us aside. The next thing I remember was just laying there on the floor.
There was the sound of pounding. Heavy, rhythmic pounding, like a sledgehammer against concrete. I didn’t want to see what was happening. I closed my eyes tightly, maybe even awaiting death and praying it took me in open arms. But it didn't. I opened my eyes. We were in a small, dimly lit alcove, hidden from the main hallway.
This where I got my broken knee.
Barnes: And there he was?
Lambert: And there it was. Holding Emily's corpse.
(Silence)
Barnes: (Pauses) I see. Well, I think that's about all the time we have for today. If you could just tell me how you were when the Rescue Team found you, I think—
Lambert: Wait, what?
Barnes: Oh, yes. I forgot to mention: your doctor gave us a small time limit. We can continue this tomorrow—
Lambert: No! No! I want to do this now.
Barnes: I understand that. But M.E.G. has strict policies when it comes to its personalized patients. For all we know, the level could've given you a virus, disease, whatever the sort. Then there's the psych evaluation. (Pauses) I'm sorry, but we can continue later. Would you like to make your statement on the rescue team?
(Barnes gathers up his papers.)
Lambert: No, it's alright, I-I understand. I'm getting a little tired anyway. But you will find this entity, right?
Barnes: For all we know, there could be more. Can't say yet.
(Interviewer's phone rings.)
Barnes: Uh, if you don't mind, I'd like to ask you a question.
Lambert: Oh, yes?
Barnes: You see, we found Dr. Emily Brent's body.
Lambert: You- you did?
Barnes: Yes. She was relatively intact. I'm actually working with the autopsy team, which is why I'm asking you.
Lambert: Well, what is it?
Barnes: I'll admit it doesn't hold much significance to the case. But the thing is, when you mentioned that your devices broke, I got a little curious. So, I went back to where you, your team, and Nathan fell. The M.E.G. was still covering the area, of course, so I had to be quick. I managed to convince them to lower me down the floorboards so I could measure how far you fell. Only about 100 meters or so.
Now, that's tall. So while it is true that the level you fell into likely keeps you "alive" for a short amount of time—
Lambert: What are you saying?
Barnes: Most devices made by the M.E.G. nowadays have tanked damages far more dangerous and lethal than yours. In 1964, one of our explorers fell off a building in Level 996. As you can imagine, no one can survive such a fall. But their equipment was still intact. I think you see the problem here.
The building that man fell off from was about 100 to maybe even 200 meters via a quick estimate. Nevertheless, all their equipment, including the tapes they were bringing with them, were all neat. Sure, maybe a few damages here and there, but they were all ready to play.
Lambert: Your point?
Barnes: To be frank, I do think that the tape did activate on accident once you hit the floor. The problem is, for archival purposes, the tapes M.E.G. hands out to its members don't have any methods for overriding and recording newer messages like standard cassette tapes.
The only way you can record something new is by bringing a bunch of other tapes with you and discarding the older one.
Lambert: (Interrupting) What does this have to do with my associate's death?
Barnes: Well, when retrieving her body, we found some of her older tapes still lying around. And somehow, despite only falling 100 meters, it was broken beyond repair. Seemingly by a blunt object.
Lambert: But you said the tapes were durable?
Barnes: Yes, but these tapes just fell from 100 meters. Meaning either something really heavy was pressed on that one tape which is highly unlikely given your statements, or something was repeatedly trying to smash it in for one specific reason. There's still a limit for their durability. (Pauses) Do you have anything to say to that?
Lambert: (Hands dropping to side) Once I escaped, something might have came down to investigate the noise. We know there's at least a few dangerous entities down there, most are animalistic in intelligence.
Barnes: Huh. Well, good day, Mr. Lambert. I hope your knee recovers soon.
(Interviewer picks up the phone and leaves the room.)
[END OF SECTION]
Further investigation into the Tour Guide's past remains unclear and highly speculative; the most believable account up to date is currently decided by researchers as James Lambert's. Inscribed below are the most common ones, or the ones with the most evidence:
Theories[]
This is undeniably the most common theory regarding the Tour Guide's existence. Considering that most sightings regarding the Tour Guide during Stage I involve it actively trying to "mimic" its target, it's possible that the Tour Guide may just be another variant of a Skin Stealer. This is further backed up due to the fact that the most common form the Tour Guide takes appears to take during Stage I is a pile of flesh with little to no physical features, very similar to Entity 10. This would also explain why the Tour Guide's lack of organs and bone structure aren't a problem to its behavior.
However, while this theory is compelling and has been accepted by various researchers, there is little evidence as to why the Tour Guide may be a different variant of a Skin Stealer; additionally, it still does not explain its sentience and intellect.
It is widely accepted by the M.E.G. that the Tour Guide will sooner or later enter its Lockdown Stage and begin killing. However, some studies suggest that the Tour Guide only does this in a search for blood, and not violence. The key points that led to this theory are as follows:
- The Tour Guide commonly kills during its Lockdown Stage by tearing its victims apart,[10]
- Most subjects that have been killed by the Tour Guide have little blood left within their body,
- Studies showcase the Tour Guide becoming much more ruthless when exposed to organic structures,
- In addition, the Tour Guide will only stop killing when there appears to be no more blood left.
A very straightforward and commonly accepted assumption by the Office of the First; however, due to how conflicting it is with the Skin Stealer theory, many skeptics and critics have mentioned how inconsistent this would actually be. James Lambert additionally stated that if the Tour Guide was really sentient, it would have likely been able to maintain control.
While this statement has not garnered much proof, given that James Lambert is held highly in regards to the Tour Guide's case, many scientists have taken to his side, though Lambert himself states that his argument was not in any way an attempt to disprove of anything.
Additional Information[]
While the Tour Guide tends to keep its distance from the M.E.G, it has, nonetheless, sent approximately 389 emails to various operatives and researchers throughout the year with one photo attached. The contents of the emails are usually the Tour Guide asking for help with an object or person; most of which usually involve brutal imagery of dead subjects. As of now, the Tour Guide's kill count (intentionally or unintentionally) has risen significantly, and more individuals are expected to die as time progresses.
In accordance to these facts, the M.E.G. has undoubtedly set protocols for lost operatives and wanderers in case the Tour Guide appears in front of them. However, the effectiveness of these protocols are not guaranteed, and improved procedures are still pending.
Do's And Don'ts[]
Do:[]
- Choose the appropriate course given your situation,
- Pack food with you before you leave,
- Always try to stay with a designated group; the more the better,
- If by any chance there is a child within your proximity, refrain from allowing it near Entity 94,
- Do not, under any circumstance, leave the Tour Guide unchecked,
- Educate yourself about the Tour Guide's properties.
Don't[]
- Attempt to harm the Tour Guide,
- Attempt to agitate the Tour Guide,
- Disobey any methods of payment,
- Ask for a passageway to dangerous levels.
Footnotes
- ↑ Artist sketch by Richard Campbell (1957 — 2017). While reportedly missing on July 18th, 1988, Richard was somehow returned back to base by following the Tour Guide's instructions before it eventually vanished shortly after. The portrait sketch in question is believed to be Entity 94's true form.
- ↑ St. Jude's Hospital, Birth Records, 1983. New York Municipal Archives.
- ↑ "Boy Vanishes in Central Park; Bizarre Circumstances Baffle Police," New York Times, March 3, 1981, p. A1.
- ↑ Some reports indicate signs of teleportation.
- ↑ It is unclear why the Tour Guide specifically does this, as due to its lack of organs, it really has no need to digest anything.
- ↑ J., Elijah. Survivor Testimony Fragment - Audio Log 11-B., M.E.G. Collective Database. Accessed 3 Nov. 2024.
- ↑ Theories suggest that the Tour Guide does this due to its necessity for blood, as it seems to be much more deadlier and ruthless when exposed to it.
- ↑ The Tour Guide has stated to have "taken notes" from the levels [he] ventures in.
- ↑ The Tour Guide has shown to be capable of carrying its backpack wherever it goes, which is roughly around the size of a grown man.
- ↑ Though there have been times when the Tour Guide has shown to defend himself while not in the Lockdown Stage, he usually does this in acts of self-defense, and most killings seem to leave little blood (10.23%) behind.
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[BEGIN LOG]
Williams: I need you to explain yourself.
(Silence.)
Williams: Adam, we have let you off the hook for long enough.
Tour Guide: Just so we're clear, I could easily escape here if I want to. There's no place I can't no-clip out of. I once had a skyscraper collapsing on top of me and lived. Guns aren't doing anything. (Chuckles) You really are something, you know?
Williams: Firstly, you never survived that crash. You merely came back to life. Lived for a few more seconds, but that's it. Either way, if we can't kill you, we may as well incapacitate you. I know why you still came here despite the risks.
Tour Guide: And what's that?
Williams: You feel guilty.
Tour Guide: I don't feel—
Williams: (Sternly) You feel it.
(The Tour Guide sighs.)
Williams: Alright, speak up. Lewis is already on to you anyway.
Tour Guide: Lewis? The guy from—
Williams: Adam, speak. Up.
Tour Guide: Okay, okay. But you can't be mad at me or prosecute James—
Williams: (Away from mic) Oh my God...
Tour Guide: -Lambert, alright? Oliver?
Williams: You actually killed her.
Tour Guide: What was I supposed to do?!
Williams: I don't know, Adam! What were you supposed to do, hm? What is it in James that's so valuable to you, that you would do anything for him? Hm? Care to answer that?
Tour Guide: I have nothing to say.
Williams: Adam, this is serious! We were only lucky Lewis was put in charge after his discoveries! Jesus Christ! I know you've killed plenty—
Tour Guide: (Agitated) I never killed them! I never killed any of them! You know that!
Williams: Alright, let me rephrase it this way: you got people killed. You didn't kill anyone, yes, but you still caused their deaths. And ever since Benjamin's rule, you've been going at it for decades now. Being the only entity traversing through levels and unironically getting your shit handed to you.
(Oliver Williams laughs for a brief moment.)
Williams: You know, that's what makes you special. You're not an undead zombie, some kid from beyond the grave seeking revenge — none of that. When it comes down to it, when you remove all those no-clippings and x-ray footage... You're just a kid with a knife taking on literal Gods.
Tour Guide: Your point?
Williams: Believe it or not, you're just like us. Although you aren't one, you do look like a human and you can function properly just like them. So all I'm asking is, with common sense in mind, why not come out? (Pauses) I-I mean, after all this killing, this betrayal—
Tour Guide: (Talking over Williams) "Betrayal?" Oliver, I never betrayed anyone—
Williams: -You've sat back, kicked your feet up, and let it happen. Those guys you killed? You send it over to us to paint yourself as some psycho when you're really just a boy hiding behind the facade of a legendary monster. You have a heart. But you don't even choose to use it—!
Tour Guide: (Yelling) BECAUSE HE'S ROWAN'S FATHER!
(Silence.)
Williams: What?
Tour Guide: I said it's because he's his father! Rowan's father! I—
(The Tour Guide buries his hands into his head.)
Tour Guide: When I first saw Rowan die back there, I promised him I'd- I'd honor him in some way. Maybe make a shrine? I don't know. He was a kid. I was originally guiding him away from that thing. I failed. The camp's death? Rowan's death? All my fault, okay? It caught up to him. Pretended to be him. I was scared. I didn't help. I just watched as they all died and used their weapons. I covered my eyes and I looked the other way as they all just began killing each other. You want your answer? You want me to admit that I am a monster? Sure. There you go.
(Heavy breathing.)
Tour Guide: Are you... Going to do something to Mr. Lambert?
Williams: (Pauses) No.
(Oliver motions for the Tour Guide to leave.)
Williams: Go. Get out.
[END LOG]





