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In attempt to synchronize this page with the quality of the new Entity List, this page has been cleaned up, and new formatting will be added soon.

Organizations:

The Major Explorer Group (M.E.G.):

Main Page: The M.E.G.

The M.E.G. (Major Explorer Group) is a large and influential group existing within the Backrooms. The group was founded by The First in 1885, and finalized (in terms of leadership) in the year 1900. The M.E.G. acts as a form of government for the first few thousand levels of the Backrooms, and is very effective in this role – the rulers of the group are called the Impresarios.

The prime directive of the Major Explorer Group is to help wanderers, and enact a government in the Backrooms to cease anarchy and chaos – in synopsis, the directive of the group is to be a helping hand. It accomplishes this through the Database and operatives advising Wanderers, with no way to enforce laws or physically help on many levels.

E.S.I.S.P.S

The E.S.I.S.P.S. (Enigmatic Space Information Security & Protection System) is a program developed by the M.E.G. with the intention of creating a secure database of information regarding anomalous locations. Information pertaining to these locations is encrypted and securely sent between bases without the risk of being intercepted.


Kauer Research Organization:

Main Page: None

Kauer Logo.png

Kauer refers to a multifaceted group in the Backrooms with the purpose of studying anomalous and harmful objects found in various levels. This group has an outpost stationed in Level 74, along with various other outposts in certain levels, with the location of their headquarters remaining classified. Kauer is a very mysterious group, as their practices are kept secretive and their documents are mostly kept confidential. However, one document has recently been declassified, that being The Kauer Thesis. This thesis hypothesizes the cause and creation of the Backrooms as being an illusory tulpa created from the belief of many.


The Backrooms Pioneers:

Main Page: The Backrooms Pioneers

The Backroom Pioneers are a powerful and well-known organization within the Backrooms. They ultimately are a strong and diverse group, thriving in hundreds of levels. Their colony page is extremely detailed and described in-depth, so more information can be found there.


The Federation of the Three Flags:

Main Page: None

The Federation of the Three Flags (previously known as Camp Blastdoor or simply as The Blastdoor) is a group consisting of around 250 people located in Level 0 through Level 2, with occasional scouting parties located elsewhere. The Federation is headed by its founder, Archon u/Johannes_V, alongside a congress of 6 members. Camp Blastdoor was created after u/Johannes_V discovered a blast door and subsequently a pantry filled with food on Level 0, and has since been completely focused on restoring order and justice to the Backrooms, acting as a police force and aiding groups in Levels 0 through Level 5. After winning the First Insurgency-Blastdoor War, the group changed its territory to annex Fort Blake, the Hub, and Camp Blastdoor, hence the term "Three Flags".

The group is most famous for its extensive law books, factories, substantial military presence, ideals of order and justice, and its series of signals written in magic marker along the walls of Levels 0-2, which can help newbies find their way around the Backrooms.

As of the current moment, the group is remilitarizing in the possible event of a second war with the Resurgency of the Insurgents. However, trade and joining will remain open until stated otherwise.

Notable Members:

  • Johannes: Archon (Head of state).
  • Harry: Master of All Camps (Vice-head).
  • Kier: Head of R&D, congressman.
  • "u/destroyer_of_corn": Head Loresayer, congressman.
  • "Tekayo": Head of the Patrols, congressman.
  • Daniel "MrPancakes123": Head Merchant/General, congressman.
  • "RayanJ": Head of Medicine, congressman.

United Backrooms Authority:

Main Page: United Backrooms Authority

The United Backrooms Authority (the U.B.A.) is a large secretive group that exists within the Backrooms. They possess a massive amount of territory in certain levels and are one of the more unpopular groups in the Backrooms due to them conquering many smaller groups. The U.B.A. is lead by a group referred to as "High Command". Claims to the structure of High Command made by U.B.A. officials often contradict each other. Combined with the U.B.A.'s known propensity for lying, this makes determining any information on High Command extremely difficult. It does appear that very few members of the U.B.A. have any direct contact with High Command. High Command has been known to communicate in only three ways, through the U.B.A. network, through High Command Operatives, and through High Command Representatives.

The U.B.A. has a strict militaristic hierarchy, wherein members of higher ranks have complete authority over their subordinates.  The U.B.A. does not have any distinction between civilians and soldiers: all members of the group are part of the military.  U.B.A. members can be easily spotted by their uniforms.  The color of the uniforms depend on the members rank, with higher ranked members wearing colorful embroidered uniforms and and lower ranking members wearing more simplistic uniforms.  All members of the U.B.A. wear an armband with the U.B.A. logo.


Brutus Experimentation Organization:

Main Page: Counter Entities

The Brutus Experimentation Organization is a group dedicated to studying entities within the Backrooms; no longer do the people of the Backrooms have to live in consternation of the unknown. This group is responsible for experimenting on entities in various levels; they are most well-known for their experiments on Counter Entities. They also give supplies to survivors, but it is rumored that it is only to gain a better reputation amongst wanderers. The B.E.O. was founded in Level 11 after an agreement was made by 3 people, one of their names being Brutus, and the identity of the others remaining unknown. There is not much known about the group itself aside from its frequent experimentation on entities. The group has done good things for the Backrooms, such as researching entities and increasing the general understanding of them.


United Backrooms Delivery Service:

Main Page: None

The logo that is found on all UBDS members' shirts.

The United Backrooms Delivery Service (the U.B.D.S.) is a group of people that delivers products to those trapped in the Backrooms. These carriers are known as Deliverers. Most Deliverers travel on their own, but some may stick together in more dangerous levels to better defend themselves. U.B.D.S. products include Almond Water, Deoxyribose Syrup, and "Kenny's Bioluminescent Flower Goo", amongst other products. Deliverers accept payment in the form of empty bottles, scraps of metal, or seeds of any kind.

At the moment, there is a little over 70 members.


The Commercium Foundation:

Main Page: Commercium Foundation

Flag of the Commercium Foundation

The Commercium Foundation is a trading and exploration group with the purpose of making travel around the Backrooms safer. The group builds safe transportation to levels in the form of portals. Their headquarters are located in Level 1390. LEVEL 3782 IS NOT OWNED BY US. THERE IS NO EVIDENCE OF THAT.

We are currently looking for Supply Runners and Militia Soldiers. You will get your own hotel room in Level 1390 free of charge, along with a decent hourly wage.

We sell guns, tools, armor, food, water, furniture, and more! Come to Level 1390 today!


Anti-Entity Agency (A.E.A.):

Main Page: None

The Anti-Entity Agency (A.E.A.) was a group consisting of around 120 people of unknown identity; they referred to themselves the Anti-Entity Agency and believed that they could destroy the creatures lurking within the Backrooms forever. They dressed as business men and sold supplies such as radios, steel, and rare items found in Level 9 and Level 11. The group was founded around 1950, and dissolved in 1988. The AEA's base was located in a building in Level 11, with the entire building refurbished and lightly armored against intruders. It is unknown where the members went after the group dissolved, but some theorize that they were raided by another group.

The Anti-Entity Group (A.E.G.):

The Anti-Entity Group (A.E.G.) is a modern subgroup of the Anti-Entity Agency, created with similar goals after its dissolution. Similar to the A.E.A., the group actively hunts and kills entities in the Backrooms. The group has a total of 212 members, and holds a moderate amount of supplies, including Almond Water and a large armory of weapons. Their members are very highly trained, with most being proficient at hand-to-hand combat and weapon handling. The A.E.G. has remained largely controversial with their notorious kill-on-sight policy for entities, hunting down all anomalous non-humans, dangerous or not.


Entity Recycling Association (E.R.A.):

Main Page: None

The Entity Recycling Association (The E.R.A.) is a highly secretive trade organization consisting of a small group of unknown members. The group is thought to sell goods crafted from parts of hunted entities. The E.R.A. does not divulge any information regarding their practices, though it is rumored that they work in conjunction with the A.E.G. to receive a majority of their supply. It is thought that the group performs secure trades with high-profile groups and individuals. The rarer the entity is, or the more dangerous it is to hunt, the higher the buyers are willing to pay. The locations at which they operate are as of yet unknown, but it has been advised not to interfere should one come across a trade-in-action, as there have been reports of eyewitnesses going missing.


The Tourism Guild (T.T.G.):

Main Page: None

Official Military logo of The Tourism Guide.

The Tourism Guild is a group consisting of about 390-420 people, usually wearing Kevlar bullet proof vests, equipped with a pistol, sometimes a shotgun, and either a machete or a knife. They are likely to no-clipped to the Backrooms at a military base because of there uniforms, resources, and light ammunition. The Military Base is likely to have no-clipped with them because its impossible for them to carry all the stuff they brought, it is unknown where the military base is right now. They focus on recruiting new members that are skilled, search and rescue on certain levels, and trading. They are open to trade for clothes (not their military uniform though,) equipments, food and drinks, ammunitions and weaponary.

Their main base is at level 0 and they have quite a sum of sub-bases, usually very small. One of the bigger one is located in The Metro.

They do monthly tours of Level 0, Level 1, level 2, The Metro, level 11 and various theme-park levels, hence the name.


The Evergreen Federation:

Main Page: Evergreen Federation

This is the official flag of the Evergreen Federation.

The Evergreen Federation or EF for short is a republic located in Level 311. The current population of the federation is 600 thousand with their largest city (Evergreen City) having a population of 300k. The Federation has most things a country on Earth would have, elections, a sewage system, an electrical grid, an elected legislature, currency, fire department, police department, medical facilities, and a transit network known as The Pipeline that connects the major towns and cities. They usually will allow newcomers to live in their territory and become citizens. There is one exception however, you are unable to become a citizen if you are an M.E.G member. This is due to a recent war fought between the M.E.G and Evergreen Federation. Most information known about Level 311 is due to the Evergreen Exploration Department or EED for short.


X-Cast:

Main Page: None

Flag found on the uniform of X-Cast members.

The X-Cast is a special/clandestine ops task force consisting of 1 million-1.2 million members with branches in different areas. They originate in Level 0, with their first branches being the X-Cast Operator Squad I and the X-Cast Foreign Unit. Throughout the existence of the Backrooms, they have grown in size due to the increasing amount of clippers. Most clippers that make up their task force are army veterans, CIA members, and FBI members. Most branches are neutral to wanderers, while others are hostile and only one is passive. All X-Cast branches are equipped with a military-grade armory, with their primary weapons being either M-16, M4A1-S, M4A4, or AK-47. They are the 2nd most powerful military in the Backrooms, just behind the O7 Organization. The X-Cast is united under one cause: the eradication of Backrooms entities. It was created on October 5, 2019 by an unknown group of Redditors. After discovering weapons in Level 4, they formed the group. They inhabit bases located across different Backrooms levels, with each base and branch serving a different purpose:

X-Cast Delta Base series (Delta Bravo, Delta Omega, Delta Alpha, Delta Gamma, Delta Kilo):

  • X-Cast Echo Base series (Echo Foxtrot, Echo Lake, Echo Golf): Inhabits Level 11 and Level 12, kills anyone in sight (except other X-Cast members), hostile to all
  • X-Cast Operator Squad series (I, II, III, IV, V, VI): Inhabits every Backrooms level, focused on killing hostile entities, hostile to wanderers (they are very brutal and show no mercy, so best to stay away from them)
  • X-Cast Special Weapons Unit: Inhabits any level where Partygoers are found, dedicated to killing Partygoers, passive to wanderers (Partygoers became so powerful a special unit had to be created)
  • X-Cast Intelligence Unit: Solely inhabits The End, masters at hacking and manipulation (they installed the files on the computers found in The End), neutral to wanderers
  • Inhabits most Backrooms levels, focused on killing hostile entities, neutral to wanderers.



The K4:

Main Page: None

An advertisement for K4

The K4 is a Backrooms operation team consisting of about 100 people currently, if you need extraction, they got you. They also help out many colonies survive and persist in the harshest conditions. The operative base is at an unknown level. They also assassinate people and take down groups if needed. Their uniforms are in all black and you can tell it's them if they have glowing blue watch.


New Backrooms Republic:

Main Page: None

The patch for the New Backrooms Republic

The New Backrooms Republic is a group consisting of around 500 people, they have a base set on Levels 0-5 and are associated with K4 due to both of them being owned by the same person. Even though K4 and the NBR are owned by the same people they often have skirmishes between each other because of members looking for any reason to fight. Their uniforms are in all brown and you can tell it is them if they are wearing the patch on their uniform. The founder is u/IdkTest. The group was removed for unknown reasons after u/IdkTest was banned from the Discord.


The Backrooms Investigation Foundation (B.I.F.):

Main Page: The Backrooms Investigation Foundation

The B.I.F is a friendly organization dedicated to investigating the Backrooms and rescuing explorers from harmful levels and supplying other groups and explorers. There are many outposts across the Backrooms and the primary goal of this group is colonizing the whole Backrooms into one place though the B.I.F is currently only focusing on investigating levels and assisting explorers. It has an estimated 1,100 operatives. The B.I.F has two main enemies which is the "Cult Of Jerry" and "The Partygoers" as well as any hostile group randomly killing innocents. Since 2019, all partygoers have been marked with a KOS (Kill On Sight) (used to be AOS). Most members of the B.I.F vary in different divisions part of the PHYSICS program, departments vary from the "B.I.F's Task Force to the PHYSICS-Medical Department and scientific department.


Almond Water Inc. ™:

Main Page: Almond Water Inc. ™

The flag of Almond Water Inc.

Almond Water Inc. is one of the main companies present in the Backrooms. They sell Almond Water, and their goal is to provide supplies to the people of the Backrooms so they can maintain their lives. The group produces, sells, and provides Almond Water and Almond Water-related products to the entirety of the Backrooms. The company is currently accepting new members, explorers can find them on Level 1980, and they might get an opportunity to work with them. They are located mainly in Level 1980.

Backrooms Pharmacy Agency (B.P.A.):

Main Page: None

BPA Pharmacy.png

This group was formed after a group of explorers decided to make a pharmacy for healthcare in the Backrooms. This is a group of 7 People and their "Job" is to deliver medicines and other stuff to other people in the Backrooms. their base is located somewhere in Level 4, and they can give you medicines if you sign up for an "Account", which costs around 15 US Dollars. If you order a medicine, they are given into pills. The origin of the pills are unknown, but these pills do have positive effects in the body, which you need if you want to venture out to the levels above. One of the pills are known to keep your sanity, which you need in levels 5 and 6. Also one of the pills can give you skill knowledge of fighting, which you can fight any entities that may attack you. There are many lesser known pills with positive effects, but the BPA's mission is to give resources into making Backrooms exploring much safer, and increases the chances of survival in the Backrooms, and they are really good at doing their mission.


"KILL EVERYBODY":

Main Page: None

The banner seen being used for KILL EVERYBODY.

The “KILL EVERYBODY” group is an militant organization made up of approximately 65 members, with no official/permanent colonies, but one outpost in Level 147. They do not have any official leader, only a shoddy flag to unite under. As the name goes, the official goal of this organization is to kill every single entity located within the Backrooms, despite KILL EVERYBODY’s small size and extremely elitist recruiting techniques(they do not have the military strength to enforce these recruiting techniques). Unlike the Raiders, they do not plunder, nor have any care for plundering or stealing unless they need weapons(Then they plunder and kill.) They only kill. The members of “KILL EVERYBODY” appear to have no care or knowledge of who or what they are killing, they only enjoy the killing itself. When interviewed or otherwise questioned by other groups and organizations, the subjects KILL EVERYBODY’s members talked about was centered and focused around killing, death, and people.

While “KILL EVERYBODY” is extremely hostile normally towards organizations and will try their hardest to completely destroy the organization/organization members upon physical contact, KILL EVERYBODY’s members will happily work with other organizations and groups if it means they get to kill people. This is how they participated in the Fun War on both sides.(the members really don’t have any regard for rules), and other wars that happened within the Backrooms.

Most members of KILL EVERYBODY have never met or seen each other. Most of the time, they see the KILL EVERYBODY flag, go “Oooh, that’s me!”, talk to the person carrying the flag for a brief amount of time, than walk away and forget about it. The only reason they are members is because they have the same goal; kill every single alive organism within the Backrooms, including themselves. However, most of these members intend to only kill themselves after everyone else is dead.

KILL EVERYBODY has no official uniform. Instead, it’s members disguise as other group members, pretending to be doing “group missions” or “quests” or things they assume the group does. Then, if someone who is actually an member of the hypothetical group walks up to the disguised member, it’s on sight. The someone will be beaten by the disguised member bloody until they’re dead, or killed with whatever weapon the disguised member has on them. Beating someone to death, stabbing someone, shooting them, or eating the victim alive are the four most popular methods used within KILL EVERYBODY to kill entities and people. However, other more gruesome methods have been used if a KILL EVERYBODY member has access to the item/skill required to carry out these methods, such as acid attack, snapping ones neck, decapitation, throwing one within a spiked pit/any pit, sacrifice to more benevolent and omnipresent entities through extravagant rituals, or even throwing the victim over another defunct groups barrier high enough so they break their bones and rot within the barrier.

When approaching/interacting with a KILL EVERYBODY member, do so briefly and shortly. If you can, pretend to be a member yourself, but don't bring up your membership too much, lest the member get suspicious. If you want to hire a member to kill someone/join a war/cause death in general, use the words “kill” “death” “genocide” and “killing” over any other words when you converse with a KILL EVERYBODY member.

Despite it's incredibly small size, there are rumors that KILL EVERYBODY runs the Death Party(one of many political parties within the Backroom Colonists)as a plan to infiltrate the Backroom Colonists and kill all of the people who are Backroom Colonists, Whenever this is true or not is unknown.

Outposts:

Camp Amber:

Main Page: None

Camp Amber is a base located on Level 0, with its population fluctuating year-to-year. The group has a government and "elders" help make decisions for the colony. Camp Amber usually moves place every 5 years to keep away from their enemy: Fort Blake. They have a second Base on Level 4 called Base Safety and a new outpost in Level 5. They recently were annexed by The Backroom Pioneers, and remain a colony of the group.


The Mountain Man Coalition:

Main Page: None

The symbol of the Mountain Man Coalition. This symbol can be found written on walls near caches of supplies and tattooed on members wrists.

The Mountain Man Coalition is a loose group of hermits and frontiersmen who pass information to and from other factions and tribes. They are notorious spies in the Backrooms; for the right price, one can know quite a bit about any of the other groups. An estimated 50 people founded the Coalition. There is no central authority present, and the current number of members is unknown.

The Smiths:

The Smiths are a sub-group of The Mountain Man Coalition, reportedly consisting of 6 blacksmiths that entered the Backrooms with their forges, though this remains a matter of folktale. There is currently one Enforcing Hunter and lead smith. They are located in The Hub where they have set up shop near Door 4. They are always thankful for extra help. They are willing to make weapons and armor for anyone who needs it, given that they are paid. Weapons can range from swords to clubs, and armor ranges from plate to chain.


Fort Resurgence:

Main Page: None

Fort Resurgence was a coalition of raiders from Fort Blake, the Hazel crew, and over 50 lesser bandit tribes. The leader of Fort Resurgence is a man known as Nathaniel. After a brutal war, Fort Resurgence was supposedly destroyed, but Nathaniel survived due to evacuation procedures and is loose within the Backrooms.

Fort Resurgence held the Backrooms under brutal custody for a long while. They murdered innocents, neutral soldiers, and even children. And with no one to fight them anymore, it is unknown if the Backrooms will ever be safe again unless K4 and NBR are reformed.

Original Members:

  • Diesal: Army general (deceased)
  • Elliot: Army general, mayor of civilian forces (deceased)
  • Hazel: Radio DJ, Chief of War (deceased)
  • Flak: Radio DJ, propaganda minister, journalist (deceased)
  • Simmins: Chief of Peace, chef (deceased)
  • Damien: Diesel's teenage brother and active Insurgency Recruiter
  • Dr. Amelie Williams: The "Neutral" Resurgence Medic and Psychiatrist.

Resurgence Members:

  • Jerome Parker: Radio and Intercom personality. He as become popular out of the Insurgency for his chill demeanor and 70s slang, but is really a drug fueled psychopath.
  • Billy: Chief of Intelligence Operations.
  • McCaliber: Chief Officer of Level 5 Operations.
  • Francesca Maria Jesus Juan Peso De La Crux (deceased): Insurgency spy and scout.
  • Penni Barbara Crenshaw: Jerome’s loyal secretary and personal therapist.
  • Dr. Gunter Pinter-Schloss: A German scientist experiment in on augmented Skinstealers.

Backroom Explorers:

Main Page: None

Backroom Explorers Logo. Flashlight represents light in the dark. (New 2021)

The Backroom Explorers are a group of approximately 50 wanderers, with a growing member count. They set up their biggest base in Level 0, and the smallest in Level 3. They are currently exploring Level 2, getting near Level 3. They have also lately been exploring Level 4.5 and Level 5678. They are a non-hostile group, helping lost people in the Backrooms.

Their group system is complex. If an entity is near, they have a safety protocol named "Code Red". If they encounter an Anethika, they go on immediate lock-down called "Code Black". Breaking rules will result in you being kicked out. The group was created by u/Lordmac29.


Backrooms 1998 Search and Rescue Party:

Main Page: None

Corrupted image of the logo

The "Backrooms 1998 Search and Rescue Party" (BSRP) were a group of 12 volunteer scavengers who searched for missing people in the Backrooms, the group had been disbanded after an incident following the year 1999, the team used to communicate using an IRC, a message was received on one of their channels about a help request for a missing person in Level 3. The entire team was sent in to find the individual, yet nobody came back, their website was later taken down because the website hosting provider went out of business. The only remaining information about them was from the friends of only some of the members, and a phone that had been found lying on the ground in Level 1 belonging to the team's leader; however, it was severely damaged, the only file that could be recovered was a highly corrupted image of the team's icon, as seen above. No new information has been heard about them since 2013. A person named Rez have daily log and this was one of the logs that was about the brsp, Rezzie's brsp log: "Somehow i found the brsp base with a IRC,but i could be able to draw their logo with that image,i think im on level 1 or 0,this is Rez,out. -Rezzie."


Olympian Rescue Unit (O.R.U.):

Main Page: None

The Olympian Rescue Unit is a group residing in a newly discovered part of the Backrooms now known as "Olympus". Their group's goal is to rescue lost explorers and supply them with almond water and other beverages, Olympus can be accessed through level 0 by listening for the sound of thunder and following it into a dark wall, or through a tornado shelter door in the hub. The group is open to trade, likely being the most sane in the Backrooms due to having an abundance of almond water and the strange lack of whispering voices in Olympus. The group is currently made up of 2 people with 3 residents of Olympus.


A Groups of Idiots (AGI):

Main Page: None

A Groups of Idiots (Or AGI, for now on lets call them that.) is a group holding about 6 people and ONLY 6... From what they say. Their previous mission is to get out of the Backrooms, But that was change due to their Co-Commander wanting to explore and know all secrets in the Backrooms. They are counted as friendly but also careful with it's surrounding, They only trust people who EARN it.. Or when they outnumber. Open for trading and will accept anything that will help them for their journey: Including Gears, Weapons, Water and Food, Med-kits, Bombs, Utility, Weird looking Coins? (Please note that one of our member try to change the information for himself, so if you see a cross word please ignore it...). They don't have a base, But they do rest on Colonies and Outposts or on safe spots around the levels. And speaking of levels you can normally find them every levels... Well "Every" that you only commonly well find them in level 0 to 5. Long story short... They a couple of Edgy, Stupid, Jackasses who want to explore and MAAYBE escape the Backrooms.

The people in this awful group:

  • "My ONLY death wish I don't want is to die here with these guys..."

Zackire "New" Joy (Commander / Leader) Description: Zackire is a 18 year old male who control and command the group to dig deeper to the Backrooms. He is a newbie to the Backrooms but know everything to survival, Animals, (NOTE: I'm not sure the monster in this places has the same specs at any other animals but hey i'm just going to guess) And Trying to not fuck up... Even if hes new, He a quick leaner.

  • "The more you know, The better you live."

EdGy SoNiC fAn "Zero" (Co-Commander / Co-Leader) Description: "Zero" Age is unknown, Because he barley speak anyone to himself. He usually wears clothing to hides his identity. He a expert around the Backrooms's Secret and shortcuts. He wrote everything down on his notebooks of everything he encounter and only keep it to himself and share the knowledge to his groups. I have a swor to steal swouls and kill my frieds to find my truh perpis on folling my lord evl god my sowrd is porwfuk and noone can destory DONT STEAL MY OCS.

  • "Il modo di vivere è di essere sempre l'unico ad avere un'intelligenza superiore, Like I always like to say."

Rosa "Angelo" Peccatrice Description: Rosa "Angelo" Peccatrice is a 20 year old italian female who has an amazing IQ. She is the technician of the group and the brain to contact other people (And the only person with different social media account....). She is also the person to make: Almond Cream Grenades, Makeshift Armor, And traps and rarly turrets and makeshift gears. She can also make raiods to contact or listen to broadcast.

  • "Sometimes whenever I get bored... I just make some random shit and eat cheese."

Stickin "Tuff" Vinguard Description: Vinguard is a 22 year old male who is a expert on Weaponry, Gears, And Rarly Guns. He huge and tough looking but is actully just a guy who really bored all the time. He the "Weapon maker" of the group. And that is all of the group in the AGI.. So long story short: 5 idiots, 5 ability, 1 and a half mission



The Raiders:

Main Page: None

The flag of The Raiders.

The Raiders are a small, unorganized group of people in levels 0-250 who are known to plunder other factions for their personal gain. They live in anarchy with a simple hierarchy; the person who kills the most is the best. While there are many flags for many raider camps, they are all united by their flag, the infamous skull and crossbones is a sign of plundering. There are about 300 members in it.

There are two sub-groups ran by The Raiders:

Anarchist Movement of the Backrooms:

The Anarchist Movement of the Backrooms is not a group itself, but a movement used by wanderers who want a Backrooms without any governmental groups controlling it, like the way it was in the past; they think that all people are equal and should be equal forever. The ideology of the Anarchist Movement of the Backrooms is anarcho-communist, and their achievement is to eliminate any group with power from the face of The Backrooms forever, likewise they consider that every human being trapped in the Backrooms is equal and will always be equal.

Backrooms Anarchists:

The Backrooms Anarchists is a name used by wanderers who colonize levels but don't establish a society, like the name it says, they say somewhere in the not distant future, the backrooms will return to its original state before mayor groups existed. "Someday, The Backrooms will return to its original glory, without groups or factions, only free explorers, we will never support any group, we want The Backrooms to be a place free of rules, a place free of government, and who dares to stop us , it will be destroyed by a rule-free Backrooms. "

Ancient Groups:


The Clean Few:

Main Page: None

The Clean Few is a fairly unknown group. They are mostly friendly, but try to avoid contact with entities or other humans. They will do almost anything if bribed, and are open to trade. As long as you do not threaten the group or mention Jerry, they will remain calm and friendly. It is extremely rare that they let you into their group.


Raven Shield:

Main Page: None

Raven Shield is a group of new backroom explorers comprised of seven unknown people, and the leader has decided to remain anonymous to avoid suspicion. The group's main goal is to study and document the Backrooms from it's groups of people and entities that lie deep within the levels. With the knowledge, they plan to create a way to allow others to experience the psychological horror that each traveler has went through to honor their sacrifices and give light on how dangerous the Backrooms are, without sacrificing more innocent lives.

The Graces:

Main Page: The Graces

During the nineteenth century, a group of people noclipped to the Backrooms. Travelling up what is now known as the Impresario path, they made their way to Level 1009. In 1829, they became known as the Graces, ruled by the Bernadotte Family. When word spread about the effects of Level 1009 (river of almond water, moral standing,) some people were exiled from Level 1009 and forced to climb down the wall. In 1885, when the First was founding the Major Explorer Group, the Graces were the first colony to agree to join. This is the reason why the Impresario G is the most powerful Impresario; the longevity of the office. In the early 1900s, the Graces spoke with the First about creating a form of meeting location for the Consensus of Impresarios. This was completed in 1916.

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