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The Hallowed Gate

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Survival Difficulty: Class Undetermined
》Mysterious Properties
》Unknown Information
》Undocumented Entities

A monolithic gate with an intricate design before accesses the level.

Description

Hallowed Gate is a recently discovered and elusive level that resides exclusively within the Void, it appears as nothing more than a monolithic gate with a grandeur design made of pure gold and marble standing in the middle of the Void, despite it being made up of precious materials, it is impervious to any means of breaching. However, it can be opened by using ornamental key-like artifacts to open the level’s gate or sometimes can be opened without needing it, however, there is a chance that the monolith gate will forcefully eject the wanderers when they don't have a key. Interestingly, while inside of the Void, it is somehow able to stand and walk on pure nothingness but walking away from the gate does not go any farther forcing wanderers to come closer.

Inside of it is a pristine spacious level of an intricate and grandeur design resembling that of Baroque architecture, its structures are composed purely of marble, gold, and other valuable materials, though it is anomalously durable despite being fragile compared to the Frontroom.

The level has a series of rooms (see detailed Hallowed Gate Sub-Levels Exploration below), and each of the rooms is extremely if not, improbably spacious, each of the rooms may or may not be identical to the previous rooms but if it is the same of the said room may be varied of its arrangements, and it is seemingly connected randomly in a pattern, this level is also may theoretically be infinite, the doors that lead to another room are different and if it is closed and then open are also different, so it highly advised traveling together in groups to prevent the fellow wanderers from getting lost. The doors are similar to the entry door but smaller by comparison. While within this level, the person roaming this place will experience mixed feelings of wonder and unease as if they were observed in all directions. This also affects the Wi-Fi and GPS signal to be rendered offline and recommended is just keep moving forward towards the exits.

However, despite the level being pristine and empty at first, it is dangerous to wander this level and it may activate the Blackout Cycle, the Blackout Cycle is an unknown phenomenon (See Blackout Cycle patterns & research analysis for further details) that exclusively occur within this level. Furthermore, it may also have been infested with foreign entities that have somehow are no-clipped in this level, however, the level has its defensive systems which call its entities that will purge any intruders-wanderers and foreign entities alike.

A very few wanderers can enter this level and even so, getting out alive to live and to tell a story thus made all of the information regarding this level are scarce, M.E.G. groups are recommended to explore with prepared and necessary supplies and equipment to explore this level cautiously.

However, despite the dangers and unpredictability of this level, it contains invaluable artifacts and is rich in data throughout this level this will make it worth extracting artifacts should the wanderers be cautious when entering and somehow get out.

Some researchers believed that this level is another form of a room much like the Frontroom and the Backrooms adding more proof of its vast and numerous sub-levels within this level that is currently studied. This also begs the question of how would those entities can enter and breach this level is entirely unknown, but it raises concern regarding our Room and possibly what will happen if those entities from the Backrooms will be breached into our reality creating a global-scale crisis.

Hallowed Gate Sub-Levels Exploration

"This place is fascinating. It was made of pure gold and marble and some pieces of jewelry, and it was all over the place. But I can't say for the entities that living in here."

- An anonymous wanderer left a slightly burnt journal.

An instances of sub-level of the Hallowed Gate

There is a possibility that there are more rooms to be discovered. There are currently 10 levels in total that have been discovered by wanderers and M.E.G. operatives and research staff alike, the exploration and data gathering regarding this level’s rooms are ongoing, and as such, designated the sub-level in a form of rooms and with simple identifications to easily identify, note that the classification of this level are still undetermined and only with simplified descriptions, and its entrances and exits:

“The Great Passage”

Is a spacious, long, and huge passageway that is seemingly infinite, decorated with various types of furniture and decorations along the way, there are flights of stairs that are located in the middle of a huge intersection that lead to either upper or lower floors. Those floors may have led into different rooms.

“Halls of Abundance”

Is a wide spacious hall with a few suspended platforms along with stairs leading up to it and is supported by a few numbers of seemingly fragile white thread, this was later to be extremely durable despite it is made of silk, on it, is a long, decorated dining table made with precious materials. All tables have varying amounts of food on a plate that were neatly arranged and it is edible, it does not expire nor get contaminated no matter what it is exposed to. Consuming that food will make the person experience the feeling of relaxation and being refreshed without the need for rest after eating it.

“The Curator’s Halls”

Is a series of spacious halls with chambers that contain either Backrooms items and live-sized entity statues that may be familiar to the entity database or undiscovered ones, it also contains a large golden plate engraved with an image along with indecipherable alien language that may tell the history behind of it and may including the level and its inhabitants. They are also contained with several artifacts anywhere; however, stealing those said artifacts may alarm the Blackout Event immediately sending entities to eliminate.

“Archon’s Courtyard”

Is a wide courtyard with several ornamental plants at the side of the courtyard. This is populated with Void Cells seemingly actively guarding it. There is an entrance door that leads to random rooms.

“Dawn Greenery”

Is an open lush plain in perpetual dawn, this area is booming with several plant life of unknown species and origins, these plants are bioluminescent, somewhat biomechanical in appearance, and are always beneficial for the wanderers, even using it raw. This room is taken care of by Void Cells acting as gardeners, fortunately, it does not provoke this part of the room nor provokes the Void Cells and it is safe even when harvesting some plants.

“The Gilded Armory”

Is a dark, huge, and spacious armory that contained combat-related artifacts, the room is symmetrically arranged by circular depressions that leads down to golden floors with a few flights of stairs, there is a yellow light that only shines on each of the circular platforms that were arranged which shines down where the artifacts are stored in a table neatly assorted around 6 to 14 artifacts, and the light can be seen down on the floors that use it to navigate in the dark areas. However, it is heavily guarded by numerous Void Cells and Constructs and it will detect the intruders immediately once entering this room.

“The Crypt of the Resting Ones”

is a rather huge gravesite, it is slightly dark, covered by the mist and the temperature is below 10 degrees Celsius. It is housed by a multitude of tombs with intricate designs, interestingly, some of the tombs are hung on the ceilings of the rooms. The rooms are difficult to navigate due to the dark and foggy environment, it is recommended to bring lighting and temperature regulating equipment.

“The Marble Shallows”

Is an endless expanse of shallow water on marbled floors and an open sky in a perpetual day cycle indicating it may be a pool of undetermined size, it is 0.24 meters deep but some parts of it are deeper than 2 meters, they are some parts of these depths have sunken objects and rare artifacts beneath it, there is another object which can be seen in some parts of this room, such as the clusters of decorated rectangular objects neatly arranged, a tall white marbled pillar surrounded by tall decorations and furniture in a circular formation, and circular platform made of gold. There is an exit that can be seen in the distance, which can be seen as an elevated marble platform with stairs that lead to a single door that stood still that could lead to other rooms. Few entities are living in this room.

“The Solemn Platforms”

Is a vast dim room with a seemingly endless dark pit, above, it is supported by floating platforms suspended by an unknown force that are scattered throughout these rooms in a neatly arranged formation, there is a bridge that can access other platforms. To exit and enter into different rooms, there is a large brightly lit platform which fortunately can be seen from afar, entering it which can be seen a tall structure surrounded by several gates then it lead inside to a golden platform that will float and rise leading to a rift which leads to different rooms.

“Forest Pillars”

A room full of incomprehensible tall white marble pillars arranged to each other in an orderly manner, each of the pillars has some vegetation growing around it by vine-like plants, while there is a canal that acts like a river that separates with other clusters of pillars. This room is also inhabited by a few entities. To exit, simply follow the canals which lead to a large and deep rectangular pool filled with aquatic plants and can be seen on a platform suspended by four bridges with a circular intricate floor that forms up into a sort of a portal that leads to other rooms.

Rare Rooms

Are rare instances of sub-levels within this level, it is characterized may be varied but commonly they are almost empty and are spacious, from there, there can be seen at the end of the room is either an incomprehensibly tall gate that seeps out of a light or an elevator-like platform that leads up into the unknown area. However, every rare room is guarded by a single Paragon entity standing in between the intruder and the end of the room. No one knows what it leads, as no one has documented ever since but assuming how a Paragon seems to guard these places must have been important. If a human enters the rare room and is attempting to enter the entrance, a Paragon will give them a stern warning until they will proceed to attack them should a wanderer persists.

Entrances and Exits

Entrances

  • It can be accessed to the Void through any source, however, it is risky, since the wonderers will be stuck in that place for a considerable amount of time, and lose their sense of time when they abruptly arrived at the Hallowed Gate, which would cause them in confusion and amnesia.
  • A safer alternative way to access Hallowed Gate which can be found throughout any reality, be it The Frontroom or the Backrooms, access, will create this reverberating chime sound coming from any source of the darkness, follow this and going through it will lead instantly deliver to the nearest gate in the Void. For some reason, it can be walked despite there being no form of the surface leading to the gate. Note that the gate does not open in some instances, possibly can be open by chance. If the gate does not open, the wanderers will be forced to eject into different levels, if they are from the Frontroom they will be safely ejected back into their reality.
  • Should the gate does not open but have the artifact key, it is now accessible to enter the Hallowed Gate.
  • This also works with any form of doors or gates by simply placing a key artifact to the door it will immediately lead to this level without going to the Void.

Exits

  • Exiting from the Hallowed Gate is difficult, wanderers must leave a certain amount of sub-levels before they will eventually exit from the level, however, they lead to different levels be it dangerous or not.
  • If the wanderers have the key artifact, just place any doors and it will lead to safer levels preferably levels that lack entities.

Colonies and Outposts

Due to the level’s dangerous and enigmatic nature, especially how to enter or exit from the level, there is no possibility to make any form of outposts. However, some anonymous wanderer reportedly witnessed that there is a small group of Paragons that may be stationed in one of some parts of the sub-levels.

Blackout Cycle patterns & research analysis

M.E.G. Research groups have, and are still ongoing, analyzing this level’s unpredictable patterns; they designated this phenomenon as the “Blackout Event”. Blackout Event occurred when an entire level will experience a blackout-like event with a loud and reverberating thump (possibly electrical outage) via creeping darkness that moves quickly towards the wanderers’ location then envelops it followed by bluish energy of ghostly image copies of wanderers upon contact and then the dark resides for a moment, the darkness seems to absorbs all light and cannot be seen through more than 10 meters far.

The most common pattern of these cycles are as follows:

  • First, the event activates and it will activate these cycles several times;
  • Second, after several cycles occurred, it manifests small geometric gilded objects that are scattered throughout the level and will then continue to occur this cycle;
  • And the last cycles, these objects will begin to passively move as it moves toward the intruders though harmless at first but a few more cycles will inevitably manifest these objects called Void Cells.

These cycles can go even further if a serious threat arises, this can go on, and eventually, some Void Cells will be upgraded into advanced iterations of themselves, the Constructs.

The phenomenon’s occurrences are at random cycles and so some may quickly activate these entities in just a few cycles or may take some time for it to realize the threat, or not even activate and presume to be safe to wander. This also affected the numbers of entities manifested by this phenomenon are also at random.

Researchers are believed this phenomenon to be a sort of a security system and some may believe that this level may be the entity itself whether be as a complex form of artificial intelligence or an entity that simply oversees and maintain this level, this phenomenon responds quickly though it is difficult what it may activate there are some criteria to activate it such as conflict, intrusion, and stealing artifacts, but more commonly on intrusion since there are foreign entities that appearing this level often. Interestingly, whenever conflict happens and the cycle begins, all the damage, debris, and corpses are all repaired and removed once the blackout is over; that said corpses' whereabouts have remained unknown.

Regarding the patterns of the cycle, whenever a person or an entity will leave ghostly images of them when the dark and the cycle concluded their event it may be of some sort of scanning in a way of surveying and analyzing the threat which it will then use the entities to with the intruders accordingly, though, it is unknown why there is a need of a blackout it likely has to do with the entity manifestations.

Interestingly, whenever these cycles occur would cause some wanderers to experience a feeling of déjà vu whenever cycles end, and in some rare cases, would cause a person to temporarily become amnesiac and/or suffer temporary migraines, fortunately, prolonged exposure to the event would not affect the person's health permanently, in fact, they are somehow adjusted by the effects of the cycles.

Moreover, should the wanderers avoid and remain out of combat, this would cause them to start a cycle but this time that these entities will slowly regress into their inert state until it eventually disappears, though it is also random much like before, it is recommended to stay out of conflict or some that may trigger this phenomenon to study and/or extracting the level’s artifacts. And each of the rooms has some functions that may trigger the alarms and start these entities to summon or to start an event.

The Paragons, however, do not manifest along with the cycle but instead and chances are, will respond to the situation and dealt with the threat.

Entities

All foreign entities are also present in this level in all different classifications and roam throughout it making it sometimes dangerous when one encounters it, however, they are quickly eliminated by its security systems and its level’s inhabitants.

The Blackout Event

This level that initiates this phenomenon may be considered as an entity itself but it remained unknown due to the level’s immense size, entities, and random pattern set of rooms which are impossible to locate the source.

Void Cells

They are the primary entity of this level, they are inanimate entities that will manifest first by the Blackout Event, it acts as security drones within this level in response to a threat and will eliminate them be it wanderers or foreign entities. They appeared as floating geometrical shapes made of lavish materials like marble and gold but they were extremely durable to destroy despite their material being seemingly fragile. Each of these entities is covered by a sort of protective shell that protects its core from damage and this core will open its shell whenever it shoots though they are small in size and is difficult to destroy.

They are extremely hostile to any intruders at this level and some particular sub-levels will behave differently from their normal counterparts. They also have variants, and each of them has its functions and distinctive appearances.

Constructs

Is an advanced iteration of Void Cells, they respond to this if the threat is proven to be great which will start the phenomenon’s cycle, they manifested from some of the Void Cells essentially upgraded them in the middle of the conflict. They appeared as somewhat humanoid with shapes consisting of various floating geometric shapes and their core is located in the upper torso but covered by protective frames, they are more dangerous and more durable than their simple counterparts since their extra appendages will use as weapons, they also display a form of artificial intelligence allowing to form rudimentary tactics with Void Cells in tandem. They also have variants, and each of them has different configurations and distinctive appearances.

Paragons

It is a mysterious group of entities, they can be seen not only on this level but anywhere in the Backrooms, although few and rare. They resemble humans and they wore lavish, if somewhat, futuristic aesthetic, they are equipped with ornate weapons at their disposal ranging from firearms to close-ranged weapons, and lastly, they possess superhuman speed, strength, and reflexes, and also possesses powerful and dangerous reality-bending abilities. Each of the variants possesses its specialties and distinctive appearances.

Discovery

Few cases of these wanderers claimed that they are the lost wanderers that are trapped in the Void and that have somehow stumbled upon this gate within the Void, they have managed to get out and survive from the level and can return to their home to tell a tale and have been documented of what they encountered, this story made it out into public and made the M.E.G. got their attention and headed into the Void that these wanderers claiming to, though risky, they managed to discover this level but at the cost of casualties and some were lost due to the level’s phenomenon, anomalous nature, and its entities they encountered.

Others claimed they heard chime sounds coming from the dark areas but they are wary to approach it now knowing they are would be entities lurking in there few have entered that leads to the Void and the gate but some reported that the gate is locked which then causes them to ejected into other levels, other were automatically opened for them, accessed them to the level.

Others have been discovered when an anonymous wanderer has the artifact key bought from a trader from other levels where they form an outpost, this greatly benefits the group as they tested this correlated key to open the gate in the Void as a means of a safer way to enter this level instead entering into the Void by accident or by chance, and without the risk of ejecting into other levels.

Preparations

All M.E.G. wanderers must assess their proficiencies in terms of survival skills, navigation, coordination, critical thinking, and have at least combat training and medical training to access to prepare and venture within the level, specialists and experts who will be assigned to this expedition must be escorted by combat personnel. The level is unpredictable, all survival equipment and supplies must be well prepared, and this is also provided by the quartermasters as per mandatory procedures which can be found on any M.E.G. bases and outposts and must have an approval letter that was given by the mission control or the head of the M.E.G. Research Group, which the quartermasters will be provided the key artifacts that access to the level.

All assigned wanderers are in groups of 12 members or at least 8 and each of the members is assigned a role, especially carrying all necessary equipment and supplies, those who have great navigational, survival skills, and are experienced from the Backrooms even in this level are assigned as the leader of the group and are given specific tasks when traveling the level, and it is heavily advised is not to separate from each other since GPS tracking devices, Wi-Fi, and any form of communications are all offline once entering the level. All members must not disobey the leader's orders and wander off on their own.

After the assigned expedition, all wanderers must use the key artifact to any nearby doors, however, exfiltrating from the level is another challenge for the wanderers, fortunately, they can go to any nearby M.E.G. bases. Any artifacts that have been extracted from the level and returned to the M.E.G. are to be rewarded as expected, any suffering injuries and casualties will be compensated and taken care of.

Addendum HG-2/12/2022:

The team of experienced wanderers consisting of researchers, survival experts, and combat personnel, has been given a task to form an expedition in Sub-Level C. Their task is to find a record somewhere in the Sub-Level C in the hope to find any important data about the level's origin and possibly, the Backrooms. The expedition team returned to the nearby M.E.G. outpost without any incident and return safely to the base, additionally, they extracted a tablet-like artifact consisting of clear glass and marble, thought that it may be important regarding their objective. The extracted artifact has been given to the researchers to analyze the function of the tablet.

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