Contents
Halls Of Hell
Halls Of Hell are a secret level of the backrooms that are very dangerous and should be avoided.
Survival Difficulty: Class 5
Unsafe
Unsecure
First taken image of the Halls Of Hell Zone 1
Entity Infestation
Description
The Halls Of Hell also called "The Devils Maze" , is a Series of brick corridors with bright red lights and concrete flooring. This level is very similar to level 2 because of the claustrophobic hallways and the pipes that line the walls. This Level also has similar heat to level 2, With the temperatures peaking and 300 Fahrenheit, but usually staying around 100 - 115. There are two main areas in the Halls Of Hell, Zone 1, which is the main area of the Halls Of Hell, and also the most dangerous area of the level. Then there is zone 2 which is the safe zone of the Halls Of Hell, where the sanity of the traveler will not be affected, and also has WIFI and supplies like Almond Water and food. Entities cannot enter this area for unknown reasons.
Staying in Zone 1 of the Halls Of Hells is not recommended since stay here for no more than 48 hours will lead into becoming and insanity, and it appears almond water does not help with your sanity. it is Highly advised to find the exit or find zone 2.
Entities
Entities in the Halls Of Hell Include Smilers, Facelings, Skin stealers, Dullers, Hounds, and death moths
Colonies and Outposts
Zone 2 M.E.G Outpost
- Consists of 10 M.E.G members that were trapped in the Halls Of Hell
- Friendly and willing to trade
Camp Arthur
- Consists of 20 travelers
- Leader Is known to be Arthur
- Friendly and Willing to trade