
Kats
It is recommended that any instance of Entity 17 be left alone or with dignity, as behind these cute innocent fluff balls might be something concealed within — out of the range of our comprehension, it may be capable of causing major injuries in whatever that form may be. However, it shall spare those who appreciate it.
【 1. 𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃 】
Entity 17, commonly referred to as "Kats" due to their appearance, are entities that can be compared to their Frontrooms counterparts, Kats occupy the typical physical characteristics such as — strong flexible bodies, quick reflexes, sharp teeth, along with retractable claws, these creatures are generally situated in forest-like regions. Entity 17 preferably settles in districts lacking human civilization; levels containing forests, rainforests, jungles, etc. are their main habitats. Nonetheless, there have been reported cases of Entity 17 being to a great extent in a city, or rural type complex. Kats can bear in dangerous environments withstanding the heat, or frigid of most levels, whilst additionally being capable of keeping a low profile within entity-infested levels, though, Entity 17 mostly dwells for an indefinite amount of time in secure levels. Kats are normally positioned nearby flora, their central habitat within levels, Entity 17 are very territorial, they will attack any "intruder" that attempts to get near their nest.
Entity 17 can be domesticated, it is exceedingly endorsed to use Kats as companions as so far they've shown significate improvement in the mental health of wanderers, thus far the affection of this entity has helped over 20 wanderers in which every one of them had severe trauma, and other conditions regarding the brain. Alongside this stress is vastly decreased amongst those who are assisted by Entity 17. Something noteworthy to mention is that Kats pageant affection to those who care, about them, so it's not challenging to tame one of these creatures, on the other hand, it is quite simple to tame them.
Entity 17 are hardly ever remarked on due to their size, as it has been reported that this entity has highly stealthy and can't be noticed if reckless about one's surroundings, more specifically the floor of one's mise en scène (surroundings) this is where they're typically located. Anyhow, once concentrated enough you shall catch a glimpse of Entity 17, Kats fear creatures that are bigger than them, usually making them sprint away. Though, as a result of their height, they are deeply sluggish. Any form of typical harm is negated by these entities, it is undetermined how these entities can perform this, as further research is required. Nonetheless, it is hypothesized to be correlated to the fur they possess. Although physical damage and in general physical contact are "absurd"; it is still achievable for you to contact this entity, explorers must carefully interact. this entity without it feeling in danger, as it has been somewhat proven that the aforementioned effect is only caused if the entity feels treated by something.
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【 𝟤. 𝒞𝑜𝓃𝒹𝓊𝒸𝓉】
We have a faint understanding of Entity 17's behavior as further research is required, however, their behavior accords with one of an ordinary Cat. Despite this, it has been verified that Kats are more productive than their counterparts, as they tribe together as a society of some sort. It is quintessential to note that any instance of Entity 17 altogether has a contrasting behavioral pattern, and it is also noteworthy to state that the behavior of a Kat can drastically alternate; Entity 17 is like a human, their emotions, behavior, etc. cannot be documented, as they seem to be on a convoluted labyrinth that changes from time to time.
Entity 17 are comprehensively not related to humans. However, if one goes deeper, more specifically deeper intoEntity's 17 emotions and behavior one may uncover a hypothesis, maybe Kats are quite similar to us. Their behavior is unpredictable, this trait is equally distributed with their emotions and state of mind, similar to use wanderers, one can never anticipate how someone will feel, maybe they will feel joyful and amused along the journey, or they will experience sadness, pain, and suffering. Yet, they still seem the other way around, however, a considerable change with Entity 17 and us is that Kats present their emotion more freely within their kind, we, however, show a very shifted thinking, as we usually redeem ourselves if thoughts that are utterly far away from the truth.
【 𝟥. 𝐵𝑜𝒹𝓎 𝒜𝓃𝒶𝓉𝑜𝓂𝓎】
As aforementioned, Entity 17 are highly comparable to their Frontrooms Counterpart, as they maintain their usual characteristics such as strong — flexible bodies, quick reflexes, sharp teeth, along with retractable claws. However, there are key differences that stray them away from being identical to Cats. Like, wide azure-colored Sclera's, assigned equally to all kinds of Kats, a significant detail to adjoin is that these entities are roughly 1 centimeter in diameter, their fur is speculated to be composed of Angora Rabbit's fluff, and it is also ruminated that Kat's don't have a physical body, and are rather floating fur with something equally perceptible to the human touch.
【 4. 𝒱𝒶𝓇𝒾𝒶𝓃𝓉𝓈】
Entity 17 has around 2 types of variants, and thus far both of them have been demonstrated to be based on nature. These variants can be distinguishable from ordinary versions of Kats, however, they are important enough to be settled in a zone of the page, it is substantial to mention that these Variants have recently been discovered so information about them is scarce and further research is required to understand this entity more. It gossips that these entities are the ancestors of Entity 17, due to them securing them from major threats within the Backrooms.
【 4.1 𝒱𝒶𝓇𝒾𝒶𝓃𝓉𝓈: 𝒩𝒶𝓉𝓊𝓇𝑒】
The first variation of Entity 17 is "Nature", this variation looks identical to felines from reality, however, like Entity 17 there are essential differences that alter their look enough to be separated from ordinary Felis catus, "Nature" has a green mist around it at all times, it possesses white-green colored eyes and it doesn't retain pupils. "Nature" has the ability to generate grass in the surrounding areas, as well as enter "The Grey Plane", the powers he possesses greatly hinge on the environment. Nonetheless, he prefers to be harmonious unless whoever stumbles upon Nature decides to engage in combat.
【 𝟦.𝟤 𝒱𝒶𝓇𝒾𝒶𝓃𝓉𝓈: 𝒮𝓉𝑜𝓇𝓂𝓎】
The second variation of Entity 17 is labeled "Stormy", this derivation mirrors the appearance of Nature. Although, his fur is black instead of being white, he has white purple hue colored eyes, like Nature, Stormy doesn't have pupils. Stormy has some curious abilities, including Weather manipulation, Natural Disaster Modification, and other Weather styled powers. A noteworthy mention, is that Stormy increases his potential once injured, as Stormy has been identified with electric bolts or some sort of particles around him.
It is highly disregarded to annoy Stormy, as he presents less remorse towards wanderers. However, Stormy is still passive towards them. It is recommended at all times to keep your distance from this variation once it's in combat, as it can greatly injure someone, she is rather reckless with her attacks, and is more chaotic, instead of precise.
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Author: Dulling
Images: All credit for the art should be given to: https://twitter.com/apofissx (This guy is really talented!)
Credits: Level 45 for some of the wikitext, ON GOD I AM SO TIRED OF MAKING THIS UGHHHHH







