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Survival Difficulty: Class 4
》Unsafe
》Unsecure
》High Entity Count

Level +A “Backrooms Electricity Inc.”

Level +A is a level that supposedly generates all the electricity in the backrooms and is self-running. What makes the level so dangerous is its combination of black-outs where an enemy can spawn, wires touching huge bodies of water, and lack of resources here. All of these combined cause this level to get a class 4 rating. This level weirdly attracts many travelers. Stairs and ladders are everywhere but usually lead to nothing or a higher floor of the level, let’s get to the floors.

Floor 1

This is the main floor and the only floor most will encounter. It features all the machinery that operates all the electricity in the backrooms. This floor also has the least black-outs and entities. if there is a hatch on top of a staircase or a ladder, you can use it to get to floor 2 if you are prepared.

Floor 2

This floor has only been traversed by an estimated 30-45 people. It has many blackouts and most last multiple hours, more entities live here and sometimes they can bust the hatches and populate the area of floor 1 below it. You can use the hatch you came from to go back, or you can find a door that leads to a staircase that leads to floor 3. Elevators found here can be used to get to floor 3. Afterwards, the elevator disappears

Floor 3

Floor 3 is a harder-to-survive version of floor 2. It has many entities and has many blackouts that can last up to 20 hours. For this reason, The Great Force Guards this area. Elevators from floor 1 can lead here. Use the stairs you came from to get back into floor 2.

Entities

  • Smilers
  • Facelings
  • Hounds
  • Clumps
  • Dullers
  • Striders
  • Death moths

Colonies and outposts

The Great Force

  • The main colony/outpost on the level.
  • Open for any to join.
  • Open to trading.
  • Has 145 members.
  • Objective: Help travelers. Explore.

The Great Force (Floor 3 outpost)

  • An outpost of the great force.
  • Open to join only if you joined the great force 1st.
  • Open to trading (if you somehow survive this floor without their help.)
  • Has 27 members.
  • Help the ones who survived this on their own, exploring and exporting more information about this floor.

Backrooms Electricity Inc.

  • The 2nd colony of the level.
  • Open to join if you have experience with Working with Electricity and/or get hired by the “boss”.
  • Mostly open to trading.
  • Has 35 members.
  • Objective: Survive and/or maintain floor 1’s purpose of providing electricity to the whole Backrooms.

Entrances and exits

Entrances

Dig a 10 foot hole in the dirt in Level Z and jump in.

Exits

Wandering 4-7 hours randomly will lead to Level +B.

Gallery

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