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CDeadzoneIcon.png

Survival Difficulty: Class Deadzone
》Extremely Unsafe
》Excessive Amount Of Hazards
》Entity Chaos

ʷʰᵒ'ˢ ᵗʰᵉ ˢᶜᵃʳᵉᵈ ᵒⁿᵉ ⁿᵒʷ?

Level Ω, the ˢᵃᶠᵉˢᵗ Level of the Backrooms, is extremely ˢᵃᶠᵉ for anybody who enters. It takes the form of ᵗʰᵉ ᵐᵒˢᵗ ᵖˡᵉᵃˢᵃⁿᵗ ᵗʰⁱⁿᵍ ᵗʰᵉ ʷᵃⁿᵈᵉʳᵉʳ ᶜᵃⁿ ⁱᵐᵃᵍⁱⁿᵉ. ⁱᵗ ⁱˢ ᵃ ʰᵉᵃᵛᵉⁿˡʸ ᵖˡᵃᶜᵉ.- Alright, taking back over from here.

Level Ω, the Ωth Level of the Backrooms, is extremely dangerous for anybody who enters. It takes the form of the thing the Wanderer fears most and triples it.

The MEG's Logo (Thanks to Egglord1).png

"The Level was vandalized badly by the partygoers, it is instructed not to listen to some details."

The M.E.G

Description

Level Ω is split into different "Layers". These are necessary for the Level to continue existing, as the Layers have different Levels of Unstability, but they are all deserving of the Deadzone Class.

But Level Ω as a whole is meant to be the most deadly place of ANY reality. It exists between any type of -rooms, combining the things that make some of their Levels deadly.

Entrance/Level 265-Area-5

A Hallway of Level 265-Area-5.

The fifth Area of Level 265, also known as the Maze of the Unthinkable, The Maze of Doom, or the Complex with Infinite Possibilities, is an Infinitely large complex of Hallways and Corridors, with rooms that either come from any Level in the Backrooms, or transport you to any Level in the Backrooms. A Twisted Hub of sorts.

Area-5 is also EXTREMELY unstable, as it suffers from a significant Structural-Shift every 27-37 minutes. In this way, this Area is extremely similar to Level 444.

The various Post-Shift Events are much more severe than the Level 444 Post Shift Events, which everything seeming much more random and scrambled.

There is only one safe area in Area-5, and that is The Room that you can enter with the Door with an Omega Symbol on it.

There are a Variety of different Doors.

These include:

  • A Mono-Yellow Door will lead to either Level 0, Level 1, or Level 2.
  • A Door with Party Ballons around it and Clowns on it will lead you to a Fun Place =)
  • A Hotel Door will lead you to Level 5 or Level 5.1.
  • Any other Door that seems like it would fit into a Level leads to the Level it would fit in or leads to a room based on that Level.
  • Any Doors with Pictures of Entities on them should be avoided at all costs, as it leads to a room filled with that entity.
  • A Door with a Pentagram will lead you to Hell.
  • If you are ever to see a Door with an Omega Symbol on it, come in. I am in there. Watching. Waiting.

This Area/Entrance also has various different Hazards, such as, the Insanity Cycle is 3 times as fast here than anywhere else in the Backrooms.

Entities

It is FILLED to the Brim with all Entities to ever roam the Backrooms. There are also some unique Entities that can only be found in Level 265-Area-4. Such as:

Brimsters

An Artist's Depiction of A Brimster.

These Shadowy Figures stalk Area-4 of Level 265. These tall and menacing figures have long spindly finger that burrow through the flesh of any wanderer to cross their path. They then begin to suck all light and life out of the wanderer, transforming the wanderer into a Brimster.

They can only be found in Area-4 of Level 265. But there are rumors that Brimsters can also go to The Frontrooms. These Figures can also become invisible and show some kind of high intelligence. People say that if you feel like something is watching you but nothing is there, a Brimster is hunting you.

There is also a crevice in the head of Brimsters that shoot a large ray of boiling-hot blood that can melt bones in seconds.

Do:
  • Avoid them at all costs
  • Run away when they open their mouths
Don't:
  • Let their Fingers touch you
  • Let yourself become one of them


Entrances and Exits

Entrances

  • If you find a Door that says "WARNING! Do NOT enter under ANY circumstances!" in any Level and open the door anyway, you will end up in Level 265-Area-5.
  • If you find a black skyscraper in Area-2 and enter it you will end up in Area-5.
  • If you find a Red or Black Trapdoor in Area-1 and Area-3 in the Floor, enter it and you will end up in Area-5.

Exits

  • Enter any door that looks like it would fit into that Level, and there will be a 57% chance that you will end up in that Level it would belong into.
  • Climb back up to the Trapdoor and exit back into Area-1 or Area-3.
  • Find a Door made from Flesh and open it. You will end up in The Hive.
  • ᶠⁱⁿᵈ ᵗʰᵉ ᵈᵒᵒʳ ʷⁱᵗʰ ᵗʰᵉ ᵒᵐᵉᵍᵃ ˢʸᵐᵇᵒˡ ᵒⁿ ⁱᵗ ⁼⁾

This is the Way to get to Level Ω properly, as this Area of Level 265 is between itself and Level Ω. To get to Layer 1, you have to enter the Door with the Omega Symbol on it.

Layer 1/The Entrance to Hell

Very Unstable

This is how the Hallway looks like when it shifts, making it escapable.

Description

Layer 1 is a very long hallway with lava and hellish plants you see in your sides. The lava is the only light source in the level and has infinite tall bedrock wall that is very indestructible. Entities do not spawn here but it may have emetic danger or non-entity hazards. Very rarely, you my come across an entity. If you see him, your only choice is to suffer or run forever, because he will chase you for an eternity.

Sometimes it shifts into a red corridor, which is when you have the chance to:

  • Go through a Door labeled "The Devil" and go to Level 666.
  • Go through a Door labeled "Exit" to ᵉˢᶜᵃᵖᵉ ᵇᵃᶜᵏ ᵗᵒ ˢᵃᶠᵉᵗʸ ⁼⁾.

[REDACTED] notice

As long as we explore it by our [REDACTED], we can't really explain how hellish the place is...

An Artist's Depiction of some Hellhounds

Entities

Hellhound

These beasts come from Hell. Other then that, I am SURE that you all know what a Hellhound is.

Layer 2/The House of Fears/The House of Ink

Hugely Unstable

The Spawning Room of The House of Fears and Ink

Layer 2, also known as The House of Fears or Phobias, is a Large Woodland Mansion on an Island in what looks like The Void. The House is meant to represent Fear itself, as it faces anybody who enters with their deepest fear, no matter what it is.

Description

Layer 2, also known as The House of Fears or Phobias, is a Large Woodland Mansion on an Island in what looks like The Void. The House is meant to represent Fear itself, as it faces anybody who enters with their deepest fear, no matter what it is.

It also has generally an aura that creates fear. The Insanity/Wretched Cycle is 8 times as fast here. The Fastest out of any Level in the Backrooms.

Number of Phobias it can create/make IRL:

  • Achluophobia: Fear of darkness
  • Acrophobia: Fear of heights
  • Aerophobia: Fear of flying
  • Algophobia: Fear of pain
  • Agoraphobia: Fear of open spaces or crowds
  • Aichmophobia: Fear of needles or pointed objects
  • Amaxophobia: Fear of riding in a car
  • Androphobia: Fear of men
  • Anginophobia: Fear of angina or choking
  • Anthrophobia: Fear of flowers
  • Anthropophobia: Fear of people or society
  • Apeirophobia: Fear of infinity
  • Aphenphosmphobia: Fear of being touched
  • Arachibutyrophobia: Fear of peanut butter
  • Arachnophobia: Fear of spiders
  • Arithmophobia: Fear of numbers
  • Astraphobia: Fear of thunder and lightning
  • Ataxophobia: Fear of disorder or untidiness
  • Atelophobia: Fear of imperfection
  • Atychiphobia: Fear of failure
  • Athazagoraphobia: Fear of being forgotten
  • Automatonophobia: Fear of human-like figures
  • Autophobia: Fear of being alone
  • Bacteriophobia: Fear of bacteria
  • Barophobia: Fear of gravity
  • Bathmophobia: Fear of stairs or steep slopes
  • Batrachophobia: Fear of amphibians
  • Belonephobia: Fear of pins and needles
  • Bibliophobia: Fear of books
  • Botanophobia: Fear of plants
  • Cacophobia: Fear of ugliness
  • Catagelophobia: Fear of being ridiculed
  • Catoptrophobia: Fear of mirrors
  • Chionophobia: Fear of snow
  • Chromophobia: Fear of colors
  • Chronomentrophobia: Fear of clocks
  • Chronophobia: Fear of time
  • Claustrophobia: Fear of confined spaces
  • Coulrophobia: Fear of clowns
  • Cyberphobia: Fear of computers
  • Cynophobia: Fear of dogs
  • Dendrophobia: Fear of trees
  • Dentophobia: Fear of dentists
  • Domatophobia: Fear of houses
  • Dystychiphobia: Fear of accidents
  • Ecophobia: Fear of the home
  • Elurophobia: Fear of cats
  • Entomophobia: Fear of insects
  • Ephebiphobia: Fear of teenagers
  • Equinophobia: Fear of horses
  • Gamophobia: Fear of marriage
  • Genuphobia: Fear of knees
  • Glossophobia: Fear of speaking in public
  • Gynophobia: Fear of women
  • Haphephobia: Fear of touch
  • Heliophobia: Fear of the sun
  • Hemophobia: Fear of blood
  • Herpetophobia: Fear of reptiles
  • Hippopotomonstrosesquipedaliophobia: Fear of long words
  • Hydrophobia: Fear of water
  • Hypochondria: Fear of illness
  • Iatrophobia: Fear of doctors
  • Insectophobia: Fear of insects
  • Koinoniphobia: Fear of rooms
  • Koumpounophobia: Fear of buttons
  • Leukophobia: Fear of the color white
  • Lilapsophobia: Fear of tornadoes and hurricanes
  • Lockiophobia: Fear of childbirth
  • Mageirocophobia: Fear of cooking
  • Megalophobia: Fear of large things
  • Melanophobia: Fear of the color black
  • Microphobia: Fear of small things
  • Mysophobia: Fear of dirt and germs
  • Necrophobia: Fear of death or dead things
  • Noctiphobia: Fear of the night
  • Nosocomephobia: Fear of hospitals
  • Nyctophobia: Fear of the dark
  • Obesophobia: Fear of gaining weight
  • Octophobia: Fear of the figure 8
  • Ombrophobia: Fear of rain
  • Ommetaphobia: Fear of eyes
  • Ophidiophobia: Fear of snakes
  • Ornithophobia: Fear of birds
  • Panophobia: Fear of everything
  • Papyrophobia: Fear of paper
  • Pathophobia: Fear of disease
  • Pedophobia: Fear of children
  • Philematophobia: Fear of kissing
  • Philophobia: Fear of love
  • Phobophobia: Fear of phobias
  • Phonophobia: Fear of sound
  • Podophobia: Fear of feet
  • Porphyrophobia: Fear of the color purple
  • Pteridophobia: Fear of ferns
  • Pteromerhanophobia: Fear of flying
  • Pyrophobia: Fear of fire
  • Samhainophobia: Fear of Halloween
  • Scolionophobia: Fear of school
  • Scoptophobia: Fear of being stared at
  • Selenophobia: Fear of the moon
  • Sociophobia: Fear of social evaluation
  • Somniphobia: Fear of sleep
  • Tachophobia: Fear of speed
  • Technophobia: Fear of technology
  • Tonitrophobia: Fear of thunder
  • Trypanophobia: Fear of needles/injections
  • Trypophobia: Fear of holes
  • Venustraphobia: Fear of beautiful women
  • Verminophobia: Fear of germs
  • Wiccaphobia: Fear of witches and witchcraft
  • Xenophobia: Fear of strangers or foreigners
  • Zoophobia: Fear of animals

The House will transport each Wanderer unfortunate enough to get into this Level into a Room which is filled with one of their Fears/Phobias.

It will not stop until the Person inside of it has been scared to death.

Entities

A Picture of a Screamer that was taken shortly before the Photographer's Death

Screamers

These Ghostly figures haunt Layer 2/The House of Fears, while also being present in a number of other Levels.

Screamers are usually found in the Corridors of Layer 2. They can come in different sizes and appearances. But one thing always stays the same: their gaping wide mouths. It seems to pull you into its endless depths. It seems to be ghost-like, as it can pass through objects, meaning you cannot hurt it physically. The only way to actually hurt or escape from Screamers are to shine bright light onto them. They will scream and flee. But if they catch up to you...

They will tear out your soul and feast on it.

Do:
  • Shine bright light on them.
  • Avoid them at all costs.
Don't:
  • Run away from them. They are too fast.
  • Let it feast on you.

Entrances

  • Go through a Door labeled "Exit" in Layer 1 to get here. You will start in the Spawn.

Exits

  • Exit out the front door or jump out of a window to fall into The Void.
  • Go into a glitchy patch of ink to drown in ink.
  • Go through a door that says "WAY BACK! ENTER, QUICK! HE ISN'T LOOKING!" to get back into Level 265.
  • Go through a door labeled "Glitchophobia" to enter L3V3L [ERROR].
  • Survive your fears/survive 3 fear rooms, and a black portal will appear. It will lead you deeper, into Layer 3.

Layer 3/Level FUN+

C0Icon.png

Survival Difficulty: Class 0
》COMPLETELY SAFE!!! = ) - Numerous Hazards.
》COMPLETELY SECURE!!! = ) - Strictly Uninhabitable.
》ALL THE ENTITIES YOU COULD EVER NEED FOR A GOOD PARTY!!! = ) - This is a class deadzone. Lethal Entities Present.

A Picture of Level FUN+.

You may have heard of Level FUN, but this is much, MUCH worse. DO NOT ENTER THIS LEVEL. WHATEVER IT SAYS FOR THE CLASSIFICATION, DO NOT ENTER.

Level FUN+/Layer takes on all the aspects of Level FUN, but extends them. The Partyrooms seem to be much more up-to-date than the original Level FUN, having slides and ballpits.

There are toys everywhere, Cake on the Tables, and Playplaces.

Description

Level FUN+ resembles Level FUN in a lot of ways. But Level FUN+ looks a lot more update than the Original, with Laser Arcades and Playplaces. It is meant to resemble the Perfect Party a child could have. It seems to also have a Special Room called Pizzeria of Animatronics, which includes a Pizzeria (duh) with several old-school animatronics/robots inhabiting it. These robots are very aggressive. NEVER COME CLOSE TO THEM!

Lever FUN+ has a lot anomalous properties, including the properties of Level FUN. It induces Claustrophobia, Extreme Anxiety, and increased chance for heart attacks. There are many different entities that wander this Level/Layer, but they all wear Partyhats and behave very similar to Partygoers. Anothe feature of this Level is that all of the rides or toys in Level FUN+ are extremely dangerous. Saws have been placed in the middle of slides, and seesaws suddently explode without warning.

Staying too long in this Layer/Level will transform you into a Partygoer+.

You also have a constant feeling of being Watched by S O M E T H I N G B E Y O N D Y O U R C O N T R O L =)

Entities

Most of the Entities that roam Level FUN+ are Entities such as Smilers, Hounds, and Facelings, but they all wear Partyhats and behave like Partygoers, and have their increased agility, strength, and intelligence. But there is two SPECIAL Entities that roam this Level/Layer...

An Artist's Depiction of a Partgoer+.

Partygoers+

ᴅᴏɴᴛ ᴡᴏʀʀʏ! ᴛʜɪꜱ ᴘᴀɢᴇ ʜᴀꜱ ʙᴇᴇɴ ᴀʟʀᴇᴀᴅʏ ᴛᴀᴋᴇɴ ʙʏ ᴛʜᴇ ᴘᴀʀᴛʏɢᴏᴇʀꜱ+!

/VIEWING DELETED TEXT...


P̶a̶r̶t̶y̶g̶o̶e̶r̶s̶+̶,̶ ̶a̶l̶s̶o̶ ̶k̶n̶o̶w̶n̶ ̶a̶s̶ ̶U̶p̶g̶r̶a̶d̶e̶d̶ ̶P̶a̶r̶t̶y̶g̶o̶e̶r̶s̶,̶ ̶w̶a̶n̶d̶e̶r̶ ̶t̶h̶e̶ ̶H̶a̶l̶l̶s̶ ̶a̶n̶d̶ ̶R̶o̶o̶m̶s̶ ̶o̶f̶ ̶L̶e̶v̶e̶l̶ ̶F̶U̶N̶+̶.̶ ̶T̶h̶e̶y̶ ̶c̶a̶n̶ ̶a̶l̶s̶o̶ ̶b̶e̶ ̶f̶o̶u̶n̶d̶ ̶(̶v̶e̶r̶y̶ ̶r̶a̶r̶e̶l̶y̶)̶ ̶i̶n̶ ̶L̶e̶v̶e̶l̶ ̶F̶U̶N̶ ̶o̶r̶ ̶o̶t̶h̶e̶r̶ ̶L̶e̶v̶e̶l̶s̶.̶

̶P̶a̶r̶t̶y̶g̶o̶e̶r̶s̶+̶ ̶a̶r̶e̶ ̶U̶p̶g̶r̶a̶d̶e̶d̶ ̶V̶e̶r̶s̶i̶o̶n̶s̶ ̶o̶f̶ ̶t̶h̶e̶ ̶O̶r̶i̶g̶i̶n̶a̶l̶ ̶P̶a̶r̶t̶y̶g̶o̶e̶r̶s̶.̶ ̶T̶h̶e̶y̶ ̶h̶a̶v̶e̶ ̶m̶o̶s̶t̶ ̶b̶a̶s̶i̶c̶ ̶p̶r̶o̶p̶e̶r̶t̶i̶e̶s̶ ̶o̶f̶ ̶a̶v̶e̶r̶a̶g̶e̶ ̶P̶a̶r̶t̶y̶g̶o̶e̶r̶s̶,̶ ̶b̶u̶t̶ ̶t̶h̶e̶i̶r̶ ̶s̶t̶a̶t̶s̶/̶p̶r̶o̶p̶e̶r̶t̶i̶e̶s̶ ̶h̶a̶v̶e̶ ̶b̶e̶e̶n̶ ̶b̶u̶f̶f̶e̶d̶.̶ ̶T̶h̶e̶y̶ ̶n̶o̶w̶ ̶h̶a̶v̶e̶ ̶I̶n̶t̶e̶l̶l̶i̶g̶e̶n̶c̶e̶ ̶b̶e̶y̶o̶n̶d̶ ̶a̶n̶y̶ ̶h̶u̶m̶a̶n̶ ̶u̶n̶d̶e̶r̶s̶t̶a̶n̶d̶i̶n̶g̶,̶ ̶b̶e̶i̶n̶g̶ ̶a̶b̶l̶e̶ ̶t̶o̶ ̶s̶e̶e̶ ̶e̶v̶e̶r̶y̶ ̶o̶u̶t̶c̶o̶m̶e̶ ̶t̶o̶ ̶e̶v̶e̶r̶y̶ ̶s̶i̶t̶u̶a̶t̶i̶o̶n̶s̶.̶ ̶T̶h̶e̶y̶ ̶a̶r̶e̶ ̶t̶h̶e̶ ̶U̶l̶t̶i̶m̶a̶t̶e̶ ̶S̶t̶r̶a̶t̶e̶g̶i̶s̶t̶s̶,̶ ̶w̶h̶i̶l̶e̶ ̶a̶l̶s̶o̶ ̶p̶o̶s̶s̶e̶s̶s̶i̶n̶g̶ ̶N̶e̶a̶r̶ ̶G̶o̶d̶-̶l̶i̶k̶e̶ ̶S̶t̶r̶e̶n̶g̶t̶h̶ ̶a̶n̶d̶ ̶S̶p̶e̶e̶d̶.̶ ̶T̶h̶e̶ ̶p̶h̶y̶s̶i̶c̶a̶l̶ ̶d̶i̶f̶f̶e̶r̶e̶n̶c̶e̶ ̶b̶e̶t̶w̶e̶e̶n̶ ̶a̶ ̶P̶a̶r̶t̶y̶g̶o̶e̶r̶ ̶a̶n̶d̶ ̶a̶ ̶P̶a̶r̶t̶y̶g̶o̶e̶r̶+̶ ̶i̶s̶ ̶t̶h̶a̶t̶ ̶a̶ ̶N̶o̶r̶m̶a̶l̶ ̶P̶a̶r̶t̶y̶g̶o̶e̶r̶ ̶h̶a̶s̶ ̶B̶l̶o̶o̶d̶ ̶s̶m̶e̶a̶r̶e̶d̶ ̶o̶n̶ ̶h̶i̶m̶ ̶a̶n̶d̶ ̶s̶p̶i̶k̶e̶s̶ ̶o̶n̶ ̶h̶i̶s̶ ̶a̶r̶m̶s̶ ̶(̶t̶h̶e̶y̶ ̶d̶o̶ ̶h̶a̶v̶e̶ ̶t̶h̶o̶s̶e̶)̶.̶ ̶B̶u̶t̶ ̶a̶ ̶P̶a̶r̶t̶y̶g̶o̶e̶r̶+̶ ̶h̶a̶s̶ ̶n̶o̶ ̶b̶l̶o̶o̶d̶ ̶o̶n̶ ̶h̶i̶m̶ ̶a̶t̶ ̶a̶l̶l̶,̶ ̶n̶o̶ ̶s̶p̶i̶k̶e̶s̶ ̶o̶n̶ ̶h̶i̶s̶ ̶a̶r̶m̶s̶,̶ ̶h̶a̶v̶e̶ ̶a̶ ̶h̶i̶d̶d̶e̶n̶ ̶t̶h̶i̶r̶d̶ ̶e̶y̶e̶ ̶o̶n̶ ̶t̶h̶e̶i̶r̶ ̶f̶o̶r̶e̶h̶e̶a̶d̶s̶ ̶t̶h̶a̶t̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶v̶i̶s̶i̶b̶l̶e̶ ̶u̶n̶t̶i̶l̶ ̶t̶h̶e̶y̶ ̶a̶t̶t̶a̶c̶k̶,̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶b̶a̶l̶l̶o̶o̶n̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶y̶ ̶h̶o̶l̶d̶ ̶h̶a̶s̶ ̶r̶e̶t̶r̶a̶c̶t̶a̶b̶l̶e̶ ̶s̶p̶i̶k̶e̶s̶ ̶t̶h̶a̶t̶ ̶l̶e̶t̶ ̶i̶t̶ ̶b̶e̶ ̶u̶s̶e̶d̶ ̶l̶i̶k̶e̶ ̶a̶ ̶m̶a̶c̶e̶.̶ ̶T̶h̶e̶r̶e̶ ̶h̶a̶v̶e̶ ̶a̶l̶s̶o̶ ̶b̶e̶e̶n̶ ̶r̶u̶m̶o̶r̶s̶ ̶t̶h̶a̶t̶ ̶P̶a̶r̶t̶y̶g̶o̶e̶r̶s̶+̶ ̶c̶a̶n̶ ̶t̶e̶l̶e̶p̶o̶r̶t̶,̶ ̶a̶l̶l̶t̶h̶o̶u̶g̶h̶ ̶t̶h̶i̶s̶ ̶h̶a̶s̶ ̶n̶o̶t̶ ̶y̶e̶t̶ ̶b̶e̶e̶n̶ ̶c̶o̶n̶f̶i̶r̶m̶e̶d̶.̶

̶T̶h̶e̶y̶ ̶c̶a̶n̶ ̶k̶i̶l̶l̶ ̶W̶a̶n̶d̶e̶r̶e̶r̶s̶ ̶i̶n̶ ̶a̶n̶ ̶u̶n̶c̶a̶l̶c̶u̶l̶a̶t̶a̶b̶l̶e̶ ̶a̶m̶o̶u̶n̶t̶ ̶o̶f̶ ̶w̶a̶y̶s̶.̶

Do:
  • Avoid them at all costs, as if they see you, death is inevitable.
  • Run away if you hear a very disturbing Birthday Song about "Splitting Heads open".
Don't
  • Try to fight back if they find you. DEATH WILL COME =)


The Partymaster

The Partymaster is an unknown species of Partygoers+, and there is only one of them. Not a lot is known about The Partymaster, only that it is extremely dangerous and should be avoided at all costs.

Entrances

  • In Layer 2, survive your fears/survive 3 fear rooms, and a black portal will appear. It will lead you deeper, into Layer 3.
  • Go into the very Center of Level FUN. Then say: "I will pay for all of eternity for my sins. The guilt has been dragging me down shall be lifted. Bring me into the next Life, I hope it shall not be painless." Then you will fall into the Floor and land into a deep pool of blood in Level FUN+.

Exits

  • Go through a Gateway of Balloons to get back into Level FUN.
  • Find deep within Layer 3/Level FUN+ a trail of arrows painted on the ceiling, floor, or walls and follow them. They will lead you into the deepest Layer, Layer 4.

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Layer 4/Gateway between Worlds/Evil's Domain

The only known Depiction of Layer 4. It seems like this is depicting a Doll Room.

ˢᵒ, ʸᵒᵘ ʰᵃᵛᵉ ᶠⁱⁿᵃˡˡʸ ᵐᵃⁿᵃᵍᵉᵈ ᵗᵒ ᵍᵉᵗ ᵗʰⁱˢ ᶠᵃʳ ᵈᵒʷⁿ?

ʰᵉʰ.

ˢᵒ, ᵐᵉᵉᵗ ᵐʸ ⁱⁿ ᵐʸ ᵈᵒᵐᵃⁱⁿ. ʷ ᵉ ʷ ⁱ ˡ ˡ ʰ ᵃ ᵛ ᵉ ᶠ ᵘ ⁿ ⁼⁾

Layer 4, also known as The Gateway between Worlds or Evil's Domain, is the deepest Layer of Level Ω. This is possibly the most dangerous Level in the Backrooms to our knowledge. It is also a Gateway to other ᶠⁱᶜᵗⁱᵒⁿˢ, ⁿᵒᵗ ᵗʰᵃᵗ ᵃⁿʸ ᵒᶠ ʸᵒᵘ ʳᵒᵃᶜʰᵉˢ ʷᵒᵘˡᵈ ᵘⁿᵈᵉʳˢᵗᵃⁿᵈ ⁼ /

Description

Layer 4 appears to be one large planet with the size of the Earth from the Frontrooms. It consists of various Backrooms Levels that are very dangerous, with extra dangers added. It is where all dead Wanderers go, and is where they will spend the rest of eternity in, with no escape. It is IMPOSSIBLE to escape from Layer 4. Entity 6666/The Mastermind is in complete control of Layer 4, which is why he is known as "Hell's Puppeteer".

Layer 4 is a Hellscape for all who enter. Only rarely have any living Wanderers came across Layer 4. The thing that makes it so special, though, is that it lets alive wanderers go to other Fiction or Fandoms. Not much else is known about Layer 4, only that it is a true hellscape for all who enter. The Mastermind resides in a large Mansion in Layer 4, known as The Doll House.

Entities

The Mastermind resides in a large Mansion in Layer 4, known as The Doll House. There are also Entities such as Smiling Haunters and Bats of Fear. There are also various other Backroom Entities, but there are also special Entities here, such as...

A Void Being photographed by an unfortunate wanderer who is presumed dead thereafter.

Void Beings

Void Beings are Pieces of The Void that have been given life by The Mastermind and now haunt the Backrooms and turing Levels into Void Matter and killing Wanderers.

Void Beings were made when The Mastermind caused irregularities in The Void, causing it to become unstable for a moment. The Mastermind then ripped out chunks of it and gave them life, and infused them with evil. Now Void Beings live in Layer 4 and torment Alive and Dead Wanderers that come there. Void Being have also been known to come to other Backrooms Levels that The Void has affected, and kill anything that cross their paths. They have also been known to infest other Entities with VOID, causing them to become Entities such as Void Smilers and Void Hounds, which are much more aggressive, intelligent, and fast than their original selves.

They can kill a wanderer by ripping their souls out and then eating the souls.

Do:
  • Avoid them.
  • Vomit on them. They don't like it.
  • Shine a bright light on them.
Don't:
  • Let yourself be devoured.
  • Let yourself die. Then you will be tortured by them for all of eternity.

Entrances

  • Find deep within Layer 3/Level FUN+ a trail of arrows painted on the ceiling, floor, or walls and follow them. They will lead you into the deepest Layer, Layer 4.
  • Die in any Level to end up here.

Exits

  • NONE
  • THERE IS NO ESCAPE

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ʸᵒᵘ'ᵛᵉ ʳᵉᵃᶜʰᵉᵈ ᵗʰᵉ ᵉⁿᵈ. ʰᵃᵖᵖʸ?

ᵒʳ ᵈᵒ ʸᵒᵘ ˢᵗⁱˡˡ ʷᵃⁿᵗ ᵗᵒ ᶜᵒⁿᵗⁱⁿᵘʳ ʸᵒᵘʳ ᵖᵒⁱⁿᵗˡᵉˢˢ ᵉˣⁱˢᵗᵃⁿᶜᵉ?


ʷᵃⁱᵗ.

ʷʰᵃᵗ ᵃʳᵉ ʸᵒᵘ ᵈᵒⁱⁿᵍ? ʷʰᵃᵗ ⁱˢ ᵗʰᵃᵗ?!

ᵍᵉᵗ ᵃʷᵃʸᵃ ᶠʳᵒᵐ ᵐᵉ.

ᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃʰʰʰʰʰʰʰʰʰʰʰ

/ᴇʀʀᴏʀ

/ꜰɪʟᴇ/ᴛʜᴇ_ᴍᴀꜱᴛᴇʀᴍɪɴᴅ ᴄᴀɴɴᴏᴛ ʙᴇ ꜰᴏᴜɴᴅ.


STARTING BACKUP SEQUENCE...

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