Contents
Description
Level Ϡ is an endless hallway that glitches when you wander deep enough. The deeper you go, the glitchier it gets.
Part 1 - Safe Halls
A picture of Part 1, 2, and 3 in Level Ϡ.
The first part of Level Ϡ is safe, as it is devoid of Entities. It looks like a hall with green, blue, and yellow walls. It has plenty of light. This whole place is about 2km long, and you can sometimes find vending machines that are free that have Almond Water, and Potato chips. The vending machines refill themselves with magic. You can also find water fountains. You can rarely find doors, however 50% of them are locked. The doors will take you to a different part of a hallway.
Part 2 - Glitched Lights
This is like Part 1, but the lights sometimes flicker and the hallways rarely glitch. You can find adult Facelings, very rarely child Facelings, and rarely Hounds. Vending machines and water fountains start to get more rare, but not too rare. They are still the same. This part is about 1km long.
To enter this part, you have to exit Part 1 by wandering for a while.
Part 3 - ɢʟɨȶƈɦ ɦǟʟʟֆ
Things start to get a bit glitchy here...
Lights flicker every 5 seconds, and hallways commonly glitch. Some places are even devoid of light in here. You can find Smilers, and Skin Stealers near the dark spots. Hounds, Child Facelings, and Partygoers are common around the level. Vending machines are very rare, and have expired food. They also do not provide Almond Water anymore, and it has a 0.0001% chance to contain food not expired. They refill with magic every 1 day and if the vending machine is empty. There are no water fountains in this part, and in the rest of the parts. This part is about 1km long.
To enter this part, you have to reach the end of Part 2.
Part 4 - ◀ΣᾅͳΗ ΗΔΙΙΞ (Death Halls)
A picture of Part 4 in Level Ϡ.
YOU'RE DEAD.
There are almost no lights, and lights flicker every 0.5 seconds. It's rare to find a place with lights. There is no vending machines nor water fountains in this level, so you have to be careful in here. You can find lots of Smilers, Skin Stealers, Hounds, Child Facelings, Partygoers, Wretches, and lots of other entities.
There also is a special entity here, called the Hallway Devourer. It is a huge worm about the size of a hallway here, and is hostile to humans. They eat humans and everything on their way, except for entities.
There are lots of cracks on the floor, so be careful! There is also a very small chance to find a hole. Falling through it may send you to Level ζ, Level Ψ, Level Σ, Level π, Level ∞, Level 𒐫, or if extremely unlucky, The Void.
You can enter this by reaching the end of Part 3. This level is infinite.
Part 5 - The End of Level Ϡ
A nice break from the chaos.
Part 5 looks like a white room with a couch, a clock, and a door that sends you to a safe level. In here, is a vending machine that is free, that gives almond water, potato chips, and candy.
There is a helpful entity here called The ϡϠͳϟϰᾦϗδ. He refills the vending machine, and answers your questions about the Backrooms. However, when you say "Why was the backrooms created?", or "What created the backrooms?", he will say, "Sorry, but that is private." He can speak any language, even made up ones.
You can enter this by finding a green door that says "END OF SUFFERING" in Part 4 on it. However, it is a 0.1% chance to find it every 1 mile,
A picture of Part 5 in Level Ϡ.
Colonies and Outposts
Protector of Level Ϡ
- Has about 100 members;
- Most live in Part 1 and 5, a few live in Part 2, and 3.
- If they live in Part 2, or 3, they are heavily armed.
- Has public wi-fi.
- They like to trade.
Entrances and Exits
Entrances:
- Noclip through the slide in Level 37.5.
- Noclip through a duck boat inflatable in Level 699.
- Saying "Hall with green, blue, yellow, and grey," in The Hall of Bewildering Dreams will send you here.
Exits:
- Say "quack" and then noclip through a vending machine to be sent to Level 699's duck room.
- Go through the door in Part 5 to be teleported to a safe level.