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CVariableIcon.png

Survival Difficulty: Class Variable
》Varying Safety
》Varying Security
》Varying Entity Count

Description

Level Ϡ is an endless hallway that glitches when you wander deep enough. The deeper you go, the glitchier it gets.

Part 1 - Safe Halls

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Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of Entities

A picture of Part 1, 2, and 3 in Level Ϡ.

The first part of Level Ϡ is safe, as it is devoid of Entities. It looks like a hall with green, blue, and yellow walls. It has plenty of light. This whole place is about 2km long, and you can sometimes find vending machines that are free that have Almond Water, and Potato chips. The vending machines refill themselves with magic. You can also find water fountains. You can rarely find doors, however 50% of them are locked. The doors will take you to a different part of a hallway.

Part 2 - Glitched Lights

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Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count

This is like Part 1, but the lights sometimes flicker and the hallways rarely glitch. You can find adult Facelings, very rarely child Facelings, and rarely Hounds. Vending machines and water fountains start to get more rare, but not too rare. They are still the same. This part is about 1km long.

To enter this part, you have to exit Part 1 by wandering for a while.

Part 3 - ɢʟɨȶƈɦ ɦǟʟʟֆ

Things start to get a bit glitchy here...

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Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation

Lights flicker every 5 seconds, and hallways commonly glitch. Some places are even devoid of light in here. You can find Smilers, and Skin Stealers near the dark spots. Hounds, Child Facelings, and Partygoers are common around the level. Vending machines are very rare, and have expired food. They also do not provide Almond Water anymore, and it has a 0.0001% chance to contain food not expired. They refill with magic every 1 day and if the vending machine is empty. There are no water fountains in this part, and in the rest of the parts. This part is about 1km long.

To enter this part, you have to reach the end of Part 2.

Part 4 - ◀ΣᾅͳΗ ΗΔΙΙΞ (Death Halls)

Survival Difficulty: Class 7
》Extremely Unsafe
》Dangerously Unsecure
》Infestation of Hazardous Entities

Y O U ' R E D E A D

There are almost no lights, and lights flicker every 0.5 seconds. 60% of the room is devoid of light, and there are cracks on the ground.

A picture of Part 4 in Level Ϡ.


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