Contents
Level • (The Floating Peridot)
Description
This is a photo of the first section, the photographer is dead.
Level • (also known as The Floating Peridot) is a collection of bizarrely shaped corridors. These corridors might be any shape, length, or height. There's a risk that hallways may be so tight that passing through them will be impossible, and if you do travel through them, you won't be able to return back to the previous corridor. The corridor in which you spawn will always be white, with a marble floor and a vending machine that has almond water. The strangeness begins as soon as you exit this corridor though. The final corridor you enter is usually an underground tunnel. This is the final section of the level for anyone that explores it. The only way to tell whether you're close to this area is to notice the metamorphosis of a hallway into a stairwell leading to a basement. Avoid touching any of the things in the area as you prepare to enter the underground tunnel; if you do, the door to the tunnel will close and there will be no way to access it again. Then you will be trapped here, forever.
Gallery of The Level
Entities
Note: (Besides Smilers, and Insanities) The entities here seem to act more anomalous than normal, so be careful when traversing the corridors.
Dullers
Dullers at this level appear to be more aggressive than their usual counterparts. From a distance, these things look like objects, but with closer inspection, they become more distinct. Dullers can take on the appearance of a shadowy black item, which can range from action figures to ancient televisions and even disembodied piano keyboards. Basically, any item that you can think of. If you go too near to a Duller, the creature will transform into a giant dark figure that will hunt you until you return to the beginning of the level. It is unknown what happens to humans who are captured by Dullers, although it is assumed that they are slain by the beings. The only method to repel this monster is to use almond water.
More Facts About The Entity
- The entity cannot transform into anything that is 2x their actual size unless you are too close to them
- The entity cannot no-clip
Gallery Of The Dullers
The Doors
Most of the doors on this level are strongly advised not to be entered. If you enter these doors, you will be sent to The End or Level 666. Doors are an advanced form of The Window entity, a small percentage of the doors feature a tiny window with a view of the frontrooms. These doors trick you into thinking that outside of the door is showing the frontrooms, but with small and unnoticeable anomalies. Some structures may appear weird, as if they were sketched. Humans will appear normal from a distance, but when they approach the door, they will have four hands, totally blue eyes, and purple hair.
More Facts About The Doors
- The only doors that you should enter is the door leading to the underground tunnel, and the door that leads to the rest of the level in the beginning.
- If you didn't understand what was said, The Doors are just Windows with a different appearance
Gallery Of The Doors
Partygoers
Partygoers in this level are ten times smarter than their typical counterparts and at least a hundred times wiser than human beings. Unless you outrun them, you can't keep the partygoers away; they're too clever. The only way to escape the Partygoers here is to avoid having any kind of fun. The partygoers will gravitate toward you if you are having any type of fun. They are quite slow, but they are also very stealthy too, so they might attack you without looking.
More Facts About The Partygoers
- The partygoers can send out balloons to turn you into a partygoer.
- The partygoers can speak any language.
Gallery Of The Partygoers' Outposts
Unfortunately, all photographs of the partygoers have been erased by the partygoers themselves.
All-Fours
All-Fours are a more evolved form of the Hound creature. All-Fours typically explore the underground tunnel corridors; fortunately, they do not explore the rest of the level. All-Fours have a more K-9-like appearance than their usual counterparts and can run at breakneck speeds to pursue wanderers. You won't be able to outrun the thing, but you can repel it with almond water.
More Facts About All-Fours
- All-Fours are the partygoer's pets.
- All-Fours have the capability to disappear.
Gallery of All-Fours
Unfortunately, no genuine photos of the monster have been discovered, only representations.
Colonies and Outposts
Making a colony or an outpost will be impossible since you wont be able to be in the level with another person.
Entrances and Exits
This is a photo of a wanderer entering an elevator in Level -1.
Entrances
- There is an extremely little possibility (0.0098 percent) of finding a property with an office on Level 9. Once you've found the house's office, you must open and close a book in 5 seconds, and then you will be sent here. If you don't do that, you'll have to find another house with an office.
- In Level 4, somehow locate an office unit with a computer, open it, and then key in "THEFLOATINGPERIDOT" to access this level.
- There's a possibility you'll locate an elevator on Level -1; enter the elevator and then press the "7" key; the elevator doors will open to show this level. The elevator doors will not close until you depart.
















