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Level ☆ "Horoscope Havoc"
Description
Level ☆ varies on the wanderer's zodiac. The terrain is different for every zodiac all with different environmental hazards but the main hazard is the zodiac that attempts to chase and kill its wanderer. Each zodiac has different abilities that they will use to catch the wanderer. Although the terrain for every zodiac is different, the level has no day and night cycle and will either be stuck in daytime or night time.
Sub-Level ♉
A picture of the stadium taken from the outside by wanderer before tournament.
If a wanderer who has taurus as their zodiac enter level ☆, will spawn in what appears to be an surrounded by a giant old Greek stadium with no visible audience but lot of screaming and cheering and from the opposite side of the stadium, a giant bull burst through the cage with horns bigger than the tallest man on Earth. The bull challenges the wanderer to a death match giving the wanderer no choice but to fight and will attempt to charge at the wanderer, slash them with its horns or use earth bending attacks. You cannot escape therefore your only options are getting killed or defeating the bull. The wanderer will be given all equipment they need to defeat the bull:
- A red cape
- Almond water
- Full body armour
- Shield
- Sword
- Cake
- Energy bars
Cake and other foods are given in a timeout to restore fatigue and wounds giving the wanderer a disadvantage. The almond water and energy bar are given during the fight. The bull is strong but the sword is sharp enough to break through the skin and flesh and the red cape is effective psychologically to confuse the bull. These items can be used in different ways to defeat the bull, you could use your own method but these are some methods you could use:
Method #1
Use the red cape to confuse the bull and have it stuck in the wooden wall surrounding the field. While it is stuck attack it with your sword until it gets unstuck, keep doing this until the bull is defeated. This is the safest method.
Sub-Level ♌
》Docile but Dangerous Entity
A rock marked by the scratch of a lion claw.
If a wanderer who has Leo as their zodiac enter level ☆, will spawn on what seems to be a flat infinite savannah with large rocks here and there. The lion will not show up physically but send giant homing claws to kill the wanderer that will chase them where ever they go and destroying the claws will cause the lion to sent in more. The lion will also use fire bending attacks. Eventually if the wanderer survives, the lion will come out and start rampaging all over. That's what happened in one incident.
Incident L1
A wanderer ended up in level ☆ with leo zodiac. They managed to survive for 2 hours, after which something unusual happened.. the lion bursted out of the ground looking fierce and used all it's power to try and kill the wanderer but the wanderer managed to escape hanging on to life by a thread and was collected by one of the M.E.G agents. Usually the lion would not come out and let the wanderer go but there was something different about this wanderer and the lion seemed desperate to kill them.
Sub-Level ♐
A photo of the island in the sky.
Wanderers who have sagittarius as their zodiac enter level ☆, will spawn on what seems to be an island in the sky, multiple island in the sky. All with waterfalls, plants of different kinds, ruins, graves, etc and stuck at daytime. Soon an archer half human half horse will appear on the island and start shooting arrows and use fire bending abilities to kill the wanderer. The arrows a fast but can be avoided using a structure like a tree or a building. The wanderer will be given a bow and arrows to fire back at the archer.
Sub-Level ♎
A photo of the scale taken by a wanderer.
Wanderers who have libra as their zodiac enter level ☆, will spawn in a dark endless void. In front of them will be a giant scale, a scale that decides holds the fate of the wanderer. One side hold all the sins of the wanderer and the other hold their saints and a greater mysterious entity that controls the scale decides the fate of the wanderer. It will collect all the saints and sins the wanderer has committed in their lives in The Frontrooms and The Backrooms, white lies and un-intentional sins don't count. The wanderer will go to a backroom level depending on their saints and sins, if they have committed more saints than sins they will go to nicer levels like: Level 11, Level 1738, etc. But if the wanderer committed more sins that saints, they will go to worse levels like: Level 666, Level 579, etc.
There are some strange and highly unlikely occurrences though like if the scale if perfectly balanced it means the wanderer committed equal amounts of saints and sins and will be sent to moderate levels like: Level 0, Level ∞, etc. If the saint plate tips over completely it means the wanderer is an extremely good person and will be sent to levels like: The Promised Land, Level 3999 and even The Frontrooms. If the sin plate tips over however that mean the wanderer is an extremely bad person and will be sent to levels like: Level REDACTED, The Void, Level λ etc.
Sub-Level ♓
Wanderers who have Pisces as their zodiac will spawn in an area from their memories wether they remember it or not, there they will meet a person that they desire, some they love and want. However they should be avoided as they are a trap used to lure in the wanderers by the shark. The shark works like an angler fish, it lures it prey and devours them. The shark will follow the wanderer everywhere it goes and has a strong hypnotic effect on them, meaning even if you are aware they are fake, staying around them for long will cause you to fall for them. If the shark is unsuccessful in killing
Colonies and outposts
The Sagittarius Rebellion.
This group of 6 people that inhabit the island in the sky rejected the offer of the archer while the rest of the population of the island left with sagittarius and called it their messiah. Now every time the archer shows up the rebellion attacks and attempt to kill the archer, they are willing to team up with a wanderer as well.
Entrances and Exits
Entrances:
- Find and stare at a bright red star in Level 11 to faint and be taken here.
- Sleeping on Level 10 has a chance to take you here.
Exits:
- Defeat your zodiac to be taken to a safe level, the safe level varies on the zodiac.