A view of Level Frosty from the center of its lands.
Contents
Description
Level ππ³π°π΄π΅πΊ is a large Plot of land, the true size is unknown. Large metal fences, about 50 feet tall surrounds the whole area, the outside seeming to be a large city. This level seems to consist of constant snowfall and lots and lots of cabins, shops, and booths. The level itself is covered in snow, constantly about 4 feet of snow and seems to slowly keep growing.
Trying to eat any of the food consistently found in the buildings seems to make the consumer feel like they ate too much. Food constantly will appear and seems to be free from mold and contamination. The clothing found in the buildings seem to have a property of allowing people to stay in cold area much longer. Weapons such as Knives, Axes, and even Guns can be found, though they seem to never break but have almost no major effect on moving targets. Injuries caused by these weapons have been seen to be permanent.
Medical items such as bandages and chemicals have seemingly no end, though will seemingly take longer to effect the user. Injuries caused by previously stated weapons, will not heal, but might reduce in severity once these medical products are used.
Level ππ³π°π΄π΅πΊ is named for a major downside to its design. Windows, Glass, and any smooth material touching the snow will instantly start to frost up. Metals and woods taken from outside the Level will become weaker. Fuel such as coal, gas, and charcoal will run out faster if used. Large trees surround the area and the said metal fence seems to regenerate if broken. Outside of the fence has not been explored but it is seen that said city seems to house real people, though they do ignore outsiders.
Colonies and Outposts
The Last Resort
- Seemingly Neutral
- Always ready for trading.
- Seems to be working on something.
The Natives
- Neutral with a slight dislike for outsiders.
- DO NOT TRY TO ATTACK THEM.
- Will trade if said items are collectable such as certain knives and trinkets.
Entrances and Exits
Entrances
- Wearing 10 layers of clothing while running in Level ! has a chance of sending you here.
- Eating ice, snow, and cold items in Level 0, Level 1, and Level 6.1 will send you here if you get a brain freeze.
- No other entrances have been discovered yet.
Exits
- Climbing onto a door sends you to The Hub
- Trying to no clip outside the fence sends you to Level 0
- Trying to kill a Native sends everyone near the killer in a 5 feet radius, to Level 2
- Trying to drown yourself will transport you to The Snowrooms
- Mining underground and finding a glowing green ore has a small chance of sending you to the Christmas Caves.
Other Info
Entities and Animals
- Black Bunnies (Unconfirmed)
- Wind Worms (Confirmed)
- Snow Foxes (Confirmed)
- Hue Darts (Unconfirmed)
- Dragon Pike (Confirmed) More info will be added as this area is explored further.