Contents
Level -0.12 - "The Secrets That Don't Leave"
Survival Difficulty: Class ?
- Unsafe
- Unsecure
- Unknown Entity Count (Possibly entity infestation)
Description
Level: -0.12 is a maze of distorted hallways in a hotel building with three sublevels. These hallways will stretch out and shrink every 5 minutes. They stretch on for about 25km (Theoretically). If level -0.12 is viewed without proper equipment then they will first start choking and then die from cardiac arrest. Level -0.12 can only be viewed with M.E.G. 0.12 battery-powered night vision goggles (MEG Goggles). The MEG Goggles will only last for around half an hour which makes it one of the hardest levels to escape from. Anyone who views level -0.12 escapes and tells someone about level -0.12 will go through cardiac arrest and die along with anyone who hears the person. Things about level -0.12 written or typed will stay normal and the writer will not go through cardiac arrest. Level -0.12 has three sub-levels. The main room, the basement, and the !@#@!@#. The main room is the hotel's massive maze and also where you spawn. The basement can be accessed by finding a rusty door on the main room labeled basement. The basement is a large dark grey maze that stretches on for 1km. The basement has given many people feelings of paranoia and stress. It's unknown if this is caused by a memetic effect or just the idea of being in a large dark maze. The basement is relatively safe as most entities lurk in the main room. The !$#@#$ is a living memetic hazard that will kill anyone who sees what lurks on the @#$#@. Saying its true name might bring the world to an end. It was discovered by a M.E.G. team of four men. They saw a sign and as soon as they read the words on that sign the Johnstown Flood had occurred. As a sacrifice, they scratched out the sign and jumped into @#$@# and were (Unknown) by entity @#$. Sublevel @#$#@ is possibly one if not the most deadly sublevel in the entire backrooms.
Entities
Any entity spotted, or written about will fade from the explorer's mind or paper.
Colonies and Outposts
There are no known colonies or outposts in this level.
Entrances
The only ways to enter level -0.12 is by entering a deserted M.E.G. Outpost on level 8 or noclip through a wall on level 4.4.
Exits
Every 3 alterations a piece of M.E.G. clothing, gear, or goggle fragments will appear in a random location and touching it will bring you back to level 2.