Dr. Astride F. Nightingale, “You will not be the first person who has punched me in the face. I will assume you came from Level -511. Your reaction was visceral, justifiable, and typical. ***sigh*** You have my empathy. You are allowed to express anger but do not hit me again.”
Level -115 is the 115th negative level of the Backrooms.
Contents
Why are you here?
Be at peace, Gary… Level -115 resembles the inside of a luxurious psychiatrist residential hospital consisting of several areas, some of which will be discussed in further detail later.
Welcome. You are safe here!
If you appear on Level -115, you are on the verge of going insane or becoming an Insanity. If you are showing any mental health issues, emotional instabilities, cognitive impairments, or behavioral concerns (listed below), here is where you need to be…
- Survivor’s guilt. You witnessed a good friend getting mauled by dozens of Hounds. You can still hear the screams. Blaming and punishing yourself for their passing will do you no good, and it was not your fault.
- Prolonged Bereavement. One of your friends went looking for Level -120. They have not returned. They are one with the trees. Grief is the normal progression of loss however, it is not good for your mind, body, or soul to allow it to linger.
- Depression. Did you escape The Whisper? Say no more.
- Anxiety. You escaped Level ! You know you will never be sent back but still, you have nightmares.
- PTSD. You escaped Level -511!! It pains me to know that my sibling is one of the reasons why Level -115 exists…
- Psychosis. As a M.E.G. operative, you have seen too much sh*t back here… … … ***sigh*** I know you do not believe me when I say this, but I do not know how to defeat Kim… they are everywhere and nowhere at all… I would advise you to leave that demon be. Tormenting you in their playground is the least they will you to do. If I could stop them, I would have already.
- Phobias. Level 7 and Level 8 do tap into deep-rooted primordial fears you creatures harbor.
- Anger. You were left to die in Level 6 but survived. You want revenge!! You should listen to that faceling officer from Level -50. Revenge is a dish best served cold.
- Memory Loss. There are things in here you might want to forget, but you insist on trying to recall what your mind is repressing.
- Performance Issues. You write sh*tty wiki pages… this one very well could be one of them… thus, you and I need to talk to someone about it. This is not the place for that. We could consult the mods of this wiki for more insight and guidance.
- Relationship Issues. You need a shoulder to cry because you want the Partygoers to like you. Am I to assume you are struggling to make friends with other humans?
- Addiction. You insist these cravings are minor. You tell everyone that you can stop eating the Peanut Muffins anytime you wish.
- Adjustment Issues. You are a Denier/Regretter from Level 4. Acceptance is key, but there is nothing wrong with hope.
Description
Level -115’s psychiatrist residential hospital consists of several areas: The Lobby, Residential Living Quarters, Cafeteria, Therapy Rooms, Recreation Rooms, Medicine Counter, and Offices. Each room generates a tranquilizing effect from an unknown source. Wanderers admitted or leaving the facility have reported feeling safe and secure for the first time in forever. Most wanderers do not want to leave this place but at some point, they must. Some challenges in life cannot be avoided. This level is also dangerous. Staying here too long will cause you to dissociate mentally and physically. You will be scattered across the ethereal plain. You will cease to “be” but not cease to exist. With that said, you must face the reality of your situation... with pride and dignity.
The lobby in Level -115. Image taken by M.E.G. operative, private [redacted].
The Lobby
Admitted wanderers begin their journey toward recovery in The Lobby. This space consists of a circular admissions/exit desk and a hallway leading into other therapeutic rooms. You will be greeted by three faceling receptionists: Faith, Hope, and Charity. Relax! You will not have to fill out any paperwork or answer invasive questions. We know why you are here. I will have one of the girls escort you to the residential living quarters to get you settled in.
The Residential Rooms in Level -115. Image taken by wanderer B.B.
The Residential Living Quarters
Wanderers are given a private room. This space consists of a full-size bed, shelves, dresser, small dining table, and bathroom. You can have guest over in your space if you wish. You can have your meals in the cafeteria or have them brought to your room. Meals are served three times in this reality. There is no menu. Request whatever pleases you and, the kitchen hands will deliver.
The cafeteria in Level -115. Image taken by "Forsaken" colonist, H.H.
Cafeteria
Wanderers will be encouraged to eat in the cafeteria. Socializing and eating with others is pivotal to human culture. Eating together gives wanderers a sense of community and familiarity. This space resembles your typical group dining hall. The special feature of this room is that it generates a gastrointestinal agent that aids with the digestion of food and releases oxytocin to increase social bonds.
Location of the Purple Almond Water(fall) guided meditation on Level -115. Image taken by Dr. Astride F. Nightingale.
Therapy Rooms
Wanderers will be encouraged to participate in therapeutic sessions. Sessions can be typical or a blend of atypical treatments. Some of the sessions offered include by not limited to:
- Sensory Deprivation Series: You in a Void. You will not be sent to The Void.
- Purple Almond Water(fall) guided meditation.
- Purple Almond Water therapeutic hot spring cleanse.
- Ethereal Sky floating meditation.
- Red spiral out of the abyss walking meditation.
- Dark Kundalini Yoga with friendly smilers.
- Rage Therapy. Anger is healthy… Let it out! Punch walls. Break Chairs. Dive onto the tables. Smash mirrors and dishes. Charge in the doors. All of these materials will be provided. Scream into a void. No judgment here. I have witnessed and experienced every form of human coping.
- Almond Cake Therapy. Your choice of Almond Cake will be provided for you to indulge and savor.
- Talk Therapy. This is the only normal thing that is on this list.
- Level Touch Grass Humor is the best medicine.
The Recreation Rooms
These spaces are “empty” until a wanderer(s) enters them. These rooms function as an alternative reality that is influenced by the thoughts imposed on them. The space will fill with whatever the wanderer(s) wish to be there. Wanderers are encouraged to dream big and positively, and these rooms will do the rest.
Medicine Counters
These stations are headed and managed by our Nurse practitioner, Maple, Nurse practitioner assistant, Willow, and intern, Ash. You will be prescribed any of the following: Neon Water, Almond Water, and Memory Juice. Before you leave this level, please, take as much as you wish. The medicine counter refills itself.
Dr. Astride F. Nightingale
Dr. Astride F. Nightingale manages the treatment center on Level -115. Yes! He is the identical twin sibling of game show host of Escape Rooms: Forget Me Not! Kill streak Kim. (Astride is not proud to admit his familial bond with Kim.) Astride is androgynous but identifies as male. He looks human but is angelic in appearance. He is possibly older and more tired than he appears, but he looks 20. Like his twin, he does not show up on any form of camera or video-recorded generated images. He does not have a reflection in the mirror either. Astride is an entity of order. He is calm, reserved and patient. He is empathic and will encourage wanderers to empower themselves despite their trauma and situation. He does have moments of frustration and compassion fatigue when dealing with difficult "clients".
He diagnosed his twin as a psychopath. He does not mind discussing his brother during a therapeutic session as you are possibly at the clinic because of them. However, if you probe Astride for information to determine how to defeat Kim and destroy their facility, Astride will insist he does not know. Despite what members at M.E.G. might think, he DOES NOT know.
You know Kim is not their real name. Their real name is Ashley. Do not call them by their real name. Speak of the devil and he shall appear, speak of my brother and you won't regret your decision for long. They would leave no trace of you but the stench of decay. You can say their real name here. They will not come here because they do not want me to see them. Ashley loves and hates me. Ashley is ashamed and unremorseful. You must understand that my brother is a conflicting and chaotic entity.
Do I love my brother? I love them but not the monster they have become…
Employees
The employees are all facelings. These facelings were employed by Dr. Nightingale to help run the facility. They fill the roles of receptionists, nurse practitioners, interns, security officers, cafeteria and custodial staff, and recreation room monitors. Their job is to ensure you are comfortable and secure during your stay. Do let them know how else they can assist you in your recovery.
[Temporary] Colonies and Outposts
Dr. Astride F. Nightingale is allowing temporary colonies to be stationed on Level -115. He is discouraging anyone from staying in Level -115 for more than three years. He and his staff are monitoring progress toward mental recovery and for signs of dissociation. Any individual who stays beyond the 3-year mark begins to dematerialize.
Cuckoo's Nest
- This group consists of 8 male wardens who are recovering M.E.G. operatives who escaped Level -511.
- These men collectively suffer from either PTSD, generalized anxiety, survivor's guilt, memory loss or mild psychosis.
- They respond violently to any form of game show background music.
- They are wary of Dr. Astride F. Nightingale but admit he is a good entity.
Separation Anxiety Anarchist (WIP)
- This group consists of 7 wardens (2 females and 5 males) who were former colonists of The Deniers/The Regretters from Level 4.
- These individuals collectively suffer from either generalized anxiety, depression, survivor's guilt, or have adjustment issues.
- They are not allowed to use the recreation rooms until they accept their situation,
Trail blazers anonymous (T.B.A.)
- This group consists of 23 wardens (6 females and 17 males) who were survivors of Level !.
- These individuals collectively suffer from either PTSD or generalized anxiety.
- They are encouraged to do some meditation and yoga to slow down their mind and body.
Forsaken
- This group consists of 37 wardens (20 females and 17 males) who were survivors of Level 6.
- These individuals collectively suffer from either PTSD, generalized anxiety, intense nyctophobia, anger, survivor's guilt, or moderate to strong psychosis.
- They do not like to be left alone. They cannot tolerate the dark.
Entrances and Exits
Entrances
- Doors in Level -18 have a chance of leading here.
- Going through a rare specific elevator in Level 13wd or Level 5 will take you here.
- Touching a book on Abnormal Psychology written by Dr. Astrid F. Nightingale on Level -182. Did you solely come here to open up old wounds?
- You are a survivor of any level with the survival or environmental classification of 4 and 5 and you are experiencing psychological and emotional trauma.
- Punching a wall at any level has a 1.00% chance of bringing you here. Screaming profane language while punching the wall will increase your chance of entry by 15.00%.
A photographed image of a wanderer reaching enlightenment. This image was taken by wanderer F.Z.
Exits
- Positive Ultra: Achieving a sense of enlightenment and/or inner peace will transport you to a level you feel comfortable in.
- Positive: Exiting through the The Lobby of Level -115 will lead you back to Level 2, 4 or 11.
- Bad: Noclipping through the walls into Level 441.
- Awful: Failure to comply with staff will end you up at Level 1051.
- Abyssal: Refusing to leave, disrupting therapy sessions, or being otherwise uncooperative will transport you to a dangerous level. Please! Leave through the The Lobby if you are going to act up...! *****long sigh...leaves for 30 mins to complete some Rage Therapy then comes back...long sigh***** I am sorry... ... ... We are trying to help but you need to be considerate of others. It is fine if you do not want help. You have the right to refuse help but you cannot stay here! If you decide to depart, I rather you leave through The Lobby as the other options are much worse. Just do not complain to me when you are worse off. I did try to warn you. Once you become an Insanity there is no going back.