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This level is a work in progress.

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Survival Difficulty: Class 5e - Environmental
》Unsafe
》Unsecure
》Numerous Non-Entity Hazards

Level -120 is the 121st negative level of the Backrooms.

Description

Level -120 is a majestic, grove of undetermined acreage consisting of non-anomalous and anomalous weeping trees. Tucked away in this woodland, paradise are several glittering lakes, rivers, streams and ponds. The temperature is a cozy 70 F (~21.1 C) during the day and a brisk 50 F (10 C) at night. Embrace this moment! The breezy is cool. Not a cloud in the sunny, crisp blue sky. The lush, grass is an emerald green. The roses and begonias are blooming. The sparrows are singing. A few white-tailed deer can be seen frolicking in a nearby meadow. A swallowtail landed delicately on your finger. If you are experiencing any of this on this level, you are already dead...or at least on you way out. As death claims you, you might also have the misfortunate of catching a glimpse of the true horrors that awaited you upon entering this level. Wanderers who find themselves at level -120 unprepared for what awaits them are doomed from the started. What was just described above was a hallucination. Wanderers who enter this level should immediately drink at least 2 cups of Almond Water to ward off the hallucinations.

Nullify the Deception

Level -120 is a grove of undetermined acreage consisting of iridescent, petrified trees. Hiding amongst this enchanting, petrified forest are several anomalous weeping trees. Some of these strange trees are bearing bizarre flesh colored berries. You cannot recall the last time you have eaten. You could eat from the supplies you have packed with you (if you have them of course) but these berries are oddly tempting. You approach a nearby tree. You reach out and eat of the berries. Do you detect the taste of blood? You could not help to notice the charming little lakes and ponds hidden away out here. The temperature is a fair 70 F (~21.1 C) during the day and a chilly 35 F (~2.2 C) at night. The air is still. Not a cloud in the sunny, blue sky. The grass is an eerie, rust color...is that blood? There is not a creature in sight but this place is gorgeous. If you are experiencing any of this, you are dying. As death claims you, you will see the true horrors that awaited you upon entering this level. Wanderers are not out of the woods yet. Your desire to eat the berries from these "trees" might be hungry or the effects of being exposed to kairomones. Upon eating the berries, the effects of the Almond Water is nulled and what was just described above was a hallucination induced by the release of pollen from the weeping "trees". Wanderers who enter this level should also chase those 2 cups of Almond Water with a shot of plain water. No one knows why or how this works but it nulls the effects of the kairomones. This also allows the Almond Water to completely nullify the hallucinogenic pollen which takes approximately 5 minutes.

Nullify the Manipulation

Not under the influence, Level -120 is truly a grove of undetermined acreage consisting of dead and decaying non-anomalous trees. Standing amongst the rot are the anomalous, weeping tree-like "entities". There are a few stagnant ponds of algae, tar and Liquid Pain. The temperature is a moist 98.6 F (or 37C). The sky is the color of blood. The air is stale and has a metallic stink. The grounds is covered in the viscera, blood and bones of the many victims that came this way, human and "entity" alike. The only living creature here at the moment are the "trees" and you. It is best that you do not linger here. The "trees" are hungry.

Reaping Willows

Reaping Willows are species of sentient, predatorial, carnivorous weeping "trees" that dwell in this decaying world. These trees do not discriminate when it comes to prey. They will kill and consume anything that enters level -120 but, they have to subdue their prey first. When prey enters level -120, these trees will immediately release a hallucinogenic "pollen". Once you are mentally impaired, the tree will uproot themselves and, like Octopus, will use their "roots" to crawl and slither towards their victims. The "tree" will use their "branches" to coil, constriction and restrain their victim. Once immobilized, the "branches" will project barbs, "twits" and proboscides into the victim. The barbs release a potent analgesic to dull the pain. The "twits" release an digestive enzyme to dissolve the body from the inside out. The proboscides will suck up the slurry. These entities cannot digest or want to digest everything so bones, rotting organs (usually the skin, gallbladder and intestines) and some blood is left behind. For wanderers, the hallucinogenic pollen can be nulled by drinking the recommended amount of Almond Water (mentioned above). You need to chase the Almond Water with plain water (if you have it of course) to null the kairomones. Failure to null the effects of the kairomones ensures you will consume the "flesh fruit". "Flesh fruit" are anomalous, blood favored, berries produced by the reaping willows. These berries can come in every skin tone. Biting into these berries reveals muscle where mesocarp should be. These berries can also null the effects of Almond Water allowing the hallucinogenic pollen to take effect however slightly dulled.

Colonies and Outposts

Due to the unstable nature of this level, colonies and outposts are impossible to be established.

Entrances and Exits

Entrances

the inside out

  • Dying on a level has a small chance to send you here.

Exits

  • There are no known exits, as far as anyone knows.
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